Joy_Division wrote: »Roehamad_Ali wrote: »Yes , this is still not working as intended or described .
I agree it isn't working as described.
I'm afraid ZoS believes it is, however, working as intended. They intend, for reasons unknown, that gap-closers inflict an automatic and unpurgable snare on the target.
The reason is when someone uses a gap closer on a fast-moving target, they don't end up in a place the target was standing in one second ago(when the gap closer button was pressed), and out of melee range.
Imagine trying to gap-close a sprinting orc in medium armor who has major expedition on. You could never touch him. By the time the gap closer animation would finish, he would be 10m away.
The gap closer snare wasn't always there and it was fine back then. The snare in its current form is just pure cancer. Why else are there special ones just spamming ambush on people?
Ehm... back then we had an unpurgable root, and it was much worse than the snare we have today...
See: https://forums.elderscrollsonline.com/en/discussion/239649/gap-closer-root-is-increasingly-becoming-the-last-straw-for-me-cant-see-a-reason-to-continue/p1Joy_Division wrote: »Oh, the horror of playing PvP without unpurgable root/snares and where a major buff to mobility might be a thing.
I know you're being sarcastic, but without functioning gap closers, the PvP would be pretty bad. Can you imagine the forums? "I used a gap closer 8 times in a row and it never connected with this fast-moving guy even once! Your game is broken ZOS!"
No, back then when there was actually no root or snare or anything. Like.. almost 2 years ago. How you can defend a broken/lazy/stupid mechanic is simply beyond me.
ZOS is a business, not a charity. They would not have spent money and manpower to change a mechanic that was working well. The fact they added roots/snares to gap closers without anyone pointing a gun at them means it was needed for gap closers to function properly.
Joy_Division wrote: »Roehamad_Ali wrote: »Yes , this is still not working as intended or described .
I agree it isn't working as described.
I'm afraid ZoS believes it is, however, working as intended. They intend, for reasons unknown, that gap-closers inflict an automatic and unpurgable snare on the target.
The reason is when someone uses a gap closer on a fast-moving target, they don't end up in a place the target was standing in one second ago(when the gap closer button was pressed), and out of melee range.
Imagine trying to gap-close a sprinting orc in medium armor who has major expedition on. You could never touch him. By the time the gap closer animation would finish, he would be 10m away.
The gap closer snare wasn't always there and it was fine back then. The snare in its current form is just pure cancer. Why else are there special ones just spamming ambush on people?Joy_Division wrote: »Oh, the horror of playing PvP without unpurgable root/snares and where a major buff to mobility might be a thing.
I know you're being sarcastic, but without functioning gap closers, the PvP would be pretty bad. Can you imagine the forums? "I used a gap closer 8 times in a row and it never connected with this fast-moving guy even once! Your game is broken ZOS!"
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
He's right, fast movement is so useful. It makes the crit rush spamming mouth breathers do more dmg to me with each crit rush.Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
Hey @Wrobel and @ZOS_BrianWheeler can we have a update on this?This shouldn't be happening.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
The minor movement restriction is a necessary evil to allow gap closers to reliably perform their function. Again, if it was not necessary it would not have been added. Keep in mind this issue becomes worse as lag increases. As i'm sure you remember, there was very little lag back at release, when gap closers applied no movement restriction on target. That may have left the impression that they worked fine.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
The minor movement restriction is a necessary evil to allow gap closers to reliably perform their function. Again, if it was not necessary it would not have been added. Keep in mind this issue becomes worse as lag increases. As i'm sure you remember, there was very little lag back at release, when gap closers applied no movement restriction on target. That may have left the impression that they worked fine.
thankyourat wrote: »there is no counterplay to the gap closer snare.
thankyourat wrote: »there is no counterplay to the gap closer snare.
If gap closers were not reliably closing gaps, there would be no counterplay to fast-moving ranged attackers.
Rohamad_Ali wrote: »thankyourat wrote: »there is no counterplay to the gap closer snare.
If gap closers were not reliably closing gaps, there would be no counterplay to fast-moving ranged attackers.
Crippling grasp , Stone fist , Templar javelins , Crystal frags will all stop anyone running away . You may say dodge is a problem but when these abilities get spammed by groups you are not going anywhere .
Drummerx04 wrote: »Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
The minor movement restriction is a necessary evil to allow gap closers to reliably perform their function. Again, if it was not necessary it would not have been added. Keep in mind this issue becomes worse as lag increases. As i'm sure you remember, there was very little lag back at release, when gap closers applied no movement restriction on target. That may have left the impression that they worked fine.
If you mean that their function is to provide gap closing for the zergs, then yes, It is working as intended. But right now if I'm trying to outmaneuver a large group and ANY of their players make it into gap closer range, then they just spam gap closers snaring the crap out of me until more can spam them to snare the crap out of me until the zerg proper can run me over.
The point being, that it's not just a gap closer for the caster. It's a gap closer for the entire group, and the only thing that "purges" it is a dodge roll which is abysmally expensive for a magicka build.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
The minor movement restriction is a necessary evil to allow gap closers to reliably perform their function. Again, if it was not necessary it would not have been added. Keep in mind this issue becomes worse as lag increases. As i'm sure you remember, there was very little lag back at release, when gap closers applied no movement restriction on target. That may have left the impression that they worked fine.
Joy_Division wrote: »And, I fail to see why gap closers should have priority over fast movement or major expedition.
Because the purpose of a gap closer is to close the gap. The purpose of major expedition is to move fast, not to prevent gap closers.
Fast movement is always useful. Gap closers that do not close gaps are not.
Yes but the purpose of a gap closer shouldn't be to restrict/hinder your targets movements. Which they are currently doing.
We managed to gap close back in the day even without such mechanics. And it worked fine. Maybe you had to cast it a second time but that didn't seem like a big issue (if I remember correctly).
Movement and mobility in general has been punished too heavily over the past 1.5 years or so.
The minor movement restriction is a necessary evil to allow gap closers to reliably perform their function. Again, if it was not necessary it would not have been added. Keep in mind this issue becomes worse as lag increases. As i'm sure you remember, there was very little lag back at release, when gap closers applied no movement restriction on target. That may have left the impression that they worked fine.
I'm sorry but this reasoning is complete and utter bs. It implies that ZoS is always right with what they are doing, which they simply aren't.
The gap closer change is such a thing no one asked for. And after a lot of pressure they did lighten the whole thing up my removing the root at least, which they were convinced of was needed for the gap closers to work.
Saying the movement restriction is minor tells me that you have never experienced the horror of having it spammed on you. The restriction is huge.
And I know it's not necessary because we didn't always have it and that was fine.
Lava_Croft wrote: »I think the trust that @Sharee places in ZOS' judgement is a bit too much given his (I think) more than two years of experience with ESO and ZOS.
The math might be simple, but I don't really think it ever bothered anyone that there wasn't a gap closer root/snare since it really just wasn't an issue.Lava_Croft wrote: »I think the trust that @Sharee places in ZOS' judgement is a bit too much given his (I think) more than two years of experience with ESO and ZOS.
It is not so much trust in ZOS as simply understanding the limitations of MMO's.
If the server has to move a character from A to B, and it takes 2 seconds to do so(taking animation duration and lag into account), then the object at the destination had 2 seconds to continue movement. If his speed is such that he can cover enough distance in 2 seconds to move far enough away from B to be out of melee range, then a gap closer would never be able to put his attacker in a position to melee attack him.
This is simple math.
Lava_Croft wrote: »The math might be simple, but I don't really think it ever bothered anyone that there wasn't a gap closer root/snare since it really just wasn't an issue.Lava_Croft wrote: »I think the trust that @Sharee places in ZOS' judgement is a bit too much given his (I think) more than two years of experience with ESO and ZOS.
It is not so much trust in ZOS as simply understanding the limitations of MMO's.
If the server has to move a character from A to B, and it takes 2 seconds to do so(taking animation duration and lag into account), then the object at the destination had 2 seconds to continue movement. If his speed is such that he can cover enough distance in 2 seconds to move far enough away from B to be out of melee range, then a gap closer would never be able to put his attacker in a position to melee attack him.
This is simple math.
If it really was such an issue to the players, they would not have rested and posted on the forums, just like they do with just about anything that's perceived as an issue.Lava_Croft wrote: »The math might be simple, but I don't really think it ever bothered anyone that there wasn't a gap closer root/snare since it really just wasn't an issue.Lava_Croft wrote: »I think the trust that @Sharee places in ZOS' judgement is a bit too much given his (I think) more than two years of experience with ESO and ZOS.
It is not so much trust in ZOS as simply understanding the limitations of MMO's.
If the server has to move a character from A to B, and it takes 2 seconds to do so(taking animation duration and lag into account), then the object at the destination had 2 seconds to continue movement. If his speed is such that he can cover enough distance in 2 seconds to move far enough away from B to be out of melee range, then a gap closer would never be able to put his attacker in a position to melee attack him.
This is simple math.
It wasn't an issue until lag became an issue. Again, the worse the lag, the less reliable the gap closing. We had next to no lag at release, which is why the lack of a root/snare didn't bother anyone.
Lava_Croft wrote: »The gap closer root/snare is nothing else but ZOS doing the same type of math you do with no regard for whether it is actually an issue that bothers players.
The only uproar it caused is first people being unable to move when being gap closed and nowadays people barely being able to move when gap closed.Lava_Croft wrote: »The gap closer root/snare is nothing else but ZOS doing the same type of math you do with no regard for whether it is actually an issue that bothers players.
Now you are giving too little credit to ZOS. Sometimes, even they find and fix issues before they cause an uproar on the forums.
Lava_Croft wrote: »The only uproar it caused is first people being unable to move when being gap closed and nowadays people barely being able to move when gap closed.Lava_Croft wrote: »The gap closer root/snare is nothing else but ZOS doing the same type of math you do with no regard for whether it is actually an issue that bothers players.
Now you are giving too little credit to ZOS. Sometimes, even they find and fix issues before they cause an uproar on the forums.
By my knowledge you are the first and only person so far that has spoken out in favor of the gap closer root/snare besides the developers themselves.
That's your theory of possible crying about gap closers not hitting their target versus the current reality of gap closers snaring the target so much they barely have a chance to get away. The obvious side effect is that escaping groups of players is nigh impossible.Lava_Croft wrote: »The only uproar it caused is first people being unable to move when being gap closed and nowadays people barely being able to move when gap closed.Lava_Croft wrote: »The gap closer root/snare is nothing else but ZOS doing the same type of math you do with no regard for whether it is actually an issue that bothers players.
Now you are giving too little credit to ZOS. Sometimes, even they find and fix issues before they cause an uproar on the forums.
By my knowledge you are the first and only person so far that has spoken out in favor of the gap closer root/snare besides the developers themselves.
That is because ZOS implemented the change to gap closers before it could become a problem. If they let it unchanged in the age of 999+ pings, i guarantee you we would have threads like "I wasted an entire bar of stamina on crit rushes and all i got was "target is out of range!!%#$#!"