- Shadow Cloak: Fixed an issue where the invisibility granted by this ability and its morphs was being broken by certain cast time and charge abilities, such as Uppercut and Critical Charge.
BlackMadara wrote: »I have a question. What if cloak was unbreakable but you took reduced damage while in it. So if something hit you while cloaking, it'd do half damage, including dots.
GreenSoup2HoT wrote: »
@DDuke add me on PTS since I am on my NA account there.
I will definitely test these with you. This along with Purge not removing Mark is my biggest issue on live. Currently on live Cloak is a joke for stamblades.
I will be around in like 11 hours or so.
Concluded first round of testing on the PTS, some things have been fixed and no longer break cloak - others are still bugged.
Fixed:
- Critical Rush
- Shielded Assault
- Wrecking Blow
Still Bugged & Breaking Cloak:
- Malubeth Beam
- Entropy
- Vicecanon DoT
- Volatile Armor DoT
- Ambush
Recorded the tests:
https://youtu.be/KGbAdgsIPOc
Big thanks to @Xael for helping me test things.
Tonnopesceb16_ESO wrote: »Still i believe that with the volatile armor is working as intended.
Aoe skill with an AoE DoT.
GreenSoup2HoT wrote: »Tonnopesceb16_ESO wrote: »Still i believe that with the volatile armor is working as intended.
Aoe skill with an AoE DoT.
Thats not how Volatile Armour works. After being hit by Volatile Armour, the dragon knight is not pulsating for aoe dot damage similar to Stamina Sorc's Hurricane. Its a one time chance to reveal and its always worked that way.
The DoT from Volatile Armour is like any other DoT and should not pop you out of shadow cloak.
silky_soft wrote: »Projectiles still take you out
silky_soft wrote: »Projectiles still take you out
PlagueMonk wrote: »I have literally given up caring about cloak. It has never worked correctly despite numerous attempts being made and there are just too many easy ways to counter it (and they continue to add more with every single patch)
I pretty much only use it solo now to bypass things when I want to get somewhere quickly (oh and for heists)
It should be the NBs ultimate "go to" ability but it has been rendered a joke by Zenimax because of all the QQers.
Would be nice if they could fix the stupid bug where on some occasions you can sneak right after attacking somebody, but other occasions where you can't sneak for 5 hours after attacking somebody. There doesn't seem to be any rhyme or reason to when and why you can go back into sneak.
GreenSoup2HoT wrote: »Would be nice if they could fix the stupid bug where on some occasions you can sneak right after attacking somebody, but other occasions where you can't sneak for 5 hours after attacking somebody. There doesn't seem to be any rhyme or reason to when and why you can go back into sneak.
I'd like to know what dictates when someone is out of combat after recently attacking someone then running away without killing them.
Just like you said, if you attack someone then disengage, you either can re-enter "hidden" right away or you cannot return to "hidden" for 5 minutes. What gives?
To list add:
First attack of Shadow Image;
Burning Talons (rarely Chocking) DoT tick;
Morkuldin proc;
Light/heavy attacks on moderate lags (200ms);
*Couple single target skills with AoE part(even if first, single attack misses): Reverse Slice, Lotus Fan*
GreenSoup2HoT wrote: »Would be nice if they could fix the stupid bug where on some occasions you can sneak right after attacking somebody, but other occasions where you can't sneak for 5 hours after attacking somebody. There doesn't seem to be any rhyme or reason to when and why you can go back into sneak.
I'd like to know what dictates when someone is out of combat after recently attacking someone then running away without killing them.
Just like you said, if you attack someone then disengage, you either can re-enter "hidden" right away or you cannot return to "hidden" for 5 minutes. What gives?
kendellking_chaosb14_ESO wrote: »GreenSoup2HoT wrote: »Would be nice if they could fix the stupid bug where on some occasions you can sneak right after attacking somebody, but other occasions where you can't sneak for 5 hours after attacking somebody. There doesn't seem to be any rhyme or reason to when and why you can go back into sneak.
I'd like to know what dictates when someone is out of combat after recently attacking someone then running away without killing them.
Just like you said, if you attack someone then disengage, you either can re-enter "hidden" right away or you cannot return to "hidden" for 5 minutes. What gives?
It's all to do with if you hit anyone, got hit or was seen. If I was to say open up at range and I was off screen of my target even if I don't kill him I can re-enter stealth as I was never seen. Unless an enemy sees me then I'm in combat and locked out of stealth.
Same rules for killing but just a little different. If I attack someone and killed them with all single target attacks the chances of me gaining stealth back is very high but I have splash damage/AoE I have to kill everyone hit. This one is tricky I'm not sure what the limit is but I always kill my target and get back to stealth even if I get attacked as long as I don't fight back. After an unknown amount of damage you're in combat without stealth regardless of you fight back or not.
Been an Archer Nightblade since beta. This has been my experience with it all. The best was I have found to always get stealth is positioning. Be out of sight of the guys you can't see. What I mean by that is you never know who's in stealth so use rocks and trees to cut Line of Sight. If you land a stealth hit but there's an enemy that can see you, you lose the stealth bonus. Always fire with a rock or tree at your back.
Always use focused damage AoEs is a Zerg move when you don't care about stealth if you hit them you have to kill them to get stealth if they can see you on their screen. Focused damage is strongest against single targets and that what your doing.
When all else fails run if you have a bow roll then run this lets you roll incoming attacks and grants a speed buff. Use invisibility potions or speed potions. I use invisibility potions when I'm low or out of magic they give a burst heal and a heal over time plus you disappear for 15 seconds. Speed potions that give stamina is great just remember to run before you use it getting 6k stamina back when at full stamina is a waste and you can't recover when you sprint so use stamina before the potion. Hope this helps in some ways.
kendellking_chaosb14_ESO wrote: »GreenSoup2HoT wrote: »Would be nice if they could fix the stupid bug where on some occasions you can sneak right after attacking somebody, but other occasions where you can't sneak for 5 hours after attacking somebody. There doesn't seem to be any rhyme or reason to when and why you can go back into sneak.
I'd like to know what dictates when someone is out of combat after recently attacking someone then running away without killing them.
Just like you said, if you attack someone then disengage, you either can re-enter "hidden" right away or you cannot return to "hidden" for 5 minutes. What gives?
It's all to do with if you hit anyone, got hit or was seen. If I was to say open up at range and I was off screen of my target even if I don't kill him I can re-enter stealth as I was never seen. Unless an enemy sees me then I'm in combat and locked out of stealth.