asneakybanana wrote: »Dark flare, all gap closers, light attacks, the guard mages that give you the dot from their lightning attack, seems like channeled beam type attacks such as radiant and lightning heavy attacks. All I can think of right now but im sure there's more
Not all gap closers, the only ones i noticed are ambush and toppling charge.
Light attacks are weird, i think only meele LA are breaking cloak, but not sure, need to test.
The *** guards are pain in the ass, is imposible to cloak while the guards are on you
About channeled attacks haven't noticed anything, i usually cloak the jesus beam.
asneakybanana wrote: »Dark flare, all gap closers, light attacks, the guard mages that give you the dot from their lightning attack, seems like channeled beam type attacks such as radiant and lightning heavy attacks. All I can think of right now but im sure there's more
Not all gap closers, the only ones i noticed are ambush and toppling charge.
Light attacks are weird, i think only meele LA are breaking cloak, but not sure, need to test.
The *** guards are pain in the ass, is imposible to cloak while the guards are on you
About channeled attacks haven't noticed anything, i usually cloak the jesus beam.
I am not sure why the dot purge was removed from cloak and turned into a dot suppression thing. I mean , with the way thing work right now , reverting it to a purge would be fastest and most efficient solution to have this skill behave like its supposed to.
I mean this may be because i don't play a dot based build on any of my characters , but i do not see the impact of having a dot purge instead of a suppression effect that does not work properly , most probably due to how it clashes with the mechanics of other skills.
GreenSoup2HoT wrote: »I am not sure why the dot purge was removed from cloak and turned into a dot suppression thing. I mean , with the way thing work right now , reverting it to a purge would be fastest and most efficient solution to have this skill behave like its supposed to.
I mean this may be because i don't play a dot based build on any of my characters , but i do not see the impact of having a dot purge instead of a suppression effect that does not work properly , most probably due to how it clashes with the mechanics of other skills.
I agree. The DoT purge was strong yes but its what made the ability function. Half the dots i should be surpressing are breaking cloak it seems.
Instead of removing the purge they could of made it so status effects and debuffs were not purged (armour/healing debuffs etc). Just remove DoTs.
Its whatever at this point. I make it work but its still pretty janky.
Its not like bringing back DoT purge would be op considering how many more abilitys crush cloak users. (Mage Light, Expert Hunter, Hurricane. Every aoe in game. Piercing Mark. Caltrops. Detect pots.)