Yeah, I think the atro should do his lightning storm at X% of his life, and have a great damage reduction while performing it. In additional to more damage added, we should follow the strat instead of just burst him.
BackFreckle wrote: »can anyone confirm that master weapons are 160cp?
This same problem is present in Normal Ruins of Mazzatun. We completed this dungeon without even working out why there were wamasu in the room with Xal-Nur the Slaver, or what the purpose of the statues were in the room with the Tree-Minder. These mechanics are important in the Veteran version, but you don't need to even be aware of them in Normal. The only mechanic which required your knowledge was the one where you have to rescue Argonian Elders.jknight201 wrote: »I've only tried vHRC on the PTS but this comment also applies to vSO and vMOL:
There is too large of a skill jump between normal and veteran modes of the rebalanced trials. The normal modes are too easy and most of the mechanics have been disabled, making it impossible for players to get a chance to see and practice with the mechanics without having them wipe the group (see nSO/vSO difference on Manti).
The mechanics should be present in the normal version of the trial, but weaker so it's still about the same difficulty to complete.
Just looking at that makes me sad inside, a hot 16 damage on cast and 5 weapon damage for going from v14(cp140) to cp160? What? I almost feel like these numbers aren't intended and are just what happened when someone turned the level of the item up or something. I'm not one to speak for how effective these will be versus say Maelstrom weapons, but one would venture to guess the answer should be competitive... right? The numbers certainly don't give me this impression.Gilliamtherogue wrote: »
(for comparison;)
Hello, yesterday me and my friends complete Vdsa, but there are two very annoying bugs we encountered
1: Sometimes when the group wipes, the mobs dont disapear unless everyone respawn on wayshrine.
2: On the boss of the eighth arena, the animation of the meteor is desynchronized with the damage.
The loot was cool I get a sharpend master sword.
Also i'm glad you are no longer able to hit enemies when they are spawning.
Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
[...much snippage...]
Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
A Lot of Stuff Said.
Shadesofkin wrote: »Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
A Lot of Stuff Said.
Wow, I don't agree with any of this...at all. I relish the difficulty of Maw, I consider Sanctum a breeze, and I'm still working to get myself on that leaderboard for Maw. I mean I get where you're coming from, but I just cannot agree.
Shadesofkin wrote: »Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
A Lot of Stuff Said.
Wow, I don't agree with any of this...at all. I relish the difficulty of Maw, I consider Sanctum a breeze, and I'm still working to get myself on that leaderboard for Maw. I mean I get where you're coming from, but I just cannot agree.
Ep1kMalware wrote: »Shadesofkin wrote: »Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
A Lot of Stuff Said.
Wow, I don't agree with any of this...at all. I relish the difficulty of Maw, I consider Sanctum a breeze, and I'm still working to get myself on that leaderboard for Maw. I mean I get where you're coming from, but I just cannot agree.
I don't agree with it either, normal mode is all about allowing access of gear to casual players without walling them off. vet mode mainly exists so that teams of good players can achieve a sense of accomplishment by competing with eachother for scores.
with that said, why does the difficulty cap matter? The cold hard facts are generally most players completely suck at even simple mechanics, if they implemented mechanics (even simple ones, we'd have an army of people iin here full of rage demanding refunds for free content updates or some crap. I like the way it's setup, because the only people who don't win are narrow minded folks who don't want to win, (and will complain regardless of what zenimax does).
Gilliamtherogue wrote: »Shadesofkin wrote: »Gilliamtherogue wrote: »The new direction you (Zenimax) have taken with Veteran Trials is extremely troublesome for many reasons.
A Lot of Stuff Said.
Wow, I don't agree with any of this...at all. I relish the difficulty of Maw, I consider Sanctum a breeze, and I'm still working to get myself on that leaderboard for Maw. I mean I get where you're coming from, but I just cannot agree.
Do not mistake what I said. I said that the difficulty of non boss related encounters is the issue. The amount of time and effort you need to pour into these places even after putting it on "farm" is exhausting. Come back after you've spent over 100 hours into each of these trials and let me know if you still agree.
How can you find artificial levels of damage where you can instantly be one shot by RNG based mechanics and uncontrollable events that destroy strategy building engaging, challenging, or enjoyable?