tinythinker wrote: »On a template character I can see both dungeons, but on my character(s) copied from the NA server Cradle doesn't show up on the Shadowfen map (it eventually shows up on radar) and the gates don't work. Is this intended, because the other new dungeon shows up fine on pre-existing and template characters and both types can enter it.
tinythinker wrote: »On a template character I can see both dungeons, but on my character(s) copied from the NA server Cradle doesn't show up on the Shadowfen map (it eventually shows up on radar) and the gates don't work. Is this intended, because the other new dungeon shows up fine on pre-existing and template characters and both types can enter it.
The "Gate" one had no interactable for me either. I gotta believe that is a bug. The second one has a tunnel underneath to get to the door.
tinythinker wrote: »tinythinker wrote: »On a template character I can see both dungeons, but on my character(s) copied from the NA server Cradle doesn't show up on the Shadowfen map (it eventually shows up on radar) and the gates don't work. Is this intended, because the other new dungeon shows up fine on pre-existing and template characters and both types can enter it.
The "Gate" one had no interactable for me either. I gotta believe that is a bug. The second one has a tunnel underneath to get to the door.
Yeah the tunnel one with the Puzzle City and mad Hist was fine, got inside to look around, but the Cradle of Shadows is absent from the map and the doors/gate thing do nothing if I'm not on a new character made for the PTS.
tinythinker wrote: »tinythinker wrote: »On a template character I can see both dungeons, but on my character(s) copied from the NA server Cradle doesn't show up on the Shadowfen map (it eventually shows up on radar) and the gates don't work. Is this intended, because the other new dungeon shows up fine on pre-existing and template characters and both types can enter it.
The "Gate" one had no interactable for me either. I gotta believe that is a bug. The second one has a tunnel underneath to get to the door.
Yeah the tunnel one with the Puzzle City and mad Hist was fine, got inside to look around, but the Cradle of Shadows is absent from the map and the doors/gate thing do nothing if I'm not on a new character made for the PTS.
We identified the issue with this bug and it should hopefully be fixed next PTS Patch. Its related to completing the Stillrise Village objective previously on a character.
Thanks for the feedback and keep it coming.
[*] The spikes (er, spines) on the final boss. I feel like I'm missing something here. What I ended up doing in both normal and vet was to dodge after the purple screen ended and before the spines appeared. But the timing is just too sensitive. Dodge too early, and I'll get one-shot. Dodge too late, and I'll get one-shot. There is an exceedingly narrow window to execute the dodge so that you avoid the spike. Either there is more to this mechanic that we've missed, or this mechanic is just way too overtuned in terms of timing. And this mechanic also makes the final boss on normal massively more difficult than the rest of the dungeon. Also, for all the talk on ESO Live about telegraphing mechanics, this mechanic is frustratingly bereft of cues and hints about what to do. Is there something that I'm missing here? And if so, perhaps you could find a better way to convey that?[/list]
- My suggestion is to give a 1-2 second delay between the appearance of the red circle and the spike. Right now, there is little or no delay between the red circle telegraph and the actual spike, so if I try to dodge when I see the red, it's already far too late. So I must dodge after the purple fades but before the red appears, and the timing window there is just far, far too narrow.
Bloodhawke-Von_Uriel wrote: »so i haven't been able to do the dungeons as yet as the group i play with don't play PTS and dungeon finder didn't find any groups.
however i watched a YouTube video https://www.youtube.com/watch?v=_HQToV3OPMc and i am please to see that not only do all bosses seem to be taunt-able (looks at planar inhibitor with hate eyes), but also damage looks like only a tank would be able to take the hits (maybe a shield stack Sorc too, but hopefully just tanks) as too many groups these days are abandoning tanks to take up an additional DPS
I give a big thumbs up to this dungeon, based off my initial impression, my faith is restored.
Our group had the exact same thing, and I have a message from @ZOS_Seiffer on my Twitch account which reads:rosy_ariete wrote: »@ZOS_JessicaFolsom after the patch we are currently experiencing this bug (see video), it happened several times this week.
To finish the dungeon we have to start over and hoping for the boss not to bug anymore... pls take a look.
It seems that the bug occurs when we kill the boss in his "rune" phase (he puts a rune under his feet, dunno how to call that phase, sorry)
Our group had the exact same thing, and I have a message from @ZOS_Seiffer on my Twitch account which reads:
And we have fixed that issue your group ran into after defeating Dranos in Cradle of Shadows. So the statue of death will stop spewing terror once he is vanquished