Let's talk about sieges. Among the broken and most hated Cyrodiil mechanics, one which requires absolutely no skill to play, is siege. Following are a few screenshots of the insane damage said sieges do. The problem with siege is that it utterly and completely destroys smallscale and advantages outnumbering pug groups.
Imagine you are a 6 man group, fighting in a keep or resource and what not. It only requires one pug, one no-skilled little scrub, far too lazy to fight to place a siege and ruin any attempts at finding decent PvP.
You might think my post sounds salty, and yes I sure as hell am. For the past two months, over 90% of my deaths were due to siege. In a large group, it doesn't matter since at least one person runs purge and you overwhelm the enemies with your numbers and coordination at any rate. However, as I mentioned before, when you're the ones being outnumbered, tryharding enemies setting up sieges is a death sentence for you.
My suggestion:
make sieges work like detonation i.e. the more people you hit, the higher the damage. That would give smaller organised groups at least a semblance of hope and a chance at survival. How broken is it that while being in a group of 3, away from any major zergs/large battles, you get hit by 20+k bolts, fired with love by no-skilled, lazy players, who will then proceed to affectionately teabag your smallscaling corpse, since they clearly outmatched you. After all, surviving 20k bolts from multiple people, as well as all the beams and melee attacks is merely a l2p issue.
Here, enjoy. I have erased the names, but those guys are pretty known on PC EU from their glorious contribution to PvP via siege. As in, they go as far as placing siege in 1v1. But hey, at any rate, there you go. Please, do take into account the AvA ranks as well as the number of people sieging.
If you have any suggestions as to what/if anything should be done with that insane damage, feel free to post your opinions.