kasa-obake wrote: »Imagine you are a 6 man group, fighting in a keep or resource and what not. It only requires one pug, one no-skilled little scrub, far too lazy to fight to place a siege and ruin any attempts at finding decent PvP.
If you have any suggestions as to what/if anything should be done with that insane damage, feel free to post your opinions.
kasa-obake wrote: »@Telel as for your insightful post, I think that you haven't read very carefully the op, for whatever reason. Or, if I haven't put enough emphasis on the OUTNUMBERED part, then I apologize.
If you actually die in a group or even alone against only one sieger and NPCs, then you deserve it and should just hide in a corner in shame and not complain on forums. This is not the situation I am talking about.
After DB was released i use Siege all the damn time. Siege has replaced prox det for me. I don't like that Siege is now my main source of big burst on groups larger than my own. but that's the way it is.
After DB was released i use Siege all the damn time. Siege has replaced prox det for me. I don't like that Siege is now my main source of big burst on groups larger than my own. but that's the way it is.
I don't blame you. You know what doesn't happen when you are on siege? Bombard spam, Inescapable negates, broken purges, health desyncs etc. You basically get to avoid everything that ZOS has shoveled into cyrodiil with every update.
After DB was released i use Siege all the damn time. Siege has replaced prox det for me. I don't like that Siege is now my main source of big burst on groups larger than my own. but that's the way it is.
I don't blame you. You know what doesn't happen when you are on siege? Bombard spam, Inescapable negates, broken purges, health desyncs etc. You basically get to avoid everything that ZOS has shoveled into cyrodiil with every update.
After DB was released i use Siege all the damn time. Siege has replaced prox det for me. I don't like that Siege is now my main source of big burst on groups larger than my own. but that's the way it is.
I don't blame you. You know what doesn't happen when you are on siege? Bombard spam, Inescapable negates, broken purges, health desyncs etc. You basically get to avoid everything that ZOS has shoveled into cyrodiil with every update.
So @Cody what you are saying you run less than 2k crit resistance? Well I can see why you get hit so hard and not really a 2k difference 8-10k WB now hit around 3-4 crit resistance is pretty good.You wouldn't be 3 shooted so much then.
NP I try not to be judgmental in most of my post.So @Cody what you are saying you run less than 2k crit resistance? Well I can see why you get hit so hard and not really a 2k difference 8-10k WB now hit around 3-4 crit resistance is pretty good.You wouldn't be 3 shooted so much then.
Well I thank you for not acting judgmentally. /sigh what a mess, pigeonholed into something.
Back to talking about siege:)
snejremllov wrote: »This thread clearly shows that the majority of players doesn't have a clue how small scale and outumbered pvp is played. ZOS continues to patch the game in a way that favors large groups and gives them an edge on top of the inherent advantage of superior numbers. On this current patch snares are worse than ever and mobility is worse than ever across the board.
Now imagine a small group of players heavily outnumbered, getting perma snared by all the lovely skills that do so. Since that is clearly not enough, you can count on at least a few highly skilled individuals to place their sieges to make your life even worse. Yes purge exists but you simply cannot afford to have a person spam that skill in a small group.
Siege is fine, roll out of the circle. We have camps again now use them. Siege has been pathetic for too long. It's about time it was made deadly.
snejremllov wrote: »This thread clearly shows that the majority of players doesn't have a clue how small scale and outumbered pvp is played. ZOS continues to patch the game in a way that favors large groups and gives them an edge on top of the inherent advantage of superior numbers. On this current patch snares are worse than ever and mobility is worse than ever across the board.
Now imagine a small group of players heavily outnumbered, getting perma snared by all the lovely skills that do so. Since that is clearly not enough, you can count on at least a few highly skilled individuals to place their sieges to make your life even worse. Yes purge exists but you simply cannot afford to have a person spam that skill in a small group.
Does it now. And what do the majority say that makes you so sure? Do they have a different opinion maybe?
snejremllov wrote: ».snejremllov wrote: »This thread clearly shows that the majority of players doesn't have a clue how small scale and outumbered pvp is played. ZOS continues to patch the game in a way that favors large groups and gives them an edge on top of the inherent advantage of superior numbers. On this current patch snares are worse than ever and mobility is worse than ever across the board.
Now imagine a small group of players heavily outnumbered, getting perma snared by all the lovely skills that do so. Since that is clearly not enough, you can count on at least a few highly skilled individuals to place their sieges to make your life even worse. Yes purge exists but you simply cannot afford to have a person spam that skill in a small group.
Does it now. And what do the majority say that makes you so sure? Do they have a different opinion maybe?
People claiming that dieing to siege in outnumbered situations is l2p clearly don't know what they're talking about. They have the freedom of being of that opinion but I have the freedom of pointing out the stupidity behind it.
Slot purge.
snejremllov wrote: ».snejremllov wrote: »This thread clearly shows that the majority of players doesn't have a clue how small scale and outumbered pvp is played. ZOS continues to patch the game in a way that favors large groups and gives them an edge on top of the inherent advantage of superior numbers. On this current patch snares are worse than ever and mobility is worse than ever across the board.
Now imagine a small group of players heavily outnumbered, getting perma snared by all the lovely skills that do so. Since that is clearly not enough, you can count on at least a few highly skilled individuals to place their sieges to make your life even worse. Yes purge exists but you simply cannot afford to have a person spam that skill in a small group.
Does it now. And what do the majority say that makes you so sure? Do they have a different opinion maybe?
People claiming that dieing to siege in outnumbered situations is l2p clearly don't know what they're talking about. They have the freedom of being of that opinion but I have the freedom of pointing out the stupidity behind it.
AlexHo1982 wrote: »Since several people that are against siege have been stating, if X was not broken (or nerfed to the ground) in the game siege would not be a problem, I have to wonder if siege weapons should really be balanced around past missteps from the combat team concerning certain skills, bugs and the lack of performance in Cyrodiil? This goes for other topics as well.
ZOS needs to fix the actual problems (invisible animations, desyncs, lag, overly weakened group skills, etc.) and siege damage does not seem to be really one of them. Other small scale players complain about the lack of tools against zergs (AoE caps!) and here we are discussing weakening on of the last strong options against them, since they also have access to those tools. Those kinds of weapons should hit hard and the frequency of firing them is rather slow, they can be avoided, purged, etc. There are plenty of counters, meaning that there is already a balance concerning them.
Also, people avoiding choke zones and killing people with siege weapons from the outside is just rather smart. Using the provided tools at the right time is also one way to outplay someone...
I'll explain it once more then :
Take a 8 man group facing a 30 ppl group in open field. Do you really think the 8 ppl can spare 1 or 2 guys to siege the other group ?
nope
Do you think the 30 ppl group can spare even 10 guys to siege the 8 man group ?
Yes