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Is One Tamriel a Good Idea?

ParaNostram
ParaNostram
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Simple poll, is the removal of faction boundaries and level restrictions as laid out in the One Tamriel idea a good idea or a bad idea? Feel free to explain your answer down below.
Edited by ParaNostram on June 13, 2016 7:22PM
"Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

Para Nostram
Bosmer Sorceress
Witch of Evermore

"Death is a privilege that can be denied by it's learned scholars."
Order of the Black Worm

Is One Tamriel a Good Idea? 376 votes

Good Idea!
57%
IcyDeadPeopleKalfisTabbycatMagenpieakredon_ESOthesilverball_ESOFlorialDeidianmurtrem_ESOSolarikenwayfarerxAtaraxGidorickMoloch1514Uriel_NocturneB3NYolokin_SwagonbornNewBlacksmurfdannymcgr81b14_ESODaymond 216 votes
Bad Idea!
15%
Mojmiramantvoulub14_ESOderuddb14_ESOForestd16b14_ESOMercyKillingOsteosKasValerienElara_NorthwindTonnopescePsychotiusAgallochsparafucilsarwb17_ESOTavore1138Jennifur_VulteelookstwiceMasterSpatulaThaviedaemoniosCogo 60 votes
I'm Indifferent
18%
kevlarto_ESOagabahmeatshieldb14_ESODrazekRDMyers65b14_ESOPhilhypePendrillionTurelusthomas1970b16_ESOSerasethhollywoodBlackguardBobmertustaShadowolfsvyndral13preub18_ESOTerraDewBerrylonewolf26UvirythBluepitbull13FlameFallenWolfchild07 69 votes
Other (please explain)
8%
kadarwenchmore420b14_ESOlolo_01b16_ESOYulsMaster_FluffDaniAngioneAbeilleIV1IVJAclocksstoppeTalemireEvergnarDagoth_RacRavinsildDDukeVictusMorimizodarkstar2084SausageFfastylContraTempo 31 votes
  • ParaNostram
    ParaNostram
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    Good Idea!
    I personally feel as though it offers freedom to the player, which is rarely a bad move, and makes content fun to play through at any level. Similar systems have been implemented in GW2 and have been successful in the DLC zones.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Gidorick
    Gidorick
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    Good Idea!
    I can't believe I'm on the "YAY ZOS!" side for once. :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Whatzituyah
    Whatzituyah
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    I'm Indifferent
    Its good in a gameplay perspective bad from a lore standpoint.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Other (please explain)
    Depends on how it's done. I don't like the thought that there will be only one average difficulty for all solo pve, but it could be the base for good additions like the second part of the justice system, so I'll wait and see.
  • Taisynn
    Taisynn
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    Other (please explain)
    It really depends on how it's done. Does this mean cross-faction gaming too? Like, Daggerfall can play with Ebonhart Pact PVE? How are they going to merge the servers and instancing to accomodate that?

    There are just wwwwaaaayyyyyy too many questions right now.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
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  • MornaBaine
    MornaBaine
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    Good Idea!
    Gidorick wrote: »
    I can't believe I'm on the "YAY ZOS!" side for once. :lol:

    RIGHT??? LOL *does unexpected happy dance with Gidorick*
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DDuke
    DDuke
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    Other (please explain)
    Removal of faction boundaries is a good idea.

    Removing a major chunk of the character progression (the reason for leveling) has to be one of the worst ideas in the history of MMOs.
    Edited by DDuke on June 13, 2016 7:47PM
  • susmitds
    susmitds
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  • Abeille
    Abeille
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    Other (please explain)
    I don't know. I hope it works, but I'm still unsure if it will be good or not.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Good Idea!
    I think it's a good, positive move forward for the game.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Gidorick
    Gidorick
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    Good Idea!
    MornaBaine wrote: »
    Gidorick wrote: »
    I can't believe I'm on the "YAY ZOS!" side for once. :lol:

    RIGHT??? LOL *does unexpected happy dance with Gidorick*

    happy+carlton.gif


    Edited by Gidorick on June 13, 2016 8:19PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DaveMoeDee
    DaveMoeDee
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    Good Idea!
    Good idea because Cadwell's Silver became a bit ridiculous on alts where you outlevel the first zone before you even beat Molag Bal.
  • Garldeen
    Garldeen
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    Good Idea!
    Anything which potentially makes the content harder is a good thing. I'm currently in the second area of my zone at level 23 and there is little to no challenge in any of the fights, inc world bosses and delves. With this coming in a few months I will probably go do all the DLC with my new character and return to the 'old' parts later on.
  • Ffastyl
    Ffastyl
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    Other (please explain)
    In general this a good idea. A great idea, even.

    But I see two potential issues, one of which is selfish and the Devs not obligated to do anything about.

    1. The Three Banners War. Without some alteration to the story - making the character a freelance agent, or creating alternate versions of quests in other lands - players fighting their own alliance will make the setting of this time period preposterous. For Daggerfall Covenant players, in both Auridon and Stonefalls, Covenant soldiers openly attack you and you openly work against Covenant interests. Currently this is explained by Meridia's influence, masking your identity as you travel in foreign lands. But with One Tamriel, that explanation goes away. What replaces it?

    2. Crowding. I personally prefer less crowded woods, lakes and other wilderness areas. I find many moments ruined by the interference of other players on quests and when simply taking a stroll through town (murderers). This is not something the Devs have to address, and can be partially addressed by myself playing at off hours, but will be an issue for me nonetheless. If the Devs do take actions to address this? Great! If not? I adjust my playtimes and areas.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Good Idea!
    I think this move pretty much explains that "ESO is a more like an online RPG" comment made a couple of months ago. Of course TES way RPG.

    Of course the traditional MMO players might not like this at first. A good implementation is key in order to keep both crowds happy.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Cazzy
    Cazzy
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    I'm conflicted. I like being able to meet new people and it opens up a lot of opportunities. However, I feel there will be a lot of trolling from opposing teams. RP especially may become difficult.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I'm Indifferent
    Im annoyed they are making a big deal out of sometging i dont care about. But im happy there are people that it seems this is really important to.

    Hopefully it works out well for them.
  • Clerics1985
    Clerics1985
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    Ffastyl wrote: »
    In general this a good idea. A great idea, even.

    But I see two potential issues, one of which is selfish and the Devs not obligated to do anything about.

    1. The Three Banners War. Without some alteration to the story - making the character a freelance agent, or creating alternate versions of quests in other lands - players fighting their own alliance will make the setting of this time period preposterous. For Daggerfall Covenant players, in both Auridon and Stonefalls, Covenant soldiers openly attack you and you openly work against Covenant interests. Currently this is explained by Meridia's influence, masking your identity as you travel in foreign lands. But with One Tamriel, that explanation goes away. What replaces it?

    2. Crowding. I personally prefer less crowded woods, lakes and other wilderness areas. I find many moments ruined by the interference of other players on quests and when simply taking a stroll through town (murderers). This is not something the Devs have to address, and can be partially addressed by myself playing at off hours, but will be an issue for me nonetheless. If the Devs do take actions to address this? Great! If not? I adjust my playtimes and areas.

    This is just an afterthought, and i haven't looked much into it, but in the ESO movie Trailors ( xD ) it shows all three factions fighting Together to destroy the Deadra while also showing their Subtle aggression to the Other factions at the same time.

    To me it seems like This is how they invisioned it all along and i'm totally on-board with this, but there does need to be some kind of Engagement on the PVE side of things, dueling and a Hostility button comes to mind for me.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Good Idea!
    Ffastyl wrote: »
    In general this a good idea. A great idea, even.

    But I see two potential issues, one of which is selfish and the Devs not obligated to do anything about.

    1. The Three Banners War. Without some alteration to the story - making the character a freelance agent, or creating alternate versions of quests in other lands - players fighting their own alliance will make the setting of this time period preposterous. For Daggerfall Covenant players, in both Auridon and Stonefalls, Covenant soldiers openly attack you and you openly work against Covenant interests. Currently this is explained by Meridia's influence, masking your identity as you travel in foreign lands. But with One Tamriel, that explanation goes away. What replaces it?

    2. Crowding. I personally prefer less crowded woods, lakes and other wilderness areas. I find many moments ruined by the interference of other players on quests and when simply taking a stroll through town (murderers). This is not something the Devs have to address, and can be partially addressed by myself playing at off hours, but will be an issue for me nonetheless. If the Devs do take actions to address this? Great! If not? I adjust my playtimes and areas.
    In response to #1:

    The Three Banners War is only important to PvP (and even then, we know from Lore that the Imperials "win" the War anyway, thus beating out all three Alliances in Cyrodiil). It's explained by the very Main Quest line as; when you finish your "home" Alliance's campaign, Cadwell (at the behest of Meridia) tells you that now that you're a hero of your Alliance, you need to see from the perspective of the "other side". Thus your identity is obscured from your former enemies, allowing you to experience the events from their point of view.

    Meridia does this to put an exclamation point on the knowledge that the Three Banners War is really inconsequential to the larger scope of the fight against Molag Bal.

    She's trying to show you that Alliance doesn't matter, all of Nirn is in danger.

    Thus, opening up all of Tamriel to exploration at whatever pace a player wants, still upholds the "Alliance" segregation set down in the base game.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • BlackguardBob
    BlackguardBob
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    I'm Indifferent
    I would like to know more of this before making a definite comment but just now it seems to me like al the reasons I had for buying ESO have evaporated at a stroke.

    I bought the Imperial Edition for XB1 (almost £100) so that I could play as an Imperial and play anywhere. I liked the idea of leaving the tutorial and going onto the starter island and then following a path of 5 areas within my adopted faction. I did enjoy doing Cadwell's Silver and THEN the Cadwell's Gold until I made VR 16.

    This seemed orderly and tidy and motivated me to go on and on without ever grinding once. I finished all the PvE just in time for the DLCs that started to come out to continue with my character.

    But I guess that's all ancient history now and although boundaries and limits have been withdrawn players will soon be able to play "any way you want, anywhere you can go" in the time-honoured Elders Scrolls way.
  • nimander99
    nimander99
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    Good Idea!
    I've been wanting this since June 2014. Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy Happy
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Turelus
    Turelus
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    I'm Indifferent
    I think it's a good idea in the mechanics of it.

    However I worry they will just be lazy and ruin the story/continuity of the game the same way they did when changing the start islands out of the main progression line (and have now changed back).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Autolycus
    Autolycus
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    I'm Indifferent
    I am mostly indifferent on the topic, and it doesn't impact me to any large extent since I already have several characters at max rank. That being said, there is one thing in particular that I am very happy with as it pertains to this change: the ability to teleport to guildmates/friends in other factions.
  • Morimizo
    Morimizo
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    Other (please explain)
    Freedom is good, but I'm concerned about server issues with the increased traffic (bunching up alliances plus Cadwell is a lot more folks...remember the pictures!?).

    Also, certain narratives and storytelling will be completely out of order and nonsensical without serious time-consuming effort on ZOS' part to adjust. Glad I already played through the majority of the stories, but feel sympathetic for those just starting that like the story experience.

    Mixed bag.
    Edited by Morimizo on June 13, 2016 9:14PM
  • Tekyn
    Tekyn
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    Good Idea!
    I think it's a great idea and I have no idea why they did it the way they did in the first place. There's essentially 3 servers per server the way it is now. When I found out about that before release I was horribly disappointed. It meant that in yet another game, I have to have an alt on each faction I have friends on if I want to play with them.

    I'm very happy about this news. The only downside is going to be for people cornering the market on tradeskill materials. For the rest of us it just means less chance of landing in an empty zone, and a broader group of people to interact with. It means being able to do things with guildmates and friends without having to level up another character. It means a broader pool for the dungeon queues.

    The only thing really going away are the old vet zone instances, which were almost always empty at this point anyway. People have been complaining about them since the game came out, so good riddance.


    @BlackguardBob Vet levels no longer exist, so the path you took is already gone. Your vet levels are now just spare champion points, and your new characters will have access to them at level 1. You will still be free to do Caldwell's silver and gold if you like since they're just making it use the normal zones. The leveling path for any given faction will still be firmly established by the quest lines. The only thing that will change when they flip the switch is that new characters will have a choice.

    Also, many more people will have the skeleton polymorph... Aw crap, scrap the whole thing. I like confusing the new people.
    Edited by Tekyn on June 13, 2016 9:05PM
  • Khajiit_Ri
    Khajiit_Ri
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    Khajiit does not like.
  • Volkodav
    Volkodav
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    Good Idea!
    I'll be glad to be able to play wherever I choose.
  • Ravinsild
    Ravinsild
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    Other (please explain)
    If it's like Guild Wars and you level from 1-50 still, and they just designate zones as "level ranges" and you scale to that level range when you're in that zone (10-20, if you're level 15 you're 15, but if you're 21 you scale down to 20) or like the FFXIV dungeon system...YES. More paths to level, more diversity, more fun.

    If they just delete leveling altogether this is the worst idea in the world and I will not be playing this game.
  • Tryxus
    Tryxus
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    Good Idea!
    Very good due to 2 main reasons:

    1. Increased Social interactions: since the other alliances are no longer seperate instances it'll be easier to find groups, guilds, etc... Though it prob would need extra moderation (where are you Z guys?)
    2. It opens up many possibilities for ZOS to add extra things later on, like Arenas, Justice PvP, Activities,...

    So it's cool :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
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