AzraelKrieg wrote: »I think you confused clanfears with cliffracers as clanfear are in the game already
Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind.
Cliffracers arent in ESO.I havent seen one yet,heard one's high screech,or been attacked.So no.There arent any Cliffracers in ESO.I have seen no pterodactyls in ESO yet.
If you have,please tell me where they were,so I can go have a look at them.I miss those Cliffracers and their screeches!
I just ran back to Stonefalls to get a screenshot of one for you. To see it for yourself, go to the top of Ash Mountain.
OH!! I have been up stone mountain so many times and never paid attention to these.Do they sound like real Cliffracers too??
Please say yes!
Ps,
That looks like the top of one of the bows in Morrowind.All those colors.Wish we had those mixed colors for weapons in our game now.
MasterSpatula wrote: »Heck yes to Bonemold and Chitin armor!
I wouldn't be against fighting some Sixth House enemies. One thing I would like to see is Ascended Sleepers turn out to be not such chumps this time. They were one of the only enemies that would fill Grand Soul Gems, and shouldn't have been such pushovers. I would love it if they were something scary and genuinely dangerous.
Divayth Fyr should be alive in this time. I wouldn't mind running into him.
Whatever the quest line is, I think Azura should be heavily involved.
If we were to get a Vvardenfell DLC?
Forget any notion of the idea that areas in the game must be restricted to "delves" "world bosses" and "public dungeons".
Have the only map markers available for towns and and locations that are common knowledge.
Fill the landscape with locations that are completely unmarked, but with most as large as delves.
Do not make only a few large structures that contain content that dominate the landscape, instead make many unobtrusive structures that are realistic to the landscape.
Do not downscale the zone due to its predetermined size, nor fence off the mountainous sections within the boundaries.
Perhaps have the difficulty of the zone's mobs as high as pre-nerfed imperial city.
Oh, and Cliffracers.
Gotta have difficult cliffracers chasing after players >:D
ShedsHisTail wrote: »Would love to see Siltstriders instead of Wayshrines.
arcadiadark wrote: »If he were alive how many weapons in his collection do you think he would have?
dodgehopper_ESO wrote: »MasterSpatula wrote: »Heck yes to Bonemold and Chitin armor!
I wouldn't be against fighting some Sixth House enemies. One thing I would like to see is Ascended Sleepers turn out to be not such chumps this time. They were one of the only enemies that would fill Grand Soul Gems, and shouldn't have been such pushovers. I would love it if they were something scary and genuinely dangerous.
Divayth Fyr should be alive in this time. I wouldn't mind running into him.
Whatever the quest line is, I think Azura should be heavily involved.
Divayth is definitely alive, and even quoted in some in game books (current ones). I agree with you it would be fun to run into Sixth house, though the question really is whether they'd be so noticeable yet? I really don't know the answer to this, although I'm pretty sure its during the 2nd Era that the Ghost Fence had to be erected. In many ways I always felt badly for House Ur.
I love the props to Bonemould and Chitin armor as well, I really miss these. I'd like to add the possibility of getting a cephalopod helm (Telvanni) among other weirdness.

AzraelKrieg wrote: »I think you confused clanfears with cliffracers as clanfear are in the game already
Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind.

ShedsHisTail wrote: »Would love to see Siltstriders instead of Wayshrines.
SlayerTheDragon wrote: »All I want is: NO MORE SNEAKING DLCs.
Thank you.
AzraelKrieg wrote: »I think you confused clanfears with cliffracers as clanfear are in the game already
Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind.
Well thank you for the nightmares
Unarmed and Unarmored were great skills in Morrowind. If we could get those skill lines, a lot of normal craftable clothes without an armor value would be good to have - enchantable and to be combined with a trait, but no armor value to it. And with the unarmed skill or skill line some nice martial arts animations. That skill line could have special moves like in Fallout New Vegas as active skills. As we have nothing yet, what scales with maximal health, this would be a good occasion to use this as scaling factor.
phobossion wrote: »I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.
While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline
Hm, we need the areas for the 3 houses at least - the south-west with balmora as center for house Hlaalu - Al'drun and the ashlands for house Redoran and the south-east to east for house Telvanni. The vulcanic center of Vvardenfel and the north could be added later.
phobossion wrote: »I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.
While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline
Nice joke tell another one, if you haven't noticed only 10% of the game is PvP so it's actually a PvE game with some PvP thrown in to please the minority, yeah PvP is the minority and seeing as how unbalanced it is ZoS would be better to just get rid of it and turn Cyrodiil into a fully fledged PvE zone with hundreds of quests, If you want to fight other players duelling exists.phobossion wrote: »I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.
While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline
eso is not a story based game, its a pvp game with pve for lvling, skill point grinding ect.
TX12001rwb17_ESO wrote: »1. The 6th house is dormant under red mountain and won't awaken until 882 which is roughly 300 years from the current time in ESO, 99% of current existing NPCs will be dead by that time including all Humans and at least 90% of all Elves, the 10% that remain are the ones who managed to extend their life by centuries, thisincludes your character unless you are a vampire.
2. The Vvardenfell in ESO is NOT TO SCALE with TES:III Morrowind, infact the Vvardenfell in ESO is roughly 60% the size of the Vvardenfell in Morrowind and you most likely will not beable to access the centre either where the red mountain lies which will make the map seem even smaller.
dwemer_paleologist wrote: »heres what i listen to while playing eso because deeply love morrowind and all she had and continues to offer. but with the release of eso i cant stay away from eso and go back to morrowind because eso might have Vvardenfell as an expansion then my hopes and prayers to azura continue daily.
i humbly request that you developers plz Do make Vvardenfell expansion for us and put the proper music into that zone as it would be proper and correct to lore.
tyhttps://www.youtube.com/watch?v=qH4XH-AEYzo