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VVardenfall expansion wishlist

  • altemriel
    altemriel
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    spellcrafting!!
  • C0pp3rhead
    C0pp3rhead
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    Ash storms.
    Zero visibility and enemies hiding around every boulder. So fun. Added some dread and annoyance to the game.
    Also, cliff racers.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • ListerJMC
    ListerJMC
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    Volkodav wrote: »
    ListerJMC wrote: »
    Volkodav wrote: »
    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Cliffracers arent in ESO.I havent seen one yet,heard one's high screech,or been attacked.So no.There arent any Cliffracers in ESO.I have seen no pterodactyls in ESO yet.
    If you have,please tell me where they were,so I can go have a look at them.I miss those Cliffracers and their screeches!

    I just ran back to Stonefalls to get a screenshot of one for you. To see it for yourself, go to the top of Ash Mountain :).

    Screenshot_20160609_174220.png

    OH!! I have been up stone mountain so many times and never paid attention to these.Do they sound like real Cliffracers too??
    Please say yes!
    Ps,
    That looks like the top of one of the bows in Morrowind.All those colors.Wish we had those mixed colors for weapons in our game now.

    Haha it's the Ancient Elf staff with a shock enchantment, it does look a bit like the weapon effects in Morrowind though!

    They do make the screeching noise but it's not as loud or terrifying because they don't fly down and chase you.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • dodgehopper_ESO
    dodgehopper_ESO
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    Heck yes to Bonemold and Chitin armor!

    I wouldn't be against fighting some Sixth House enemies. One thing I would like to see is Ascended Sleepers turn out to be not such chumps this time. They were one of the only enemies that would fill Grand Soul Gems, and shouldn't have been such pushovers. I would love it if they were something scary and genuinely dangerous.

    Divayth Fyr should be alive in this time. I wouldn't mind running into him.

    Whatever the quest line is, I think Azura should be heavily involved.

    Divayth is definitely alive, and even quoted in some in game books (current ones). I agree with you it would be fun to run into Sixth house, though the question really is whether they'd be so noticeable yet? I really don't know the answer to this, although I'm pretty sure its during the 2nd Era that the Ghost Fence had to be erected. In many ways I always felt badly for House Ur.

    I love the props to Bonemould and Chitin armor as well, I really miss these. I'd like to add the possibility of getting a cephalopod helm (Telvanni) among other weirdness. :)
    Edited by dodgehopper_ESO on June 14, 2016 5:27AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Aliyavana
    Aliyavana
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    If he were alive how many weapons in his collection do you think he would have?
  • Volkodav
    Volkodav
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    Sentinel wrote: »
    If we were to get a Vvardenfell DLC?

    Forget any notion of the idea that areas in the game must be restricted to "delves" "world bosses" and "public dungeons".
    Have the only map markers available for towns and and locations that are common knowledge.
    Fill the landscape with locations that are completely unmarked, but with most as large as delves.
    Do not make only a few large structures that contain content that dominate the landscape, instead make many unobtrusive structures that are realistic to the landscape.
    Do not downscale the zone due to its predetermined size, nor fence off the mountainous sections within the boundaries.
    Perhaps have the difficulty of the zone's mobs as high as pre-nerfed imperial city.

    Oh, and Cliffracers.

    Gotta have difficult cliffracers chasing after players >:D

    I like your thoughts here.All of them.
  • ShedsHisTail
    ShedsHisTail
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    Would love to see Siltstriders instead of Wayshrines. :)
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Volkodav
    Volkodav
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    Would love to see Siltstriders instead of Wayshrines. :)

    YES,YES,YES!!
    I agree with you sooo much.I miss their soft sounds far in the distance.
    Cant you see being able to ride them real time ingame?
    I had a mod that let you do that,in MW.It was great.
    Edited by Volkodav on June 14, 2016 9:50PM
  • Aliyavana
    Aliyavana
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    Just daily reminder to zos that vvadenfell would get many of us to throw our wallets at them
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    If he were alive how many weapons in his collection do you think he would have?

    @arcadiadark : What do you mean, 'if?'
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Aliyavana
    Aliyavana
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    unsure if he is here at this time tho
  • Gothren
    Gothren
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    Heck yes to Bonemold and Chitin armor!

    I wouldn't be against fighting some Sixth House enemies. One thing I would like to see is Ascended Sleepers turn out to be not such chumps this time. They were one of the only enemies that would fill Grand Soul Gems, and shouldn't have been such pushovers. I would love it if they were something scary and genuinely dangerous.

    Divayth Fyr should be alive in this time. I wouldn't mind running into him.

    Whatever the quest line is, I think Azura should be heavily involved.

    Divayth is definitely alive, and even quoted in some in game books (current ones). I agree with you it would be fun to run into Sixth house, though the question really is whether they'd be so noticeable yet? I really don't know the answer to this, although I'm pretty sure its during the 2nd Era that the Ghost Fence had to be erected. In many ways I always felt badly for House Ur.

    I love the props to Bonemould and Chitin armor as well, I really miss these. I'd like to add the possibility of getting a cephalopod helm (Telvanni) among other weirdness. :)

    if ZOS is smart they will create telvanni robes and cephalopod helm costumes. This will bring back nostalgia from morrowind.
    telvanni_master_by_swietopelk-d78bkub.jpg
    Edited by Gothren on December 3, 2016 8:09PM
  • Skayaq
    Skayaq
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    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Well thank you for the nightmares
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • Gilvoth
    Gilvoth
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    want to see and be a part of the Telvanni,
    i want to see dagoth-ur,
    i want to see divayth fyr

    also, i Especially want to see BALMORA! and want to own an underground 1 room home at the edge of Balmora like a trap door leading to the 1 room house for me in Balmora.

    my wife and i live a life of stealing and killing for the dark brotherhood and thieves guild.
    our lifestyle is spent 100% of the time in sneak and hiding, so we need a home that is hidden away from the law, guards, and people.
    so i ask, please give me a small hidden trap door [placed on the edge of town, under the bushes] that leads to a small 1 or 2 room cave with wood walls and floor for me and the wife would be Perfect!
    i don't want a huge house and something small is affordable for my wife and i because we spend all our time in pvp means we only have around maybe 50 to 100,000 to spend, [not millions, like for the large houses]
    me and my wife's lifestyle in eso fits perfectly in a very small underground hidden home.
    thank you for reading this message.
    located on the edge of town in preferably "Balmora" Vvardenfell location.
    if Vvardenfell cannot be had right now then i prefer Dahlmora edge of town in Bal foyen

    VietnamCuChiTunnelstrapopen.jpg
    just like this ^
    but hidden in the bushes so is a bit more hidden, and not out in the open.
  • Gilvoth
    Gilvoth
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    Would love to see Siltstriders instead of Wayshrines. :)

    the above quote also is a Must Have, please!
  • CheepsNSalsa
    CheepsNSalsa
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    Just lemme join house telvanni and I'll be happy.
  • Cazic
    Cazic
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    All I want is: NO MORE SNEAKING DLCs.

    Thank you.

    Lol pretty much this. I think they've got all of the sneaking content out of their system though.
  • ListerJMC
    ListerJMC
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    Skayaq wrote: »
    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Well thank you for the nightmares

    You're welcome! >:) That gif is a basic summary my Morrowind experience.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • AzuraKin
    AzuraKin
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    Lysette wrote: »
    Unarmed and Unarmored were great skills in Morrowind. If we could get those skill lines, a lot of normal craftable clothes without an armor value would be good to have - enchantable and to be combined with a trait, but no armor value to it. And with the unarmed skill or skill line some nice martial arts animations. That skill line could have special moves like in Fallout New Vegas as active skills. As we have nothing yet, what scales with maximal health, this would be a good occasion to use this as scaling factor.

    hahahahahahahaha unarmored is heavily dodge based, sry but dodge is already way to op in pvp.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    Lysette wrote: »
    phobossion wrote: »
    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:

    Hm, we need the areas for the 3 houses at least - the south-west with balmora as center for house Hlaalu - Al'drun and the ashlands for house Redoran and the south-east to east for house Telvanni. The vulcanic center of Vvardenfel and the north could be added later.

    but house telvanni isnt part of the pact.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
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    phobossion wrote: »
    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:

    eso is not a story based game, its a pvp game with pve for lvling, skill point grinding ect.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    AzuraKin wrote: »
    phobossion wrote: »
    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:

    eso is not a story based game, its a pvp game with pve for lvling, skill point grinding ect.
    Nice joke tell another one, if you haven't noticed only 10% of the game is PvP so it's actually a PvE game with some PvP thrown in to please the minority, yeah PvP is the minority and seeing as how unbalanced it is ZoS would be better to just get rid of it and turn Cyrodiil into a fully fledged PvE zone with hundreds of quests, If you want to fight other players duelling exists.

    Edited by TX12001rwb17_ESO on December 4, 2016 8:49AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    1. The 6th house is dormant under red mountain and won't awaken until 882 which is roughly 300 years from the current time in ESO, 99% of current existing NPCs will be dead by that time including all Humans and at least 90% of all Elves, the 10% that remain are the ones who managed to extend their life by centuries, thisincludes your character unless you are a vampire.

    2. The Vvardenfell in ESO is NOT TO SCALE with TES:III Morrowind, infact the Vvardenfell in ESO is roughly 60% the size of the Vvardenfell in Morrowind and you most likely will not beable to access the centre either where the red mountain lies which will make the map seem even smaller.
  • Cinbri
    Cinbri
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    1. The 6th house is dormant under red mountain and won't awaken until 882 which is roughly 300 years from the current time in ESO, 99% of current existing NPCs will be dead by that time including all Humans and at least 90% of all Elves, the 10% that remain are the ones who managed to extend their life by centuries, thisincludes your character unless you are a vampire.

    2. The Vvardenfell in ESO is NOT TO SCALE with TES:III Morrowind, infact the Vvardenfell in ESO is roughly 60% the size of the Vvardenfell in Morrowind and you most likely will not beable to access the centre either where the red mountain lies which will make the map seem even smaller.

    Only Dagoth Ur is sleeping at this time. From Poison Song and Death blow of Abernanit we know that 6th house started to be active right after extermination, even started conflicts against other Houses and preparations to Ur's awekening. It unknown to most dunmers only coz Tribunal was trying to keep those things in secret.
    Edited by Cinbri on December 4, 2016 8:56AM
  • goldenarcher1
    goldenarcher1
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    Spears and levitation. B)
  • Jim_Pipp
    Jim_Pipp
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    heres what i listen to while playing eso because deeply love morrowind and all she had and continues to offer. but with the release of eso i cant stay away from eso and go back to morrowind because eso might have Vvardenfell as an expansion then my hopes and prayers to azura continue daily.

    i humbly request that you developers plz Do make Vvardenfell expansion for us and put the proper music into that zone as it would be proper and correct to lore.
    ty
    https://www.youtube.com/watch?v=qH4XH-AEYzo

    This amazing suggestion had its own thread here... https://forums.elderscrollsonline.com/en/discussion/127040/morrowind-theme-for-vvardenfell-plz

    If the rights to the original music are too expensive for a reasonably priced dlc then I urge ZOS to come to some arangement so the morowind soundtrack can be purchased by nostalgic players (but in game so it is affected by in game audio settings)
    #1 tip (Re)check your graphics settings periodically - especially resolution.
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