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VVardenfall expansion wishlist

Aliyavana
Aliyavana
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Hello fellow forum browser!

Today I discuss with you a rumored dlc that may be in the works. While nothing has been confirmed it has been talked about as a possibility by many people in the community and among one of the most wished about dlcs that many fans hope to see. My question is, what do you hope to see in this dlc that it should bring to the table in terms of content? and for those die hard fans, what do you hope to see make a comeback in terms of getting your nostalgia pumping and havingyou willing to toss your wallet thrown at zenimax if they were to bring said wished features?

In terms of content- I really hope clanfears make a comeback. Known as the scourge of vvardenfall, every long time fan of morrowind will know that shriek. as the battle music rows and you hear that "SCRRAAAAAW" and look up into the sky and not see one, not two, but twenty of those monsters come to swarm you and unleash their wrath on you. After the intense battle you go onward and twenty steps later you hear another "SCRRAAAAAAW" and see another swarm come to challenge you. Again I would like fans of the elder scrolls franchise yet to have played morrowind learn of the pain we endured in that game

in terms of voice acting-
I really want to have that iconic raspy voice that vvavendenfal dunmer had make a come back. I want to really feel a sense of hostility toward me as an outlander setting foot into these lands unknown to vestige and that old sense of distrust as the local guards call me scum and the enemies of the zone yell old insults such as calling me "N'WAH" or "Die Fetcher!" and seeing as progress is made throughout the questline, this distrust is lost as I prove myself worthy of the local's respect.

In terms of motifs-
I would like Bonemold to make a comeback in this expansion styled of the many different houses within, with bonemeld getting its own catergory in order to fit the big variety of available house armor that your house would choose. Another motif I would like to see is netch leather. It has many unique styled looks that look quite exotic compared to other cultures armors and would give more variety to choose from for your character. And lastly my biggest wish is Vvardenfall glass armor. It has a very unique look and to me is one of the most unique looking armors in the elder scrolls franchise. While glass already exists, it is styled after high elven culture and I would like to see this one styled after dark elf culture. Perhaps vvadenfall glass could give another use for malachite shards.

In terms of locations-
since this is set in the past, I am unsure if Balmora exists yet. If it does, I would love to have it set as a location that is the place to be, and is as convenient as rawlkha in terms of accessibility to crafting tables. While I wait and look for daily pledges I could see the sight of the beautiful river running through the center of the city and ejoy the local sights. If this city was added to the game, I would probably make it my home city.
  • AzraelKrieg
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    I think you confused clanfears with cliffracers as clanfear are in the game already
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  • Aliyavana
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    I'm not exactly sure how to edit my post
  • Fat_Cat45
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    I'm not exactly sure how to edit my post
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  • Faulgor
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    My wish?
    The House of Earthly Delights in Suran.
    In terms of motifs-
    I would like Bonemold to make a comeback in this expansion styled of the many different houses within, with bonemeld getting its own catergory in order to fit the big variety of available house armor that your house would choose. Another motif I would like to see is netch leather. It has many unique styled looks that look quite exotic compared to other cultures armors and would give more variety to choose from for your character. And lastly my biggest wish is Vvardenfall glass armor. It has a very unique look and to me is one of the most unique looking armors in the elder scrolls franchise. While glass already exists, it is styled after high elven culture and I would like to see this one styled after dark elf culture. Perhaps vvadenfall glass could give another use for malachite shards.

    I think one way to do the different house styles for bonemold is to have one general bonemold motif, and one "costume" helmet for each house.
    Which would also be a good way to bring back the Telvanni Cephalopod helmet, an absolute must IMO.
    And I don't care which style you do it with, Chitin, Morag Tong, Boiled Netch - we need goggled helmets.
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  • ListerJMC
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    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif
    Edited by ListerJMC on June 7, 2016 5:45AM
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  • Lysette
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    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Haha, yes, when I saw them in ESO for the first time, I went immediately into sneak and hoped for the best, that they might not have seen me - but they are harmless in ESO.

    Amd as far as clanfear go - one of the summoned minions of sorcerers is an unstable clanfear.
    Edited by Lysette on June 7, 2016 5:56AM
  • ListerJMC
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    Lysette wrote: »
    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Haha, yes, when I saw them in ESO for the first time, I went immediately into sneak and hoped for the best, that they might not have seen me - but they are harmless in ESO.

    I still remember sneaking all the way up Red Mountain to fight Dagoth Ur in order to avoid those things and save my arrows, and after being told that there was no longer a threat to Vvardenfell I ran back down the mountain without sneaking thinking everything would be safe now.

    That gif is an accurate representation of what happened :D. Whoops.
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  • Lysette
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    ListerJMC wrote: »
    Lysette wrote: »
    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Haha, yes, when I saw them in ESO for the first time, I went immediately into sneak and hoped for the best, that they might not have seen me - but they are harmless in ESO.

    I still remember sneaking all the way up Red Mountain to fight Dagoth Ur in order to avoid those things and save my arrows, and after being told that there was no longer a threat to Vvardenfell I ran back down the mountain without sneaking thinking everything would be safe now.

    That gif is an accurate representation of what happened :D. Whoops.

    Just that running makes it worse, because it will attract all the others on the way as well and make the swarm even bigger.
  • Lysette
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    Unarmed and Unarmored were great skills in Morrowind. If we could get those skill lines, a lot of normal craftable clothes without an armor value would be good to have - enchantable and to be combined with a trait, but no armor value to it. And with the unarmed skill or skill line some nice martial arts animations. That skill line could have special moves like in Fallout New Vegas as active skills. As we have nothing yet, what scales with maximal health, this would be a good occasion to use this as scaling factor.
    Edited by Lysette on June 7, 2016 6:14AM
  • nimander99
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    Balmora does indeed exist during our time but Caldera doesn't. I have heard that there are three locations labeled 'Player Home' in the Morrowind DLC data mine, so we may see housing either with that DLC or before.

    Agreed completely on the raspy dunmer voice acting. Also I'd like the music to be very similar. Red Mountain raid is a must, maybe even see the Heart of Lorkhan. Perhaps a Quest that lets you place Kargrenac's Tools for the future Nerevar?

    Anyhooser, so many cool things could be done with it. I'm sure I'll love it when it drops as I've liked ever DLC that ZoS has released. :)
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  • Emissary_Vex
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    I would love if they added a levitation spell. Even if it was extremely limited or potion only form. Even if it restricted to a single quest and zone.

    I want to see the clockwork city and meet Sotha Sil

    I would like the option to join the great houses again, maybe earn new spells and skills from each depending on which one you join. Telvanni for mages, hlaalu for crafters, Indoril for healers, redoran for fighters, and Dagoth for everyone else.

    I would enjoy a DLC based entirely on slavery. Players can either become slavers for profit or join the Twin Lamps faction.

    I would kill for a quest that elaborates the disappearance of the Dwemer if they were able to get permission from Bethesda to do so.
  • Lysette
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    Maybe some more dwemer ruins to explore, dwemer technology and what might have happened in the past to this culture and what made it disappear, was something what made me very curious in Morrowind. And I need a new dunmer character, when this DLC would get live. Much like the many Ayleid ruins in Oblivion, what is really a mystery what made these seamingly great cultures disappear.
    Edited by Lysette on June 7, 2016 6:25AM
  • ListerJMC
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    Lysette wrote: »
    ListerJMC wrote: »
    Lysette wrote: »
    ListerJMC wrote: »
    I think you confused clanfears with cliffracers as clanfear are in the game already

    Cliff racers are already in ESO as well, they just don't attack you and stay out of your way - unlike their horrendous counterparts in TES III: Morrowind :D.

    tumblr_nl5r5vCsFH1tbfzr5o1_500.gif

    Haha, yes, when I saw them in ESO for the first time, I went immediately into sneak and hoped for the best, that they might not have seen me - but they are harmless in ESO.

    I still remember sneaking all the way up Red Mountain to fight Dagoth Ur in order to avoid those things and save my arrows, and after being told that there was no longer a threat to Vvardenfell I ran back down the mountain without sneaking thinking everything would be safe now.

    That gif is an accurate representation of what happened :D. Whoops.

    Just that running makes it worse, because it will attract all the others on the way as well and make the swarm even bigger.

    Yep, I found that out firsthand!
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  • phobossion
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    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:
  • Lysette
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    The more I think about it - unarmed and unarmed could actually make for a new class - martial arts - there are more than enough ways to make this class very special and base it on maximal health as scaling factor - as counter part to any other weapon based class in ESO.
  • Lysette
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    phobossion wrote: »
    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:

    Hm, we need the areas for the 3 houses at least - the south-west with balmora as center for house Hlaalu - Al'drun and the ashlands for house Redoran and the south-east to east for house Telvanni. The vulcanic center of Vvardenfel and the north could be added later.
    Edited by Lysette on June 7, 2016 6:47AM
  • Lysette
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    As tedious as the text-interface of Morrowind was, it had in conversations with NPCs the advantage, that those could talk about a huge range of topics and you could actually ask them about a lot of things - and this was required for that kind of questing, which you suggest. Where you do not really know where the quest destination is, but you can ask locals about it and they might or might not tell you the truth about it. Some might give misleading information.
    Edited by Lysette on June 7, 2016 6:53AM
  • phobossion
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    Vvanderfell seems to be about as big as two old levelling areas combined. While the new zones are pretty and all that, they are not particularly big, so that's my fear. Unless they were working on the island alongside the other DLCs, of course :smile:
  • Faulgor
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    Lysette wrote: »
    phobossion wrote: »
    I'd like to see all the iconic locations and an attempt to revive that "open world" feeling. As much as I love ESO and its epic questing, the quests are all very "local", i.e. you find a mark on your map, there is a quest giver nearby, you get the quest and complete it on the spot. There are very few quests that require you to travel or get back somewhere.

    While this is definitely still 100% better than the shi**y "modern" quest-hub approach, I'd love them taking a chance to implement real RPG questing. A huge open area like VVanderfel should be ideal for this. Unless they release it in parts, each part with its own linear mini-storyline :neutral:

    Hm, we need the areas for the 3 houses at least - the south-west with balmora as center for house Hlaalu - Al'drun and the ashlands for house Redoran and the south-east to east for house Telvanni. The vulcanic center of Vvardenfel and the north could be added later.

    Apparently those are the areas that have been data-mined so far, with center, north and Sheogorad missing.
    vvardenfell_map_rus-600x690.jpg

    Notice Ald'ruhn is absent, though. Hope it makes it in =(
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  • NolaArch
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    Lysette wrote: »
    Maybe some more dwemer ruins to explore, dwemer technology and what might have happened in the past to this culture and what made it disappear, was something what made me very curious in Morrowind. And I need a new dunmer character, when this DLC would get live. Much like the many Ayleid ruins in Oblivion, what is really a mystery what made these seamingly great cultures disappear.

    As an archaeologist irl, I need this.
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  • Lysette
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    phobossion wrote: »
    Vvanderfell seems to be about as big as two old levelling areas combined. While the new zones are pretty and all that, they are not particularly big, so that's my fear. Unless they were working on the island alongside the other DLCs, of course :smile:

    Of course they would have to, because crafting a new area, do all the voice acting and story-telling takes much longer than 3 month to be developed. It requires several teams with at least 2 DLCs in development in parallel. Otherwise they could not release a new DLC every 3 months. I am actually impressed that they can do that at all - every DLC is a lot of work, all the details, the sound design, new sound track music, voice acting, storytelling, motifs, mounts, pets and other cash shop items.
    Edited by Lysette on June 7, 2016 7:12AM
  • Cinbri
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    My wishlist:
    1. Chitin crafting motif, maybe some Telvanni style and "Ash" style in addition to Morag Tong style..
    2. Some new awesome set style color of Red, (like dro-m'athra "void" blue style), representing diabolic dwemerish archetype
    Skywind-The-Elder-Scrolls-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-%D0%BA%D0%BE%D0%BD%D1%86%D0%B5%D0%BF%D1%82-%D0%B0%D1%80%D1%82-1086224.jpeg
    3. Sets that representing such iconic aspects like "Red Mountain" (revamp this laready exisitng set), "Heart of Lorkhan", "Great Houses of Resdayn" and especially related to House Dagoth. Those that make you feel empowered with power of Morrowind.
    4. Some plot round House Dagoth. It is indeed Dagoth Ur is still sleeping but anyone who read Poison Song book set know that 6th House started its path to restoration right after it was exterminated. Also we know that Tribunal was erasing and kept in secret everything what happening on Vvardenfell. In addition to fact that ZOS introduced such previously unknown events like Serpent assault on mundus, dro-m'athra invasion, Planemeld - we could get some really epic and dramatic action on Vvrdenfell. I really wanna see npc with name "Dagoth ..."
    5. Polymorphs that transform you into some weird beasts - like ash ghoul:
    Morrowind-The-Elder-Scrolls-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-Skywind-676087.jpeg
    6. New awesome skins - for example that adding you 3rd Eye, like ash vampires:
    render_ash_vampire_skywind_by_ravanna7-d7bwxl1.jpg
    7. New dunmerish hairstyles for both males and females, male dunmerish braid and dwemerish beard:
    aFOcZAqo1hQ.jpg
    8. In the end - plot on Vvardenfell should be creepy drama and on same level of horror and dispair that you could feel during events of fighting 6th House in TES 3:
    08cf4308cee687d2a4ec873cdcc57808.jpg
    https://www.youtube.com/watch?v=6pU9n2--efc
    Edited by Cinbri on June 7, 2016 7:47AM
  • phobossion
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    Lysette wrote: »
    phobossion wrote: »
    Vvanderfell seems to be about as big as two old levelling areas combined. While the new zones are pretty and all that, they are not particularly big, so that's my fear. Unless they were working on the island alongside the other DLCs, of course :smile:

    Of course they would have to, because crafting a new area, do all the voice acting and story-telling takes much longer than 3 month to be developed. It requires several teams with at least 2 DLCs in development in parallel. Otherwise they could not release a new DLC every 3 months. I am actually impressed that they can do that at all - every DLC is a lot of work, all the details, the sound design, new sound track music, voice acting, storytelling, motifs, mounts, pets and other cash shop items.

    I meant outside of their regular 3-month DLC schedule, of course :smile:
  • Lysette
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    phobossion wrote: »
    Lysette wrote: »
    phobossion wrote: »
    Vvanderfell seems to be about as big as two old levelling areas combined. While the new zones are pretty and all that, they are not particularly big, so that's my fear. Unless they were working on the island alongside the other DLCs, of course :smile:

    Of course they would have to, because crafting a new area, do all the voice acting and story-telling takes much longer than 3 month to be developed. It requires several teams with at least 2 DLCs in development in parallel. Otherwise they could not release a new DLC every 3 months. I am actually impressed that they can do that at all - every DLC is a lot of work, all the details, the sound design, new sound track music, voice acting, storytelling, motifs, mounts, pets and other cash shop items.

    I meant outside of their regular 3-month DLC schedule, of course :smile:

    I think that the development of a DLC takes at least 6-9 months - so they have to do several in parallel to have one every 3 months available for release. Think of Fallout 4 Far Harbor DLC - came out 6 month after the original release of the game. That is about the time it takes for a full team of artists. But if they have to do several in parallel it takes them longer.

    So I think Matt Firor is right when he said, it is pretty hard to make a game like ESO - and not many studios would dare to attempt it.
    Edited by Lysette on June 7, 2016 7:30AM
  • TX12001rwb17_ESO
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    nimander99 wrote: »
    Balmora does indeed exist during our time but Caldera doesn't. I have heard that there are three locations labeled 'Player Home' in the Morrowind DLC data mine, so we may see housing either with that DLC or before.

    Agreed completely on the raspy dunmer voice acting. Also I'd like the music to be very similar. Red Mountain raid is a must, maybe even see the Heart of Lorkhan. Perhaps a Quest that lets you place Kargrenac's Tools for the future Nerevar?

    Anyhooser, so many cool things could be done with it. I'm sure I'll love it when it drops as I've liked ever DLC that ZoS has released. :)
    You do realize the only reason the tools of Kagranac are where they are in Morrowind is because the Ash Vampires stole them from the tribunal.

  • SlayerTheDragon
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    All I want is: NO MORE SNEAKING DLCs.

    Thank you.
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  • C0wrex
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    I want broken spells and hardcore cliffracers back!!!




    Maybe a Dagoth Ur cameo!


    Or Stan Lee!
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  • Bc0z1g0th1gh
    Bc0z1g0th1gh
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    Fix the lag
  • Aliyavana
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    thanks for your feedback guys! I didn't expect such a large amount of people to respond
  • WhiteCoatSyndrome
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    I'd like to see the Cavern of the Incarnate as a location/dungeon and meet the failed Incarnate who should be wandering around about this time.

    Also Bonemold and Chitin Motifs, as others have stated. :)
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