PainfulFAFA wrote: »
Are you sure nothing was changed.
The only thing, as you noted, was the removal of the Battle Spirit double nerf. But you know, spells aren't supposed to be double nerfed from Battle Spirit. But I admit, that bug fix made it more powerful. But it was always a strong set. Overpowered? I don't think so. Because as I said, there are equally powerful sets all over now. Malubeth fits a play style. But that style is not for everyone.
PainfulFAFA wrote: »
Are you sure nothing was changed.
The only thing, as you noted, was the removal of the Battle Spirit double nerf. But you know, spells aren't supposed to be double nerfed from Battle Spirit. But I admit, that bug fix made it more powerful. But it was always a strong set. Overpowered? I don't think so. Because as I said, there are equally powerful sets all over now. Malubeth fits a play style. But that style is not for everyone.
PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
You can reach mitigation cap in light armor, and block reduction was decoupled from heavy armor. It has nothing to do with Malubeth.
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
You can reach mitigation cap in light armor, and block reduction was decoupled from heavy armor. It has nothing to do with Malubeth.
You can also reach healing bonus cap in light armor now and coupled with divines/impen with ritual/atro/serpent stones for maximum survivability and like 30% of that healing bonus ignores battle spirit lol.... has everything to do with malubeth why else is it suddenly meta?
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
You can reach mitigation cap in light armor, and block reduction was decoupled from heavy armor. It has nothing to do with Malubeth.
You can also reach healing bonus cap in light armor now and coupled with divines/impen with ritual/atro/serpent stones for maximum survivability and like 30% of that healing bonus ignores battle spirit lol.... has everything to do with malubeth why else is it suddenly meta?
Because it was on the pts notes and streamers are hyping it. The heal is less than a rapid regen crit at the best of times. People are mainly using it for the heal buff that hasn't been changed. With even more defiles out there through NB's and poisons it's become a near must for heal poor classes or people that fight solo. You could remove the entire heal and I would still wear it everyday solo.
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
You can reach mitigation cap in light armor, and block reduction was decoupled from heavy armor. It has nothing to do with Malubeth.
You can also reach healing bonus cap in light armor now and coupled with divines/impen with ritual/atro/serpent stones for maximum survivability and like 30% of that healing bonus ignores battle spirit lol.... has everything to do with malubeth why else is it suddenly meta?
Because it was on the pts notes and streamers are hyping it. The heal is less than a rapid regen crit at the best of times. People are mainly using it for the heal buff that hasn't been changed. With even more defiles out there through NB's and poisons it's become a near must for heal poor classes or people that fight solo. You could remove the entire heal and I would still wear it everyday solo.
Well, if it would be revamped to grant Major Vitality buff for same duration as now upon being hit without healing beam(like Bloodspawn), this would really became nice and toned down it a bit.
PainfulFAFA wrote: »
Are you sure nothing was changed.
The only thing, as you noted, was the removal of the Battle Spirit double nerf. But you know, spells aren't supposed to be double nerfed from Battle Spirit. But I admit, that bug fix made it more powerful. But it was always a strong set. Overpowered? I don't think so. Because as I said, there are equally powerful sets all over now. Malubeth fits a play style. But that style is not for everyone.
Well, it is not "OP" with major mending since it just fit with templar's main defense skill same way as Bloodpawn/Tava synnergize with dk Battle Roar and being the reason why 90% of dks wear it. I saw same way - stamblade tanked 3 people with instant 100%hp and easily killed them. The main problem here i think is that it stack with Major Vitality buff coz than healing/HoT becoming really unbalanced, so classes can stack new Vitality potion+Malubeth to get high HoT and templars can stack Vitality+Mending+Malubeth to achieve 25k crit BoL. I believe it should be changed for granting Major Vitality while beam is proccing, so it will be equal for all classes and won't be completely ruined.
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
lol and i wasnt even trying too
Now try using malubeth + fasallas + anything else... its just dumb af.
Try killing a templar in light armor using 5 transmutasion with malubeth, it shouldnt be possible, but it is.
This setup has always been used. Nothing has changed, except that Monster Sets are now available for AP once a week. Now that sets are easier to get, you will see more and more people using them. It isn't even the best setup for a Magicka Templar, though it is strong.
As for being constructive, I get tired of the constant whine threads and calling for unnecessary nerfs. Right now, all classes have access to equally powerful pvp setups. Find a strong combination that works for you. If you think it's so strong, then use it.
Well, what you see as "whine" others see as "unbalanced or OP" The amount of threads and posts on forum about this set in particular should be evidence enough that it needs looked at.
I've only seen two. And one is this one. Are there more? And you are right about one thing, when someone gets beat, they see it as "unbalanced or OP".
Somewhat troll post thinking someone was owned in a fight and they posted QQ thread about it on forum.
No, what initially made me curious about his set was seeing how first a dk was tanking 3 people with this set even while he was cced his hp was still barely moving because this purple beam was almost permanently proccin on someone. The later I saw a templar do the same vs many more ppl, yea they all died in the end, but took way, way too long. Then the rest of the day and the following days you now see 50%+ of the people you fight are using this set and they survive way too easily just because of this set coupled with major mending specificly. This is just my opinion, and many others it seems, but you are free to disagree, constructively.
It's funny how easily you throw out that "many others seem to agree with you." I have yet to see many others. So let's not exaggerate. Is that constructive?
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
lol and i wasnt even trying too
Now try using malubeth + fasallas + anything else... its just dumb af.
Try killing a templar in light armor using 5 transmutasion with malubeth, it shouldnt be possible, but it is.
This setup has always been used. Nothing has changed, except that Monster Sets are now available for AP once a week. Now that sets are easier to get, you will see more and more people using them. It isn't even the best setup for a Magicka Templar, though it is strong.
As for being constructive, I get tired of the constant whine threads and calling for unnecessary nerfs. Right now, all classes have access to equally powerful pvp setups. Find a strong combination that works for you. If you think it's so strong, then use it.
Well, what you see as "whine" others see as "unbalanced or OP" The amount of threads and posts on forum about this set in particular should be evidence enough that it needs looked at.
I've only seen two. And one is this one. Are there more? And you are right about one thing, when someone gets beat, they see it as "unbalanced or OP".
Somewhat troll post thinking someone was owned in a fight and they posted QQ thread about it on forum.
No, what initially made me curious about his set was seeing how first a dk was tanking 3 people with this set even while he was cced his hp was still barely moving because this purple beam was almost permanently proccin on someone. The later I saw a templar do the same vs many more ppl, yea they all died in the end, but took way, way too long. Then the rest of the day and the following days you now see 50%+ of the people you fight are using this set and they survive way too easily just because of this set coupled with major mending specificly. This is just my opinion, and many others it seems, but you are free to disagree, constructively.
It's funny how easily you throw out that "many others seem to agree with you." I have yet to see many others. So let's not exaggerate. Is that constructive?
Just take a count of how many agree or find it otherwise too strong in this thread and the other thread ("Malubeth in pvp") and im fairly if not 100% sure that nr will strongly exceed the oposite side. So its not "thrown out"
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
You can reach mitigation cap in light armor, and block reduction was decoupled from heavy armor. It has nothing to do with Malubeth.
You can also reach healing bonus cap in light armor now and coupled with divines/impen with ritual/atro/serpent stones for maximum survivability and like 30% of that healing bonus ignores battle spirit lol.... has everything to do with malubeth why else is it suddenly meta?
Because it was on the pts notes and streamers are hyping it. The heal is less than a rapid regen crit at the best of times. People are mainly using it for the heal buff that hasn't been changed. With even more defiles out there through NB's and poisons it's become a near must for heal poor classes or people that fight solo. You could remove the entire heal and I would still wear it everyday solo.
Well, if it would be revamped to grant Major Vitality buff for same duration as now upon being hit without healing beam(like Bloodspawn), this would really became nice and toned down it a bit.
PainfulFAFA wrote: »PainfulFAFA wrote: »I heard Battle Spirit is not applying to Malubeth set.
Day 1 pvp and immediately could tell something was off with that set.
edit: now im hearing its supposed to ignore battle spirit (its intended). If so, there is something obviously wrong with it lol. I am not supposed to be tanking 10 ppl in medium armor....
People tank in light armor with this broken set.
lol and i wasnt even trying too
Now try using malubeth + fasallas + anything else... its just dumb af.
Try killing a templar in light armor using 5 transmutasion with malubeth, it shouldnt be possible, but it is.
This setup has always been used. Nothing has changed, except that Monster Sets are now available for AP once a week. Now that sets are easier to get, you will see more and more people using them. It isn't even the best setup for a Magicka Templar, though it is strong.
As for being constructive, I get tired of the constant whine threads and calling for unnecessary nerfs. Right now, all classes have access to equally powerful pvp setups. Find a strong combination that works for you. If you think it's so strong, then use it.
Well, what you see as "whine" others see as "unbalanced or OP" The amount of threads and posts on forum about this set in particular should be evidence enough that it needs looked at.
I've only seen two. And one is this one. Are there more? And you are right about one thing, when someone gets beat, they see it as "unbalanced or OP".
Somewhat troll post thinking someone was owned in a fight and they posted QQ thread about it on forum.
No, what initially made me curious about his set was seeing how first a dk was tanking 3 people with this set even while he was cced his hp was still barely moving because this purple beam was almost permanently proccin on someone. The later I saw a templar do the same vs many more ppl, yea they all died in the end, but took way, way too long. Then the rest of the day and the following days you now see 50%+ of the people you fight are using this set and they survive way too easily just because of this set coupled with major mending specificly. This is just my opinion, and many others it seems, but you are free to disagree, constructively.
It's funny how easily you throw out that "many others seem to agree with you." I have yet to see many others. So let's not exaggerate. Is that constructive?
Just take a count of how many agree or find it otherwise too strong in this thread and the other thread ("Malubeth in pvp") and im fairly if not 100% sure that nr will strongly exceed the oposite side. So its not "thrown out"
lol. A thread that's 2-3 pages long with multiple posts written by the same people. Yar...whatever.
DK passive increase healing recieved by 12% with a draconic ability active
DK Skill morph coagulating blood increase healing recieved by 8%
Heavy armoru passive increase healing recieved by 8%
Malubeth Proc while teathered increase healingr ecieved by 30%
12% + 8% + 8% = 28% for DK tanks + 30% for Malubet thats 58% more healing from all sources before factoring in champion points or even adding any crafted/drop set (besides malubeth).
With the joke of heals for a magicka DK in pvp since IC, malubeth is one very sound and great option if you ask me.
DK passive increase healing recieved by 12% with a draconic ability active
DK Skill morph coagulating blood increase healing recieved by 8%
Heavy armoru passive increase healing recieved by 8%
Malubeth Proc while teathered increase healingr ecieved by 30%
12% + 8% + 8% = 28% for DK tanks + 30% for Malubet thats 58% more healing from all sources before factoring in champion points or even adding any crafted/drop set (besides malubeth).
With the joke of heals for a magicka DK in pvp since IC, malubeth is one very sound and great option if you ask me.
Lieblingsjunge wrote: »Malubeth
In Open-World-PvP I love this. Let's me tank zergs for minutes! And it buys enough time for my duo/smaller group to kill off some of the zerglings. In duels on the other hand, stacking Malubeth with Major Vitality/Major Mending(Or both.. Poisons wtf?!) is stupid in duels. Seen a templar in a duel use Fasalla's + Malu + Major mending. Wouldn't surprise me if he used poisons with major vitality, too. TELL ME that, that is not OP af in duels.
There's been organised dueling, at least on EU-server, and I've seen people bieng called out in Guild Chat when using Major Mending/Vitality & Malu. Cus it's just not a fair fight. If I play my open-world-build in a duel, only defensive as I usually do in Open-World- Only a few are capable of killing me. And thats not cus I'm good at the game - it's cus I'm able to stack Major Mending + Malu. It gives an unfair advantage in a duel, imo. But hey, it's good to see that some people got the decency to take off Malu with Major mending/Vitality. Gives me back hope in humanity
In Open-World where small/med-scale players gets zerged by 50+, Malubeth is what's needed to tank'm. In duels or 1v1, it's ***. Fortunately I've seen them banned from Duelling-tournaments :> Which is great.
PainfulFAFA wrote: »PainfulFAFA wrote: »
Are you sure nothing was changed.
The only thing, as you noted, was the removal of the Battle Spirit double nerf. But you know, spells aren't supposed to be double nerfed from Battle Spirit. But I admit, that bug fix made it more powerful. But it was always a strong set. Overpowered? I don't think so. Because as I said, there are equally powerful sets all over now. Malubeth fits a play style. But that style is not for everyone.
Lol... dont you see? Because of that change/bug fix Malubeth fits EVERY playstyle now. Go ahead and craft me any playstyle you want, any potato running malubeth + heavy/medium/light armors + fasallas/anything really.... is going to pwn ur playstyle. He will either kill you, or never die.
Yes, this set had always been good.... in theory. But because battlespirit was applying before DB, it was balanced. And now, since that second bonus effect doesnt have a specific category, it just stacks with every other healing bonus. They need to change that 2nd bonus to Major Mending or something and be done with it.
Also, I think the 1st effect heal from Malubeth (5-6k heals) is also ignoring Battlespirit but not sure if it was intended and to sleepy to do all that work. If it is.. obviously broken.
Master_Kas wrote: »Lieblingsjunge wrote: »Malubeth
In Open-World-PvP I love this. Let's me tank zergs for minutes! And it buys enough time for my duo/smaller group to kill off some of the zerglings. In duels on the other hand, stacking Malubeth with Major Vitality/Major Mending(Or both.. Poisons wtf?!) is stupid in duels. Seen a templar in a duel use Fasalla's + Malu + Major mending. Wouldn't surprise me if he used poisons with major vitality, too. TELL ME that, that is not OP af in duels.
There's been organised dueling, at least on EU-server, and I've seen people bieng called out in Guild Chat when using Major Mending/Vitality & Malu. Cus it's just not a fair fight. If I play my open-world-build in a duel, only defensive as I usually do in Open-World- Only a few are capable of killing me. And thats not cus I'm good at the game - it's cus I'm able to stack Major Mending + Malu. It gives an unfair advantage in a duel, imo. But hey, it's good to see that some people got the decency to take off Malu with Major mending/Vitality. Gives me back hope in humanity
In Open-World where small/med-scale players gets zerged by 50+, Malubeth is what's needed to tank'm. In duels or 1v1, it's ***. Fortunately I've seen them banned from Duelling-tournaments :> Which is great.
Didn't they ban Malu from the dueling tournament for only classes with major mending or in combination with shieldbreaker? Something like that.
A stam NB and a stam sorc should be able to use it since they don't have access to major mending.
About the set; Dont nurf it, wear fasallas + rev bash or incap strike