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Vampire skin doesnt display when wearing disguise - visual bug

  • starkerealm
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    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.
  • starkerealm
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    MornaBaine wrote: »
    Hey folks, let's not derail this any further. It's a rare day when a bug comes along people LIKE but the fact that so many of us do highlights that ZOS is missing an opportunity here. @ZOS_JessicaFolsom if you were to sell a "mortal appearance" skin in the crown shop, as well as alternate vampire skins, some like the Skyrim vamp appearance, some other creative ones to maybe mimic some of the other lore-based bloodlines, you'd make a killing. My personal favorite "dream skin" would be one that is as pale as Stage one WITHOUT the reddish veins showing and that did NOT alter my character's eyecolor or wash out her makeup.

    I'll say what I've been saying for awhile. If you're in stage 1, and have no vampirism abilities equipped to your bar, you should appear mortal. Add an ability, or drop into Stage 2 and you're back to looking the part.
    Edited by starkerealm on July 9, 2016 11:37AM
  • notimetocare
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    I doubt they would make a killing. Especially on 'specific blooodlines'. People might but the mortal skin, but many vamp versions is a waste of resources. I just hope they fix the bug, even if it's low priority. I like my vamp and hate that it's gone when I use a costume since i almost always use them.
  • starkerealm
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    I doubt they would make a killing. Especially on 'specific blooodlines'. People might but the mortal skin, but many vamp versions is a waste of resources. I just hope they fix the bug, even if it's low priority. I like my vamp and hate that it's gone when I use a costume since i almost always use them.

    It's not costumes, only disguises. If you're talking about equipping something like the pirate outfit, then you still look like a vampire.

    The problem is, when they split skins into a separate cosmetic stack, disguises were set to suppress those. On its own, that's fine, but the visual appearance for vampirism is now a cosmetic skin (even though you can't directly equip/unequip it as a player). So, the disguises now strip your vamprism visual, the same way they'll strip your Soul Shriven or Mind Shriven skins.
  • ListerJMC
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    MornaBaine wrote: »
    Hey folks, let's not derail this any further. It's a rare day when a bug comes along people LIKE but the fact that so many of us do highlights that ZOS is missing an opportunity here. @ZOS_JessicaFolsom if you were to sell a "mortal appearance" skin in the crown shop, as well as alternate vampire skins, some like the Skyrim vamp appearance, some other creative ones to maybe mimic some of the other lore-based bloodlines, you'd make a killing. My personal favorite "dream skin" would be one that is as pale as Stage one WITHOUT the reddish veins showing and that did NOT alter my character's eyecolor or wash out her makeup.

    The red stage 1 eyes with a paleness based on my character's original skin colour would be perfect for me, like what those who had pale skin to start with get to have now. I'd pay for that.

    What I'm really trying to say here is please throw me a bottle of Purple-B-Gone, ZOS! :D
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • MornaBaine
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    I doubt they would make a killing. Especially on 'specific blooodlines'. People might but the mortal skin, but many vamp versions is a waste of resources. I just hope they fix the bug, even if it's low priority. I like my vamp and hate that it's gone when I use a costume since i almost always use them.

    It doesn't happen with costumes. I've tested it. If it does for you please share a screenshot of it. It only happens with the disguises you find as part of quests. Are you REALLY wearing those instead of showing your armor or wearing costumes from the crown store?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
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    MornaBaine wrote: »
    I doubt they would make a killing. Especially on 'specific blooodlines'. People might but the mortal skin, but many vamp versions is a waste of resources. I just hope they fix the bug, even if it's low priority. I like my vamp and hate that it's gone when I use a costume since i almost always use them.

    It doesn't happen with costumes. I've tested it. If it does for you please share a screenshot of it. It only happens with the disguises you find as part of quests. Are you REALLY wearing those instead of showing your armor or wearing costumes from the crown store?

    In fairness to @notimetoexplain a lot of players used to do exactly that. It's cheaper, and if they're not subscribers way more versatile to simply use disguises as costumes.

    Though, I think this does make a wonderful case that disguises should be also unlocked as costumes once you finish the relevant quests.
  • MornaBaine
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    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.

    But you have ALWAYS been able to completely conceal the vampire appearance with armor. And if you play on a computer there have always been add-ons that will show you if another player is a vampire or a werewolf. The visual cue of vampirism has never really been an important part of the PvP mechanics. It's always been easy to hide in PvP and it's always been easy to discover vampires with skill line abilities or add-ons. The appearance of the stages has always been strictly a cosmetics and aesthetics issue.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
    starkerealm
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    MornaBaine wrote: »
    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.

    But you have ALWAYS been able to completely conceal the vampire appearance with armor. And if you play on a computer there have always been add-ons that will show you if another player is a vampire or a werewolf. The visual cue of vampirism has never really been an important part of the PvP mechanics. It's always been easy to hide in PvP and it's always been easy to discover vampires with skill line abilities or add-ons. The appearance of the stages has always been strictly a cosmetics and aesthetics issue.

    In practice, sure. I mean, the appearance stage was always a cosmetic modification. Used to be there was also a permanent fire vulnerability with vampirism. With that scaling based on your stage, it's now possible to set your vampire into a functionally mortal state, which wasn't possible before.

    Now, in Stage 1, the visual change is strictly cosmetic, but I'm sure you still remember people crying about how vampires couldn't turn off their debuffs while werewolves could. Forgetting, of course, that there was a time when werewolves were also permanently debuffed to poison in human form as well.
  • MornaBaine
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    MornaBaine wrote: »
    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.

    But you have ALWAYS been able to completely conceal the vampire appearance with armor. And if you play on a computer there have always been add-ons that will show you if another player is a vampire or a werewolf. The visual cue of vampirism has never really been an important part of the PvP mechanics. It's always been easy to hide in PvP and it's always been easy to discover vampires with skill line abilities or add-ons. The appearance of the stages has always been strictly a cosmetics and aesthetics issue.

    In practice, sure. I mean, the appearance stage was always a cosmetic modification. Used to be there was also a permanent fire vulnerability with vampirism. With that scaling based on your stage, it's now possible to set your vampire into a functionally mortal state, which wasn't possible before.

    Now, in Stage 1, the visual change is strictly cosmetic, but I'm sure you still remember people crying about how vampires couldn't turn off their debuffs while werewolves could. Forgetting, of course, that there was a time when werewolves were also permanently debuffed to poison in human form as well.

    I'm not entirely certain of your point here. However, I will say that I've always felt the vulnerabilities of vampires and werewolves should be ever present. And while I know it's a "TES thing" that vampires get weirdly stronger the longer they starve themselves and yet somehow become MORE vulnerable to fire, this has NEVER made any sense to me. A starving vampire should be in danger of leaving the player's control and just feeding on anyone nearby. THAT should be part of the Stage 4 mechanism! LOL Or perhaps there should be a timer on Stage 4 as well where, once you pass it, your vampire just literally dies. Upon resurrection you'd have 10 minutes to feed before it happens again.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.

    But you have ALWAYS been able to completely conceal the vampire appearance with armor. And if you play on a computer there have always been add-ons that will show you if another player is a vampire or a werewolf. The visual cue of vampirism has never really been an important part of the PvP mechanics. It's always been easy to hide in PvP and it's always been easy to discover vampires with skill line abilities or add-ons. The appearance of the stages has always been strictly a cosmetics and aesthetics issue.

    In practice, sure. I mean, the appearance stage was always a cosmetic modification. Used to be there was also a permanent fire vulnerability with vampirism. With that scaling based on your stage, it's now possible to set your vampire into a functionally mortal state, which wasn't possible before.

    Now, in Stage 1, the visual change is strictly cosmetic, but I'm sure you still remember people crying about how vampires couldn't turn off their debuffs while werewolves could. Forgetting, of course, that there was a time when werewolves were also permanently debuffed to poison in human form as well.

    I'm not entirely certain of your point here. However, I will say that I've always felt the vulnerabilities of vampires and werewolves should be ever present. And while I know it's a "TES thing" that vampires get weirdly stronger the longer they starve themselves and yet somehow become MORE vulnerable to fire, this has NEVER made any sense to me. A starving vampire should be in danger of leaving the player's control and just feeding on anyone nearby. THAT should be part of the Stage 4 mechanism! LOL Or perhaps there should be a timer on Stage 4 as well where, once you pass it, your vampire just literally dies. Upon resurrection you'd have 10 minutes to feed before it happens again.

    I'm saying Stage 1 has never been more meaningless than it is now.

    The rest is how Vampires have worked in The Elder Scrolls games for the last 12 years. Prior to Oblivion, Vamprisim was a flat set of modifiers that attached to your character. Oblivion introduced stages.

    Unless it was a thing in Daggerfall, Vampires have never needed to feed in TES. They're sustained through... something... probably a connection to Cold Harbour, but I'm guessing. That keeps them up and moving while still being dead. Feeding is about bringing themselves closer to mortal, so that they can hunt without being detected. We've even seen vampires in game who've gone without feeding for thousands of years without ill effect.

    When vampires starve themselves, they grow stronger, loose some of their ability to blend into mortal society, gain access to new powers (including invisibility, and the ability to charm and dominate others), but become more vulnerable to the sun, and fire.

    Exactly what the metaphysics behind this system are has (to the best of my knowledge) never been explained. But, Nirn's vampires operate on their own set of rules. Vampires that go without feeding for decades aren't particularly uncommon (even in the game's PvP population. :p)

    The tricky thing with bloodlines is, they exist basically to explain the differences in vampires between games. There's two tiers of vampire differentiation in Elder Scrolls. There's Bloodlines, and Clans. Bloodlines are entirely distinct varieties of vampires. Lamae's vampires are immune to the sun, and may actually be tied to Hircine for whatever reason. The Cyrodiilic Bloodline (which gets called a Clan) are capable of passing themselves off as human. The Volkihar bloodline is supposed to be able to pass freely through frozen ice (though you don't get that ability in Skyrim, sadly). One of the Valenwood bloodlines are supposed to be the only ones with access to Mistform. There's a huge list like this. Clans are different groups of the same bloodline, with slightly different powers. There were a couple dozen in Daggerfall, and three in Morrowind, but they've since been dropped. Elder Scrolls vampire lore is the product of about 20 years of people with slightly different ideas coming to the game and taking different approaches to it. And, some of these approaches are, deliberately, weird. As in, that was the goal.

    The reverse power flow seems to be about the vampire locking down some infernal (probably daedric) power source to make themselves appear more mortal than they really are, to help avoid hunters or whatever. In theory, there's no reason a vampire shouldn't be able to switch to higher stages at will, but the games have never supported that, and there might be an actual in-universe reason for this.
  • MornaBaine
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Hope they fix this bug, I like my vamp looking vamp. And vamp should always look that way, no adding a skin tohide it

    Until DB, there was a point to this perspective. Vampires were always more vulnerable to fire, so there was a real reason you needed to let other players in PvP notice your character was one. Now? Not so much. I mean increased vulnerability to Fighter's Guild abilities, but even that's been toned down.

    Also, now, if your character is a vampire, it's completely hidden by skins, which didn't used to be the case, before DB's release.

    But you have ALWAYS been able to completely conceal the vampire appearance with armor. And if you play on a computer there have always been add-ons that will show you if another player is a vampire or a werewolf. The visual cue of vampirism has never really been an important part of the PvP mechanics. It's always been easy to hide in PvP and it's always been easy to discover vampires with skill line abilities or add-ons. The appearance of the stages has always been strictly a cosmetics and aesthetics issue.

    In practice, sure. I mean, the appearance stage was always a cosmetic modification. Used to be there was also a permanent fire vulnerability with vampirism. With that scaling based on your stage, it's now possible to set your vampire into a functionally mortal state, which wasn't possible before.

    Now, in Stage 1, the visual change is strictly cosmetic, but I'm sure you still remember people crying about how vampires couldn't turn off their debuffs while werewolves could. Forgetting, of course, that there was a time when werewolves were also permanently debuffed to poison in human form as well.

    I'm not entirely certain of your point here. However, I will say that I've always felt the vulnerabilities of vampires and werewolves should be ever present. And while I know it's a "TES thing" that vampires get weirdly stronger the longer they starve themselves and yet somehow become MORE vulnerable to fire, this has NEVER made any sense to me. A starving vampire should be in danger of leaving the player's control and just feeding on anyone nearby. THAT should be part of the Stage 4 mechanism! LOL Or perhaps there should be a timer on Stage 4 as well where, once you pass it, your vampire just literally dies. Upon resurrection you'd have 10 minutes to feed before it happens again.

    I'm saying Stage 1 has never been more meaningless than it is now.

    OK, true. I get that then.

    The rest is how Vampires have worked in The Elder Scrolls games for the last 12 years. Prior to Oblivion, Vamprisim was a flat set of modifiers that attached to your character. Oblivion introduced stages.

    Unless it was a thing in Daggerfall, Vampires have never needed to feed in TES. They're sustained through... something... probably a connection to Cold Harbour, but I'm guessing. That keeps them up and moving while still being dead. Feeding is about bringing themselves closer to mortal, so that they can hunt without being detected. We've even seen vampires in game who've gone without feeding for thousands of years without ill effect.

    When vampires starve themselves, they grow stronger, loose some of their ability to blend into mortal society, gain access to new powers (including invisibility, and the ability to charm and dominate others), but become more vulnerable to the sun, and fire.

    Exactly what the metaphysics behind this system are has (to the best of my knowledge) never been explained. But, Nirn's vampires operate on their own set of rules. Vampires that go without feeding for decades aren't particularly uncommon (even in the game's PvP population. :p)

    The tricky thing with bloodlines is, they exist basically to explain the differences in vampires between games. There's two tiers of vampire differentiation in Elder Scrolls. There's Bloodlines, and Clans. Bloodlines are entirely distinct varieties of vampires. Lamae's vampires are immune to the sun, and may actually be tied to Hircine for whatever reason. The Cyrodiilic Bloodline (which gets called a Clan) are capable of passing themselves off as human. The Volkihar bloodline is supposed to be able to pass freely through frozen ice (though you don't get that ability in Skyrim, sadly). One of the Valenwood bloodlines are supposed to be the only ones with access to Mistform. There's a huge list like this. Clans are different groups of the same bloodline, with slightly different powers. There were a couple dozen in Daggerfall, and three in Morrowind, but they've since been dropped. Elder Scrolls vampire lore is the product of about 20 years of people with slightly different ideas coming to the game and taking different approaches to it. And, some of these approaches are, deliberately, weird. As in, that was the goal.

    The reverse power flow seems to be about the vampire locking down some infernal (probably daedric) power source to make themselves appear more mortal than they really are, to help avoid hunters or whatever. In theory, there's no reason a vampire shouldn't be able to switch to higher stages at will, but the games have never supported that, and there might be an actual in-universe reason for this.

    I think more than anything I just get frustrated how contradictory the game mechanics are when compared to the lore and how very limited they are. Lamae Bal herself tells you that your fellow vampires live among humans and "may be wearing rags or crowns" which is a clear allusion to the fact that the Noxiphilic Sanguivoria vampires of this game SHOULD be able to look mortal somehow. Verandis Ravenwatch does so. So does Heloise and she became a vampire by merely being scratched by a bloodfiend, she is no potential special snowflake like Verandis. And even though the vampire appearance has ZERO gameplay effect (which is actually really disappointing) you've got people with the crazy idea in their heads that somehow it matters. It doesn't.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
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    MornaBaine wrote: »
    I think more than anything I just get frustrated how contradictory the game mechanics are when compared to the lore and how very limited they are. Lamae Bal herself tells you that your fellow vampires live among humans and "may be wearing rags or crowns" which is a clear allusion to the fact that the Noxiphilic Sanguivoria vampires of this game SHOULD be able to look mortal somehow. Verandis Ravenwatch does so. So does Heloise and she became a vampire by merely being scratched by a bloodfiend, she is no potential special snowflake like Verandis. And even though the vampire appearance has ZERO gameplay effect (which is actually really disappointing) you've got people with the crazy idea in their heads that somehow it matters. It doesn't.

    Okay, the critical thing to understand with The Elder Scrolls is, not all vampires are created equal. There are entirely different varieties of vampires scattered across the setting. Sort of like how there's different kinds of werebeasts. The difference is, it's much easier to tell on sight that a werewolf and wereboar are entirely different creatures, while with vampires, you can see both of them using their abilities and still think, "but they're just vampires, right?"

    I'm not sure if that helps or not.
  • starkerealm
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    Or, put another way, the player vampires and Verandis are entirely different kinds of monsters that operate under different rules. You can lump them together as vampires, but that's an overarching label, much like you can lump both in with the draugr and say, "well, they're all undead."
  • MornaBaine
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    Or, put another way, the player vampires and Verandis are entirely different kinds of monsters that operate under different rules. You can lump them together as vampires, but that's an overarching label, much like you can lump both in with the draugr and say, "well, they're all undead."

    BUT Verandis ISN'T the only vampire that can appear mortal in the game. AND Lamae Bal pretty clearly indicates that her own "children" can blend among the mortal population.... even going to far as to say some of them may be kings. All of that taken together is what leads me to believe that the Noxiphilic Sanguivoria vamps SHOULD have a mortal guise.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
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    MornaBaine wrote: »
    Or, put another way, the player vampires and Verandis are entirely different kinds of monsters that operate under different rules. You can lump them together as vampires, but that's an overarching label, much like you can lump both in with the draugr and say, "well, they're all undead."

    BUT Verandis ISN'T the only vampire that can appear mortal in the game. AND Lamae Bal pretty clearly indicates that her own "children" can blend among the mortal population.... even going to far as to say some of them may be kings. All of that taken together is what leads me to believe that the Noxiphilic Sanguivoria vamps SHOULD have a mortal guise.

    To be fair, I'm honestly not sure what's going on there. I mean, you're right, and I still think that we should have some means of suppressing the vampiric appearance. Though her comment might be a simple explanation for why almost no one seems to realize we're a vampire and freak out. I know that's an unsatisfying answer, though.
  • mwd419_ESO
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    Don't you dare fix this bug! At least not without an option to toggle off the vampire appearance first! :|
  • forwardbias83
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    "Are you REALLY wearing those instead of showing your armor or wearing costumes from the crown store?" There are some nice looking disguises like Courier Uniforn, which looks identical to the first tier of crafting to make an imperial robe. I happen to like the appearance of that tier over the more covered up look of higher level tiered imperial armor. I am a pale white orc vampire, and like to show off my big, pale white arms. However with this bug that I also reported, when wearing the Courier Uniform, it hides your vampire skin. I got a reply back from my ticket that they will let the art department know of the bug.

  • Aimora
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    It is nailed on they will sadly fix this they always seem to fix the things no one wants them to and leave all the other things people are crying out for them to fix - ZOS logic :/
    Edited by Aimora on July 10, 2016 7:26AM
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  • SirCritical
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    Normally, I really like my bosmer female's normal appearance. But I gladly accept the visual changes as a sacrifice for the advantages, which represent the undead status of my character.

    Instead the toggle, but to make these refusive vamps (;)) satisfied, make stage 1 vampires pale skinned, stage 2 vamps sick-looking (as they're on the way to become perfect ;)), stage 3 undeads looking undead. But at the end, when they reach stage 4, let them look like a butterfly which was born out of the "larva status" they had to live as before. So give stage 4 vamps an unique, but not ugly, instead a polished, beautifully looking skin :)
  • MornaBaine
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    Normally, I really like my bosmer female's normal appearance. But I gladly accept the visual changes as a sacrifice for the advantages, which represent the undead status of my character.

    Instead the toggle, but to make these refusive vamps (;)) satisfied, make stage 1 vampires pale skinned, stage 2 vamps sick-looking (as they're on the way to become perfect ;)), stage 3 undeads looking undead. But at the end, when they reach stage 4, let them look like a butterfly which was born out of the "larva status" they had to live as before. So give stage 4 vamps an unique, but not ugly, instead a polished, beautifully looking skin :)

    LOL To be honest I've never understood why they had to make the vampires in this game hideous. Even in Stage 1 they have nasty red veins all over if you look closely. And at 3 and 4 look far more like zombies than vampires. But since the lore presented by this game strongly favors them to have the ability to blend in with mortals all I really want is a means to do so. Yes, even if I have to pay for the privilege.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    MornaBaine wrote: »
    Or, put another way, the player vampires and Verandis are entirely different kinds of monsters that operate under different rules. You can lump them together as vampires, but that's an overarching label, much like you can lump both in with the draugr and say, "well, they're all undead."

    BUT Verandis ISN'T the only vampire that can appear mortal in the game. AND Lamae Bal pretty clearly indicates that her own "children" can blend among the mortal population.... even going to far as to say some of them may be kings. All of that taken together is what leads me to believe that the Noxiphilic Sanguivoria vamps SHOULD have a mortal guise.

    To be fair, I'm honestly not sure what's going on there. I mean, you're right, and I still think that we should have some means of suppressing the vampiric appearance. Though her comment might be a simple explanation for why almost no one seems to realize we're a vampire and freak out. I know that's an unsatisfying answer, though.

    Painfully unsatisfying. LOL
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • waterfairy
    waterfairy
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    This is one thing that I hope they don't fix as my normal looks are awesome but at stage 4 my character looks like this-
    geisha-011.jpg

    If you fix the disguises then please put an option to toggle this ridiculous appearance on/off.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Thanks @bhlegit! We're tracking this bug with another costume, so we'll add this costume to the list. (Also, the request to toggle the vampire skin visual effect is noted. :))

    Please expand on the visual appearances for us vampires.

    -Let tattoo's and makeup overlap vampirism stages instead of phasing them out. Many players have black make-up on but sadly it does not translate over to vampires.

    -In addition to the idea above, please give us the option to customize are vampire while using appearance change tokens (in various stages as well).

    -Please give us more colors for vampire EYES. It's really dull to see every vampire with Red eyes. If you go on google and type in vampire eyes, you will see a variety of colors. I'm not sure if its lore friendly but i'd really love to see some more options here.

    -I'd also love to see Crown store Skin's added to the game that are restricted to vampire players. This way stage doesn't effect are appearance. I'd love to see a Stage 1 skin, or a humanoid skin with vampiric eye's and teeth.

    Many players like myself are restricted to stage 4 for the passives in pvp but loath the appearance of stage 4. I personally miss the days when i could be stage 1 with all my passives intact.

    I just started using a couple appearances because of this bug stated in the thread. Vampirism 4 is very very ugly and could use some quality life changes like the ones ive listed above. It's also nice to see what my character looked like before being a vampire without getting rid of it. I've had it for a year now and it was really surprising.

    The toggle option would be appreciated as well.

    PS4 NA DC
  • bhlegit
    bhlegit
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    still cant wear my fav costume crown dishdasha :( my dark elf skin is horrible i want pale vamp skin back. Zos pls send me soul shriven/mind shriven skin. kthx bye
  • haidlir1983
    haidlir1983
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    I really want a toggle for the vamp skin, i did buy the skin marks from the store when it came out
    and become mad seeing that does not work on vampires, is almost invisible in them, so there goes
    my crowns. If not a toggle at least make a good/better vampire skin, the Vampires NPC have better skin than
    my char. :'(, i end it becoming a WW just for the looks.
    Bosmer NB - Ecclair
    Dark Elf - Templar - Haildir
  • Cambion2401
    Cambion2401
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    Thanks @bhlegit! We're tracking this bug with another costume, so we'll add this costume to the list. (Also, the request to toggle the vampire skin visual effect is noted. :))

    Has this toggle ever been going any further than a notion? Would love it! I've been thinking about looking into making an add-on if there won't be one. Gotta do some research into how you make that stuff for this game specific for something very small tho, which is kinda annoying. I generally work in back-end, and have rarely touched lua scripting, so it's going to be a lot of learning for something small, if it's even allowed/possible to add this toggle. Even worse if I do that and it turns out Zenimax gives us one a few patches later...
    Edited by Cambion2401 on June 14, 2017 8:01PM
    Started ESO: February 2015
    99% solo PvE'er
    PC-EU
  • Rohamad_Ali
    Rohamad_Ali
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    Thanks @bhlegit! We're tracking this bug with another costume, so we'll add this costume to the list. (Also, the request to toggle the vampire skin visual effect is noted. :))

    Toggle request noted is the best news for me in a long time . That would be so great if it finally happened .
  • Skitttles
    Skitttles
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    I specifically wore that costume to hide my vamp skin lol
    Skittles | DC Stem Sok and sumtimes Nertbled
  • Aliyavana
    Aliyavana
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    Thanks @bhlegit! We're tracking this bug with another costume, so we'll add this costume to the list. (Also, the request to toggle the vampire skin visual effect is noted. :))

    Toggle request noted is the best news for me in a long time . That would be so great if it finally happened .

    This post was from last year :(
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