Yeh, I did have a look around.
Most seem outdated as they mention caltrops with Siphoning strikes, which I know was nerfed last patch.
Shame I didn't have one before, sustain seemed like a dream
I think a breton magicka nightblade is the best choice for a sap tank, because you basically produce stamina by spamming sap essence. And magicka cost reduction is better than regeneration for spamming abilities, especially expensive abilities imo.
I'm using 5 pieces desert rose (sturdy trait because of bracing changes in Dark Brotherhood), 2 pieces Alessia's Bulwark heavy reinforced, 3 pieces Bahraha's Curse jewelry (magicka cost reduction) plus Bahraha's Curse sword (sharpened) and shield (reinforced).
Abilities: Sap Essence, Siphoning Attacks, Refreshing Path, Swallow Soul and Inner Light
I really like my breton for pvp though
I really like my breton for pvp though
Maybe you could just change the gear then... I think if you don't need your sap tank for "hardcore tanking" you don't necessarily need cp block cost reduction and shield expert is basically a free passive for everyone after Dark Brotherhood...
I really like my breton for pvp though
I really like my breton for pvp though
Maybe you could just change the gear then... I think if you don't need your sap tank for "hardcore tanking" you don't necessarily need cp block cost reduction and shield expert is basically a free passive for everyone after Dark Brotherhood...
I could do that.
Do you think 5 Kags, 5 pariah and 2 engine guardian would give me enough sustain and also mitigation?
Last time I tanked on my Dk I made sure I hit the 33k resistance cap. Do I need to do that on a sap tank?
So I really want to make one. I have 8 v16s so can't create one from scratch. I have a breton magica NB but want to keep that for pvp.
I have a redguard stam Nb, will this work well for a sap tank? Max stam, some regen and adrenaline rush. With Siphoning strikes up, a light attack would net me around 2k stam every second. I'm thinking that might be nice right?
What is bis for a 5 piece for tanking? Hopefully including jewellery. 5 kagernacs, 5 pariah and 2 engine guardian is what I was thinking. Drop to 4 Kags on back bar which would be resto. Or would 5 twice born be better? I would need divines pariah and EG, which rng may screw me with. Prismatic enchants on everything I assume.
Bars I'm thinking:
Absorb magica
Sap essence
Pierce armor
Swallow soul
Refreshing path
Veil of blades/war horn
Structured entropy
Shades
Healing ward/rapid regen
Siphoning strikes
Mirage
Soul tether
Not sure what I'd drop for inner fire though
Anyone with a sap tank think this is viable? It won't be trial tanking, but would like to self sustain in imperial City prison (run with 3 dps).
Oreyn_Bearclaw wrote: »I am working on one as well. Is Redguard the ideal race? No. Your Breton would be better. Can you make it work? Sure, just wont be quite as good. I think the point of a sap tank is to stay alive through stealing health, not necessarily from blocking 24/7. I don't really see this as a stam build.
Oreyn_Bearclaw wrote: »I am working on one as well. Is Redguard the ideal race? No. Your Breton would be better. Can you make it work? Sure, just wont be quite as good. I think the point of a sap tank is to stay alive through stealing health, not necessarily from blocking 24/7. I don't really see this as a stam build.
The highlight of NB tanks is sustainability. "Perma-blocking" is the easiest and most reliably possible for a NB than any other class because of Siphoning Attacks. Many will suggest that it's unreliable because you have to drop block to light attack.
According to Wrobel, who so conveniently released this information two years after the game released, the cost of blocking is deducted from your stamina pool at most every 0.5s. Which means all you have to do is have your shield up every 0.5s, more or less. In a typical tank pull (regardless of class), enemies all begin attacking at the same time, which means that it's actually not too difficult to time your blocks perfectly so that you only drop block in the downtime between each 0.5s interval.
This does sound complicated, I know. But it's really just a timing issue. What's the difference between holding block "permanently" or blocking every attack with light attacks in between? There really is no difference. Blocking every attack is perma-blocking, period.
Light attack resource return from Siphoning Attacks is substantial is highly undervalued. With the right setup, light attacks alone will sustain every block you make. Sap Essence is just a cushion, geared predominantly for large trash pulls. I ran the numbers, and in my setup at least, one light attack every 0.5s is enough to offset any number of enemies I block. I actually recover several hundred magicka and stamina in excess of what it cost me to block, and this does account for everything from single bosses to large trash pulls. Once you start tanking 20-30 enemies is when you need Sap Essence, and that is not a substitute for light attacks. At this point, you do both.
...
According to Wrobel, who so conveniently released this information two years after the game released, the cost of blocking is deducted from your stamina pool at most every 0.5s. Which means all you have to do is have your shield up every 0.5s, more or less. In a typical tank pull (regardless of class), enemies all begin attacking at the same time, which means that it's actually not too difficult to time your blocks perfectly so that you only drop block in the downtime between each 0.5s interval. Before going any further, I feel it is important to note that it is possible for enemies to be out-of-synch with their attacks. In cases like this, timing is much more difficult, but in most cases attacks are in-sync.
...
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I am working on one as well. Is Redguard the ideal race? No. Your Breton would be better. Can you make it work? Sure, just wont be quite as good. I think the point of a sap tank is to stay alive through stealing health, not necessarily from blocking 24/7. I don't really see this as a stam build.
The highlight of NB tanks is sustainability. "Perma-blocking" is the easiest and most reliably possible for a NB than any other class because of Siphoning Attacks. Many will suggest that it's unreliable because you have to drop block to light attack.
According to Wrobel, who so conveniently released this information two years after the game released, the cost of blocking is deducted from your stamina pool at most every 0.5s. Which means all you have to do is have your shield up every 0.5s, more or less. In a typical tank pull (regardless of class), enemies all begin attacking at the same time, which means that it's actually not too difficult to time your blocks perfectly so that you only drop block in the downtime between each 0.5s interval.
This does sound complicated, I know. But it's really just a timing issue. What's the difference between holding block "permanently" or blocking every attack with light attacks in between? There really is no difference. Blocking every attack is perma-blocking, period.
Light attack resource return from Siphoning Attacks is substantial is highly undervalued. With the right setup, light attacks alone will sustain every block you make. Sap Essence is just a cushion, geared predominantly for large trash pulls. I ran the numbers, and in my setup at least, one light attack every 0.5s is enough to offset any number of enemies I block. I actually recover several hundred magicka and stamina in excess of what it cost me to block, and this does account for everything from single bosses to large trash pulls. Once you start tanking 20-30 enemies is when you need Sap Essence, and that is not a substitute for light attacks. At this point, you do both.
Very interesting and good to know. To be clear, I wasnt suggesting that a Sap Tank doesnt need to block. Still running a sword and board and absorb magic after all. haha. I was trying to indicate that I don't see this as a straight stam build with a big stam pool to deal with blocking all day, which is kinda what it appeared the OP was suggesting. Maybe I misinterpreted that. Also, I really don't plan to tank PVE content with this. Like I said, I am more going for a damage sponge on the battle field. Someone that can stand on the breach and make the bad guys want to get out of my AOE. Siphoning attacks will absolutely be the main way I keep my stam pool up, both with weaving light attacks and block casting Sap. I havent tanked on a NB in quite some time, and when I did, it was a much more traditional tank setup. The resource management on NBs is amazing, no question about it.
Um, I'm pretty sure you misunderstood what he meant. There is no cooldown on block, And no cooldown on the number of attacks you receive. The only cooldown is on the cost of block.According to Wrobel, who so conveniently released this information two years after the game released, the cost of blocking is deducted from your stamina pool at most every 0.5s. Which means all you have to do is have your shield up every 0.5s, more or less.
This much, I'll agree with--the RNG procs from ability attacks pale in comparison to the guaranteed procs from light attacks. That said, I don't think it's even possible to light attack more than once per second. And the risk of dropping block to light attack should not be so quickly discounted (though it is preferable to dropping block to heavy attack). Frankly, it's a risk that I would not recommend most tanks to take when tanking something like Mantikora. Being able to sustain stamina without dropping block is essential in certain situations, and in that regard, DKs have it easier than nightblades (and sorcs and Templars have it worse).Light attack resource return from Siphoning Attacks is substantial and is highly undervalued. With the right setup, light attacks alone will sustain every block you make. Sap Essence is just a cushion, geared predominantly for large trash pulls. I ran the numbers, and in my setup at least, one light attack every 0.5s is enough to offset any number of enemies I block. I actually recover several hundred magicka and stamina in excess of what it cost me to block, and this does account for everything from single bosses to large trash pulls. Once you start tanking 20-30 enemies is when you need Sap Essence, and that is not a substitute for light attacks. At this point, you do both.
So I really want to make one. I have 8 v16s so can't create one from scratch. I have a breton magica NB but want to keep that for pvp.
I have a redguard stam Nb, will this work well for a sap tank? Max stam, some regen and adrenaline rush. With Siphoning strikes up, a light attack would net me around 2k stam every second. I'm thinking that might be nice right?
What is bis for a 5 piece for tanking? Hopefully including jewellery. 5 kagernacs, 5 pariah and 2 engine guardian is what I was thinking. Drop to 4 Kags on back bar which would be resto. Or would 5 twice born be better? I would need divines pariah and EG, which rng may screw me with. Prismatic enchants on everything I assume.
Bars I'm thinking:
Absorb magica
Sap essence
Pierce armor
Swallow soul
Refreshing path
Veil of blades/war horn
Structured entropy
Shades
Healing ward/rapid regen
Siphoning strikes
Mirage
Soul tether
Not sure what I'd drop for inner fire though
Anyone with a sap tank think this is viable? It won't be trial tanking, but would like to self sustain in imperial City prison (run with 3 dps).
So I really want to make one. I have 8 v16s so can't create one from scratch. I have a breton magica NB but want to keep that for pvp.
I have a redguard stam Nb, will this work well for a sap tank? Max stam, some regen and adrenaline rush. With Siphoning strikes up, a light attack would net me around 2k stam every second. I'm thinking that might be nice right?
What is bis for a 5 piece for tanking? Hopefully including jewellery. 5 kagernacs, 5 pariah and 2 engine guardian is what I was thinking. Drop to 4 Kags on back bar which would be resto. Or would 5 twice born be better? I would need divines pariah and EG, which rng may screw me with. Prismatic enchants on everything I assume.
Bars I'm thinking:
Absorb magica
Sap essence
Pierce armor
Swallow soul
Refreshing path
Veil of blades/war horn
Structured entropy
Shades
Healing ward/rapid regen
Siphoning strikes
Mirage
Soul tether
Not sure what I'd drop for inner fire though
Anyone with a sap tank think this is viable? It won't be trial tanking, but would like to self sustain in imperial City prison (run with 3 dps).
Sap tank is not good as it was now its like 50% weaker...
...
According to Wrobel, who so conveniently released this information two years after the game released, the cost of blocking is deducted from your stamina pool at most every 0.5s. Which means all you have to do is have your shield up every 0.5s, more or less. In a typical tank pull (regardless of class), enemies all begin attacking at the same time, which means that it's actually not too difficult to time your blocks perfectly so that you only drop block in the downtime between each 0.5s interval. Before going any further, I feel it is important to note that it is possible for enemies to be out-of-synch with their attacks. In cases like this, timing is much more difficult, but in most cases attacks are in-sync.
...
This is not how I understood it.
If you don't hold block at the time of impact, you don't mitigate the damage. Period.
The 0.5 sec are referred to stamina cost of blocking. Meaning you can only lose X stamina ONCE from blocking every 0.5 seconds, even if you get hit multiple times during those 0.5 seconds.
That does not mean if you press block for a short period, you will continue to block for 0,5 seconds.
Um, I'm pretty sure you misunderstood what he meant. There is no cooldown on block, And no cooldown on the number of attacks you receive. The only cooldown is on the cost of block.
Sap tank is not good as it was now its like 50% weaker...
I don't see how you can draw such a conclusion from a block cost cooldown. An enemy's rate of attack and the cooldown on block cost are two separate, unrelated things.In this case, with only a single enemy, you will not see another attack between now and the 1.0s mark.
You do not. Most tanking guides that recommend hitting cap either predate Thieves Guild or have not taken into consideration the substantial changes to CP in Thieves Guild.I don't need to hit the 33k cap?
I don't see how you can draw such a conclusion from a block cost cooldown. An enemy's rate of attack and the cooldown on block cost are two separate, unrelated things.In this case, with only a single enemy, you will not see another attack between now and the 1.0s mark.
The cooldown simply means that, after one block, all blocking is free for the next 0.5s. The rational move here is to capitalize on that and continue blocking.
Finding opportunities to drop block and light attack are wholly separate and unrelated to the cooldown on block cost charges. There will be times when you will block hits more frequently than once ever 0.5s (in multi-enemy scenarios or in some single-enemy scenarios such as the Overfiend's flurry, the "machine gun" attack from Lord Warden and Rakkhat, lurchers that land two separate hits in quick succession, etc.).I don't need to hit the 33k cap?
You do not. Most tanking guides that recommend this predate Thieves Guild or have not taken into consideration the substantial changes to CP in Thieves Guild.