Well, from what I've read so far, I've gathered this:
1) It doesn't matter what kind of ore you refine
2) Each crafting session (entering crafting mode) is like rolling a DnD die
So I'll just go somewhere with plentiful harvest, regardless of ore level, then refine 2 or 3 times to see if I gain anything right away, then if not, exit crafting mode and try again.
ntheogenic wrote: »Yes. Except that 2) is just another myth
Personofsecrets wrote: »loot generation in this game is seeded
xilfxlegion wrote: »GreenhaloX wrote: »xilfxlegion wrote: »it might be superstition but what i do is change locations if i refine 100 or and dont get anything. or i will log out and back in.
seems to work --- i usually average 3 alloys out of every stack of ore this way.
Haaa.. thanks for the tip. I will have to try this. See if it works as for you. I been dropping 1000 each time at one locale.
another thing i do is if i do 100 ore and dont get anything i will walk away from the anvil to reset it, this seems to work sometimes also.
Personofsecrets wrote: »loot generation in this game is seeded
Could you explain in layman's terms what seeded loot generation means in this context.
ntheogenic wrote: »Yes. Except that 2) is just another myth
It may or may not be a myth. But it has happened to me too many times where I have done a 100 Raw and gotten no tempers at all, and other times I get a nice return of Tempers. Too many times I have exited the station and restarted the process to get a higher frequency of tempers back. Now, I have gotten the same or less doing this too. But, the Temper Return rate does change from one session to another.
I think what is happening is the RNG factor is determined when you activate the station, and that factor is applied to the chance to get the temper. It make sense from a programming standpoint to have it work this way, although there is no reason as to why it should.