ZOS doesn't play their own game, at least not with a level of competency where they would understand issues like this. That's been the source of so many problems.nikolaj.lemcheb16_ESO wrote: »They really don't understand tanking. Tanking is about resource management and blocking. It is not about a ton of health and resistance (it help but is not the core of tanking).
Placing shield cost reduction in the green line where all your resource management champ abilities are already placed is just a plain nerf to tanks.
It would be the same as placing damage bonus and healing bonus in the green champ points too.
But no ZoS think that physical and spell resistance is the most important Stat for a tank
and it isn't. Thus they are harming tanks while they probably think they are helping
which is kind of sad.
I wonder: Medium Armor being the new go-to armor style for tanks? I mean, it does provide 3/4 of the base-armor, with much better stamina management. Then there is the new well-fitted trait...
Dodge-roll tank, anyone?
Pff.Shadesofkin wrote: »I consider PvP to be the land of mouth breathers, enduring it only to achieve skills or gear that I feel I *must* have to continue my beloved PvE content. This change smacks of catering to said mouth breathing realm and really bothers me. (BTW I'm aware that there are good solid people who play PvP but I run into a lot of people who aren't good or nice or solid, they're just cranky and nasty)
RoamingRiverElk wrote: »Well hey, at least one can now put 100 CP in bastion on a mag dk. That is, if I felt like playing after the new poisons hit and rob me of my resources so totally that I might as well not play.