Its actually not a bad change if you understand why it was done.
Lucius_Aelius wrote: »
Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
Its actually not a bad change if you understand why it was done.
Increase the cp cap
Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
GoodOlPinkly wrote: »Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
Ok let's see where heavy armor started before PTS with bracing
20% block reduction
Just to get that back you need to give up resource management either way, by taking CP out of mag reduction, and mag regen to put them into block reduction.... Or re craft all armor in sturdy and give up (PVE Divines which usually takes away mag regen) or (PVP Impen which forces you to put more into Impen anyways not because you choose to, and that being said will still net you a loss in crit resist).
Zos did all this so you can have 200 more spell/ wep damage.
Personofsecrets wrote: »@Wrobel @ZOS_RichLambert @ZOS_Finn
This is an absolute disaster.
The thief is the best place for tanks to benefit their resources - it is already stressed. If you totally have to move block cost reduction, then put it in the mage where tanks get next to nothing.
I have to think that someone thought this change out, but it is so the opposite of what anyone would want that I can't accept that provocative thought is behind this change.
Giant tanking nerf.
GoodOlPinkly wrote: »Lucius_Aelius wrote: »
I can if i know why it was done and why its a buff
Red is an extremely good line..with a lot of things you have to split between.
Hardy/Thickened Skin/Elemental/Block Cost Reduction/Resistant are all top tier...and you have some other decent ones as well that no one has points to put in.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
Over in the Green Tree I basically had Stamina Cost Reduction/Bash Cost Reduction/Stamina Recovery/Dodge Roll Cost reduction (and Break Free)....heavy armor generally has *** for stamina recovery..So putting points in that was always a filler to me...So I generally max put a lot in Stamina Cost reduction and bash cost reduction...Now i'll be able to do Stamina Cost Reduction/Bash Cost Reduction/Block Cost Reduction.
In other words...My defense is going to go up because of this change.
Ok let's see where heavy armor started before PTS with bracing
20% block reduction
Just to get that back you need to give up resource management either way, by taking CP out of mag reduction, and mag regen to put them into block reduction.... Or re craft all armor in sturdy and give up (PVE Divines which usually takes away mag regen) or (PVP Impen which forces you to put more into Impen anyways not because you choose to, and that being said will still net you a loss in crit resist).
Zos did all this so you can have 200 more spell/ wep damage.
If you completely ignore the fact they also gave you a crap ton more Magicka/Stamina recovery when wearing heavy armor...Which more then makes up for anything you would get from PVE Divines, More Health and More Healing Received.
To go a long with that 200 more Spellpower/weapon damage.
You can get 35% cost reduction from armor now, and you gained an extra 6% cost reduction from 1hd/shield as well.
So not only do you get all those things I listed, you're probably (based on how the Cost reduction works for armor) gained about 10% more cost reduction then Live.
They basically took Block Cost reduction out of that line..Freeing all those points you had to drop in it...To be put in either Spell Resist or Resistant for the Shield Passive and you can move any remaining point over to the other really good CP passives. For Example..I have 50 in Block Cost Reduction and 50 in Crit damage Reduction on my DK, I'm now able to put 75 in Crit Reduction and move the remaining points over to the other good passives.
If you completely ignore the fact they also gave you a crap ton more Magicka/Stamina recovery when wearing heavy armor...Which more then makes up for anything you would get from PVE Divines, More Health and More Healing Received.
To go a long with that 200 more Spellpower/weapon damage.
You can get 35% cost reduction from armor now, and you gained an extra 6% cost reduction from 1hd/shield as well.
So not only do you get all those things I listed, you're probably (based on how the Cost reduction works for armor) gained about 10% more cost reduction then Live.