I still think that if stam sorc-ness (think You, Me, and Dupree here) is crit-based, that the passives or abilities need to give access to a maj/min Force buff. i.e. Crit surge major brutality removed (it's not unique) and replaced with force in some iteration. I can get major brutality via the weapon skill lines that we''ve been pushed toward.
Spearblade wrote: »I still think that if stam sorc-ness (think You, Me, and Dupree here) is crit-based, that the passives or abilities need to give access to a maj/min Force buff. i.e. Crit surge major brutality removed (it's not unique) and replaced with force in some iteration. I can get major brutality via the weapon skill lines that we''ve been pushed toward.
Nooooooooooooooooo. Losing Major Brutality on Critical Surge would mean Rally is even more of a must. Flying Blade's Major Brutality is far too short to be viable. While I do like the idea of Minor Force (Major would be OP), Major Brutality has to remain available thru a Sorcerer skill.
KingShocker wrote: »do any of you stam sorc's like weapon damage?
NinjaApacHe wrote: »I love the changes they made to Hurricane, and love my stam sorc. Why utility with magicka? My best utility on my DK or NB is shuffle..... Then you have Energized that gives you +5% phisical damage. Slot Bound Armaments and u get +8% stam (+phisical damage) + 11% HA damage and passive +20% H&S recovery.
@KingShocker What are you stacking to get that? Thinking about it isn't there a ui bug about mundus effects showing 10x - maybe you're suffering from that?
I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.
However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.
Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?
Also, you left out a pretty big one from your sorc passives list:
Daedric Protection
Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.
Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.
I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.
NinjaApacHe wrote: »I love the changes they made to Hurricane, and love my stam sorc. Why utility with magicka? My best utility on my DK or NB is shuffle..... Then you have Energized that gives you +5% phisical damage. Slot Bound Armaments and u get +8% stam (+phisical damage) + 11% HA damage and passive +20% H&S recovery.
For a gap closer change the unused lightning splash morph (flood) or ball of lightning into a storm style ability that ports you to target and performs an aoe (drops a physical DoT for splash on landing, or stuns on landing for bolt variant).
Spearblade wrote: »NinjaApacHe wrote: »I love the changes they made to Hurricane, and love my stam sorc. Why utility with magicka? My best utility on my DK or NB is shuffle..... Then you have Energized that gives you +5% phisical damage. Slot Bound Armaments and u get +8% stam (+phisical damage) + 11% HA damage and passive +20% H&S recovery.
Wait...what? Are you honestly saying DK and NB don't have magicka utility skills?
Cloak, Dragon Blood, Resolve, Spiked Armor, Double Take/Mirage, Relentless Resolve, Shadow Image...
*boggle*
Shuffle is good, to be sure, but it's Stamina and everybody can get it.
Utility is important for Raiding, it is the utility that makes classes more desirable in raids and sorcerers have very poor party utility since Negate was nerfed. I have hopes the new buffs to the ability can put it in the same level as Veil or Nova in damage mitigation.
Utility is important for Raiding, it is the utility that makes classes more desirable in raids and sorcerers have very poor party utility since Negate was nerfed. I have hopes the new buffs to the ability can put it in the same level as Veil or Nova in damage mitigation.
Just in case you are talking about PvP. Negate is easily going to outclass any other ultimate, because of it's unbreakable CC.
An unbreakable silence that takes about 2 rolls from the center to escape or 1 roll from the edge. It'll be good for fighting in bottlenecks though. Like blocking off a road to a keep on one of the various bridges or forts. Terrible in open fighting like resources though. Atronach is better for stuff like that when you can land the stun on a big group. The heal is really good now though. I was able to solo kvach arena mostly because of negate.I thought PvP Negate only did a silence and tbh can't you just walk out of it?
I thought PvP Negate only did a silence and tbh can't you just walk out of it?
long time reader, first time writer. Made an account just for this.
Has their been any word as to whether Surge not being effected by Battle Spirit is intended or not?
Also fingers crossed they have been reading this and plan to bring some more changes next incremental...
genjutsu_kami wrote: »I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.
However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.
Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?
Also, you left out a pretty big one from your sorc passives list:
Daedric Protection
Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.
Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.
I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.
but wait....
nightblades - Concealed weapon (instant dps ability)
dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
templar - biting jabs - (instant dps ability)
sorc - ............ bound armour .... (really....)
rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....
genjutsu_kami wrote: »I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.
However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.
Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?
Also, you left out a pretty big one from your sorc passives list:
Daedric Protection
Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.
Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.
I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.
but wait....
nightblades - Concealed weapon (instant dps ability)
dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
templar - biting jabs - (instant dps ability)
sorc - ............ bound armour .... (really....)
rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....
You think as a Stamina Sorcerer you are bad on that? I am sorry, Magicka Sorcerers have 1 choice of main attack. 1! And it is not even a good one! Force Pulse has Lower DPS then other classes single target spammable and that is mostly what leads Magicka Sorc DPS to be so damn low. So I am sorry, before they give a spammable ability for stamina sorcs, they have to give one for Magicka.
Currently ZoS can't increase our damage because the abilities they's have to buff all cause issues in PvP, they can't buff Crystal Fragments or people will QQ, can\t buff Daedric Curse because it is part of the combo to burst people in PvP, can't buff our Execution, can't buff Overload... They could buff our DoT, but that is already a strong ability, so they won't. We need a spammable ability that can be regulated freely to set the Magicka Sorc DPS in par with other DPS.
Stam Sorcs have several main attacks to choose from the weapon lines. We are stuck on stupid destro staffs because of this demented limitation.
I will say this, Stamina Sorcs are absolutely going to suck to deal with as a Nightblade, that Hurricane Morph is anti Stealth to the max...