Gold mats, a change is needed.

  • Brrrofski
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    I don't think they need to be easier to get. It's not too bad. I have 6 characters in all gold OP, some with extra bits of gold items for different purposes (my templar has 7 gold swords for instance), so I see it from that side too.

    My only gripe is breaking down gold things and getting 0 mats back. I broke down 2 sets of julianos last week and got 6 dreugh wax back. It cost me 80 to make it gold. Horrible return.
    Edited by Brrrofski on May 2, 2016 5:41PM
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  • KingWhyteboi
    KingWhyteboi
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    Drazorious wrote: »
    I have seen on the forums multiple times people say sell them for Tel Var and I think that would be a great idea.

    i agree with this i wish tel var had meaning
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  • llSRRll
    llSRRll
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    I like the way it is, makes gold gear very coveted. I think it would be stupid with everyone running around Cyradil with 3 or 4 Toons all with gold gear. Everybody always wants the best stuff but does not want to work for it smh.
    Edited by llSRRll on May 3, 2016 4:51AM
  • STEVIL
    STEVIL
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    .

    For all the above reasons, when exploits like the crafting surveys occur, its no wonder why players try to take advantage of them.

    obvioudly, undeniably true since we all know th in games without crafting at all players DONT take advantage of exploits at all.
    Excellent point.
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  • STEVIL
    STEVIL
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    Drazorious wrote: »
    I have seen on the forums multiple times people say sell them for Tel Var and I think that would be a great idea.

    i agree with this i wish tel var had meaning

    Tel var for gold mat purchases - only if tel var becomes available in non-pvp areas.

    Ymmv.

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  • BucFanJKE
    BucFanJKE
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    Between writs, hirelings, and a small amount of farming and refining gold upgrade mats are not very hard to get. It just takes skill points and time. I don't get to play much and I get quite a few a week from farming. If I spent all my time in PVP instead of farming then I wouldn't get as many if any at all. If you want to have the best stuff, you have to work. If you want okay gear just do the fun stuff only. You don't have to have legendary armor to survive and do well.
  • nordsavage
    nordsavage
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    BucFanJKE wrote: »
    Between writs, hirelings, and a small amount of farming and refining gold upgrade mats are not very hard to get. It just takes skill points and time. I don't get to play much and I get quite a few a week from farming. If I spent all my time in PVP instead of farming then I wouldn't get as many if any at all. If you want to have the best stuff, you have to work. If you want okay gear just do the fun stuff only. You don't have to have legendary armor to survive and do well.

    I farm mass raw mats, do daily writs on multiple alts, have tier 3 hirelings on 8 alts, and am careful with my currency and gear choices. All of that still is not enough to reasonably cover end game play style. When DB hits and you are paying 7-9 k for a tempering alloy remember you were against this. Also you do need gold armor and weapons to not be the weak link or even more so to excel in PvP and HM trials.

    Do you even vet Maw?
    Edited by nordsavage on May 3, 2016 5:13PM
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  • Calidus1
    Calidus1
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    nordsavage wrote: »
    Some of you have not been here long enough or do not remember that before DLC started rolling out this frequently that there were several nerfs to gold mat drop rates.

    um... have you met my friend @Nestor

  • Daveheart
    Daveheart
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    The Kuta rates aren't that bad because you'll never need more than one to always get a gold glyph made. The problem is that for an equally low drop rate, you need 8 legendary tempers to upgrade each piece of gear. It's not like Kuta is so easy to get that people are making full sets of legendary enchants for their leveling gear. I still fail so see how it would hurt to drop the requirement to 5 legendary tempers for a 100% upgrade chance. You'd still have a lower procurement rate from refining and a higher amount required to upgrade to legendary than epic. It would also make more sense than requiring 2, 3, 4, then 8 tempers to upgrade an item from basic to legendary.
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  • Caeric
    Caeric
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    Why not just implement a system whereby a master crafter has the ability to rework gear?

    The cost to do so could be:
    • Some amount of base material from which the item is made (say 20% to 25% of the amount needed to create a new item of that level). Additional material invested could allow the item to be raised in level, say from v9 to v14, but an item of one base material cannot be reworked into an item with a higher level than that base permits.
    • The trait material that you are moving to (optional, only if desired)
    • 1 piece of the item 'quality' component based on the current quality of the item in question (e.g., elegant lining for epic cloth, dreugh wax for legendary cloth, etc.)

    This would still require a cost, but not so much as creating a completely new piece. It would also help with 'ooops' situations where something didn't go as intended.
    Edited by Caeric on May 4, 2016 4:46PM
  • N1K3
    N1K3
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    nordsavage wrote: »
    N1K3 wrote: »
    nordsavage wrote: »
    Legendary does not mean rarity it means powerful.

    Umm wasn't the OP about low drop rate with these gold mats? And how long it takes to acquire them? And whys that? Because of "Rarity" Yes it's a number booster but it still takes decent time gathering them. Hence why I say it defeats the purpose of it being labeled as Legendary if anyone can get them at any giving time.

    Legendary = Lowest drop rare = Rarity = Valuable = Powerful

    English please.

    I don't see what was so hard understand my last post....but don't get me wrong I do agree with you taking too long and a sh*t load of quantity gathering the amount needed for golds mats especially with constant changes in gearing/traits/sets but they don't need to increase the drop rate only because it's not so bad as you make it out to be. IMO reduce quantity required for improvement to 100% to 5-6 needed instead of 8...

    YES it's rare but it is possible for everyone even for casual players to acquire those materials. We can't be expecting to gather enough mats in a day or so just to completely gold out a complete build regardless of what game it is. It should always take time and effort acquiring them.
    Like you qouted "Legendary means Powerful"

    Do you really want everyone to spend little effort and little time to achieve the most powerful gear in the game?
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  • nordsavage
    nordsavage
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    N1K3 wrote: »
    nordsavage wrote: »
    N1K3 wrote: »
    nordsavage wrote: »
    Legendary does not mean rarity it means powerful.

    Umm wasn't the OP about low drop rate with these gold mats? And how long it takes to acquire them? And whys that? Because of "Rarity" Yes it's a number booster but it still takes decent time gathering them. Hence why I say it defeats the purpose of it being labeled as Legendary if anyone can get them at any giving time.

    Legendary = Lowest drop rare = Rarity = Valuable = Powerful

    English please.

    I don't see what was so hard understand my last post....but don't get me wrong I do agree with you taking too long and a sh*t load of quantity gathering the amount needed for golds mats especially with constant changes in gearing/traits/sets but they don't need to increase the drop rate only because it's not so bad as you make it out to be. IMO reduce quantity required for improvement to 100% to 5-6 needed instead of 8...

    YES it's rare but it is possible for everyone even for casual players to acquire those materials. We can't be expecting to gather enough mats in a day or so just to completely gold out a complete build regardless of what game it is. It should always take time and effort acquiring them.
    Like you qouted "Legendary means Powerful"

    Do you really want everyone to spend little effort and little time to achieve the most powerful gear in the game?

    Last time I should have to say this because you people obviously post before reading. I am NOT asking for gear to be HANDED out. I am saying the need to go to overly expensive and exhaustive lengths to outfit end game characters is becoming and issue with more frequent content and forced changes to gear. I am asking for slight decreases in gold material needed for 100% success and/or slight increases in gold mat drops.
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  • nordsavage
    nordsavage
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    Caeric wrote: »
    Why not just implement a system whereby a master crafter has the ability to rework gear?

    The cost to do so could be:
    • Some amount of base material from which the item is made (say 20% to 25% of the amount needed to create a new item of that level). Additional material invested could allow the item to be raised in level, say from v9 to v14.
    • The trait material that you are moving to (optional, only if desired)
    • 1 piece of the item 'quality' component based on the current quality of the item in question (e.g., elegant lining for epic cloth, dreugh wax for legendary cloth, etc.)

    This would still require a cost, but not so much as creating a completely new piece. It would also help with 'ooops' situations where something didn't go as intended.

    I would be in favor of being able to rework gear. Even more so than my proposal. But I think my idea would be easier implemented and therefore more likely to happen since the framework already exists.
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  • WillhelmBlack
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    Prices are ridiculous, cant even imagine making 7 pieces of heavy and 2 maces legendary. ZOS need to do something about it.
    PC EU
  • nordsavage
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    Prices are ridiculous, cant even imagine making 7 pieces of heavy and 2 maces legendary. ZOS need to do something about it.

    I am certain gold mats are heading for an all time high with Dark Brotherhood especially tempering alloy. They need to bring it back the other way.
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  • Dirtydirt
    Dirtydirt
    nordsavage wrote: »
    This thread is a petition and a request to the developers that legendary crafting improvers (gold mats) receive an increase in drop rate or a reduction in the number needed to have a 100% chance to improve to five or six. My number one concern is that for some time now Tempering Alloy and Dreugh Wax prices have gotten out of hand. Even those with gold reserves are feeling the pinch. My most recent concern is with the introduction of so many new traits and alterations to passives so much gear is going to need to be forcibly replaced or recrafted. The best example of this the removal of bracing and the retuning of sturdy. If a set of seven heavy armor pieces and two weapons are replaced and reset to legendary the cost at current average prices is about 450,000 gold. If you wanted to replace a full set of light/medium armor you are looking at about 200,000g price tag before altering weapons to match. Those numbers are on PC and do not include base material or purchased set item, style, trait and lesser improvers before legendary quality. "Grind the mats yourself" you say? Any player who has spent any amount of time farming raw materials only to be lucky to see one gold mat for every 200-300 refinements can tell you the work does not match the reward. Seeing as how the rate of DLC releases has become quarterly and gameplay is in constant flux this merits much consideration.

    Have you ever played an mmo before. Probably not because you don't know what your talking about. the end game high level gear shouldn't be easy to get. Epic gear does fine for 90% of the content. Legendary gear your suppose to work for it not just given to you. The only thing that should be changed is the critical trait for staffs sI destro staffs and healing staffs actually get used instead of duel swords
  • nordsavage
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    Dirtydirt wrote: »
    nordsavage wrote: »
    This thread is a petition and a request to the developers that legendary crafting improvers (gold mats) receive an increase in drop rate or a reduction in the number needed to have a 100% chance to improve to five or six. My number one concern is that for some time now Tempering Alloy and Dreugh Wax prices have gotten out of hand. Even those with gold reserves are feeling the pinch. My most recent concern is with the introduction of so many new traits and alterations to passives so much gear is going to need to be forcibly replaced or recrafted. The best example of this the removal of bracing and the retuning of sturdy. If a set of seven heavy armor pieces and two weapons are replaced and reset to legendary the cost at current average prices is about 450,000 gold. If you wanted to replace a full set of light/medium armor you are looking at about 200,000g price tag before altering weapons to match. Those numbers are on PC and do not include base material or purchased set item, style, trait and lesser improvers before legendary quality. "Grind the mats yourself" you say? Any player who has spent any amount of time farming raw materials only to be lucky to see one gold mat for every 200-300 refinements can tell you the work does not match the reward. Seeing as how the rate of DLC releases has become quarterly and gameplay is in constant flux this merits much consideration.

    Have you ever played an mmo before. Probably not because you don't know what your talking about. the end game high level gear shouldn't be easy to get. Epic gear does fine for 90% of the content. Legendary gear your suppose to work for it not just given to you. The only thing that should be changed is the critical trait for staffs sI destro staffs and healing staffs actually get used instead of duel swords

    Have you played an mmo before? If people did not a have spell power from swords than melee characters would have no effectiveness in use of spells for power or utility. Ask around on that, it is a necessary evil. Rarity of equipment is from months of research time and grinding drops from runs. Legendary is a QUALITY or POWER and is NOT RARITY. This is even stated in a flavor text of one of the load screens written by ZOS themselves stating that it is quality.
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  • Duiwel
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    Especially given that Zeni have allowed the exploiters to obtain literally thousands if not tens of thousands of them only to stockpile them and inflate the price by selling them slowly instead of allowing the market to return to normal - normal being 4.5k for D Wax and 6.5k for Alloys...
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  • Haenk
    Haenk
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    Do your writs, if you want to earn the gold mats.
    Go farming and sell stuff, if you want to purchase gold mats.
    Go farming and refine stuff with a chance of receiving gold mats.

    I did some farming in the last couple of days, within 2-3 hours, I came up with about 1000 ore, 600 wood, 100 cloth and 50 leather. Plus 150 items for destruction, plus runes, plus glyphs and further stuff from chests, plus CPs.
    So acquiring the mats is doable (light/medium material obviously takes some time, maybe purchasing is faster...), if you really have the desire to do so. I'm pretty sure that two weeks of farming will result in enough of gold mats, mats, money and everything else.
    Only downside: It's boring and there is not enough storage room.
  • Molag_Crow
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    Agreed. They're ridiculous to get a hold of.
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  • Necrelios
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    zuto40 wrote: »
    1.5k tel var for a gold mat would be lovely

    For what it's worth, I think this is a good way to do it.
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  • FilteredRiddle
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    I've had this same complaint for a long long time. Why can't they follow the preset trend, and just require 5?
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  • aLi3nZ
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    I have started early making adjustments to my gear in preparation for the Db patch. I am definitely feeling the pinch. the cost is manageable though, especially with the exploit flooding the market. 4K dreugh wax, 7k tempor. Slow and Grindy to get a lot of them but it is managamble
  • ZOS_DaryaK
    ZOS_DaryaK
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  • Eocosa
    Eocosa
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    I really do not think the drop rate is that bad. I recall with orsinium (I believe it was) they reduced the hireling drop rate, again, but increased the chance for writs. I find in a given week on one toon I often get 2-4 TA and generally 3 Kutas simply doing the writs. This steady stream allows one to keep a "stash" to regear once with legendaries and then I sell the extra and refill my supply when I do regear.

    I am not really against dropping the number needed to 6 or so, or even increasing how many you get back from deconstructing, but to make it much easier really makes no sense to me as you are then simply making end game gear require next to no time commitment.

    Sure I get being upset with the changing traits, but this happens how often? Once a year? Once every two? I also understand they do make changes between DLCs with new gear sets added, but then again that does not always mean your gear is now garbage. Hundings Rage, for example, seems to be a really good Stam DPS set, and would have been since it was first added. Every game has a gear treadmill and for some builds your gear could have been near BiS for essentially a solid year!

    Perhaps it is me, but while I can appreciate the cost of having to regear 8 alts, to me it seems like either some of those alts may not need full legendary gear (getting by with purple armor and gold weapons saves you a TON of money), or if you really do end game content with each toon it SHOULD require a ton of work/gold investment. At least this game allows refinement of gear instead of having to run a weekly raid for a chance of getting a good piece of equipment and that is the only chance to get BiS. Here as soon as you hit level cap, you can essentially buy yourself almost every single BiS item (barring VMA weapons) within 15 minutes should you have the gold/know crafters.Come DB, many people will have to regear, and end up back in the best equipment within a matter of an hour after launch.

    If you have 8 fully leveled alts, running writs would get you all the refinement materials you need SUPER quick (we are talking ~16-32 TA and ~24 kutas a week alone, plus ~24k gold a day to buy even more). Thus starting from scratch, within a week you can regear you main toon and each week thereafter regear each additional toon. That is not too unreasonable to me as there are options besides paying 400k per toon.

    My 2 septims anyways.
  • agn231
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    I would definitely support higher drop rates if it would lead to less complaints in the crafting forum about drop rates and more discussions about crafting!
  • Wreuntzylla
    Wreuntzylla
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    The difference in spell or weapon power between purple and gold weapons is simply to high.

    Simply decrease the benefits of legendary weapons. Then I am ok with the rarity of legendary mats.
  • Mike0987
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    I think its time to get out the pickaxe and go refine and do writs. Wash, rinse, and repeat untill you achieve your goal. I get enough with my 3 master crafters to at least make a legendary piece of armour once a week for my main character. This allows me to try diffeent armour sets almost continously.
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