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Incap Strike

  • leepalmer95
    leepalmer95
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    Kas wrote: »
    DDuke wrote: »
    I do wonder why people aren't so up in arms about Dawnbreaker of Smiting though.

    Next patch it's going to deal physical damage too, and more burst than Incap - while also being undodgeable and AoE.

    Note:
    Not saying I disagree that Incap needs some work to make it more balanced.

    for me, it's because dawnbreaker (not sure if smiting) doesn't totally own me on the pts. whereas incap does pretty often. not sure if everyone uses flawless dawnbreaker or if it's just because of the cost (not every incap strike kills me but stambalde duels are a nightmare because of it) or maybe the healing debuff.

    however: playing vs incap is like duelling with a zerg build on live: insanely difficult to win even against below-average opponents

    On the pts everyone is dueling so of course their going to use incap.

    People are going to prefer dawnbreaker of smiting for open world of small group, it's an aoe cc with a high dot that gives 3% wpn dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Septimus_Magna
    Septimus_Magna
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    ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
    As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.

    I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.

    A single target ultimate that stuns and heal debuffs which can be used rougly 3 times on a potion cooldown.

    Ambush > Fear > Cloak > Incap > Execute and on to the next target to repeat the exact same combo because Incap will be up again.

    Great idea if you ask me!

    Why quote comment and then not address its contents?

    Single target Ult is a handicap not a feature.
    Stun. Irrelevant based on the rotation you just proposed because they will still have CC immunity (or still be feared).
    Like I mentioned above^^--Lower the damage and you've got a clunky SA that adds Defile and costs 50 Ult. I'll just cast SA again and charge my Meteor. :|

    Single target is no handicap at all, you will hit one target with SA and Ambush so it fits perfectly.

    The stun makes no difference in the rotation but you can use this to your advantage from stealth for example.

    Major Defile is a strong tool, especially vs stam builds that already have limited healing.

    I do agree that it should not become a cluncky SA but the cost of 50 ult for such a strong ultimate is way too low.

    50 ult for a single target skill is fine.

    The fact it's single target makes such a difference.

    Yeah, it will be great for gankers.

    Just wait for the one-shot combo gank builds with 6k weapon dmg.

    In the current state this skill wont do the game any good.
    PC - EU (AD)
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    Septimus Ozurk - Orsimer Sorcerer
  • Cinbri
    Cinbri
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    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.
    Edited by Cinbri on May 5, 2016 11:12AM
  • Edziu
    Edziu
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    ZOS has historically decided against nerfing strong skills/mechanics (e.g. Cloak) because of how easy they are to counter. Incap Strike is quite easy to counter imo, passively even. Consider the number of players in Cyrodiil who do a combination of the following almost constantly: roll dodge, block, cloak, perma-major evasion. Any one of those mechanics will either completely or mostly nullify Incap Strike.
    As a single target Ultimate, it must have higher damage than AOE Ultimates. If it's damage is reduced too much, it falls below my WB tooltip, and dangerously close to my surprise attack tooltip. At that point, opportunity cost makes it a useless skill.

    I see a couple arguments saying that comparing Incap with Overload is an invalid comparison because they aren't similar in function. Truth is, anyone could restate their supposed differences as similarities. It's a difference of perspective.

    A single target ultimate that stuns and heal debuffs which can be used rougly 3 times on a potion cooldown.

    Ambush > Fear > Cloak > Incap > Execute and on to the next target to repeat the exact same combo because Incap will be up again.

    Great idea if you ask me!

    Why quote comment and then not address its contents?

    Single target Ult is a handicap not a feature.
    Stun. Irrelevant based on the rotation you just proposed because they will still have CC immunity (or still be feared).
    Like I mentioned above^^--Lower the damage and you've got a clunky SA that adds Defile and costs 50 Ult. I'll just cast SA again and charge my Meteor. :|

    Single target is no handicap at all, you will hit one target with SA and Ambush so it fits perfectly.

    The stun makes no difference in the rotation but you can use this to your advantage from stealth for example.

    Major Defile is a strong tool, especially vs stam builds that already have limited healing.

    I do agree that it should not become a cluncky SA but the cost of 50 ult for such a strong ultimate is way too low.

    50 ult for a single target skill is fine.

    The fact it's single target makes such a difference.

    Yeah, it will be great for gankers.

    Just wait for the one-shot combo gank builds with 6k weapon dmg.

    In the current state this skill wont do the game any good.

    this 1shot gang build is now on live justo with proxy deto haha xD
    before we complained about magic 1shot build with deto, now you are complained this what is 1st time on stam build after 50% dmg reduction on pvp (1shotting gang build what will be just on glass cannon lol)
  • Edziu
    Edziu
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    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.

    not balance was prox det (zerg busting skill) what just with no ulti combo could also 1shooting

    inca i just dmg burst
    deto was a skill with cooldown to combo.....with deto yiu are able to in split second to do 1 basic spam dmg skill, tedo boodm and also maybe anything dot or other over time damage ability like curse etc, 2-3 hits in split second what is higher burst than only this one single strike from inca strike etc
    Edited by Edziu on May 5, 2016 11:18AM
  • mr_wazzabi
    mr_wazzabi
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    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.
    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.

    Have you tested it?

    Do you have a screenshot?

    With impen heavy armour and 73 hardy cp you should only get hit for 7-8k. Show me a screenshot or I call BS.

    Maybe you're just crying wolf to get NB nerfed because you're another class and have trouble beating them.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • EsoRecon
    EsoRecon
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    mr_wazzabi wrote: »
    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.
    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.

    Have you tested it?

    Do you have a screenshot?

    With impen heavy armour and 73 hardy cp you should only get hit for 7-8k. Show me a screenshot or I call BS.

    Maybe you're just crying wolf to get NB nerfed because you're another class and have trouble beating them.

    thats what this whole thread is about
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • FatKidHatchets
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    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.
  • Kas
    Kas
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    Kas wrote: »
    DDuke wrote: »
    I do wonder why people aren't so up in arms about Dawnbreaker of Smiting though.

    Next patch it's going to deal physical damage too, and more burst than Incap - while also being undodgeable and AoE.

    Note:
    Not saying I disagree that Incap needs some work to make it more balanced.

    for me, it's because dawnbreaker (not sure if smiting) doesn't totally own me on the pts. whereas incap does pretty often. not sure if everyone uses flawless dawnbreaker or if it's just because of the cost (not every incap strike kills me but stambalde duels are a nightmare because of it) or maybe the healing debuff.

    however: playing vs incap is like duelling with a zerg build on live: insanely difficult to win even against below-average opponents

    On the pts everyone is dueling so of course their going to use incap.

    People are going to prefer dawnbreaker of smiting for open world of small group, it's an aoe cc with a high dot that gives 3% wpn dmg.

    so it's okay if they tune down incap so that the skill doesn't f*ing BREAK duels anymore? for several long-term players duels are one of the primary things they still enjoy about the game
    @bbu - AD/EU
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    Dr Kastafari - Warden (~AR31)
    + many others
  • EsoRecon
    EsoRecon
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    Kas wrote: »
    Kas wrote: »
    DDuke wrote: »
    I do wonder why people aren't so up in arms about Dawnbreaker of Smiting though.

    Next patch it's going to deal physical damage too, and more burst than Incap - while also being undodgeable and AoE.

    Note:
    Not saying I disagree that Incap needs some work to make it more balanced.

    for me, it's because dawnbreaker (not sure if smiting) doesn't totally own me on the pts. whereas incap does pretty often. not sure if everyone uses flawless dawnbreaker or if it's just because of the cost (not every incap strike kills me but stambalde duels are a nightmare because of it) or maybe the healing debuff.

    however: playing vs incap is like duelling with a zerg build on live: insanely difficult to win even against below-average opponents

    On the pts everyone is dueling so of course their going to use incap.

    People are going to prefer dawnbreaker of smiting for open world of small group, it's an aoe cc with a high dot that gives 3% wpn dmg.

    so it's okay if they tune down incap so that the skill doesn't f*ing BREAK duels anymore? for several long-term players duels are one of the primary things they still enjoy about the game

    lol you are obviously not a long term player or you aren't informed about how broken dueling is.
    Edited by EsoRecon on May 5, 2016 2:45PM
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • EsoRecon
    EsoRecon
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    dueling doesn't prove skill and nobody likes it in its current state.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Pr0jektile
    Pr0jektile
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    I wasn't blocking, that's for sure. My physical resistance is always around 10K (light armor), and my CP passive to reduce physical damage is around 11%, as is my passive to reduce critical damage. I wasn't wearing any Impenetrable.
    Once again, how is a 16k critical hit (cause by an Ultimate)(buffed by Empower) against a player in 7/7 Light Armor with Zero Impen and 11% in Hardy a problem?

    If the NB offender is running a high-regen build, sure that's hefty damage, but until that player comes forward we won't know.

    Don't waste your time. Nobody can accept that maybe they're not that great, and will always run to the forums do demand buffs/nerfs every time they feel like they didn't get their fair shake in PvP.
    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • bowmanz607
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    acw37162 wrote: »
    Like almost everything in the NB tool kit it is ridiculously good, and when I say ridiculously good..../ off topic but still important it is even more ridiculous by the passive ways NB's can generate ultimate.

    You only need 5vmin on test to realize how over the top this is in a class with a tool kit of over the top tools.

    Also tested dawn breaker of smighting which I could not get to hit a single target as hard as incap but they were not the same targets and I didn't know the resistances of the targets.

    My opinion after testing; ultimate cost needs to go or damage needs to come down considerably.

    The only legitimate point I found in here regarding the defense of incap on test is the NB ass. passive should also return stamina if the base stamina value is higher then magica on a kill with an ass. ability

    and i think that no one has given a legitimate argument for nerfing incap.
    Kas wrote: »
    Kas wrote: »
    DDuke wrote: »
    I do wonder why people aren't so up in arms about Dawnbreaker of Smiting though.

    Next patch it's going to deal physical damage too, and more burst than Incap - while also being undodgeable and AoE.

    Note:
    Not saying I disagree that Incap needs some work to make it more balanced.

    for me, it's because dawnbreaker (not sure if smiting) doesn't totally own me on the pts. whereas incap does pretty often. not sure if everyone uses flawless dawnbreaker or if it's just because of the cost (not every incap strike kills me but stambalde duels are a nightmare because of it) or maybe the healing debuff.

    however: playing vs incap is like duelling with a zerg build on live: insanely difficult to win even against below-average opponents

    On the pts everyone is dueling so of course their going to use incap.

    People are going to prefer dawnbreaker of smiting for open world of small group, it's an aoe cc with a high dot that gives 3% wpn dmg.

    so it's okay if they tune down incap so that the skill doesn't f*ing BREAK duels anymore? for several long-term players duels are one of the primary things they still enjoy about the game

    To be fair, this game is not balanced around dueling. It 8s balanced around open world large scale pvp. You know what this game advertised. This is why it will be interesting to see how dueling and arenas will be im0lemented.
  • bowmanz607
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    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.
  • bowmanz607
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    @Wrobel does the disease damage from incap strike and other nb attacks proc the healing debuff?
  • Derra
    Derra
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    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.
  • Derra
    Derra
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    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.

    Are you for real or is it just you´re really bored for whatever reason?
    Sharpened change benefits everyone across the board - what in my comment leads to believe otherwise (the skill now scaling with the correct penetration for stam users is a buff in my book)?

    If a skill gets changed to accommodate the fact that placing 100 points into mighty when playing a stamina based build is a very logical choice to make - that´s adjusting the skill to benefit from the same "outside factors" as everything else in your build - effectively resulting in a 25% dmg increase (or a little less if you had a few points into magic dmg before).
    In my book this can and should be called a buff to said skill when used in the setting of a stamina based build.

    Incap strike was indeed nerfed for magica builds (and my magblade is a little sad about this).

    To the rest of that wall of text: Not arguing if op or not. Will use it on my stamblade.

    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
    bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.

    Are you for real or is it just you´re really bored for whatever reason?
    Sharpened change benefits everyone across the board - what in my comment leads to believe otherwise (the skill now scaling with the correct penetration for stam users is a buff in my book)?

    If a skill gets changed to accommodate the fact that placing 100 points into mighty when playing a stamina based build is a very logical choice to make - that´s adjusting the skill to benefit from the same "outside factors" as everything else in your build - effectively resulting in a 25% dmg increase (or a little less if you had a few points into magic dmg before).
    In my book this can and should be called a buff to said skill when used in the setting of a stamina based build.

    Incap strike was indeed nerfed for magica builds (and my magblade is a little sad about this).

    To the rest of that wall of text: Not arguing if op or not. Will use it on my stamblade.

    so if it was a nerf to mag and a buff to stam, wouldn't that mean that it is effectively in the same position?

    I also dont agree that you can bring the buff to penetration into the equation because that applies to all. By that logic, all attacks were buffed in the game. That said, resistance was buffed also so again it balanced itself out.

    as for correct scaling for penetration, a fix is not a buff. Just like when nb cloak was fixed and people equated it to a buff. a fix does not equal a buff.

    yes i can agree it was a buff to stam builds. What i can not agree to is that the ability itself was buffed. the ability was not buffed per se. it merely changed its scaling.
  • Derra
    Derra
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    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.

    Are you for real or is it just you´re really bored for whatever reason?
    Sharpened change benefits everyone across the board - what in my comment leads to believe otherwise (the skill now scaling with the correct penetration for stam users is a buff in my book)?

    If a skill gets changed to accommodate the fact that placing 100 points into mighty when playing a stamina based build is a very logical choice to make - that´s adjusting the skill to benefit from the same "outside factors" as everything else in your build - effectively resulting in a 25% dmg increase (or a little less if you had a few points into magic dmg before).
    In my book this can and should be called a buff to said skill when used in the setting of a stamina based build.

    Incap strike was indeed nerfed for magica builds (and my magblade is a little sad about this).

    To the rest of that wall of text: Not arguing if op or not. Will use it on my stamblade.

    so if it was a nerf to mag and a buff to stam, wouldn't that mean that it is effectively in the same position?

    I also dont agree that you can bring the buff to penetration into the equation because that applies to all. By that logic, all attacks were buffed in the game. That said, resistance was buffed also so again it balanced itself out.

    as for correct scaling for penetration, a fix is not a buff. Just like when nb cloak was fixed and people equated it to a buff. a fix does not equal a buff.

    yes i can agree it was a buff to stam builds. What i can not agree to is that the ability itself was buffed. the ability was not buffed per se. it merely changed its scaling.

    Yep that´s what i wanted to say. The ability was changed to scale with everything stamina related which results in making it hugely attractive for stam builds and less so for magbuilds. Give one while taking from the other.

    I wished ZOS would have chosen a different approach to let ultimates scale dynamically with mighty or elemental expert (whichever is higher) and whichever penetration (physical or magical) is higher to allow every ultimate to be of the same use to all builds alike (as this would go a long way helping templars and stamsorcs aswell).
    Edited by Derra on May 5, 2016 6:36PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.

    Are you for real or is it just you´re really bored for whatever reason?
    Sharpened change benefits everyone across the board - what in my comment leads to believe otherwise (the skill now scaling with the correct penetration for stam users is a buff in my book)?

    If a skill gets changed to accommodate the fact that placing 100 points into mighty when playing a stamina based build is a very logical choice to make - that´s adjusting the skill to benefit from the same "outside factors" as everything else in your build - effectively resulting in a 25% dmg increase (or a little less if you had a few points into magic dmg before).
    In my book this can and should be called a buff to said skill when used in the setting of a stamina based build.

    Incap strike was indeed nerfed for magica builds (and my magblade is a little sad about this).

    To the rest of that wall of text: Not arguing if op or not. Will use it on my stamblade.

    so if it was a nerf to mag and a buff to stam, wouldn't that mean that it is effectively in the same position?

    I also dont agree that you can bring the buff to penetration into the equation because that applies to all. By that logic, all attacks were buffed in the game. That said, resistance was buffed also so again it balanced itself out.

    as for correct scaling for penetration, a fix is not a buff. Just like when nb cloak was fixed and people equated it to a buff. a fix does not equal a buff.

    yes i can agree it was a buff to stam builds. What i can not agree to is that the ability itself was buffed. the ability was not buffed per se. it merely changed its scaling.

    Yep that´s what i wanted to say. The ability was changed to scale with everything stamina related which results in making it hugely attractive for stam builds and less so for magbuilds. Give one while taking from the other.

    I wished ZOS would have chosen a different approach to let ultimates scale dynamically with mighty or elemental expert (whichever is higher) and whichever penetration (physical or magical) is higher to allow every ultimate to be of the same use to all builds alike (as this would go a long way helping templars and stamsorcs aswell).

    i wish they would just introduce a separate damage like "ult damage" or something. maybe drop one of the less used champ stars and introduce one that increases your ult damage.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Derra wrote: »

    I wished ZOS would have chosen a different approach to let ultimates scale dynamically with mighty or elemental expert (whichever is higher) and whichever penetration (physical or magical) is higher to allow every ultimate to be of the same use to all builds alike (as this would go a long way helping templars and stamsorcs aswell).

    QFT
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    Ever consider just removing the damage nerf yall introduced in imperial city rather than keep buffing skills to do more damage? And nerfing defensive skills like sorc shields? Ffs it seems like yall been working against that change since it happened.

    Incapap damage was not buffed. It was merely changed to scale off of a different champ tree.

    That´s like saying shields were not nerfed bc their potency remains untouched in DB.

    Defacto the change to desease dmg equals a 25% increase to the skills dmg. Also the skill now scales with the "right" penetration for stam users - alongside stamina penetration got buffed with the sharpened changes in general.

    As a result of these changes the dmg of said skill is adjusted upwards significantly.

    no change to disease damage means the possibility of a 25% increase if placed into mighty. Sharpened changes effect all morphs. do not limit changes applied to all as a buff to one ability.

    the fact is the base damage of the ability was not buffed. you cant say that an ability was buffed because outside factors can make it stronger. on live i could run incap strike and get a 25% damage bonus too. the damage bonus was simply switched.
    By your train of thought that means that incap strike was also nerfed at the same time it was buffed. If a buff occured because it was changed to mighty, then a nerf occured because it is no longer magic.

    also, people keep talking about omg the damage. have you tested it? in reality as many have pointed out, a decent player with a decent build will get hit any where from 8k-12k. that is what an ult should hit for. Additionally, death stroke can hit extremely hard on live. If a ganker hits the same player in the picture in this thread, they would do equal damage with soul harvest. I dont know why people dont understand this. Heck, i can hit 12k concealed weapons ganking people on live.

    It is obvious how many people are either purposely avoiding this fact or simply do not understand because lack of testing. This thread has actually become ridiculous because of this. Every time points like this get brought up, people just ignre them like they were never stated and go back to it is OP. So far every argument made in this thread has been countered by logical and informed arguments to the contrary with counter arguments to those arguments being nothing but a circular argument back to the points that have already been refuted. it really is funny at this point.

    Are you for real or is it just you´re really bored for whatever reason?
    Sharpened change benefits everyone across the board - what in my comment leads to believe otherwise (the skill now scaling with the correct penetration for stam users is a buff in my book)?

    If a skill gets changed to accommodate the fact that placing 100 points into mighty when playing a stamina based build is a very logical choice to make - that´s adjusting the skill to benefit from the same "outside factors" as everything else in your build - effectively resulting in a 25% dmg increase (or a little less if you had a few points into magic dmg before).
    In my book this can and should be called a buff to said skill when used in the setting of a stamina based build.

    Incap strike was indeed nerfed for magica builds (and my magblade is a little sad about this).

    To the rest of that wall of text: Not arguing if op or not. Will use it on my stamblade.

    so if it was a nerf to mag and a buff to stam, wouldn't that mean that it is effectively in the same position?

    I also dont agree that you can bring the buff to penetration into the equation because that applies to all. By that logic, all attacks were buffed in the game. That said, resistance was buffed also so again it balanced itself out.

    as for correct scaling for penetration, a fix is not a buff. Just like when nb cloak was fixed and people equated it to a buff. a fix does not equal a buff.

    yes i can agree it was a buff to stam builds. What i can not agree to is that the ability itself was buffed. the ability was not buffed per se. it merely changed its scaling.

    Yep that´s what i wanted to say. The ability was changed to scale with everything stamina related which results in making it hugely attractive for stam builds and less so for magbuilds. Give one while taking from the other.

    I wished ZOS would have chosen a different approach to let ultimates scale dynamically with mighty or elemental expert (whichever is higher) and whichever penetration (physical or magical) is higher to allow every ultimate to be of the same use to all builds alike (as this would go a long way helping templars and stamsorcs aswell).

    i wish they would just introduce a separate damage like "ult damage" or something. maybe drop one of the less used champ stars and introduce one that increases your ult damage.

    Also an intriguing idea but that could potentially cause problems for pve balancing for classes depending on ultimates and would as a result require a much higher rebalancing effort for everything.

    Though i really really like the thought with the combination of minor heroism, tavas set, bloodspawn and other things (the new decisive trait). It´s definetly worth a few thoughts :)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Edziu wrote: »
    Cinbri wrote: »
    Even impenetrable heavy armor not helping vs incap-whatever-it-called strike. Not balanced.

    not balance was prox det (zerg busting skill) what just with no ulti combo could also 1shooting

    inca i just dmg burst
    deto was a skill with cooldown to combo.....with deto yiu are able to in split second to do 1 basic spam dmg skill, tedo boodm and also maybe anything dot or other over time damage ability like curse etc, 2-3 hits in split second what is higher burst than only this one single strike from inca strike etc

    I dont think its smart to compensate imbalance with more imbalance.

    And to be fair, proxy det has been nerfed in 2 ways to a point that will probably make zergs unkillable.

    So rejoice in the fact the balance in Cyrodiil keeps going to sh*t because skills/item sets are going live too strong and nerfed too much when people complain.

    To gain some form of balance we have to find a middle way.
    Edited by Septimus_Magna on May 5, 2016 7:14PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • kadar
    kadar
    ✭✭✭✭✭
    Data from PTS (too lazy for screenshot):

    Fully Buffed: Major Brutality + Relentless Focus
    3.8k Weapon Damage
    32k Stamina

    Incap tooltip: 17k
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Data from PTS (too lazy for screenshot):

    Fully Buffed: Major Brutality + Relentless Focus
    3.8k Weapon Damage
    32k Stamina

    Incap tooltip: 17k

    Ooh just wait till the pros get their hands on one with 40k stam, 4k dmg buffed.. Itll be carnage
    Edited by PainfulFAFA on May 5, 2016 9:51PM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • kadar
    kadar
    ✭✭✭✭✭
    Data from PTS (too lazy for screenshot):

    Fully Buffed: Major Brutality + Relentless Focus
    3.8k Weapon Damage
    32k Stamina

    Incap tooltip: 17k

    Ooh just wait till the pros get their hands on one with 40k stam, 4k dmg buffed.. Itll be carnage

    Ya. My build is pretty regen oriented atm. I'm pushing 2-2.5k stamina regen typically so....The damage stackers will be having a field day. Then again Flawless Dawnbreaker/Smiting are looking pretty sexy too. Don't even know.
  • lathbury
    lathbury
    ✭✭✭✭✭
    lathbury wrote: »
    Derra wrote: »
    lathbury wrote: »
    Derra wrote: »
    lathbury wrote: »
    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    well your wrong i dont and have played nighblades since early access
    as an aside its really interesting that aside from this thread in all others you have claimed to be playing a sorc or magblade

    There are ppl stating sorc shields on live are too weak aswell. :joy:

    cant wait to hit one with a cc just before his shields expire so many are gonna have to l2p now there is a viable counter play that doesnt involve a dodgy set that nerfs your build

    Just reduces build variety and nerfs any non cookie-cutter build more than those already tripplestacking. You´ll still need shieldbreaker but atleast that´s now a vailed and needed option against stamina and magica alike.

    not really with the gcd by the time a triple stacker has cast the klast one the first will now be half expired. if they continue to try and keep all three up they arent doing any damage so its gonna be a double or single shield and thats where a timley cc with burst helps.

    on a mag blade the obvious choice is to whittle there stam
    Data from PTS (too lazy for screenshot):

    Fully Buffed: Major Brutality + Relentless Focus
    3.8k Weapon Damage
    32k Stamina

    Incap tooltip: 17k

    so in pvp 8.5k then sounds reasonable
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    lathbury wrote: »
    lathbury wrote: »
    Derra wrote: »
    lathbury wrote: »
    Derra wrote: »
    lathbury wrote: »
    Lava_Croft wrote: »
    I guess it's just a coincidence that every single 'real' Nightblade, namely one that has played a Nightblade since the release of ESO, seems to agree that Incapacitating Strike in its current form on the PTS is overpowered.

    This includes people who have been playing a Stamina Nightblade since March 2014.

    well your wrong i dont and have played nighblades since early access
    as an aside its really interesting that aside from this thread in all others you have claimed to be playing a sorc or magblade

    There are ppl stating sorc shields on live are too weak aswell. :joy:

    cant wait to hit one with a cc just before his shields expire so many are gonna have to l2p now there is a viable counter play that doesnt involve a dodgy set that nerfs your build

    Just reduces build variety and nerfs any non cookie-cutter build more than those already tripplestacking. You´ll still need shieldbreaker but atleast that´s now a vailed and needed option against stamina and magica alike.

    not really with the gcd by the time a triple stacker has cast the klast one the first will now be half expired. if they continue to try and keep all three up they arent doing any damage so its gonna be a double or single shield and thats where a timley cc with burst helps.

    on a mag blade the obvious choice is to whittle there stam
    Data from PTS (too lazy for screenshot):

    Fully Buffed: Major Brutality + Relentless Focus
    3.8k Weapon Damage
    32k Stamina

    Incap tooltip: 17k

    so in pvp 8.5k then sounds reasonable

    After having tested with templates on pts: I don´t think the dmg is a real issue. The stun on an instant non avoidable (unless you were already dodging/blocking) high dmg ability is.
    Incap + relentless focus on pts puts any burst my sorc can put out to shame. The problem being that if you eat that incap the assassins scourge will hit you 100% (sorc burst gives the target a timer with curse and frags are easily dodged even in melee).
    Admittedly only had a short time playing with that - still i think it´s the most potent burst skill combination currently in the game.

    I´m not sure if i would adjust anything but if - it would be the stun on incap not the dmg (i´d replace it with a snare or short root).
    Edited by Derra on May 6, 2016 7:31AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Attackopsn

    You really can't compare and AoE ability that does laughbly low damage in PvP to a single target ability that's just wrong. The passive may make it sound like it does work but why do you rarely see DKs utilizing this ultimate in PvP? It's because it has no use especially if my target can simply do one dodge roll to get out of it. Your best bet is to compare take flight against incap which incap does amazingly better as its super low cost and provides all those benefits which is BS.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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