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Is there a way to hide my @name?

Tavore1138
Tavore1138
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Just 'cos one gets enough annoying whispers without the game making it super easy for people to irritate....
GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum
  • Vangy
    Vangy
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    I can just feel all the hate tells increasing 10-fold when I teabag people in PvP =(
    (2)V16 Dk- stam dps/stam tank/mag dps
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  • Seravi
    Seravi
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    Yeah I don't like having my @ name showing. If there isn't a way to hide it, please make one.
  • rootimus
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    This has been asked for since at least launch day, though usually because it reveals half of your login credentials. I don't believe there's ever been a reply from Zenimax.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • WeerW3ir
    WeerW3ir
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    yeah this is bullsh... pls hide it. this is not a good idea. just marking us personally and we just get more problem then solution.
  • Cinbri
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    It needed change. Before, people with prefix names could send you all kind of insulting whispers and you couldn't block them coz "invalid name" without proper addons, now you will see their ID and will be able to block.
    On other note i tired of looking on someone and wonder who's of my friends is behind those endless twinks, with ID it will be just easier to recognize.
    Edited by Cinbri on April 26, 2016 10:36AM
  • Tavore1138
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    No issue with it being optionally visible - but it's half the information someone needs to hack my account up on screen for anyone to see, not just my guildies and friends - they didn't have access to before this and so I am quite concerned from that perspective.

    Having read threads on how unpopular this has been on the console platforms it doers seem especially tone deaf of ZOS to inflict the same pain on PC users instead of removing the pain from everyone.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Abeille
    Abeille
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    I don't mind people seeing my @name, since they could see it already if they block me or if they are my guild mates. I do mind seeing other people's @name, though. Right now, there is too much information whenever I look at someone. I would rather be able to see their character name only. It should be toggleable.
    Edited by Abeille on April 26, 2016 11:11AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Detector
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    I want hide ny @username too.
  • Epona222
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    I'd prefer my @ name to not be immediately visible over my character. Sometimes I play in offline mode because I'm not feeling sociable and just want a quiet couple of hours fishing. Also although it's not happened often at all and 99.9% of my interactions in ESO have been totally fine, I once had someone being a bit creepy towards one of my characters - I know there are other ways to find out someone's username if you are determined,, but if it's not displayed on screen that is at least an extra step someone has to go through to find it out rather than it staring them in the face.
    Edited by Epona222 on April 26, 2016 11:18AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Daraugh
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    I've never understood why they want to deprive us of basic privacy like that. Why does everyone need to know and be known at all times? I really prefer being known by character names in games over @ names or account names.
    May all beings have happiness
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    May they be free from attachment and hatred
  • tinythinker
    tinythinker
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    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • olsborg
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    Just 'cos one gets enough annoying whispers without the game making it super easy for people to irritate....

    Yes, I would also like the option to be in "private mode" so to speak so ppl cant see my @name

    PC EU
    PvP only
  • JD2013
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    Yeah, I don't think having your @ name displayed is a good idea either. It's half of your account information.

    @ZOS_GinaBruno can we get a toggle off option at least?
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Tavore1138
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    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Lava_Croft
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    This is a useless complaint since it's already trivial to find out the @account names of players, especially when using add-ons.
    Edited by Lava_Croft on April 26, 2016 11:59AM
  • Epona222
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    Lava_Croft wrote: »
    This is a useless complaint since it's already trivial to find out the @account names of players, especially when using add-ons.

    Well maybe it shouldn't be trivial.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • umagon
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    I like the change it makes blocking and identifying people who use alts in cyrodiil easier to do. Now we can easily find the trolls and spies.
  • Elsonso
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    Lava_Croft wrote: »
    This is a useless complaint since it's already trivial to find out the @account names of players, especially when using add-ons.

    This.

    It is important on the PC/Mac because there is currently a disconnect between you and your character name. Guilds span characters, so all guild chat is using the account name. Yet, when you come across a guild mate, you see the character name, not the account name. You do not know that account name "BOB" is character "SALLY" when you run past "SALLY" in Wayrest. This fixes that problem.

    I already have an add-on that displays this information, for guild mates and friends, to help identify people you know in the game that might be on a character you do not recognize. Honestly, you will be surprised at how many names you recognize in the world if you are an active reader of guild chat.

    On a related subject... for the "half of your account information" comments people. Please stop. Your account name is not part of your account security, and it has been that way for decades. Your account name is your identification, so that people can identify you. This is why it is so prominent on the consoles. There, the account name is bigger than the game.

    Even on PC/Mac, you have never been able to "hide" behind your character's name. Any sense of privacy that you might have had by thinking that people could only get your character name was nothing more than an illusion. I used to report BOTS by account name back in April 2014. It has always been possible in this game.

    The main thing that has been lost by this is "immersion", and I am already working on that.
    Edited by Elsonso on April 26, 2016 12:33PM
    ESO Plus: No
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  • Tavore1138
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    Lava_Croft wrote: »
    This is a useless complaint since it's already trivial to find out the @account names of players, especially when using add-ons.

    No - right now it takes some effort however small, basically I have to communicate with you or be in a guild or other grouping with you. These are optional interactions and this takes even that small effort away.

    I have no idea what you do or don't know about computer security but in general an enterprise will (or should) not only protect passwords but also will take some effort to protect what seem like 'open' information like usernames or server names from causal discovery because any bit of additional easily harvested information makes the job of someone trying to get into a system that little bit easier.

    So sure this is not 'sky is falling' stuff but it takes it from being something that someone had to take some level of effort to discover to being something that is on constant display. And if you have a background in this stuff at all you probably realise that making any piece of information easier to obtain is probably not a good thing.

    ZOS should at least give some consideration to making your account login something different from your visible @name with this change or adding another authentication factor as other online games sometimes do.

    P.S. And it does make the screen uglier....
    Edited by Tavore1138 on April 26, 2016 12:51PM
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • tinythinker
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    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options. Like I said, just /ignore everyone in a busy area or zone, screenshot your ignore list, repeat. Do it manually or set up a bot script to do so, which is less likely to be caught than other bots 'cause it's just idlin' and seems all innocent.

    o3ym9.jpg
    Edited by tinythinker on April 26, 2016 1:11PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  • Tavore1138
    Tavore1138
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    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options.

    The point is that you are mistaken because it is increasing the risk, right now unless i interact with you in the game in some way or have my forum name the same as my account name you can't do much to find it - you certainly can't get it merely by looking at me. Even if you want to use the interaction to fake report or something you at least have to make an effort and potentially act in a manner that at least would warn someone you had an unhealthy interest in them.

    The earlier point about game tags doesn't stand either because whole your gamer tag may be open your login username will most often me something else like your email.

    As I keep emphasizing this is not an end of the world type breach but it changes this information from being something you had to make some effort to get into being something that is freely displayed for all to see - in the security business that is generally deemed to be a bad thing.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • MissBizz
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    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options.

    The point is that you are mistaken because it is increasing the risk, right now unless i interact with you in the game in some way or have my forum name the same as my account name you can't do much to find it - you certainly can't get it merely by looking at me. Even if you want to use the interaction to fake report or something you at least have to make an effort and potentially act in a manner that at least would warn someone you had an unhealthy interest in them.

    The earlier point about game tags doesn't stand either because whole your gamer tag may be open your login username will most often me something else like your email.

    As I keep emphasizing this is not an end of the world type breach but it changes this information from being something you had to make some effort to get into being something that is freely displayed for all to see - in the security business that is generally deemed to be a bad thing.

    @SuraklinPrime Actually in gamepad mode you can get it by just looking at you. Since gamepad mode is just a port of console - it would should account name rather than gamertag.
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  • Tavore1138
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    MissBizz wrote: »
    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options.

    The point is that you are mistaken because it is increasing the risk, right now unless i interact with you in the game in some way or have my forum name the same as my account name you can't do much to find it - you certainly can't get it merely by looking at me. Even if you want to use the interaction to fake report or something you at least have to make an effort and potentially act in a manner that at least would warn someone you had an unhealthy interest in them.

    The earlier point about game tags doesn't stand either because whole your gamer tag may be open your login username will most often me something else like your email.

    As I keep emphasizing this is not an end of the world type breach but it changes this information from being something you had to make some effort to get into being something that is freely displayed for all to see - in the security business that is generally deemed to be a bad thing.

    @SuraklinPrime Actually in gamepad mode you can get it by just looking at you. Since gamepad mode is just a port of console - it would should account name rather than gamertag.

    I know, and people seemed to dislike that quite a lot too :)
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • k9mouse
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    ZOS, Please do not show player's @name! It is a BAD Idea!
  • Weng
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    I wonder why character names are still in game then.

    And many @login names are really crappy, because people didn't know that they would be displayed all over the place.
  • Luigi_Vampa
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    MissBizz wrote: »
    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options.

    The point is that you are mistaken because it is increasing the risk, right now unless i interact with you in the game in some way or have my forum name the same as my account name you can't do much to find it - you certainly can't get it merely by looking at me. Even if you want to use the interaction to fake report or something you at least have to make an effort and potentially act in a manner that at least would warn someone you had an unhealthy interest in them.

    The earlier point about game tags doesn't stand either because whole your gamer tag may be open your login username will most often me something else like your email.

    As I keep emphasizing this is not an end of the world type breach but it changes this information from being something you had to make some effort to get into being something that is freely displayed for all to see - in the security business that is generally deemed to be a bad thing.

    @SuraklinPrime Actually in gamepad mode you can get it by just looking at you. Since gamepad mode is just a port of console - it would should account name rather than gamertag.

    I know, and people seemed to dislike that quite a lot too :)

    If you already knew this why did you keep saying that you were a little bit protected if you just didn't interact with people? So, adding @names doesn't actually increase the risk at all, like so many people here are saying.
    PC/EU DC
  • Reverb
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    I want full control over what gets displayed on my nameplate.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Shader_Shibes
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    Why do we need to see this? Option to turn it off is essential, I personally don't want mine visible.
  • GeertKarel
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    Hahaha I bet most of you guys have a @ name that you dont like.
    I rather see @ names then k now 8-12 different names from 1 @ name
    Edited by GeertKarel on April 26, 2016 11:20PM
    Server: EU Pact
    Guild: Hodor
  • Tavore1138
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    Typhoios wrote: »
    MissBizz wrote: »
    Abeille wrote: »
    I don't mind people seeing my @name, since they could see it already if they block me.
    This, it's been out there for a while if people wanted to "steal" the info. Just say anything in /zone, or /yell, or /say, I click and ignore and there it is. I bet a bot could auto-farm @-names that way, putting people ignore all day. This isn't a major security breach.

    No it isn't a major breach but it is still a breach - and lots of minor breaches add up to coming home one day and finding that someone has taken over your account and all your stuff is gone.

    In a game where people spend considerable numbers of hours building up a character and account it is irresponsible for a gaming company to do anything that increases the risk of an account being compromised - more so since the introduction of crowns and the ability for someone to effectively spend 'real' money by gaining access to an account, plus the private information held on account pages that could also be compromised.

    Many major companies have opened themselves to data breaches over recent years that have cost them reputation, customers and actual money - these very often come from a progression of seemingly minor security changes that build up to allow access rather than the Hollywood super-hacker trope we see so often.

    Sorry to bang on but this is part of what I have to consider in my day job so I get rather frustrated when I see this sort of stuff happening here....

    It isn't increasing the risk, that's the point. Anyone who wanted to steal @ - names can do so much easier with existing options.

    The point is that you are mistaken because it is increasing the risk, right now unless i interact with you in the game in some way or have my forum name the same as my account name you can't do much to find it - you certainly can't get it merely by looking at me. Even if you want to use the interaction to fake report or something you at least have to make an effort and potentially act in a manner that at least would warn someone you had an unhealthy interest in them.

    The earlier point about game tags doesn't stand either because whole your gamer tag may be open your login username will most often me something else like your email.

    As I keep emphasizing this is not an end of the world type breach but it changes this information from being something you had to make some effort to get into being something that is freely displayed for all to see - in the security business that is generally deemed to be a bad thing.

    @SuraklinPrime Actually in gamepad mode you can get it by just looking at you. Since gamepad mode is just a port of console - it would should account name rather than gamertag.

    I know, and people seemed to dislike that quite a lot too :)

    If you already knew this why did you keep saying that you were a little bit protected if you just didn't interact with people? So, adding @names doesn't actually increase the risk at all, like so many people here are saying.

    Sheesh, because this applied to a subset of players who used that method not to the whole game population. Just because a few people had access to that info before doesn't make it good that now everyone will.
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