The nirn weapon trait is now crap. Why would anyone want it?
Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
NewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
NewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
NewBlacksmurf wrote: »Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
NewBlacksmurf wrote: »Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
phaneub17_ESO wrote: »NewBlacksmurf wrote: »Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
Legendary:
Nirnhoned is 11% increase in weapon damage for one-handed and 22% increase in weapon damage two-handed.
Sharpened is 2580 physical and spell penetration for one-handed and 5160 physical and spell penetration for two-handed.
One-handed weapons have 1335 damage. The calculated increase comes to 1482 damage.
Bows have 1335 damage, but count as two-handed. it's final number is 1629 damage.
Two-handed weapons have 1571 damage. That comes out to around 1917 damage
NewBlacksmurf wrote: »phaneub17_ESO wrote: »NewBlacksmurf wrote: »Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
Legendary:
Nirnhoned is 11% increase in weapon damage for one-handed and 22% increase in weapon damage two-handed.
Sharpened is 2580 physical and spell penetration for one-handed and 5160 physical and spell penetration for two-handed.
One-handed weapons have 1335 damage. The calculated increase comes to 1482 damage.
Bows have 1335 damage, but count as two-handed. it's final number is 1629 damage.
Two-handed weapons have 1571 damage. That comes out to around 1917 damage
Yep I'm aware of all this but I don't hit with my swords cause I'm a caster and my other weapon is a healing staff so maybe we see things differently
phaneub17_ESO wrote: »NewBlacksmurf wrote: »phaneub17_ESO wrote: »NewBlacksmurf wrote: »Hmm, I felt the opposite about thisNewBlacksmurf wrote: »Well, I for one do not want nirnhoned to drop from vMA. It's such a useless trait now (and Sharpened is so OP) that having nirnhoned drop as a possible trait just means that there's one more junk trait to pollute the loot table. Yes, it's that bad now.
Have you read about the change?
I think it's useful again. Mix that and weapon enchant! Or poison!!
I've read about the change. And actually looked like the numbers on the PTS. Nirnhoned is cap now.
Legendary:
Nirnhoned is 11% increase in weapon damage for one-handed and 22% increase in weapon damage two-handed.
Sharpened is 2580 physical and spell penetration for one-handed and 5160 physical and spell penetration for two-handed.
One-handed weapons have 1335 damage. The calculated increase comes to 1482 damage.
Bows have 1335 damage, but count as two-handed. it's final number is 1629 damage.
Two-handed weapons have 1571 damage. That comes out to around 1917 damage
Yep I'm aware of all this but I don't hit with my swords cause I'm a caster and my other weapon is a healing staff so maybe we see things differently
Oh yeah I know, it's not that. As you know your weapon's base damage also affects your spell damage and how they add up affecting abilities, before magicka or stamina is calculated. For spells that apply heals, shields, and enhancements Nirnhoned wins overall. For direct assault spells and dots Sharpened is the clear winner as it's now a static amount instead of a percentage so Light and Medium armored targets are more susceptible to getting hit with bigger numbers, and less effective against Heavy Armored targets. If you're a healer, having one weapon with Powered and another with Nirnhoned dual wielding might be the better option, or if you do more buffing than dual Nirnhoned or single Staff Nirnhoned is preferable.
phaneub17_ESO wrote: »Nirnhoned is 11% increase in weapon damage for one-handed and 22% increase in weapon damage two-handed.