I'm thinking exactly that same thing as previously magicka abilities that are now "magically" stamina abilities.
Nothing - they just change and you need to foot the bill.
I actually must say I like most changes to traits. Actually, I am surprised they got it together like that...
I'm very interested in the impenetrable changes, since, you know, no durability decrease in PvP and no crits in PvE? Or did I miss something and we will go broke even faster in PvP?
Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
No, 5160 penetration is for big pieces while the 11% from nirn is for small ones. You have to compare 22% extra spell and weapon dmge vs 5k penetration. Which will result, in my un-tested opinion, fairly even while in some cases it would be better to have nirn and in others sharpened (and maybe even precise).
This rebalance was very much needed.
I'm very interested in the impenetrable changes, since, you know, no durability decrease in PvP and no crits in PvE? Or did I miss something and we will go broke even faster in PvP?
Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
No, 5160 penetration is for big pieces while the 11% from nirn is for small ones. You have to compare 22% extra spell and weapon dmge vs 5k penetration. Which will result, in my un-tested opinion, fairly even while in some cases it would be better to have nirn and in others sharpened (and maybe even precise).
This rebalance was very much needed.
There are no big/little weapons in this game. Just saying.
So, what is penetration on 1H?Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
No, 5160 penetration is for big pieces while the 11% from nirn is for small ones. You have to compare 22% extra spell and weapon dmge vs 5k penetration. Which will result, in my un-tested opinion, fairly even while in some cases it would be better to have nirn and in others sharpened (and maybe even precise).
This rebalance was very much needed.
There are no big/little weapons in this game. Just saying.
Technically there is
You see if you have a two hander you will get either 5160 pen or 22% increased weapon damage
11% is for 1 handed weapons which if ya have two you get 22% increase
So, what is penetration on 1H?Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
No, 5160 penetration is for big pieces while the 11% from nirn is for small ones. You have to compare 22% extra spell and weapon dmge vs 5k penetration. Which will result, in my un-tested opinion, fairly even while in some cases it would be better to have nirn and in others sharpened (and maybe even precise).
This rebalance was very much needed.
There are no big/little weapons in this game. Just saying.
Technically there is
You see if you have a two hander you will get either 5160 pen or 22% increased weapon damage
11% is for 1 handed weapons which if ya have two you get 22% increase
Nirnhoned now grants 11% extra item damage at CP160 gold.
So my nirnhoned staff now has an item damage tooltip of 1481 instead of 1335. I.e., Nirnhoned will add 146 extra weapon/spell damage. In contrast, Sharpened increases penetration by 5160 at CP160 gold.
I'll leave it to @Asayre to determine what the best is, but I have a feeling that Sharpened is now better than Nirnhoned for weapons.
No, 5160 penetration is for big pieces while the 11% from nirn is for small ones. You have to compare 22% extra spell and weapon dmge vs 5k penetration. Which will result, in my un-tested opinion, fairly even while in some cases it would be better to have nirn and in others sharpened (and maybe even precise).
This rebalance was very much needed.
I'm very interested in the impenetrable changes, since, you know, no durability decrease in PvP and no crits in PvE? Or did I miss something and we will go broke even faster in PvP?
@Necrelios you still don't get 22% from dual wielding. Dual wielding gives 100% of the main hand and 20% of the off hand. Without any traits you get 1602 (1335*1.2) with two nirnhoned weapons you get 1777 spell/weapon damage which is 1335*1.11*1.2
I'm thinking exactly that same thing as previously magicka abilities that are now "magically" stamina abilities.
Nothing - they just change and you need to foot the bill.