Would be impossible since I deleted my AD toon when I created my DC toon (think before you make silly allegations, all of my toons except this newest one have had the same name).But it would prevent things like you hopping on your AD alt after your first DC emp to ask if you had broken AD's spirit. I think we deposed you a couple hours later though. But I think it was a daily cycle - you night capped and we prime time deposed after being held at gates all morning.
DeadlyRecluse wrote: »It would be nice to see ZoS do what EverQuest 2 did and disallow players to receive pvp rewards if in a group of more than 6. That goes a long way in discouraging the plague that is zerging.
Capping in-game group size at 12 rather than 24 would help some too. Probably not solve it, as often the pugzergs are made up of several loose groups, but it would help.
Zos DID make some changes to AP gain so that you get more RFTW in a smaller group, as you make more AP, but that mechanism is obscure enough I doubt a lot of people factor it into their playstyle/decision process.
Hopefully the city capture mechanic spreads out the pugzergs a bit.vamp_emily wrote: »I think a lot of people on here are missing the problem. It isn't about zerging. It is more about Campaign Balance, flip flopping sides, and changing campaigns.
This certainly doesn't help. I will say, for the first time in a while, after AD crowned we just got hammered. It was pretty awesome. Didn't feel like the normal "Faction X emped, time to log on to faction X" nonsense.
I'm really interested to see all these strong feelings about wedding dresses on the forums. For the record, please holler at me too if anyone in our guild is T bagging or talking trash. I think I'm that bad cop foil to @DeadlyRecluse 's good cop. I've got that willing to kick from guild street cred.
On the note of tower farming - is it our fault you keep coming in? Is it wrong to set up a tactically advantageous scenario in a well-organized fashion? There are ways to move map for your faction that don't necessarily involve touting 1vX or zergs. Plus, we've got to get vigor for our toons somehow.
@Stridig - glad to hear you're enjoying small groups! I think I play best and have the most fun when running with 1-3 other people. Last night (partly because DC was fixated on holding Nikel) we had a small group and 5-manned Ash. It was a blast!
Would be impossible since I deleted my AD toon when I created my DC toon (think before you make silly allegations, all of my toons except this newest one have had the same name).But it would prevent things like you hopping on your AD alt after your first DC emp to ask if you had broken AD's spirit. I think we deposed you a couple hours later though. But I think it was a daily cycle - you night capped and we prime time deposed after being held at gates all morning.
Also, I'm not sure why you are proud that you zerged the map to death and dethroned someone... weird. Kinda like you zerg me down 20+ vs 1 then bounce on my character's mid section as if you are riding me (someone needs to teach you zergers how to tbag). I'm not sure if it will ever get through to you but winning based on numbers alone is not an accomplishment.
Thanks for admitting that a few players held you at gate until prime time though. At least you admit that you NEED the zerg to accomplish anything. Also note I'm usually spending time with my girlfriend and children during your "prime time" so I'm not even online. GG though.
The tower farm by the "Wedding Dressers" as they are called is often one of the best things a group of 6-10 can do for their faction. I have watched on more occasions than I can count, DC repeatedly running in to their death as another group of AD takes keep after keep. If DC has 2 bars of pop you can count on 1 of those bars being tied up at a resource getting farmed.
skepticalfox wrote: »Until then please stop this measuring contest some folks seem to have.
This is just a general response to those who keep making claims about how this game was designed for large scale zerg vs zerg pvp:
I don't really feel this game was DESIGNED to cater to players who enjoy zerging everything to death. I think the developers have acknowledged the negative effect zerging has in this game and have tried to combat the plague of zerging by introducing aoe caps, vicious death, etc.
I think there is room for all playstyles in open world pvp (which is sort of what cyrodiil is even though it is "in the box" instanced pvp) but there needs to be less benefits from zerging and more benefits from solo/small groups/normal sized groups. There is a reason that game developers do not allow raids to get credit from group content... why? Cause it's too easy.
Zerging is too easy and if you want to smash 20-50 people into 1 person you should gain rewards based on the difficulty of the challenge like you do in almost every other aspect of the game.
When you out lvl mobs in mmos you generally get no credit for the kill, no xp, no loot, no rewards, etc. When you trivialize group/heroic/raid content in mmos, you generally get no credit for the kill, no xp, no loot, no rewards, etc. When you do the same thing by zerging in pvp, you should also gain no rewards.
Just another thought on the zerg, but Sora, do you think you are trying to make the game something it is not? Everything I've heard and read from the developers has said that PVP is designed to be large scale battles. Zerg v zerg. There are a lot of people in Cyrodiil and in order to push objectives, you really need a zerg to do that. I truly appreciate that there are people who have the skill to run solo (or in 2-4 man groups) and be able to survive for extended periods of time and win most battles, even at long odds, but I think in the end, just like a real battlefield, numbers will win every time.
Celestial_Rift wrote: »
Just another thought on the zerg, but Sora, do you think you are trying to make the game something it is not? Everything I've heard and read from the developers has said that PVP is designed to be large scale battles. Zerg v zerg. There are a lot of people in Cyrodiil and in order to push objectives, you really need a zerg to do that. I truly appreciate that there are people who have the skill to run solo (or in 2-4 man groups) and be able to survive for extended periods of time and win most battles, even at long odds, but I think in the end, just like a real battlefield, numbers will win every time.
@Lumsdenml - I agree with you. I think a lot of time people complain about the zerging but they don't see the big picture of what the game is and how it's advertised.
I've been going solo and small group more, but those large scale battles and the strategy behind it is what lead me to want to be in PVP. It wasn't about having the greatest build, the best armor, and the 1vX, it was about working with a group to accomplish a goal together. As I've "matured" in my PVP, I've started to care more about builds and all, but for the most part, your casual PVPer wants to run in a group, take some keeps, and move on. BWB is the starting point for most, so it's what you are going to see in its player base.
We really spend a lot of time going back and forth on who zergs, the culture of zerging, blah blah blah blah..... But let's be frank, everyone zergs, even the soloers. If you are running solo and you go to a keep defense, offense, bridge farm, whatever, and there's more than just you there, you are now a part of the zerg, regardless of your motives. You can't complain that you got zerged when you tried to one-man a keep/outpost/resource and a group came in response to the fighting. There isn't a notification that Player A is a soloist for people to identify, and in the heat of everything, you're going to get run down, especially if the game is more high stakes at that given moment. It's guilt by association... and people need to just be honest with themselves about that aspect of the game.
And an arena area would be awesome... where people could chose 1v1, 2v2, etc... hell even a 24 v 24 battle. Why not? Then there would be a place where Duelers and soloists could go and earn their own unique rewards and all.
skepticalfox wrote: »
As a solo/duo and sometimes small group player who is at least 90% of the time fighting a zerg against the odds, I can safely say speaking from experience that AOE caps do not hurt me. I benefit from them because it causes players to use their brain and try to focus down priority targets instead of just running in with a swarm of zombies mindlessly spamming AOEs.skepticalfox wrote: »AOE caps hurt smaller groups and solo players
As a solo/duo and sometimes small group player who is at least 90% of the time fighting a zerg against the odds, I can safely say speaking from experience that AOE caps do not hurt me. I benefit from them because it causes players to use their brain and try to focus down priority targets instead of just running in with a swarm of zombies mindlessly spamming AOEs.skepticalfox wrote: »AOE caps hurt smaller groups and solo players
skepticalfox wrote: »The aoe cap is 6
so...random thought for the day..... i have come to the conclusion that i have been spoiled by playing on 3 monitors.... last night just for sh!ts and giggles...before i went to bed i decided to attempt to play eso on my 42" tv ...... going from 3 monitors to 1 monitor SUCKS.... completely hated it... I died within 10 seconds of a fight just mainly because the whole time i couldnt concentrate on the fight itself... instead i was fixated on how bad it looked lol