anitajoneb17_ESO wrote: »
I understand where you come from but tbh most of us are beyond constructive at this point.
There's only so long you can keep bashing your head against the wall and stay friendly.
We don't always agree, @Magdalina , but you always manage to remain friendly, constructive and helpful. Sometimes we can feel the frustration between the lines in your posts, but still you manage. So it's doable - and kudos to you for that.
sickboy2808 wrote: »Im gonna try Tanking ICP tmoz when its gold. I havent even tried that dung as said before i hardly play this game much now. Would anyone like to run it with me? Im on PC EU, or does anyone have tips for Tanking this dung? I dont know why its apparently so hard??
A comparison I posted in another thread and would like to add here I think...
You know how at mountain skiing resorts they have different kinds of slopes, from easiest to hardest? Easiest are marked in I think green on maps(could be wrong on that one, been a while sadly), hardest in black. Hardest are rather steep and narrow, they're not for total newbies in skiing/snowboarding.
It's like people are asking for the black slopes to be removed because they can't ski there without falling many times. Then when expert ski-ers say they'll have nowhere to ski then while newer ski-ers still have all the other slopes they tell the expert ski-ers they could just tie their legs together or try skiing with just one ski if they want a challenge, but black slope has to go.
Frankly it's ridiculous -.-
anitajoneb17_ESO wrote: »A comparison I posted in another thread and would like to add here I think...
You know how at mountain skiing resorts they have different kinds of slopes, from easiest to hardest? Easiest are marked in I think green on maps(could be wrong on that one, been a while sadly), hardest in black. Hardest are rather steep and narrow, they're not for total newbies in skiing/snowboarding.
It's like people are asking for the black slopes to be removed because they can't ski there without falling many times. Then when expert ski-ers say they'll have nowhere to ski then while newer ski-ers still have all the other slopes they tell the expert ski-ers they could just tie their legs together or try skiing with just one ski if they want a challenge, but black slope has to go.
Frankly it's ridiculous -.-
Good analogy. However, while it is true that (some) people have complained in the past about the difficulty, the decision to remodel the black slopes to give them the difficulty level of the red slopes comes from the designers of the ski resort. Because modeling the slope in the first place cost an awful lot of money, and it's not profitable enough if 100 people run it everyday. By remodeling it to red they expect 1000 people to run it everyday...
anitajoneb17_ESO wrote: »A comparison I posted in another thread and would like to add here I think...
You know how at mountain skiing resorts they have different kinds of slopes, from easiest to hardest? Easiest are marked in I think green on maps(could be wrong on that one, been a while sadly), hardest in black. Hardest are rather steep and narrow, they're not for total newbies in skiing/snowboarding.
It's like people are asking for the black slopes to be removed because they can't ski there without falling many times. Then when expert ski-ers say they'll have nowhere to ski then while newer ski-ers still have all the other slopes they tell the expert ski-ers they could just tie their legs together or try skiing with just one ski if they want a challenge, but black slope has to go.
Frankly it's ridiculous -.-
Good analogy. However, while it is true that (some) people have complained in the past about the difficulty, the decision to remodel the black slopes to give them the difficulty level of the red slopes comes from the designers of the ski resort. Because modeling the slope in the first place cost an awful lot of money, and it's not profitable enough if 100 people run it everyday. By remodeling it to red they expect 1000 people to run it everyday...
I know your vision of things : they should provide tutorials, or teachers, or incentives, or whatever, to teach people to ski on black slopes instead of making everything red level. It sounds all good, too... But it would do nothing for people like me who CAN actually ski on black but prefer to stay on red as a matter of taste. And while I understand your frustration, that's no reason for hating or despising the "red skiers"...
A comparison I posted in another thread and would like to add here I think...
You know how at mountain skiing resorts they have different kinds of slopes, from easiest to hardest? Easiest are marked in I think green on maps(could be wrong on that one, been a while sadly), hardest in black. Hardest are rather steep and narrow, they're not for total newbies in skiing/snowboarding.
It's like people are asking for the black slopes to be removed because they can't ski there without falling many times. Then when expert ski-ers say they'll have nowhere to ski then while newer ski-ers still have all the other slopes they tell the expert ski-ers they could just tie their legs together or try skiing with just one ski if they want a challenge, but black slope has to go.
Frankly it's ridiculous -.-
By you stay on red instead of going to black as a matter of taste what you are saying is you can't do it on black so you tell yourself you choose to stay on red lol. If you enjoyed any type of difficult content you would want to keep these 3 dungeons the same since you are all about them Nerfing it after watching you qq about it I've realized you can't do any of them. You are the DD hard casting frags spamming light attacks standing in red. You have fought every person here that says keep it the same it's nice to have some difficult content. You must be a bleeding heart where everything has to be fair.
Ah precious little thing there is no hard content in this game aside from MoL which I doubt you beat. And they are Nerfing the harder of the dungeons because ppl can't beat them.also just because you got carried through dungeons and trials doesn't really mean you beat them.anitajoneb17_ESO wrote: »By you stay on red instead of going to black as a matter of taste what you are saying is you can't do it on black so you tell yourself you choose to stay on red lol. If you enjoyed any type of difficult content you would want to keep these 3 dungeons the same since you are all about them Nerfing it after watching you qq about it I've realized you can't do any of them. You are the DD hard casting frags spamming light attacks standing in red. You have fought every person here that says keep it the same it's nice to have some difficult content. You must be a bleeding heart where everything has to be fair.
- I have finished all the dungeons and all the trials (except vMoL of course) in hard mode. Whether you believe it or nor is your problem, not mine.
- I have never asked for nerfs. I just welcome them.
- I do not really enjoy hard content, whether you get it or not is your problem, not mine.
- You must be really vulnerable to frustration to attack me personally this way, with totally made up assumptions, I'm sorry for you.
But it's silly in the longrun. What happens when the "red skiers"(I said green actually but I can't remember lol...might well be red) get too good for red slopes? Are they just gonna have to go to another resort(on top of all the "black skiers" who already went there)...or be told to tie their legs together to add challenge too?
I also don't understand why the notion of someone being able to do something you can't/do something better than you must provoke such jealousy/anger.
Why is it that here we have this toxic atmosphere where people want the "black slope" removed for good and expert ski-ers to leave or purposefully gimp themselves if they want to have fun?
anitajoneb17_ESO wrote: »
Once again, it's not players who decided to remove the black slopes, it's ZOS. Based on figures. Regardless if some people have asked for it or not. Why the need to always *blame* someone instead of realizing that this is a business decision. If you were running a business and had the choice of keeping 100 customers and losing 10, or the opposite, you would make the exact same decision.
And please stop with "all these good players who have moved on / will move on to another game". It's pretty obvious by now that in spite of its flaws, ESO has no equivalent at the moment in the MMO world, and hard content is nearly nowhere to be found in any MMO. Casualization has been hitting the entire video game industry for a couple of years already (including single player games), with very few exceptions. That's because there are more and more people playing from all categories of society, and not everyone "gets good" nor wants to. You might approve or disapprove, be happy or not, but that's the reality you (and we all) have to deal with. Including ZOS.
anitajoneb17_ESO wrote: »
Once again, it's not players who decided to remove the black slopes, it's ZOS. Based on figures. Regardless if some people have asked for it or not. Why the need to always *blame* someone instead of realizing that this is a business decision. If you were running a business and had the choice of keeping 100 customers and losing 10, or the opposite, you would make the exact same decision.
And please stop with "all these good players who have moved on / will move on to another game". It's pretty obvious by now that in spite of its flaws, ESO has no equivalent at the moment in the MMO world, and hard content is nearly nowhere to be found in any MMO. Casualization has been hitting the entire video game industry for a couple of years already (including single player games), with very few exceptions. That's because there are more and more people playing from all categories of society, and not everyone "gets good" nor wants to. You might approve or disapprove, be happy or not, but that's the reality you (and we all) have to deal with. Including ZOS.
You're talking as though those figures magically fall from the sky. Those figures are made up by players who refuse to TRY to complete those dungeons(I'm also REALLY curious what role farming first WGT boss played in this; people beating her and not moving on must count for a failed attempt...does it?)...and that decision was definitely at least partially prompted by the forums qq, yes. You won't convince me, or anyone else, that it wasn't, because ZOS has a very clear history of listening to loud minorities qq-ing.
Also they're not deciding between keeping 100 customers and losing 10 or the opposite. They're ultimately deciding between keeping 100 and losing 5 or keeping 105. Because while I do see plenty of people frustrated by WGT/ICP failures I don't think I've seen anyone want to leave the game because of it. Why? Because they have all the other "slopes" available.
And btw you're right that I personally won't move to another MMO. This is my first and probably last MMO, I've met some great people here I'll try to stay in touch with, possibly log in to chat to them even but I'm not buying DB and I'll probably stop playing once it hits live in its current state. Not a threat, just a sad but very likely possibility:/ I know a lot of good players who will do the same. We don't have to deal with sh** we don't like - we can try to change it, fail, and leave. There's always actual mountain skiing which, while a bit more pricey, still has the black slopes
And btw the toxicity comment wasn't directed at you so much as some people I've seen here. I don't like the whole "anyone who's better than me and dares to advise me how to play is a filthy elitist jerk" attitude.
anitajoneb17_ESO wrote: »And please stop with "all these good players who have moved on / will move on to another game". It's pretty obvious by now that in spite of its flaws, ESO has no equivalent at the moment in the MMO world, and hard content is nearly nowhere to be found in any MMO. Casualization has been hitting the entire video game industry for a couple of years already (including single player games), with very few exceptions. That's because there are more and more people playing from all categories of society, and not everyone "gets good" nor wants to. You might approve or disapprove, be happy or not, but that's the reality you (and we all) have to deal with. Including ZOS.
Also they're not deciding between keeping 100 customers and losing 10 or the opposite. They're ultimately deciding between keeping 100 and losing 5 or keeping 105. Because while I do see plenty of people frustrated by WGT/ICP failures I don't think I've seen anyone want to leave the game because of it. Why? Because they have all the other "slopes" available.
And btw the toxicity comment wasn't directed at you so much as some people I've seen here. I don't like the whole "anyone who's better than me and dares to advise me how to play is a filthy elitist jerk" attitude.
sickboy2808 wrote: »Im gonna try Tanking ICP tmoz when its gold. I havent even tried that dung as said before i hardly play this game much now. Would anyone like to run it with me? Im on PC EU, or does anyone have tips for Tanking this dung? I dont know why its apparently so hard??
1st boss - Overfiend:
Ignore mobs, just tank boss, facing him away from group. Don't forget to interrupt his channel. At around 50% a Harvester miniboss will spawn from the portal (right side when entering the room). Taunt the Harvester (this is the tricky part, when Harvester is down, rest is easy).
2nd boss - Ibomez the Flesh Sculptor:
Simple as long as everyone in the group follows the mechanics. Tank boss and Atronarch. Boss sometimes incapacitates one random player - he needs to be bashed after a few hits on that player. Pick up bombs and throw them on the boss and atro to give them a temporary debuff (they take more damage). Once the boss goes to the central pond, everyone (including tank) spread across the room and throw bombs on zombies before they reach the center. Once the boss stops invoking them, you taunt and tank (rest of the group should not stop throwing bombs - you will tank alone for a few seconds).
If the mechanics are done perfectly, there should be no more Atronarchs spawning. If one does spawn, taunt and debuff - they have priority.
3rd boss - Gravelight Sentry:
Two ways to do it: kill adds first, or kill boss first. Easy boss, just try to interrupt all adds that channel. I usually just take the boss between two adds, and interrupt them when necessary while the group deals with the other 3 first.
4th boss - Flesh Abomination:
Don't taunt Hoarvors, if two of the red circles they throw overlap, you take massive damage from them. DDs should prioritize them and each kill one. You tank boss only (hits like a truck), try to be away from center. He has two spacial attacks:
One attack puts red circles on each player (this is indicated by the boss punching the ground - spread out). One of the players will get a red donut around him, zombies will spawn from that position. DO NOT STEP IN THE RED DONUT. You might try to roll dodge out of it, but it's risky.
The other attack puts red circles on any remaining Hoarvors on the field. This is indicated by the boss heading to the middle of the room. Run away from Hoarvors.
5th (mini)boss - Necromancer, Knight, Templar, Berserker:
A chaotic fight, each one turns into a ghost after he dies. Ghosts can't be blocked, not interrupted, so they are a pain. There are two ways to beat them: either kill all at once (unlikely) or kill them in an order where the most pesky ghosts will be left for last. Usually in the order I named them above - N,K,T,B.
Final boss: Lord Warden Dusk:
Where do I begin? Boss has two special attacks:
- "Machine gun" - he starts to "charge" his arms, then releases a barrage of shots at one random player, that player needs to block, spam shields or die. You as tank should try to get in front of the boss at that time to intercept as many projectiles as possible.
- The other time he will spawn blue orbs. This is indicated with his summoning-like raising the arm. Those orbs are the breakers of PUGs. They are permanent, deal damage to every nearby player and slow them. When he summons the orb, he will throw it onto one random player. It is of great help if players hug a wall at that time - the orb on the edge of the field is not as irritating as an orb in the center. You as tank can also try to stack orbs on top of each other.
Other than that, the boss will spawn two portals on the ground one at a time. They will move in random directions. DO NOT ENTER THE PORTALS before he jumps in the air (and stays there). He will usually say something something like "Hide, for all the good it will do". This is an indication that he will perform his lethal large AoE attack, you can only avoid getting killed if you get into a portal. Entering will spawn you over the center, you will need to press the synergy to avoid fall damage. Each portal can only throw people twice before they close, meaning two players per portal.
There is also the second phase where he splits into 4 images - tanks usually don't have much to do here, try to tank some, but mostly regenerate resources in this phase, get ready to get back at the normal phase.
You can also add me, I play on PC EU.
I can DD with my DK also, though I have mediocre DPS. But experience is far more valuable than DPS in those dungeons, which is what this thread is all about.
anitajoneb17_ESO wrote: »
As to advising people... as I always say, don't advise people who haven't asked for it.
Back to black slopes analogy, because it happens to apply to me as well, I used to ski a lot on them when I was younger, always with a high level of stress. I was scared, but I did ski well enough to run them, so I went, because my friends were enjoying them. It took me a while to get conscious that I was doing this for the sake of the group, to be part of the group, but I wasn't enjoying it at all. I stopped running them and tell my friends to go without me.
Well to be honest some peiple wont even try to grind those dungeons for gear because everything else can be done with out it because there is nothing challenging so why even do it when you can already do all content?anitajoneb17_ESO wrote: »To "all of you" : why so you keep repeating over and over that ZOS has given in on player demands and QQ ? They said themselves : they made the decision based on COMPLETION FIGURES.
How hard is that to understand and why do you all insist on blaming weaker players ? Should everyone force themselves to complete those dungeons even though they don't like it, just so that you still have them ? I don't get it.
You simply happen to be a minority, and things like that happen to minorities, especially in business decisions. I understand that you are frustrated but don't use us as punching balls.
I recognize myself in this part 100%.anitajoneb17_ESO wrote: »Still, every single time, there's this whole negotiation taking place :
(me) : - Just go without me, I'll stay on the red slope, let's all meet some place in an hour, have fun
(them) : - Just come with us ! It's easy ! All you have to do is...
(me) : - Thanks but I prefer to stay on the red slopes. Have fun !
(them) : - come on, just let me show you...
(me) : - please, I just told you that I don't want to...
(them) : - but you'll be happy once you've overcome your fear, you should learn, blah blah blah...
(me) : - Just leave me alone...
at this stage things get heated and we're lucky if the atmosphere is not ruined for the entire day.
What part of "I don't want to, regardless whether I can or can't or could, because it's not fun to me" is it that people don't understand ?
Transpose all this into ESO world, and the 2 hard dungeons : it's the exact same situation. I DON'T WANT TO because it's not fun to me, just you go and have your fun. At this stage, if people start saying I'm just bad, or start giving me advise, yes I'll get angry.
I recognize myself in this part 100%.anitajoneb17_ESO wrote: »Still, every single time, there's this whole negotiation taking place :
(me) : - Just go without me, I'll stay on the red slope, let's all meet some place in an hour, have fun
(them) : - Just come with us ! It's easy ! All you have to do is...
(me) : - Thanks but I prefer to stay on the red slopes. Have fun !
(them) : - come on, just let me show you...
(me) : - please, I just told you that I don't want to...
(them) : - but you'll be happy once you've overcome your fear, you should learn, blah blah blah...
(me) : - Just leave me alone...
at this stage things get heated and we're lucky if the atmosphere is not ruined for the entire day.
What part of "I don't want to, regardless whether I can or can't or could, because it's not fun to me" is it that people don't understand ?
Transpose all this into ESO world, and the 2 hard dungeons : it's the exact same situation. I DON'T WANT TO because it's not fun to me, just you go and have your fun. At this stage, if people start saying I'm just bad, or start giving me advise, yes I'll get angry.
I have guildmates that just "love" vWGT somehow. And they often ask me to come with them when they can't find a 4th DPS.
Personally, I hate this dungeon because I'm lazy and this dungeon requires concentration. Nevertheless, I did complete it with them 6-7 times (and no helm drop so far, which is a shame considering the difficulty level).
I just can't understand players who love this dungeon.