Rerolling is not the answer.
Nor is chastising @Reevster or other LFG players for trying to join organized groups led by players more experienced than themselves, or for not starting their own group. You don't know him or the others. He may be inexperienced and trying to learn PvP. He may simply not want to lead. Shame on anyone who talks down to LFG players and groups.
The solution is for a couple of experienced players in AD and the other factions to step up and run instructional LFG groups.
The most significant factor separating a pug from a member of a guild groups is discipline.
New or inexperienced players aren't going to teach themselves, and honestly, with the breakdown of many organized guilds recently, we need new groups to spring up.
RadioheadSh0t wrote: »WRerolling is not the answer.
Nor is chastising @Reevster or other LFG players for trying to join organized groups led by players more experienced than themselves, or for not starting their own group. You don't know him or the others. He may be inexperienced and trying to learn PvP. He may simply not want to lead. Shame on anyone who talks down to LFG players and groups.
The solution is for a couple of experienced players in AD and the other factions to step up and run instructional LFG groups.
The most significant factor separating a pug from a member of a guild groups is discipline.
New or inexperienced players aren't going to teach themselves, and honestly, with the breakdown of many organized guilds recently, we need new groups to spring up.
I don't think anyone here is shaming LFG players, but coming on the forums and complaining about no LFG groups just serves no purpose, and deserves this type of response. Nothing anyone has said is out of line.
It's pretty simple. Start a group of your own, or look for a PVP guild. If you want to know why people don't like running LFG raids, run one yourself and you'll find out quickly. Even running a guild raid is stressful enough. Fact is, a lot of the experienced PvPers are burntout, and there aren't as many guilds willing to take on new players. Don't blame your faction for that, blame ZOS.
Rerolling is not the answer.
Nor is chastising @Reevster or other LFG players for trying to join organized groups led by players more experienced than themselves, or for not starting their own group. You don't know him or the others. He may be inexperienced and trying to learn PvP. He may simply not want to lead. Shame on anyone who talks down to LFG players and groups.
The solution is for a couple of experienced players in AD and the other factions to step up and run instructional LFG groups.
The most significant factor separating a pug from a member of a guild groups is discipline.
New or inexperienced players aren't going to teach themselves, and honestly, with the breakdown of many organized guilds recently, we need new groups to spring up.
You know what guys, you say "Start a group yourself", but I don't think you know what you're saying..........
PhatGrimReaper wrote: »I heard that @Ghostbane has volunteered to run PUGs for AD every night this week.... hit him up!
PhatGrimReaper wrote: »
You know what guys, you say "Start a group yourself", but I don't think you know what you're saying.
I always thought that you just need to start your group if you can't find one. So when I finally decided to pvp and couldn't find a group in /zone chat, I would try to start my own. What do you think happened? Almost no one replied to my messages, guess, they wanted to run with guilds. And whoever did reply would leave almost immediately after seeing that he was the 1st one to join me.. or after seeing that there's only a few people in the group. Eventually I gave up on Cyro, ran sewers solo for some time, got invited to some all-NB guild, got kicked and then I just got tired and upset that no one wanted to play with me, so I went back full-time PvE
It's not that easy to just start my own group. It did work for me in PvE, I was running with people, teaching them fights (2 years ago, back when vDSA was up-to-date) and eventually completed vDSA - and not many groups could complete at that point. Although I have to say, that this approach didn't work when I wanted to do the same with trials. I am confident I would be able to lead a group, however, no people wanted to join a guild that yet had to form a trials group. I think, most people just want to join a group that is already running for a while and be carried (at least at first) before they learn.
I think the same mindset prevails in PvP. Could it be the case?
- The guy that doesnt shut up in TS, talking about natch potes or hating the game or totally irrelevant stuff
failkiwib16_ESO wrote: »However maybe those players who are experienced and have the ...it wouldn't be such a bad thing to invite a few randoms and pugs into your guilds, and maybe give some advice and recomendations to other guilds every now and then.
PvP carebearing does pay off, because it improves the community and strengthens the faction.
YurtTheSilentChief wrote: »PhatGrimReaper wrote: »
No!! Your wrong !!!
When an inexperienced player becomes a leader and make wrong decisions or when the zone chat is not giving any ideas where to go next then the leader is stuck and makes poor decision, thus majority of players in that group leaves. So, instead of solving the problem it gets backfired.
Edit:
Even "time" is very important to the leader and its group to make quick decision and acting on it.
I say this as decent player but a poor leader atm.
PhatGrimReaper wrote: »YurtTheSilentChief wrote: »PhatGrimReaper wrote: »
No!! Your wrong !!!
When an inexperienced player becomes a leader and make wrong decisions or when the zone chat is not giving any ideas where to go next then the leader is stuck and makes poor decision, thus majority of players in that group leaves. So, instead of solving the problem it gets backfired.
Edit:
Even "time" is very important to the leader and its group to make quick decision and acting on it.
I say this as decent player but a poor leader atm.
Failing = Learning..... if people quit, hard luck... they were never going to have the commitment to stay around and learn the game anyway... not in PVP or PVE. If you quit at the first obstacle, I don't think you'd add much to the cause anyhow.
As a leader I have made many, many mistakes, each one I have learnt from and they have made me better.
As a 'poor' leader, maybe you just need to go out and make mistakes.................
That kinda applies to pve as well, if you go to the general section of the forums, you will see a lot of discussions about useless pugs, wanna-be-carried-through-dungeon baddies that queque in with tank or healer role and not play those roles, through use of the grouping tool.failkiwib16_ESO wrote: »However maybe those players who are experienced and have the ...it wouldn't be such a bad thing to invite a few randoms and pugs into your guilds, and maybe give some advice and recomendations to other guilds every now and then.
PvP carebearing does pay off, because it improves the community and strengthens the faction.
Only to a point. In the old days of gaming, PVE was challenging. For a player to succeed, he or she had to put the work in to learn. Over time, PVE in all games was reduced in difficulty to the point players didn't even need to know how to play. This is ESO PVE. Well, 99.9% of it.
That doesn't work in PVP. You can't nerf the opposition. If you want to be a contributor in PVP, you have to put the work in to learn. Google. Watch videos. Ask for advice. Be humble. Join a guild.
Many of the chronically LFG players in this game don't want to do this. They don't want to put the time in to learn the game. They don't want to adapt their builds. They don't want to follow orders or accept a chain of command. They don't want to commit to a guild. They want a group to be available to provide them with a good experience whenever they happen to feel like it with no strings attached.
How hard is it to find Tamrielfoundry.com and read?
I've been gaming online for decades now. The guilds and groups in this game are actually incredibly nice and forgiving. It's not super-serious like some other games. If you can't make PVP work in ESO, PVP probably isn't for you.
There's a lot of unpolished jewels to be found in zone chat. I still have members in VE I pulled out of zone chat who stayed with and became pillars of the guild.
It's hard work but someone has to do it. Than you improve and slow recruiting/pug herding, and someone else raises the banner.
It just sounds like that cycle has stopped altogether on AD
PhatGrimReaper wrote: »YurtTheSilentChief wrote: »PhatGrimReaper wrote: »
No!! Your wrong !!!
When an inexperienced player becomes a leader and make wrong decisions or when the zone chat is not giving any ideas where to go next then the leader is stuck and makes poor decision, thus majority of players in that group leaves. So, instead of solving the problem it gets backfired.
Edit:
Even "time" is very important to the leader and its group to make quick decision and acting on it.
I say this as decent player but a poor leader atm.
Failing = Learning..... if people quit, hard luck... they were never going to have the commitment to stay around and learn the game anyway... not in PVP or PVE. If you quit at the first obstacle, I don't think you'd add much to the cause anyhow.
As a leader I have made many, many mistakes, each one I have learnt from and they have made me better.
As a 'poor' leader, maybe you just need to go out and make mistakes.................
By that logic, I'm the best lead in the universe. ( on a daily basis )
PhatGrimReaper wrote: »PhatGrimReaper wrote: »YurtTheSilentChief wrote: »PhatGrimReaper wrote: »
No!! Your wrong !!!
When an inexperienced player becomes a leader and make wrong decisions or when the zone chat is not giving any ideas where to go next then the leader is stuck and makes poor decision, thus majority of players in that group leaves. So, instead of solving the problem it gets backfired.
Edit:
Even "time" is very important to the leader and its group to make quick decision and acting on it.
I say this as decent player but a poor leader atm.
Failing = Learning..... if people quit, hard luck... they were never going to have the commitment to stay around and learn the game anyway... not in PVP or PVE. If you quit at the first obstacle, I don't think you'd add much to the cause anyhow.
As a leader I have made many, many mistakes, each one I have learnt from and they have made me better.
As a 'poor' leader, maybe you just need to go out and make mistakes.................
By that logic, I'm the best lead in the universe. ( on a daily basis )
That's why we nominated you to lead the LFG pug!
ScarecrowBoat wrote: »Type ranger for group