leepalmer95 wrote: »forzajuve212 wrote: »Not gonna lie, this is kinda pathetic and a pretty low blow. I might be ignorant on how this all got started but this witch hunt on stream is pretty ridiculous. The community doesn't need this hostility and division, that's all I'm saying @Sypher .
Sypher got called out first he's just responding.
Anyway whats been said has been said.
Now we wait for this ap gain video from crown which is due for a few days.
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
So, if one is to read between the lines, you're upset that he has more subs that you?
@xsorus, @frozywozy it's delightful to see you still grasping at the final few remaining straws to your anti-ball tirades. This patch is just further evidence against what you've been claiming the entire time, and if you went to go eat some cake last night you'd realize how clueless you've been. The starter zones were at a stand still in some cases because of the volume of players in one area. A few skills were going out because hey why not, but it's hardly the aoe spamming stack on crown lines you keep spewing over and over. You're wrong, utterly and completely. ESO just can't handle people, it has almost nothing at all to do with whether or not people are in a ball or within 100m of each other.
If only Sypher ran with 23 other people... You might like him more *grin*
Let's all be honest here.. You are one of the reasons pvp has developed into the way it has... You decided to Zerg in a giant ball for quite some time now all while saying "it's just one group" and "the game is designed for large scale battles; I'm just playing with out the mechanics are intended" and you have the Balls to give him crap for using a non bugged set that is a risk to your *** play style that's caused countless damage to this game... Please...
You had zero problem lagging this game with your play style and creating the bloody mess that is the zergs in this game... But you're upset a Sypher for posting videos of him blowing up zergs... Or maybe you're just upset that people actually enjoy watching him play and find videos of 24 people zerging to be boring and terrible to watch.
I also said that as someone that plays in a large group, and solo, and in small groups - over the course of a year, the only time I've ever noticed changes in lag during fights is when the volume of players is high. When ball groups can fight other ball groups and not lag, and then someone dense comes in and says "ball groups cause all the lag!" - all I can do is shake my head at how their blind hatred for groups forces them to completely ignore what happens when players all show up at the same keep, don't ball, and it still lags. THAT'S why I had zero problem playing in a large group, because you need them to help spread the map out and push the front lines away from the single fight we have on the map in this patch, and because the game lags when there are raw bodies at a keep and vicinity has negligible effects on lag. Think about it, you've likely never even been in a group of 10 much less a group over 4 people, but you so adamantly insist you're the expert and have a wealth of experience within a large group to argue what happens to lag.
As for the set, no. It's honestly not the main risk for our group. Prox det is. We've adapted and implemented strategies to mitigate or counter it, but a broken set is still a broken set and white knighting it because you think it's actually hurting groups is silly.
Performance is fine with 50 people standing in the same area. When these people ball up and flood springs and purge, the game completely dies. This was just as true, BUT even more so in the past. Battles on flags where the game stopped working for 5mins straight. It was caused from the massive amount of AOEs calculating on lots of players. Not just because lots of players were there.
Back in the days of early release, the real lag started to occur when tsyms ball group came out pumping nonstop healing into each other. Like it or not, thats a reality. Players felt the lag before ever seeing them. They knew they were somewhere in the area, not because they brought a group to the area, but because they brought a group to the area flooding healing on each other.
1.6 purge spam was a complete and absolute joke. Performance could literally be destroyed at a moments notice by having the entire group flood purge. And ball groups did it. A specific EP group did it so so often while retreating, its embarrassing to see people actually defend it. If you are concerned about progress - you need to acknowledge the reality of things.
The game changes patch by patch, so the same problems caused one patch are lessened in another. At this point, the game is littered with attempted fixes and has a client built on so many bad changes that nothing works well. It cant handle large amounts of players, it cant handle ball groups, it cant handle ability spam - it cant handle a lot of things. When you combine all of these things, you get varying levels of failure.
But please dont try to say ball groups have not caused lag. They have. And I dont blame them for playing the way they do, I blame poor development. If Sypher caused the entire server to freeze for 30 seconds when he blew up a ball group with VD set, I wouldnt blame him, Id blame the developers. And I wouldnt expect him to stop either, because thats what a 1vXer should do. For the large groups that want to win, theyve done what they have done. The only difference is in the past - ball groups have literally huddled up and flooded purge before pushing through choke points to lower stability. Ive seen this from all factions in the past..... it is a thing. Its real - and it is different from general failure. Its taking advantage of terrible server stability to avoid damage.
My advice is dont be concerned for positive progress. The current development team is not interested in addressing actual real solutions. Players fight amongst themselves, and its all a waste of time honestly. Enjoy the ride, have some fun. Until management changes or a public message comes from ZOS acknowledging things are not only broken, but until they are taking a hardline commitment to fixing it - nothing will change. But its not worth their money, so it wont happen. Enjoy the 'incremental fixes' - because none of them will ever fix Cyro. Weve had incremental fixes for over a year - what has changed?
Stop fighting - accept the mediocrity of Cyro, andpraise The Lord FENGRUSH to ascend beyond the filth of primetime Cyrodiil.
I agree that nothing is going to change for the better with the current development teams in place. With regards to the lag though, the majority of the time I've found the opposite to be true of what you say. 50 players not balled up will lag for me just as much as 50 players balled up. In this patch, it seems like a single emote causes lag. As of the last patch though, I could roll up to a keep with our group (not even condensed, as we're about to go into siege mode and still have a backline from the horse ride), and could usually tell if there was a group inside simply by the ping spike. It wasn't because they were inside spamming healing springs, and anyone that insists that's what happens is a verifiable moron. It was due solely to the numbers of bodies that had now accumulated at the keep.
Granted, it's anecdotal evidence on both of our ends, but it's a little ridiculous when people who have never even been in a large group claim to have a better grasp of the lag that happens during group v group engagements. I'd say it's a safe bet that the number of 'anecdotal evidence' occurrences I've been involved in are more than yours, xsorus, and frozn's combined, and then multiplied by 10. Most of the people I talk to that play in large groups echo the same, and clearly one pool of people should have a far better grasp of what happens in group fights than those who have yet to even run in one.
Again, it doesn't even matter any more because the entire meta is to stack up at a single keep and stay for D ticks and the server is just perpetually lagged, but when you get asinine comments how aoe spamming groups are the root of the lag, and then you have a freaking cake npc cause cyrodiil levels of lag simply because of the volumes of people - people who are casting barely any skills at all, it baffles me how they can remain so dense as to continue blaming lag on balls rather than total bodies (and more relevantly, poor coding and management from ZOS).
I've always been tempted to take 3 guilds from each alliance, pick a dead campaign, meet at a keep, and start putting people at least 5 m apart from each other to demonstrate the lag that happens just from bodies at a keep, regardless of whether they're in a ball or not. I'm sure I'd hear excuses from the likely candidates, but nonetheless I've been in enough ball v ball fights that don't lag (once upon a time...) to know that the popular argument is far from accurate. Unfortunately, I don't think you could even accomplish that right now given the number of pvp guilds left.
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
Apparently you don't know as much as you think you do... I'm live streaming Paragon right now.
All you've done is destroy your own credibility. I hope the stream views were worth it..
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
Apparently you don't know as much as you think you do... I'm live streaming Paragon right now.
All you've done is destroy your own credibility. I hope the stream views were worth it..
Then why did you set your sub count to private? what's the thought process behind that?
Also when you stream on youtube the stream is saved, please link us your stream of the 500K AP run.
Then why did you set your sub count to private? what's the thought process behind that?
Also when you stream on youtube the stream is saved, please link us your stream of the 500K AP run.
Nait lied about his stream that "50 people" watched. His Youtube channel isn't eligible to stream. He had ~20 Subs and when I mentioned this to him he then set his sub count to private.
Just putting this out there.... LOL
Apparently you don't know as much as you think you do... I'm live streaming Paragon right now.
All you've done is destroy your own credibility. I hope the stream views were worth it..
Publius_Scipio wrote: »UNBELIEVABLE! All my work in this thread. All the entertainment value given for free to those throughout the ESO community for FREE by ME! It will all be ruined by two bickering elves!
You all want to play like this? Wait till I charge you all next time for my forums work.
miklosgunnar_ESO wrote: »Publius_Scipio wrote: »UNBELIEVABLE! All my work in this thread. All the entertainment value given for free to those throughout the ESO community for FREE by ME! It will all be ruined by two bickering elves!
You all want to play like this? Wait till I charge you all next time for my forums work.
Actually, I think Sypher's Magblade is an Imperial... :]