RinaldoGandolphi wrote: »As I'm on my phone and can't type much, but regardless of class, etc...this game is so stupidly broken.
The nerf to every form of mobility has buffed snares beyond the realm of reason, everywhere you go is AOE snare spamming Bombard, sip an Immovable pot and be triple cc with wrecking blow, fire reach, and meteor back to back.
Survivabity has been nerfed into the ground. The only survivable builds (somewhat tanks) only do well in a group and since escape is gone for all classes now, eso has become a fantasy call of duty.
They have ruined their own game. Trust me folks it won't be fixed anytime soon, they left DK broken for over a year, Stam blades were broken for over a year, Sorcs could be said to be broken as well. Even Templars are broken Zerg surfers.
I hadn't played for a few weeks I played a bit this weekend, and honestly, if that is any indication of this games future,then it has none.
For pvp pop if, well not if, when VE leaves for CU pvp on NA OC will be dead because DC doesn't have the pop numbers to even hope to compete. I watched EP outnumber DC 6-1 at every turn this weekend and AD was fairing no better easily outnumbered 5-1. All the big AD guilds are gone, DC best guild looks like they are on their way out due to a broken game, it will only be a matter of time until DC has no presence left in the game, Atleast not one that can make any map moves which effectively turns it into a 2 faction game that will quickly become just 1
The EP outnumber both AD and DC on TF right now by ridiculous numbers. They were fighting 20 on 20 AD siege on Alessia while still fielding 50+ on glade the other night no way AD let alone DC can even hope to compete that stupidly outnumbered. The only reason we were not gate camped is because EP wants something to do, I'd hardly call that pvp
RinaldoGandolphi wrote: »As I'm on my phone and can't type much, but regardless of class, etc...this game is so stupidly broken.
The nerf to every form of mobility has buffed snares beyond the realm of reason, everywhere you go is AOE snare spamming Bombard, sip an Immovable pot and be triple cc with wrecking blow, fire reach, and meteor back to back.
Survivabity has been nerfed into the ground. The only survivable builds (somewhat tanks) only do well in a group and since escape is gone for all classes now, eso has become a fantasy call of duty.
They have ruined their own game. Trust me folks it won't be fixed anytime soon, they left DK broken for over a year, Stam blades were broken for over a year, Sorcs could be said to be broken as well. Even Templars are broken Zerg surfers.
I hadn't played for a few weeks I played a bit this weekend, and honestly, if that is any indication of this games future,then it has none.
For pvp pop if, well not if, when VE leaves for CU pvp on NA OC will be dead because DC doesn't have the pop numbers to even hope to compete. I watched EP outnumber DC 6-1 at every turn this weekend and AD was fairing no better easily outnumbered 5-1. All the big AD guilds are gone, DC best guild looks like they are on their way out due to a broken game, it will only be a matter of time until DC has no presence left in the game, Atleast not one that can make any map moves which effectively turns it into a 2 faction game that will quickly become just 1
The EP outnumber both AD and DC on TF right now by ridiculous numbers. They were fighting 20 on 20 AD siege on Alessia while still fielding 50+ on glade the other night no way AD let alone DC can even hope to compete that stupidly outnumbered. The only reason we were not gate camped is because EP wants something to do, I'd hardly call that pvp
AmalgamousPrime wrote: »@therium104 Try playing a magicka NB, see if you still think low damage, costly abilities are OP. Concealed weapon is a joke against templars heals, sorceror shields, or anyone running annulment. Their kit is weak and the only reason you are saying they are OP is because of proximity det which is available to every class.
Therium104 wrote: »AmalgamousPrime wrote: »@therium104 Try playing a magicka NB, see if you still think low damage, costly abilities are OP. Concealed weapon is a joke against templars heals, sorceror shields, or anyone running annulment. Their kit is weak and the only reason you are saying they are OP is because of proximity det which is available to every class.
Lol... please dont cry on a NB. Stealth is a huge advantage. The burst is real... and needs a nerf.
Try playing a different class where they need to slot 3 abilities to get the effects of one on a NB.... cry me a river.
croakroach wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
A small group of well coordinated players with optimal builds and superior tactics should absolutely be able to take out a larger group of players that are not of the same caliber; that's PvP in any game.
Therium104 wrote: »strikeback1247 wrote: »Therium104 wrote: »croakroach wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
A small group of well coordinated players with optimal builds and superior tactics should absolutely be able to take out a larger group of players that are not of the same caliber; that's PvP in any game.
The only reason they can is due to a lack of balance my little snowflake. Sure. Stacking 10 OP broken NB might work but it is not balance.
You all confuse skill and "caliber" with a combination of champion points and the unbalanced pacifier ESO keeps shoving in NB mouths. It does not take rocket science to realize PVP is broken. You just need a IQ over 10 and the ability to read numbers.
Okay. So why again should a smaller elite group not be able to take out a larger scrub pug group?
By the way, there is one very easy solution to all your problems:
STOP STACKING.
Dude. The reason you can is because the game is not balanced. A group of 10 NB can be elite while a group of 10 Magic DK cannot because I promise you due to poor game design the NB will be much more successful.
Again. You are confusing skill with the easy mode sandwich ESO has given you scrubs for the past year. At what point does killing players by spamming the A and B button in 2 seconds bring up the red flag something is wrong. Oh I forgot it takes skill to spam the A button. My bad.... lol. Now add on VD and your spamming kills 10 people. Balanced!!!
PhantomSpaceCop wrote: »croakroach wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
A small group of well coordinated players with optimal builds and superior tactics should absolutely be able to take out a larger group of players that are not of the same caliber; that's PvP in any game.
Absolutely agree. Skill and coordination trumps mass uncoordinated chaos any day. Doesn't matter if the army has larger numbers—if they don't use strategy, know their roles and communicate with other, they are a useless band subject to being destroyed. (I've witnessed it, god it's embarassing)
Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
Resipsa131 wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
There are several examples irl where a 5:1 army was beaten by better tactics and strategy
Resipsa131 wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
There are several examples irl where a 5:1 army was beaten by better tactics and strategy
You should get away from these people particularly when they are about to dieHow to avoid getting rekt bomb: Stop stacking, spread out a bit, and hit block. It's amazing how many people simply don't block.
What you L2P crowd don't understand:
Sure, you can avoid stacking some. But there's no way to stop or even know that the one-shottable wonder resto-staff newbie behind you was too close, or that he even died until you take 16K damage.
This set is kind of terrible, but it's far from the worst or most miserable thing about PVP (lag).
Rune_Relic wrote: »@Therium104
Too many people on the gravy train my friend.
You will be ignored or shouted down.
Seriously, time is almost up.
Sure there is tactics and strategy....and then there is numbers, gear and weaponry.
Either you carry the biggest stick...that hits everyone...with the biggest damage...all at the same time.
...or you die.
With camps the name of the game its not if you die.....but how many people you can kill before you die.
Camp and rez.
Its purely a DPS arms race.
This is an FPS game now.
Hit hardest, hit often, hit first, WIN.
If you can do that as a group.....even better.
No strategy or intelligence involved in that.
It is instagib 1vX skills to go with instagib 1v1 skills.
What gear are you wearing, what skills are you using.....errmmm der!
The IWIN one....
..because balance.
I am winning therefore game is balanced mentality...uhu
L2 exploitbrokencheesgearandskills P
Therium104 wrote: »Rune_Relic wrote: »@Therium104
Too many people on the gravy train my friend.
You will be ignored or shouted down.
Seriously, time is almost up.
Sure there is tactics and strategy....and then there is numbers, gear and weaponry.
Either you carry the biggest stick...that hits everyone...with the biggest damage...all at the same time.
...or you die.
With camps the name of the game its not if you die.....but how many people you can kill before you die.
Camp and rez.
Its purely a DPS arms race.
This is an FPS game now.
Hit hardest, hit often, hit first, WIN.
If you can do that as a group.....even better.
No strategy or intelligence involved in that.
It is instagib 1vX skills to go with instagib 1v1 skills.
What gear are you wearing, what skills are you using.....errmmm der!
The IWIN one....
..because balance.
I am winning therefore game is balanced mentality...uhu
L2 exploitbrokencheesgearandskills P
I agree in a way. My issue is several classes are specifically designed to fit into this play syle better than others. NB is all burst and could be played by a kid with down syndrome and no thumbs but still rekt because it is so OP broken. The devs drank some paint before adjusting Templar so radiant destruction and dark flare hit like trucks. Sorc always had burst. Both Sorc and templar have access to a restro staff and heals because the class abilities are so powerful.
If this is the new meta abd the train has left the station give Magic DK the same level of burst because a DoT class is garbage in high burst pvp. It is worst because magic dk is a low burst dot class with low survivability. Flamelash hits like a wet noodle compared to other spammable melee instants.
You know Sorcs... they are supposed to wear light armor so designed with powerful shields that synergieze with dps and mobility. The annoying damn teleport..... Magic DK was designed for heavy armor but due to poor resource management have to wear light but no heavy shields and no mobility. Yes, they can wear heavy armor but come on... you are so limited with resources what is the point.
From what I saw past week-end (resubbed Friday) it's mainly that peeps don't block when they're jumped on. It's impossible for us, healers, to compensate for the amount of burst damage some take if they don't have the reflex to block when jumped on.
Same for activating "purge" after we cleanse or get out of those red circles.
Everytime I died with VD in the recap it was because I messed up, got rolled by an assist train, or a screen freez because of lag/whatever.
bowmanz607 wrote: »Spread out, hold block, use magelight, increase your health, don't stand in one place too long.
Therium104 wrote: »Rune_Relic wrote: »@Therium104
Too many people on the gravy train my friend.
You will be ignored or shouted down.
Seriously, time is almost up.
Sure there is tactics and strategy....and then there is numbers, gear and weaponry.
Either you carry the biggest stick...that hits everyone...with the biggest damage...all at the same time.
...or you die.
With camps the name of the game its not if you die.....but how many people you can kill before you die.
Camp and rez.
Its purely a DPS arms race.
This is an FPS game now.
Hit hardest, hit often, hit first, WIN.
If you can do that as a group.....even better.
No strategy or intelligence involved in that.
It is instagib 1vX skills to go with instagib 1v1 skills.
What gear are you wearing, what skills are you using.....errmmm der!
The IWIN one....
..because balance.
I am winning therefore game is balanced mentality...uhu
L2 exploitbrokencheesgearandskills P
I agree in a way. My issue is several classes are specifically designed to fit into this play syle better than others. NB is all burst and could be played by a kid with down syndrome and no thumbs but still rekt because it is so OP broken. The devs drank some paint before adjusting Templar so radiant destruction and dark flare hit like trucks. Sorc always had burst. Both Sorc and templar have access to a restro staff and heals because the class abilities are so powerful.
If this is the new meta abd the train has left the station give Magic DK the same level of burst because a DoT class is garbage in high burst pvp. It is worst because magic dk is a low burst dot class with low survivability. Flamelash hits like a wet noodle compared to other spammable melee instants.
You know Sorcs... they are supposed to wear light armor so designed with powerful shields that synergieze with dps and mobility. The annoying damn teleport..... Magic DK was designed for heavy armor but due to poor resource management have to wear light but no heavy shields and no mobility. Yes, they can wear heavy armor but come on... you are so limited with resources what is the point.
MrTarkanian48 wrote: »Therium104 wrote: »Rune_Relic wrote: »@Therium104
Too many people on the gravy train my friend.
You will be ignored or shouted down.
Seriously, time is almost up.
Sure there is tactics and strategy....and then there is numbers, gear and weaponry.
Either you carry the biggest stick...that hits everyone...with the biggest damage...all at the same time.
...or you die.
With camps the name of the game its not if you die.....but how many people you can kill before you die.
Camp and rez.
Its purely a DPS arms race.
This is an FPS game now.
Hit hardest, hit often, hit first, WIN.
If you can do that as a group.....even better.
No strategy or intelligence involved in that.
It is instagib 1vX skills to go with instagib 1v1 skills.
What gear are you wearing, what skills are you using.....errmmm der!
The IWIN one....
..because balance.
I am winning therefore game is balanced mentality...uhu
L2 exploitbrokencheesgearandskills P
I agree in a way. My issue is several classes are specifically designed to fit into this play syle better than others. NB is all burst and could be played by a kid with down syndrome and no thumbs but still rekt because it is so OP broken. The devs drank some paint before adjusting Templar so radiant destruction and dark flare hit like trucks. Sorc always had burst. Both Sorc and templar have access to a restro staff and heals because the class abilities are so powerful.
If this is the new meta abd the train has left the station give Magic DK the same level of burst because a DoT class is garbage in high burst pvp. It is worst because magic dk is a low burst dot class with low survivability. Flamelash hits like a wet noodle compared to other spammable melee instants.
You know Sorcs... they are supposed to wear light armor so designed with powerful shields that synergieze with dps and mobility. The annoying damn teleport..... Magic DK was designed for heavy armor but due to poor resource management have to wear light but no heavy shields and no mobility. Yes, they can wear heavy armor but come on... you are so limited with resources what is the point.
So basically you're saying that NB's have always been strong, Sorcs have always been strong, Templars just got buffed up, but now Mag DK sucks...
Mag DK has been bad for a long time. This whole patch seemed dedicated to buffing DK's, and if it didn't get your class to where you are satisfied with it, then it probably just is not going to happen. If that's the case it's time to Re-Roll or quit just like everybody else.
I have leveled 4 toons to Vet levels and three to Vet 16. I spent alot of time leveling a Stam Sorc, just to find that is arguably one of the most underpowered builds for PVP. And Stam Sorc didnt get a single change this patch, unlike the entire page of DK buffs.I have a vet 10 Imperial DK that I have let sit for awhile because I can tell that it will make a good tank, but it's just not for me.
Nobody is forcing you to play a DK. Its not like Zeni just decides your class and you're stuck with it. Re-Roll whatever you want. Roll a NB, and wreck people if thats what works. Sure , PVP is mostly all NB's and Sorcs already, but what's one more? But if you want to play an underdog class then enjoy the victories when they come, and take it like a man when you lose. And please don't cry for nerfs to all other classes because you can't DoT people do death on your DK in PVP. If anything, ask for more buffs to your class to bring it up to that level. But as stated, you just got a ton of buffs, so I wouldn't hold your breath.
Regarding VD...Was it the right move, probably not. But it is available to all classes and builds. It also at least makes groups consider having to be careful, instead of being 100% infallible due to overwhelming numbers. It has nothing to do with any specific class. Throw it on your DK, and nuke people with siege weapons. Or don't i don't care. The FOTM bomb builds will likely fizzle out eventually, as people adapt to the changes and provide less opportunities for people to make huge plays by just standing around in groups.
MrTarkanian48 wrote: »@Therium104
I'm just being realistic. They haven't fixed magic DK since before IC when I started playing the game. This patch was their attempt at doing it, but obviously you don't think you are at an equal level to the competition.
But when you say that the other three classes all have their burst damge, and DK doesn't, do you think its realistic that the developers are going to nerf all other classes burst damage just to make DoT damage relevant? It seems like if 1 out of 4 classes are out of balance, then that one should get buffed instead of everything else being nerfed.
I would like the game to be balanced. If you start a "Buff Flame Lash to be comparable to Concealed Weapon/C-Frags thread" I will gladly give you an "agree".
AmalgamousPrime wrote: »Stop crying about NBs, if your group got wrecked by VD a sorceror or templar can time an ultimate with proxy det just as easily as a NB can to get free AP off you meatballs that rotate each other as human shields while you ride the two button spam train to emperorship, where VD and proxy det lose even more effectiveness.
Therium104 wrote: »Rune_Relic wrote: »@Therium104
Too many people on the gravy train my friend.
You will be ignored or shouted down.
Seriously, time is almost up.
Sure there is tactics and strategy....and then there is numbers, gear and weaponry.
Either you carry the biggest stick...that hits everyone...with the biggest damage...all at the same time.
...or you die.
With camps the name of the game its not if you die.....but how many people you can kill before you die.
Camp and rez.
Its purely a DPS arms race.
This is an FPS game now.
Hit hardest, hit often, hit first, WIN.
If you can do that as a group.....even better.
No strategy or intelligence involved in that.
It is instagib 1vX skills to go with instagib 1v1 skills.
What gear are you wearing, what skills are you using.....errmmm der!
The IWIN one....
..because balance.
I am winning therefore game is balanced mentality...uhu
L2 exploitbrokencheesgearandskills P
I agree in a way. My issue is several classes are specifically designed to fit into this play syle better than others. NB is all burst and could be played by a kid with down syndrome and no thumbs but still rekt because it is so OP broken. The devs drank some paint before adjusting Templar so radiant destruction and dark flare hit like trucks. Sorc always had burst. Both Sorc and templar have access to a restro staff and heals because the class abilities are so powerful.
If this is the new meta abd the train has left the station give Magic DK the same level of burst because a DoT class is garbage in high burst pvp. It is worst because magic dk is a low burst dot class with low survivability. Flamelash hits like a wet noodle compared to other spammable melee instants.
You know Sorcs... they are supposed to wear light armor so designed with powerful shields that synergieze with dps and mobility. The annoying damn teleport..... Magic DK was designed for heavy armor but due to poor resource management have to wear light but no heavy shields and no mobility. Yes, they can wear heavy armor but come on... you are so limited with resources what is the point.
Therium104 wrote: »This is not that hard to comprehend. Some classes are better designed for burst and small group play. Primarily Nightblades. The combo currently being used includes proc det and vicious death to wipe much bigger groups and is essentially ruining pvp. People are currently just quiting cyrodil because it is stupid and pointless.
I have no idea where the devs get information but frankly PVP is a frigging ness. Classes are unbalanced. Ridiculously unbalanced. NB is still extremely overtuned. Templar is jacked up broken now. How can this game be out for this long and so jacked up.
Look... At no point should numbers no longer impact pvp. The premise behind these changes is frigging stupid and just favors the OP classes. At least the lower champion point players could find strength in numbers. Or the classes that are not broken OP could find success working as a team. Think about what these changes mean.
An OP nightblade should not also be able to wipe out much bigger groups. I know. It was unfair they could not take on 10 people at one time. [snip]
[edited for flamming]