Darkness Falls worked the same way as IC...it is a PvP update
I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
If they kept their original idea of having IC locked and you being kicked from Imperial City when your faction lost emp after death that wouldn't have been a problem but PVEr like you complained about it and then you opened up the sewers to become a gank fest.So its your fault IC is full of gankers after PVPers told you making it open was a bad idea.jamesharv2005ub17_ESO wrote: »I said at the time they released IC that the whole ganking people for their stones would keep most from bothering with it. Seems like I was right. If they had simply changed that one aspect I think you would see a lot more people there for you to fight.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
Can you get most of the best gear through PvPing in there? (Kena, Endurance/Willpower/Agility)
Is PvPing anywhere near as rewarding as PvE in IC?
Does PvPing give you anything besides Tel var stones?
Do Tel var stones have any value at all?
Is the core event of IC a PvP one?
Are most dailies in IC PvP related?
More importantly...
Isn't it too late for such a thread?
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
what got updated? I could have stayed in Cyrodiil and received the same AP killing folks as in IC.
its basically Cyrodiil renamed Imperial City.....sooooo what got "updated"? What about ESO PVP changed fundamentally when IC was released?
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
what got updated? I could have stayed in Cyrodiil and received the same AP killing folks as in IC.
its basically Cyrodiil renamed Imperial City.....sooooo what got "updated"? What about ESO PVP changed fundamentally when IC was released?
You just admitted it's pvp. It's a bad pvp update I agree. Should we be happy there are no objectives? NO!!!
Still, it's clearly pvp. You just admitted it.
Anywho, no point in beating a dead horse. I'm out.
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
what got updated? I could have stayed in Cyrodiil and received the same AP killing folks as in IC.
its basically Cyrodiil renamed Imperial City.....sooooo what got "updated"? What about ESO PVP changed fundamentally when IC was released?
You just admitted it's pvp. It's a bad pvp update I agree. Should we be happy there are no objectives? NO!!!
Still, it's clearly pvp. You just admitted it.
Anywho, no point in beating a dead horse. I'm out.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
what got updated? I could have stayed in Cyrodiil and received the same AP killing folks as in IC.
its basically Cyrodiil renamed Imperial City.....sooooo what got "updated"? What about ESO PVP changed fundamentally when IC was released?
You just admitted it's pvp. It's a bad pvp update I agree. Should we be happy there are no objectives? NO!!!
Still, it's clearly pvp. You just admitted it.
Anywho, no point in beating a dead horse. I'm out.
OP's original question: Do you consider the Imperial City to be a PvP Update?
my answer is no. Why? because there is no "update". Updating something would imply a change of some sort in its fundamental workings or maybe adding something additional which changes the stakes. Im not debating if you can or can not PVP in there, because you can group up and run over PVEr's kill players. I will argue that IC is not a PVP "UPDATE" because nothing fundamentally changed about it.
I will not accept that Telvar stones which buy you set items (which ill argue are mostly PVE related) is an "update". Its AP reskinned. Developers could have nixed the TV stones all together and just used AP if it wasn't for the need to make a sales quota. Telling me a moldy doughnut is not a moldy doughnut, rather that it is a fresh one just by simply flipping it over and blowing it off is not updating something.
Molag Kena monster set? Awesome!.....no wait......I have to PVE to get the helmet and shoulders. And buying monster sets with AP wasn't available when IC originally launched.
New dungeons....nope PVE content.
new areas to kill folks? Possibly arguable that its an update, but nothing changed other than scenery. And with no good reason to remain in IC, what was the point? It holds no bearing on Cyrodiil without the capture portion of districts (agreed, bad implementation)
The way I see IC, is its like they made a second Cyrodiil, took away the objectives, reskinned it and turned it into a DLC. So no, nothing was "updated", it was just "rehashed".
Kinda like all the sequels coming out of Hollywood recently; adds nothing to the story overall, just a poopy remake of the first which wasn't nearly as good.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
jamesharv2005ub17_ESO wrote: »Wait how can you go to IC to do PVP content when you just said its not a PVP DLC.
what got updated? I could have stayed in Cyrodiil and received the same AP killing folks as in IC.
its basically Cyrodiil renamed Imperial City.....sooooo what got "updated"? What about ESO PVP changed fundamentally when IC was released?
You just admitted it's pvp. It's a bad pvp update I agree. Should we be happy there are no objectives? NO!!!
Still, it's clearly pvp. You just admitted it.
Anywho, no point in beating a dead horse. I'm out.
OP's original question: Do you consider the Imperial City to be a PvP Update?
my answer is no. Why? because there is no "update". Updating something would imply a change of some sort in its fundamental workings or maybe adding something additional which changes the stakes. Im not debating if you can or can not PVP in there, because you can group up and run over PVEr's kill players. I will argue that IC is not a PVP "UPDATE" because nothing fundamentally changed about it.
I will not accept that Telvar stones which buy you set items (which ill argue are mostly PVE related) is an "update". Its AP reskinned. Developers could have nixed the TV stones all together and just used AP if it wasn't for the need to make a sales quota. Telling me a moldy doughnut is not a moldy doughnut, rather that it is a fresh one just by simply flipping it over and blowing it off is not updating something.
Molag Kena monster set? Awesome!.....no wait......I have to PVE to get the helmet and shoulders. And buying monster sets with AP wasn't available when IC originally launched.
New dungeons....nope PVE content.
new areas to kill folks? Possibly arguable that its an update, but nothing changed other than scenery. And with no good reason to remain in IC, what was the point? It holds no bearing on Cyrodiil without the capture portion of districts (agreed, bad implementation)
The way I see IC, is its like they made a second Cyrodiil, took away the objectives, reskinned it and turned it into a DLC. So no, nothing was "updated", it was just "rehashed".
Kinda like all the sequels coming out of Hollywood recently; adds nothing to the story overall, just a poopy remake of the first which wasn't nearly as good.
Well said Moro...i think that's exactly what everyone saying it's a pvp update needs to hear...there were no ground breaking changes to pvp that were introduced...the only thing, THE ONLY THING, that they gave us was an area infested with NPCs and enabled the pvp system in it...that's it...that's all that was added...it's like if they activated pvp in hews bane and called it a pvp update. You can't call an update where 2 dungeons were added, an area with pve acquired currency was introduced, new gear and items purchasable with that currency only (unless you buy it off someone who spent their own stones) introduced, and let's not forgot that they also increased the vet cap to 16...the end result being that ic became the best place to grind those levels...you should only have one focus in a pvp zone and that is pvp...no one goes down there to pvp...there's no point...non whatsoever...so enough with the arguments that it was a pvp update...that's not what they gave usSeptimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
I was asking a rhetorical question there and yet it was even answered incorrectly...you got nothing for killing players in terms of monster sets as that was JUST added to the game in TG patch...not ic...so strike one (OMG you are so right, it was retroactively added to IC my bad. It's still there, people who buy IC now get that option to pvp for monster sets. Are you arguing this is a bad thing?)
The only way you acquire stones in IC is rooted all the way back to pve...you can't go down to the sewers or the districts and only pve and expect to gain many, if any at all, stones...so strike two
This statement is really confusing. You're arguing I have to pvp for decent amounts of stones??? Doesn't that support my argument? All those big pvp fights I get into in IC aren't really happening?
The pvp rewards you speak of i could have gotten from pvping in actual cyrodill (True and you can get them in IC, what's the issue?), so there wasn't anything new added to the rewards system if you killed in IC...unless you're referring to the new armor sets and trophy sets in which case you get a big fat LOL because as i said earlier, those stones/trophies (and in the case of trophies the ONLY WAY) are obtained 99% of the time though pve (or PVP as it's optional lol)...so strike 3 (Who care's how they are acquired? So now if I pvp to get those rewards in IC it doesn't count? LOL It's PVP or PVE they gave you a choice.)
If they kept their original idea of having IC locked and you being kicked from Imperial City when your faction lost emp after death that wouldn't have been a problem but PVEr like you complained about it and then you opened up the sewers to become a gank fest.So its your fault IC is full of gankers after PVPers told you making it open was a bad idea.jamesharv2005ub17_ESO wrote: »I said at the time they released IC that the whole ganking people for their stones would keep most from bothering with it. Seems like I was right. If they had simply changed that one aspect I think you would see a lot more people there for you to fight.
What really kept most people from buying Imperial city is that its not a PvP update and we wanted PVP something we were promised like captureable district and locked If Campaign so their a reason for your faction to push emp.When IC launched And for at least a month afterwards on Xbox Every Campaign was full it goes to show you people wanted something new and Zos ruined it.
So to the OP no its not a PVP update its a update that shows PVPer that's ZOS doesn't give 2 *** about us and instead turn our 1 DLC that we were promised and will every get into a PVE DLC.Am sorry don't put *** on my plate and tell me its a Tbone steak no its still *** on my plate.That is what Zos is tried to sell us and a lot of people saw that and that's why it did not do well.
Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
The devs actually described it as a PvE update with PvP in it. the original concept for IC would have been a real PvP update and a good one. but the devs decided against it, and what we have is basically a PvE grind zone. *shrugs*
jamesharv2005ub17_ESO wrote: »Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
The devs actually described it as a PvE update with PvP in it. the original concept for IC would have been a real PvP update and a good one. but the devs decided against it, and what we have is basically a PvE grind zone. *shrugs*
Where is this quote? The only quote I ever read rich lambert told the PVE community to sit and spin because the PVP community was going to get "some love first". I was told if I didnt like IC or the design I could take a hike basically. So thats what I did. I left stopped paying them until orsinium came out and they added content I actually would purchase. With TG I even renewed my plus subscription.
Sallington wrote: »jamesharv2005ub17_ESO wrote: »Septimus_Magna wrote: »I get the argument of no pvp objectives sure, but....
1. Can you kill enemy players? Yes
2. Is the zone in a pvp zone? Yes
3. Can you loot enemy bodies? Yes (stones)
4. Can you gank weak pve'ers who don't know how to pvp? Yes
If it only counts as pvp when there are objectives then everything I did in Age of Conan wasn't pvp and yet...it was?
They should add pvp objectives, but yes imo it's still a PVP expansion. It's a shame they didn't add objectives tho, on that I agree.
You dont get anything for killing players if they havent directly or indirectly killed NPCs. You get alliance points, a pvp reward.
If everyone would go into IC and just fight other players the only reward would be a bit of AP and XP
Alliance points are pvp rewards. Tel-var stones are as well, doesn't matter if you can get them from pve(in a pvp zone) you can also get them from pvp. Therefore it's a pvp update.
How can IC be considered pvp content if there isnt even a reward system for killing players? AP is a reward system for killing players. It's pvp.
Also, if ZOS would remove the ability to fight other players in IC the impact of that change would be very small in the current state. You would still have Molag Bal in the middle, sewer/district bosses, trove scamps, NPCs dropping trophies/items etc. If they removed the pvp it would be a PVE zone and you'd be correct.
Point 4 is kinda contradicting because you implicate pve players go to IC for the pve content. Quite the opposite of pvp players go to IC to do pvp content and run into the occasional pve player.
Doesn't matter what your intentions are when you go into a pvp zone (PVE vs PVP). If pvp is enabled it's pvp....PVE'ers also go do pvp to get things like Vigor, they aren't pvping cause they want too. If you can earn pvp rewards in the zone, and you can fight other humans in the zone then clearly it's a PVP zone.
Like my earlier point, I played Age of Conan on a free for all server. I could be attacked while doing pve at any time by other players. Are you claiming that game isn't pvp cause I was doing pve while being attacked by humans? Cause I disagree, it most definitely was PVP. All those people I killed can attest to that.
It's pvp, it's just a bad pvp update.
How do you obtain these rewards in IC? Pvp or pve?
There are two types of rewards available in IC. AP rewards including monster sets obtained by killing players, which you can do in IC.
There are rewards with Tel Var stones which can be obtained through PVP in IC OR by PVE.
In both situations you can get pvp rewards by killing people in pvp in IC. It's pvp.
Edit: I understand the frustration here, I clearly agreed it's a BAD PVP UPDATE WITH NO OBJECTIVES. Just cause you don't like it doesn't mean it's not pvp though.
The devs actually described it as a PvE update with PvP in it. the original concept for IC would have been a real PvP update and a good one. but the devs decided against it, and what we have is basically a PvE grind zone. *shrugs*
Where is this quote? The only quote I ever read rich lambert told the PVE community to sit and spin because the PVP community was going to get "some love first". I was told if I didnt like IC or the design I could take a hike basically. So thats what I did. I left stopped paying them until orsinium came out and they added content I actually would purchase. With TG I even renewed my plus subscription.
We get that you like PvE way more than PvP. We get it.
We get it.