Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
"The whole zerg came after me, the whole zerg."WillhelmBlack wrote: »What zergs?
https://www.youtube.com/watch?v=6tI9MChX8Gg
Don't take too seriously, I'm all about the drama!
Lava_Croft wrote: »"The whole zerg came after me, the whole zerg."WillhelmBlack wrote: »What zergs?
https://www.youtube.com/watch?v=6tI9MChX8Gg
Don't take too seriously, I'm all about the drama!
See less than 10 people on screen.
WillhelmBlack wrote: »I just call a Zerg anything bigger than me, 5 people can Zerg me.
Dont take it seriously, its just me being drunk, raging and being dramatic in TS.
Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
WillhelmBlack wrote: »What zergs?
https://www.youtube.com/watch?v=6tI9MChX8Gg
Don't take too seriously, I'm all about the drama!
WillhelmBlack wrote: »What zergs?
This is a special episode named "Chain The All!"
Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
I kind of disagree and agree with you. Imo one problem is there is far too much resource generation in the game which leads to excessive mobility and escape this leaves players who don't understand this turning to either ganking to "win" or teaming up with more and more others.
Stealth is part of this as you mentioned also Perma survivability e.g. streak / dodge contributes.
Master_Kas wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
They can do that when they fix cloak and infernal guardian not everyone mains a sorc.
Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
I kind of disagree and agree with you. Imo one problem is there is far too much resource generation in the game which leads to excessive mobility and escape this leaves players who don't understand this turning to either ganking to "win" or teaming up with more and more others.
Stealth is part of this as you mentioned also Perma survivability e.g. streak / dodge contributes.
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
As for mobility - the mobility is only needed to avoid the problems the stealth system creates in the first place. If people could see what they were up against they could make a decision wether or not to engage in combat - which reduces the need for mobility in the first place. You can avoid the situation where you would have to escape instead of being unable to avoid it and having to escape.
Why do i think this?
Lets make two hypothetical scenarios:
1. They remove infinite resources: Everyone is still in stealth because it puts you at an even bigger advantage because the resources needed to recover from a stealthattack are now much more valuable:
2. They remove sneak: Suddenly classes without mobility can walk out of a keep without having to fear for their live by getting procshotted in a second by enemies they can´t see without a chance to ever escape - because they can suddenly avoid getting gangbanged by watching the players approaching them.
I have to say that i´m 100% convinced scenario 2 would lead to a better pvp in eso whereas 1 would absolutely wreck it.
I agree that having only one or two campaigns would greatly benefit pvp. Imo they should remove azuras star (i know unpopular - but it devides playerbase by requiring different gearsets) and make every player able to spend 561 cp while in a pvp campaign.
Also close everything but blackwater/spellbreaker/trueflame.Master_Kas wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
They can do that when they fix cloak and infernal guardian not everyone mains a sorc.
And you - would you be so kind explaining in what way that´s related to the point i´ve made?
They can "fix" infernal and cloak when they finally fix projectiles missing through forced cloak miss even when i´ve popped a detect pot and can see the nb.
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
ZOS actually went in the opposite direction, changing what used to be an Alliance War into a free for all where factions have no real meaning and winning has no real rewards.Izanagi.Xiiib16_ESO wrote: »
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
Well they nerf'd/fixed most of the skills which contributed to infinite resources, If CP didn't exist and stealth wasn't so strong right now the game would be way more enjoyable.
Add in some real pvp objectives and rewards + pvp faction locking and server wide campaigns the game would be even better
The sad part is that the people playing now don't even know how good the game was because they didn't play back then (80%)
Lava_Croft wrote: »ZOS actually went in the opposite direction, changing what used to be an Alliance War into a free for all where factions have no real meaning and winning has no real rewards.Izanagi.Xiiib16_ESO wrote: »
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
Well they nerf'd/fixed most of the skills which contributed to infinite resources, If CP didn't exist and stealth wasn't so strong right now the game would be way more enjoyable.
Add in some real pvp objectives and rewards + pvp faction locking and server wide campaigns the game would be even better
The sad part is that the people playing now don't even know how good the game was because they didn't play back then (80%)
Master_Kas wrote: »Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
I kind of disagree and agree with you. Imo one problem is there is far too much resource generation in the game which leads to excessive mobility and escape this leaves players who don't understand this turning to either ganking to "win" or teaming up with more and more others.
Stealth is part of this as you mentioned also Perma survivability e.g. streak / dodge contributes.
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
As for mobility - the mobility is only needed to avoid the problems the stealth system creates in the first place. If people could see what they were up against they could make a decision wether or not to engage in combat - which reduces the need for mobility in the first place. You can avoid the situation where you would have to escape instead of being unable to avoid it and having to escape.
Why do i think this?
Lets make two hypothetical scenarios:
1. They remove infinite resources: Everyone is still in stealth because it puts you at an even bigger advantage because the resources needed to recover from a stealthattack are now much more valuable:
2. They remove sneak: Suddenly classes without mobility can walk out of a keep without having to fear for their live by getting procshotted in a second by enemies they can´t see without a chance to ever escape - because they can suddenly avoid getting gangbanged by watching the players approaching them.
I have to say that i´m 100% convinced scenario 2 would lead to a better pvp in eso whereas 1 would absolutely wreck it.
I agree that having only one or two campaigns would greatly benefit pvp. Imo they should remove azuras star (i know unpopular - but it devides playerbase by requiring different gearsets) and make every player able to spend 561 cp while in a pvp campaign.
Also close everything but blackwater/spellbreaker/trueflame.Master_Kas wrote: »Lava_Croft wrote: »You forgot the small groups of highly experienced players who prey on small groups of newbie players, triggering those newbie players to run in largers groups in order to protect themselves. These largers groups will soon be called zergs and the original reason for their existence will be forgotten as the highly experienced players complain about all the zergs.
I quite honestly don't think it's true, and I think your cynical approach really isn't helping this community.
When you get killed by 3 people, I don't think your reaction is the same as if you get trampled by 20.
In one case you will probably question your build and how you played that fight, in the other scenario you will definitely tell yourself that you need to find a large group to run with, because no build whatsoever could help you survive 20 people. Is that being delusional?
The newer players mostly run in large groups because it's the only thing they see. That and the oneshot procs.
If more people played in small groups like we do maybe new players would give that play style a try instead of going to Cyrodiil to zerg surf, get their vigor and resume Pve.
Also I don't see why you keep saying that we prey on newbie players, we prey on everything that moves in Cyro, including general + ranks. Funnily enough those high ranks sometimes play as well as your typical tyro, but that's another issue.
In both cases they will find some excuse to blame it on. I don't really see a big difference in getting killed 30v10 or 9v3. In both cases they will rather come back with more people than to think about anything.
The problem is more along the lines of:
Die 2v2 => come back with more ppl
Die 5v2 => come back with more ppl
Win 7v2 => proceed to teabag and hatewhisper those clearly gamemechanic abusing cheaters while camping their corpses in stealth
This games community is horrible and it´s supported by game mechanics.
I hope i live to see the day when someone at zos realises that they need to remove permanent sneaking (and the resulting ambush/gank/only ever fight when a win is secure mentality) from cyrodiil.
They can do that when they fix cloak and infernal guardian not everyone mains a sorc.
And you - would you be so kind explaining in what way that´s related to the point i´ve made?
They can "fix" infernal and cloak when they finally fix projectiles missing through forced cloak miss even when i´ve popped a detect pot and can see the nb.
Because you are so anti stealth while forgetting there are people who enjoy that playstyle
And qq about cloak this patch is pretty sad tbh, but w/e.
I don't think consoles have much to do with that, but more the fact that the landscape has changed when it comes to 'gamers' and ESO has cost too much money to develop and The Elder Scrolls is too big of a franchise to not try and make it appeal to as many people as possible. From ZOS' standpoint, they turned an expensive project that had a failed launch into something that has a future.Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »ZOS actually went in the opposite direction, changing what used to be an Alliance War into a free for all where factions have no real meaning and winning has no real rewards.Izanagi.Xiiib16_ESO wrote: »
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
Well they nerf'd/fixed most of the skills which contributed to infinite resources, If CP didn't exist and stealth wasn't so strong right now the game would be way more enjoyable.
Add in some real pvp objectives and rewards + pvp faction locking and server wide campaigns the game would be even better
The sad part is that the people playing now don't even know how good the game was because they didn't play back then (80%)
We can thank consoles for that
Izanagi.Xiiib16_ESO wrote: »
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
Well they nerf'd/fixed most of the skills which contributed to infinite resources, If CP didn't exist and stealth wasn't so strong right now the game would be way more enjoyable.
Add in some real pvp objectives and rewards + pvp faction locking and server wide campaigns the game would be even better
The sad part is that the people playing now don't even know how good the game was because they didn't play back then (80%)
Lava_Croft wrote: »I don't think consoles have much to do with that, but more the fact that the landscape has changed when it comes to 'gamers' and ESO has cost too much money to develop and The Elder Scrolls is too big of a franchise to not try and make it appeal to as many people as possible. From ZOS' standpoint, they turned an expensive project that had a failed launch into something that has a future.Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »ZOS actually went in the opposite direction, changing what used to be an Alliance War into a free for all where factions have no real meaning and winning has no real rewards.Izanagi.Xiiib16_ESO wrote: »
Ever since patch 1.3 this game offered infinite resources if built correctly. I have no idea why people have started mentioning it only since patch 1.6/7 this excessively. It was the case since the 5p setbonuses got introduced and hasn´t changed since.
Edit: The only thing that has changed is every potatoe has infinite resources now - which leads me to believe it´s mainly ppl complaining about it that used to make french fries (haha dk joke haha) out of those who had not figured out infinite resources back in the days.
Well they nerf'd/fixed most of the skills which contributed to infinite resources, If CP didn't exist and stealth wasn't so strong right now the game would be way more enjoyable.
Add in some real pvp objectives and rewards + pvp faction locking and server wide campaigns the game would be even better
The sad part is that the people playing now don't even know how good the game was because they didn't play back then (80%)
We can thank consoles for that
People who came to ESO for the much touted PvP are just feces out of luck. They were promised A and received B.