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Radiant Destruction

  • AddictionX
    AddictionX
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    Parafrost wrote: »
    What he is saying is that you cant dodge it, but thats why its a dot so you can outheal it. Hes saying templars shouldn't be using it at 100%(already a damage loss). It is block-able, but that makes you run out of stam fast. Executioner is weaker than RD on the tool tip and only works at 25% hp while as RD works at 50%. Executioner is dodge-able and can be blocked/healed through. RD is undodge-able but can be blocked/healed through being that it is a dot not a "one shot" kill skill. Now with all the cp changes, this skill is over-performing its uses. The people that say this skill was useless before were the ones who use it at 100% instead of its intended 50% mark execute. Templars has a skill that does damage and heals, and can actually hit pretty hard. In conclusion to what I am saying, templars were never weak and if you want to compare damage, templars outperform Mag dks and templars are supposed to be the support along with DK(which zos is trying to imply by nerfing/not buffing dks damage this patch). If zos wants to follow this format, they should remove the ability to pick any weapon you want and make it class specific, since that's what it seems they are trying to outlay for this game. Also remove shield stacking and healing from all classes and make it only for templars. Would anyone want this? No, but would it be balanced? Maybe. The idea of choice is gone for this game. ATM its about finding the best written build and using it, making this once unique game generic.

    [snip]

    I'd take the offer of this teaching thing if it was sincere(which would not change anything on my stance on this btw but got to be open minded i guess) and his proposed "challenge" but I don't recall saying I could not counter it anywhere or asking for help to counter it.

    I propose it to people who drop l2p comments which is why it would be irrelevant for me to do it since apparently im the one needing to l2p. I guess it only makes logical sense that way.

    [edited for bait]
    Edited by ZOS_CoriJ on March 14, 2016 5:53PM
  • Parafrost
    Parafrost
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    AddictionX wrote: »
    I'd take the offer of this teaching thing if it was sincere(which would not change anything on my stance on this btw but got to be open minded i guess) and his proposed "challenge" but I don't recall saying I could not counter it anywhere or asking for help to counter it. Then you'll go off again with the accusations.

    I propose it to people who drop l2p comments which is why it would be irrelevant for me to do it since apparently im the one needing to l2p. I guess it only makes logical sense that way.

    huh



    [minor edit for quote]
    Edited by ZOS_CoriJ on March 14, 2016 5:55PM
  • AddictionX
    AddictionX
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    Parafrost wrote: »
    AddictionX wrote: »
    I think he is starting to rage.

    I'd take the offer of this teaching thing if it was sincere(which would not change anything on my stance on this btw but got to be open minded i guess) and his proposed "challenge" but I don't recall saying I could not counter it anywhere or asking for help to counter it. Then you'll go off again with the accusations.

    I propose it to people who drop l2p comments which is why it would be irrelevant for me to do it since apparently im the one needing to l2p. I guess it only makes logical sense that way.

    huh

    i forgot to quote him...
  • ThatGuyCameron
    ThatGuyCameron
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    L2P issue
    Ebonheart EU Xbox One
  • Parafrost
    Parafrost
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    AddictionX wrote: »
    Parafrost wrote: »
    AddictionX wrote: »
    I think he is starting to rage.

    I'd take the offer of this teaching thing if it was sincere(which would not change anything on my stance on this btw but got to be open minded i guess) and his proposed "challenge" but I don't recall saying I could not counter it anywhere or asking for help to counter it. Then you'll go off again with the accusations.

    I propose it to people who drop l2p comments which is why it would be irrelevant for me to do it since apparently im the one needing to l2p. I guess it only makes logical sense that way.

    huh

    i forgot to quote him...

    maxresdefault.jpg
  • Parafrost
    Parafrost
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    L2P issue

    can say its a l2p issue on both sides. l2 damage with a templar without relying on a broken skill. l2 dodge an undodgeable skill called RD. Guess everyone needs to l2p right? Wrong. Skill is broken and needs to be fixed so templars can l2 use an execute.
  • Elong
    Elong
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    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.
  • Parafrost
    Parafrost
    ✭✭✭
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.
    Edited by Parafrost on March 14, 2016 6:14PM
  • timidobserver
    timidobserver
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    Parafrost wrote: »
    Parafrost wrote: »
    I've come to the conclusion that most templars see Radiant Destruction as a non execute skill mainly because THEY SPAM IT AT 100%, and mind you this skills executes range is 50% not 5%. I wonder if any of the RD defenders even look at their skill. XXXX damage over 2.9 seconds, target below 50% hp take 330% additional damage. Thats triple the dot damage added with cp. I'd post a vid of this but it would take too long to upload(ps4 user). RD has a 28 meter range AND is undodgeable(ive tried to dodge it many times but still die). Now i had hope this skill is fixed before it hits ps4 because all everyone ever does on ps4(and it seems PC too) is spam that RD and complain about the lack of damage they have. The templars in this thread seem like they spam RD, a execute at 100% instead of its intended 50%. Its meant as a dot so that anyone can outheal it, not die straight from it. Just like executioner and all of the other executes are dodgeable. Thats the mechanic of executes, a skill shot skill not a spam it win it skill.

    Seems like a dps loss at 100%. However in group play, it will be awesome to use at 100%.

    It clearly marks the target for your group to concentrate on, freaks out the target so it makes mistakes, and will burn them fast once your team starts hitting it. And in a team, you are protected somewhat during that long channel.

    If they wanted to mark someone, they could use dark flare or that one skill that does X damage after a period of time. Radiant is an execute, a ranged one at that.

    When your knowledge class is so limited that you say things like "that one skill", maybe you should think twice about trying to tell people how to play the class.
    Edited by timidobserver on March 14, 2016 6:12PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Parafrost wrote: »
    Parafrost wrote: »
    I've come to the conclusion that most templars see Radiant Destruction as a non execute skill mainly because THEY SPAM IT AT 100%, and mind you this skills executes range is 50% not 5%. I wonder if any of the RD defenders even look at their skill. XXXX damage over 2.9 seconds, target below 50% hp take 330% additional damage. Thats triple the dot damage added with cp. I'd post a vid of this but it would take too long to upload(ps4 user). RD has a 28 meter range AND is undodgeable(ive tried to dodge it many times but still die). Now i had hope this skill is fixed before it hits ps4 because all everyone ever does on ps4(and it seems PC too) is spam that RD and complain about the lack of damage they have. The templars in this thread seem like they spam RD, a execute at 100% instead of its intended 50%. Its meant as a dot so that anyone can outheal it, not die straight from it. Just like executioner and all of the other executes are dodgeable. Thats the mechanic of executes, a skill shot skill not a spam it win it skill.

    Seems like a dps loss at 100%. However in group play, it will be awesome to use at 100%.

    It clearly marks the target for your group to concentrate on, freaks out the target so it makes mistakes, and will burn them fast once your team starts hitting it. And in a team, you are protected somewhat during that long channel.

    If they wanted to mark someone, they could use dark flare or that one skill that does X damage after a period of time. Radiant is an execute, a ranged one at that.

    Jesus beam is a better mark. Much more obvious than the glow around the target. Especially if you are color blind and there are a lot of effects.

    A ranged execute you say... hmmm. I think that was obvious, so not sure what you were trying to say.
  • Elong
    Elong
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    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it.

    Lol no.

    Firstly I don't make videos, never have, not really that bothered about a PC game.

    My Magic is over 40k and spell damage ~4k, and having played since Beta I am most certainly a V16.

    Jules is my friend, but that video is set up to be quite biased. The time it took to kill her could be achieved faster with Wrecking Blow. The numbers appear to make it sensationalised.
  • Minno
    Minno
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    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    You forget about the CP mitigation, then battle spirit, crit dmg reduction and then spell resistance in the calculating equations.

    Add in a simple action like block (press right mouse button) and there's your reason why so many of us report no dmg being done at full health.

    That video still didn't post the Templar stats, morph tested, CP star setup/gear and it was from the context of a NB standing still not applying any of the reported counters.

    I'll be posting my combat log tonight.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Parafrost
    Parafrost
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    Elong wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it.

    Lol no.

    Firstly I don't make videos, never have, not really that bothered about a PC game.

    My Magic is over 40k and spell damage ~4k, and having played since Beta I am most certainly a V16.

    Jules is my friend, but that video is set up to be quite biased. The time it took to kill her could be achieved faster with Wrecking Blow. The numbers appear to make it sensationalised.

    Still cant really credit your info then lol. Need cold hard evidence from the ppl saying the skill is working as intended instead of telling others to l2p. 40k magicka and 4k spell damage seems like it would do more damage than what you stated, not only that you are second guessing you are a v16 with you saying "most certainly". I don't really care if you did play since beta(game is pretty easy to understand even from a few months of gameplay). Doesn't take years to understand that a class is broken even when you are geared. Also since others are asking for stats on the other side of the spectrum on RD, what type of gear were YOU using? Yellow quality or purple? And what race?
  • Parafrost
    Parafrost
    ✭✭✭
    Minno wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    You forget about the CP mitigation, then battle spirit, crit dmg reduction and then spell resistance in the calculating equations.

    Add in a simple action like block (press right mouse button) and there's your reason why so many of us report no dmg being done at full health.

    That video still didn't post the Templar stats, morph tested, CP star setup/gear and it was from the context of a NB standing still not applying any of the reported counters.

    I'll be posting my combat log tonight.

    instead of combat log add a video o.o. pc players got a lot of tools to use to upload videos. its really simple. The one on ps4 sucks and takes too long to upload most of the time, atleast for me. Even if the person was blocking, the skill shouldnt even do much at 100% hp as is. No one in there right mind would put 100 points into elemental and 67 into thaumaturge. Too many diminishing returns from it. If you were testing on a heavy user, then the skill probably didnt hit for much, but if it was on a light armor wearer, then that person probably has low resistances or no impen on gear( which is what Elong is saying since she or he got hit hard with a 50% execute at 20% hp. If Elong was full impen, then i would understand, but she or he didn't state that. Impen makes a lot of difference in pvp. Also nirn and defending makes a difference. Anyways vids before posting stats lol. Stats alone is just like posting a video without saying the stats.
    Edited by Parafrost on March 14, 2016 6:45PM
  • Elong
    Elong
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    ✭✭
    Parafrost wrote: »
    Elong wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it.

    Lol no.

    Firstly I don't make videos, never have, not really that bothered about a PC game.

    My Magic is over 40k and spell damage ~4k, and having played since Beta I am most certainly a V16.

    Jules is my friend, but that video is set up to be quite biased. The time it took to kill her could be achieved faster with Wrecking Blow. The numbers appear to make it sensationalised.

    Still cant really credit your info then lol. Need cold hard evidence from the ppl saying the skill is working as intended instead of telling others to l2p. 40k magicka and 4k spell damage seems like it would do more damage than what you stated, not only that you are second guessing you are a v16 with you saying "most certainly". I don't really care if you did play since beta(game is pretty easy to understand even from a few months of gameplay). Doesn't take years to understand that a class is broken even when you are geared. Also since others are asking for stats on the other side of the spectrum on RD, what type of gear were YOU using? Yellow quality or purple? And what race?

    Hahaha really?

    Ok. Can't believe I'm breaking down a build on a computer game forum for a nobody lol.

    5 x Julianos, 1 x Kena, 2 x Torug, 3 x Willpower, Divines, Nirn weapons, Altmer race, and yes, guess what, gold gear.

    Curious that you say this game is easy to pick up but you die to a skill with a dozen counters.
  • Parafrost
    Parafrost
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    Elong wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it.

    Lol no.

    Firstly I don't make videos, never have, not really that bothered about a PC game.

    My Magic is over 40k and spell damage ~4k, and having played since Beta I am most certainly a V16.

    Jules is my friend, but that video is set up to be quite biased. The time it took to kill her could be achieved faster with Wrecking Blow. The numbers appear to make it sensationalised.

    Still cant really credit your info then lol. Need cold hard evidence from the ppl saying the skill is working as intended instead of telling others to l2p. 40k magicka and 4k spell damage seems like it would do more damage than what you stated, not only that you are second guessing you are a v16 with you saying "most certainly". I don't really care if you did play since beta(game is pretty easy to understand even from a few months of gameplay). Doesn't take years to understand that a class is broken even when you are geared. Also since others are asking for stats on the other side of the spectrum on RD, what type of gear were YOU using? Yellow quality or purple? And what race?

    Hahaha really?

    Ok. Can't believe I'm breaking down a build on a computer game forum for a nobody lol.

    5 x Julianos, 1 x Kena, 2 x Torug, 3 x Willpower, Divines, Nirn weapons, Altmer race, and yes, guess what, gold gear.

    Curious that you say this game is easy to pick up but you die to a skill with a dozen counters.

    I don't die from the skill o.o if anything, i can outheal it with a simple vigor(which is its main intention since it IS a dot. Thieves guild patch hasnt even hit console. Im just hoping it wont end up being broken on console like it is on pc, and yes, this game is very easy to pick up. Thanks for posting the usual setup for a magicka class btw, was being sarcastic(can't tell on computers).
    Edited by Parafrost on March 14, 2016 6:41PM
  • Elong
    Elong
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    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    You forget about the CP mitigation, then battle spirit, crit dmg reduction and then spell resistance in the calculating equations.

    Add in a simple action like block (press right mouse button) and there's your reason why so many of us report no dmg being done at full health.

    That video still didn't post the Templar stats, morph tested, CP star setup/gear and it was from the context of a NB standing still not applying any of the reported counters.

    I'll be posting my combat log tonight.

    instead of combat log add a video o.o. pc players got a lot of tools to use to upload videos. its really simple. The one on ps4 sucks and takes too long to upload most of the time, atleast for me. Even if the person was blocking, the skill shouldnt even do much at 100% hp as is. No one in there right mind would put 100 points into elemental and 67 into thaumaturge. Too many diminishing returns from it. If you were testing on a heavy user, then the skill probably didnt hit for much, but if it was on a light armor wearer, then that person probably has low resistances or no impen on gear( which is what Elona is saying since she or he got hit hard with a 50% execute at 20% hp. If Elona was full impen, then i would understand, but she or he didn't state that. Impen makes a lot of difference in pvp. Also nirn and defending makes a difference. Anyways vids before posting stats lol. Stats alone is just like posting a video without saying the stats.

    If you can't even get my name right, let alone know the names of Templar skills, then I can't waste any more time with you on this.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ampnode wrote: »
    Mr_Nobody wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.

    Except you're a ZERGling. I've seen you sit there in ball groups spamming those heals and radaints, so I laugh when you state "while I'm 1vx". You can barely fend for yourself alone. I enjoy wiping your templar regardless, because even though you use a broken ability you're still horrible. But hey, a ZERGling doesn't know how to play the game because they sit there and do the same thing each and every day and never improve.

    Did you tell me, a stam build, to slot purge? Think about that for a second. A 7.4K magicka costing ability. Let's say I do use it, right? I get 2-3 radiants on me and purge. Then what? Oh, that's right. They'll throw on more radiants, and at the same time I don't have any magicka to purge them or use any of my other magicka dump abilities.

    So far, you templars have not given a single logical statement on how to actually counter radiant. I and the other stam builds have refuted every one of them. You sit there and compare it to our stamina abilities like roll dodge and shuffle. Those 2 abilities are the equivalence to you sitting there spamming heals and shields.

    P.S. Please list some of those stamina abilities that you have a tough time learning to play against. Don't dare say roll dodge and shuffle. You'll make me chuckle more than you already have so far.

    Whenever I see people type 'Ball Groups' I think to myself, 'That group has BALLS!'
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Parafrost
    Parafrost
    ✭✭✭
    Elong wrote: »
    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    You forget about the CP mitigation, then battle spirit, crit dmg reduction and then spell resistance in the calculating equations.

    Add in a simple action like block (press right mouse button) and there's your reason why so many of us report no dmg being done at full health.

    That video still didn't post the Templar stats, morph tested, CP star setup/gear and it was from the context of a NB standing still not applying any of the reported counters.

    I'll be posting my combat log tonight.

    instead of combat log add a video o.o. pc players got a lot of tools to use to upload videos. its really simple. The one on ps4 sucks and takes too long to upload most of the time, atleast for me. Even if the person was blocking, the skill shouldnt even do much at 100% hp as is. No one in there right mind would put 100 points into elemental and 67 into thaumaturge. Too many diminishing returns from it. If you were testing on a heavy user, then the skill probably didnt hit for much, but if it was on a light armor wearer, then that person probably has low resistances or no impen on gear( which is what Elona is saying since she or he got hit hard with a 50% execute at 20% hp. If Elong was full impen, then i would understand, but she or he didn't state that. Impen makes a lot of difference in pvp. Also nirn and defending makes a difference. Anyways vids before posting stats lol. Stats alone is just like posting a video without saying the stats.

    If you can't even get my name right, let alone know the names of Templar skills, then I can't waste any more time with you on this.

    Sorry o.o. I dont really pay attention to names. Let me edit what i said if that makes you feel better.
    Edited by Parafrost on March 14, 2016 6:44PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.
    Edited by Joy_Division on March 14, 2016 6:44PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;. a Dark elf one at that, so i can switch between stam and magicka.
    Edited by Parafrost on March 14, 2016 6:47PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.

    Wonderful. No wonder the balance in this game is a dumpster-fire because people who aren't even at max level or experienced with end-game content insist they understand the mechanics of the game.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Parafrost wrote: »
    Minno wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    You forget about the CP mitigation, then battle spirit, crit dmg reduction and then spell resistance in the calculating equations.

    Add in a simple action like block (press right mouse button) and there's your reason why so many of us report no dmg being done at full health.

    That video still didn't post the Templar stats, morph tested, CP star setup/gear and it was from the context of a NB standing still not applying any of the reported counters.

    I'll be posting my combat log tonight.

    instead of combat log add a video o.o. pc players got a lot of tools to use to upload videos. its really simple. The one on ps4 sucks and takes too long to upload most of the time, atleast for me. Even if the person was blocking, the skill shouldnt even do much at 100% hp as is. No one in there right mind would put 100 points into elemental and 67 into thaumaturge. Too many diminishing returns from it. If you were testing on a heavy user, then the skill probably didnt hit for much, but if it was on a light armor wearer, then that person probably has low resistances or no impen on gear( which is what Elona is saying since she or he got hit hard with a 50% execute at 20% hp. If Elona was full impen, then i would understand, but she or he didn't state that. Impen makes a lot of difference in pvp. Also nirn and defending makes a difference. Anyways vids before posting stats lol. Stats alone is just like posting a video without saying the stats.

    Except I work from 9am to 9pm. When I get home, I'm not figuring out how to setup my PC to record when I have 2-3 hours to unwind, cook lunch for the next day, work out and get quality ESO in.

    You'll get a combat log next to the pvp action and a quick gear setup image with stats. A few screenshots in combat should be able to tell you the story without editing or compressing for viewing.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.

    Wonderful. No wonder the balance in this game is a dumpster-fire because people who aren't even at max level or experienced with end-game content insist they understand the mechanics of the game.
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.

    Wonderful. No wonder the balance in this game is a dumpster-fire because people who aren't even at max level or experienced with end-game content insist they understand the mechanics of the game.

    Well I also have a v16 dk. but thats besides the point of even stating since this is a thread about templars. and yes i do insist i know the mechanics. this game is too casual to even consider a hardcore game. Woops double quoted.
    Edited by Parafrost on March 14, 2016 6:54PM
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.


    This is all the info required. And you had the cheek to call me out.

    Good day to you sir, good day.
  • Parafrost
    Parafrost
    ✭✭✭
    Elong wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Elong wrote: »
    Did some testing in open world combat last night on my magplar in Divines gear.

    Hitting people at near full health, in combat mode (ie using defensive skills) didn't even budge their health bar.

    Enemies ~20% health got nuked, usually after a Dark Flare was cast on them.

    Fought against a couple of other Templars doing the same to me. Again, no issues until my health dropped below 20%, then I was never going to BOL my way out of it. I'd expect the same in many situations though.

    I also purged many beams off me.

    I see no issue here other than learning to play. If your health is that low you're usually a second or two from death anyway.

    seems like your magicka is atleast 28k for it to hit that low, and low spell damage. Also you may or may not be veteren ranked. Im assuming cause u didnt post a video of it. I find it hilarious that the people saying L2p dont post videos of the skill working as intended,yet the ones who say the skill is broken actually post a video of it. Also your statement isn't doing anything to prove the point that the skill is working as intended. If anything the tooltip is wrong and that it does 330% more damage at 20%, yet it states 330% more damage at 50%. Either you are bsing your results to try to keep the skill how it is, or the tooltip for the skill is wrong.

    It never crossed your mind that the more you raise your magicka and spell damage, the greater the gap between templar skills that actually do good DPS like dark flare / puncturing sweeps and Radiant Destruction.

    Templars keep telling people like you and the other people in this thread who whine over the skill (the juiciest coming from those same people who insist uninterruptible wrecking blows are a L2P issue) that from experience playing this game opening up with Radiant Destruction against an opponent with 100% health is a poor strategy. Non-templars keep insisting that somehow we are "wrong" or biased. You should be far more worried about your templar opponent that does not use this ability when your health is above 35% than one who does. Just saying.

    I am a templar o;.

    Not a very good one from what you are posting.

    im v6 lol not even geared.


    This is all the info required. And you had the cheek to call me out.

    Good day to you sir, good day.

    im checking everyone out o.o no one is special here not even me. ill be certain to post a vid of Radiant destruction(oppression as the morph) when TG hits on ps4 and ill post it here. I just gotta level my templar to v16 and make my gear yellow ;o
    Edited by Parafrost on March 14, 2016 6:58PM
  • Parafrost
    Parafrost
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    Parafrost wrote: »
    Parafrost wrote: »
    I've come to the conclusion that most templars see Radiant Destruction as a non execute skill mainly because THEY SPAM IT AT 100%, and mind you this skills executes range is 50% not 5%. I wonder if any of the RD defenders even look at their skill. XXXX damage over 2.9 seconds, target below 50% hp take 330% additional damage. Thats triple the dot damage added with cp. I'd post a vid of this but it would take too long to upload(ps4 user). RD has a 28 meter range AND is undodgeable(ive tried to dodge it many times but still die). Now i had hope this skill is fixed before it hits ps4 because all everyone ever does on ps4(and it seems PC too) is spam that RD and complain about the lack of damage they have. The templars in this thread seem like they spam RD, a execute at 100% instead of its intended 50%. Its meant as a dot so that anyone can outheal it, not die straight from it. Just like executioner and all of the other executes are dodgeable. Thats the mechanic of executes, a skill shot skill not a spam it win it skill.

    Seems like a dps loss at 100%. However in group play, it will be awesome to use at 100%.

    It clearly marks the target for your group to concentrate on, freaks out the target so it makes mistakes, and will burn them fast once your team starts hitting it. And in a team, you are protected somewhat during that long channel.

    If they wanted to mark someone, they could use dark flare or that one skill that does X damage after a period of time. Radiant is an execute, a ranged one at that.

    When your knowledge class is so limited that you say things like "that one skill", maybe you should think twice about trying to tell people how to play the class.

    What does this have to deal with Radiant Destruction?
  • staracino_ESO
    staracino_ESO
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    We already had a green post saying it is working as intended. The burden of proof is on the people who say it is broken to prove that it is broken. Posting anecdotal stories or videos without specifics is not solid proof. If you think this skill is broken and you are not out there collecting real, hard data to back up your belief, you will not be convincing them to make any changes to it.
This discussion has been closed.