timidobserver wrote: ».Yep, if you're dying really easily to this, perhaps balance your toon so you aren't a glass cannon dodge rolling shuffler or learn to interrupt.
Perhaps players will learn to build their toons with a mixture of offence and defence now.
How the hell am I supposed to interrupt 2-3 people spamming an undodgeable beam that zaps me in a second? Want me to play pinball with each templar by gap closing them and interrupting the beams? What do you want us stam players to do about it? Sit there and block it? It hits 5-6K per tick even when blocking PER PERSON doing it.
Hate to say it, but I can't stand templars. Before I agreed that you guys needed help when it came to certain aspects of your class. Now that you're in line on who's more OP, you tell us to "l2p" and "adapt". Yeah, lemme l2p and adapt to something that's not counterable 95% of the time. It's because of people like you why PvP is absolute trash and is unplayable. "oh let us have fun being the next op class!!!" Yeah, because that's how it's supposed to work, right?
I wouldn't have a problem with this ability if it was dodgeable like it was last patch(was a supposed bug). My death % has increased from 47% to 54% from radiants. A damn joke. Seriously.
If you are fighting 3 people you should be LOSing it instead of trying to face tank it.
Just sounds like a lot of learn to play issues to me.
AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
You're starting this thing again getting carried away bringing in outside stuff into it saying...
well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...
Now back to the topic at hand.
It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.
Called that bluff tho still waiting.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Please and thank you! Keeping this thread constructive is what ZOS likes to see so ill deal with the l2p comments and prodding .... trying to keep it hush hush... some people are smarter than that
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
You're starting this thing again getting carried away bringing in outside stuff into it saying...
well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...
Now back to the topic at hand.
It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.
Called that bluff tho still waiting.
This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.
Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...
There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.
Honestly so many learn to play issues here.
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Please and thank you! Keeping this thread constructive is what ZOS likes to see so ill deal with the l2p comments and prodding .... trying to keep it hush hush... some people are smarter than that
What you mean is, please keep posting things that I agree with in this thread so ZOS will nerf what I need to be nerfed because I cannot play the game very well.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Like I said, learn to play. Meteor doesn't have a counter either FYI.
It's not high hitting unless you are low on health...why did you get low on health anyway?
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Like I said, learn to play. Meteor doesn't have a counter either FYI.
It's not high hitting unless you are low on health...why did you get low on health anyway?
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
Like I said, learn to play. Meteor doesn't have a counter either FYI.
It's not high hitting unless you are low on health...why did you get low on health anyway?
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
You're starting this thing again getting carried away bringing in outside stuff into it saying...
well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...
Now back to the topic at hand.
It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.
Called that bluff tho still waiting.
This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.
Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...
There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.
Honestly so many learn to play issues here.
So after reading the unnecessary obvious first statement ... and second statement, by the way i brought in stamina dk in order to bring in executioner, then comparing the two so you kinda need to reevaluate the definition of ironic
here ill post a link and you can type it http://www.merriam-webster.com/ ~since 1828 oh my~
Anyways we're talking executioner and RD not classes, reflect, dragon leaps, and fossilize etc etc. Focus my friend you need to focus. Its ok to get carried away every now and then.
then another l2p comment lmao... dude, when you run into something you cant really justify you just say over and over again ... oh you need to l2p... i think you need to show you know what your talking about cause from what i can see, you claim stuff but have nothing to show for it ... Tell me we are not in court(lol ok) and say we're in internet forums(i guess i must be lesser and idiot who cant read oh wait! i know! who cant play lol!) but well whatever i knew you couldnt do it
AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
You're starting this thing again getting carried away bringing in outside stuff into it saying...
well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...
Now back to the topic at hand.
It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.
Called that bluff tho still waiting.
This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.
Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...
There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.
Honestly so many learn to play issues here.
So after reading the unnecessary obvious first statement ... and second statement, by the way i brought in stamina dk in order to bring in executioner, then comparing the two so you kinda need to reevaluate the definition of ironic
here ill post a link and you can type it http://www.merriam-webster.com/ ~since 1828 oh my~
Anyways we're talking executioner and RD not classes, reflect, dragon leaps, and fossilize etc etc. Focus my friend you need to focus. Its ok to get carried away every now and then.
then another l2p comment lmao... dude, when you run into something you cant really justify you just say over and over again ... oh you need to l2p... i think you need to show you know what your talking about cause from what i can see, you claim stuff but have nothing to show for it ... Tell me we are not in court(lol ok) and say we're in internet forums(i guess i must be lesser and idiot who cant read oh wait! i know! who cant play lol!) but well whatever i knew you couldnt do it
No no, you're just very excitable about a game involving goblins and spells.
There's plenty of things wrong in this game and RD isn't one of them.
AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
AddictionX wrote: »AddictionX wrote: »bubblebuttboss wrote: »AddictionX wrote: »it hits hard, has range and undodgable... gud luck if you block it brah~
To bring my class executes... oh wait dk doesnt have one... well then....
To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.
also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!
Oh and make it only bash able
Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!
There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...
Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
The math has been done for you, executioner does more damage over the same amount of time.
I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!
Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.
But it does. Fact.
ah ah ah...No if and's and buts, just proofcause it would need to be melee range.... you forget the range on this skill.
It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.