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Radiant Destruction

  • Xsorus
    Xsorus
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    Here is the problem I see with the ability; if you fight multiple Templars pretty much they all will just spam radiant on you... Because they know at some point you'll just instant die from it.

    There is like no other execute that I see classes doing that... I don't see groups of sorcs just spamming me with their execute.. Don't see two handed users doing it.. And I don't see nightblades just spamming impale all day long on me...

    But if I fight 2 or 3 Templars... It's going to be nothing but RD... And it's not like jabs or dark flare can't be spammed or hit for nothing either... Yet Templars do RD.. The supposedly *** damage spell according to them.

  • Ampnode
    Ampnode
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    Ampnode wrote: »
    .
    Elong wrote: »
    Yep, if you're dying really easily to this, perhaps balance your toon so you aren't a glass cannon dodge rolling shuffler or learn to interrupt.

    Perhaps players will learn to build their toons with a mixture of offence and defence now.

    How the hell am I supposed to interrupt 2-3 people spamming an undodgeable beam that zaps me in a second? Want me to play pinball with each templar by gap closing them and interrupting the beams? What do you want us stam players to do about it? Sit there and block it? It hits 5-6K per tick even when blocking PER PERSON doing it.

    Hate to say it, but I can't stand templars. Before I agreed that you guys needed help when it came to certain aspects of your class. Now that you're in line on who's more OP, you tell us to "l2p" and "adapt". Yeah, lemme l2p and adapt to something that's not counterable 95% of the time. It's because of people like you why PvP is absolute trash and is unplayable. "oh let us have fun being the next op class!!!" Yeah, because that's how it's supposed to work, right?

    I wouldn't have a problem with this ability if it was dodgeable like it was last patch(was a supposed bug). My death % has increased from 47% to 54% from radiants. A damn joke. Seriously.

    If you are fighting 3 people you should be LOSing it instead of trying to face tank it.

    And why should it be like that? Why should I cower behind a tree or a rock in fear that some beam(s) is/are going to instagib me? Obviously cutting of LoS is something that we're going to try to do. Typing out a counter does not mean it will have a guaranteed chance of success. Yeah, looks good on paper, right? "Interrupt" "Cut off LoS" "Cloak(some of us don't have the luxury of just simply slipping out of combat)". All of these are obvious. We aren't brain dead idiots.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Elong
    Elong
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    ✭✭
    Just sounds like a lot of learn to play issues to me.
  • Ampnode
    Ampnode
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    Elong wrote: »
    Just sounds like a lot of learn to play issues to me.

    I'm assuming you're either a zergling or a jokelar. If you're either of them, I'd leave the phrase "learn to" out of any of your posts.
    Edited by Ampnode on March 12, 2016 8:22PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Elong
    Elong
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    ✭✭
    Ampnode wrote: »
    Elong wrote: »
    Just sounds like a lot of learn to play issues to me.

    I'm assuming you're either a zergling or a jokelar. If you're either of them, I'd leave the phrase "learn to" out of any of your posts.


    I'm neither, I'm a stamplar.

    I think you need to learn a new counter to it if you're having difficulty. Perhaps consult the tool tips at the bottom of your death recap.
  • AddictionX
    AddictionX
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    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.
    Edited by AddictionX on March 12, 2016 10:06PM
  • AddictionX
    AddictionX
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    6k view and climbing ~just saying
  • yamadas
    yamadas
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    Im [Snip] dead, becouse off [Snip] bugs that always made in this game. Why ZENIMAX CAN FIX THIS [Snip]. and y [Snip] *** defend this [Snip] burn in [Snip].

    [Edited to remove excessive profanity]
    Edited by [Deleted User] on March 13, 2016 12:55AM
    Yamadas
    Dk is Master of Shame // AR 50 (no more)
    Many Alts

    Necrotic Lagg

    EU / PC Master Race
  • bubblebuttboss
    bubblebuttboss
    ✭✭✭
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


  • AddictionX
    AddictionX
    ✭✭✭✭
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with viable videos, stats and pictures of this please and thank you! Cause if you dont the case against it will continue to flow in and more and more people will post their photos, stats, and videos and form a collection~ just saying.

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho. Just read the tool tip.
    Edited by AddictionX on March 12, 2016 11:15PM
  • Elong
    Elong
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    ✭✭
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.
  • AddictionX
    AddictionX
    ✭✭✭✭
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's or buts, just proof :) cause it would need to be melee range.... you forget the range on this skill and undodgeable ... otherwise make posion injection do the same damage over the same ammount of time.
    Edited by AddictionX on March 12, 2016 11:21PM
  • Elong
    Elong
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    ✭✭
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.
  • AddictionX
    AddictionX
    ✭✭✭✭
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    You're starting this thing again getting carried away bringing in outside stuff into it saying...

    well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...

    Now back to the topic at hand.

    It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.

    Called that bluff tho still waiting. Oh wait wrong dude... {insert snarky comment here}
    Edited by AddictionX on March 12, 2016 11:29PM
  • Ampnode
    Ampnode
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    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.
    Edited by Ampnode on March 12, 2016 11:30PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Elong
    Elong
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    ✭✭
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    You're starting this thing again getting carried away bringing in outside stuff into it saying...

    well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...

    Now back to the topic at hand.

    It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.

    Called that bluff tho still waiting.

    This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.

    Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...

    There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.

    Honestly so many learn to play issues here.
  • AddictionX
    AddictionX
    ✭✭✭✭
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Please and thank you! Keeping this thread constructive is what ZOS likes to see so ill deal with the l2p comments and prodding .... trying to keep it hush hush... some people are smarter than that ;)
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    AddictionX wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Please and thank you! Keeping this thread constructive is what ZOS likes to see so ill deal with the l2p comments and prodding .... trying to keep it hush hush... some people are smarter than that ;)


    What you mean is, please keep posting things that I agree with in this thread so ZOS will nerf what I need to be nerfed because I cannot play the game very well.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.


    Like I said, learn to play. Meteor doesn't have a counter either FYI.

    It's not high hitting unless you are low on health...why did you get low on health anyway?
  • AddictionX
    AddictionX
    ✭✭✭✭
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    You're starting this thing again getting carried away bringing in outside stuff into it saying...

    well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...

    Now back to the topic at hand.

    It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.

    Called that bluff tho still waiting.

    This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.

    Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...

    There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.

    Honestly so many learn to play issues here.

    So after reading the unnecessary obvious first statement ... and second statement, by the way i brought in stamina dk in order to bring in executioner, then comparing the two so you kinda need to reevaluate the definition of ironic

    here ill post a link and you can type it http://www.merriam-webster.com/ ~since 1828 oh my~

    Anyways we're talking executioner and RD not classes, reflect, dragon leaps, and fossilize etc etc. Focus my friend you need to focus. Its ok to get carried away every now and then.

    then another l2p comment lmao... dude, when you run into something you cant really justify you just say over and over again ... oh you need to l2p... i think you need to show you know what your talking about cause from what i can see, you claim stuff but have nothing to show for it ... Tell me we are not in court(lol ok) and say we're in internet forums(i guess i must be lesser and idiot who cant read oh wait! i know! who cant play lol!) but well whatever i knew you couldnt do it :)
    Edited by AddictionX on March 12, 2016 11:47PM
  • AddictionX
    AddictionX
    ✭✭✭✭
    Elong wrote: »
    AddictionX wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Please and thank you! Keeping this thread constructive is what ZOS likes to see so ill deal with the l2p comments and prodding .... trying to keep it hush hush... some people are smarter than that ;)


    What you mean is, please keep posting things that I agree with in this thread so ZOS will nerf what I need to be nerfed because I cannot play the game very well.

    Ummm i kinda mean what i mean you know what i mean? Thats why i wrote the way i wrote not what you wrote but thanks!

    Also i didnt put in there "i cannot play the game very well." Soooo could we stop the accusations and get back to the topic at hand? Or are you going to continue to say the same thing cause you ran out of "fact." to say?
    Edited by AddictionX on March 12, 2016 11:53PM
  • Ampnode
    Ampnode
    ✭✭✭✭
    Elong wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.


    Like I said, learn to play. Meteor doesn't have a counter either FYI.

    It's not high hitting unless you are low on health...why did you get low on health anyway?
    Elong wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.


    Like I said, learn to play. Meteor doesn't have a counter either FYI.

    It's not high hitting unless you are low on health...why did you get low on health anyway?
    Elong wrote: »
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.


    Like I said, learn to play. Meteor doesn't have a counter either FYI.

    It's not high hitting unless you are low on health...why did you get low on health anyway?

    You're comparing a single target ability to an ultimate. FYI, they're ultimates for a reason.

    "It's not high hitting unless you are low on health" - This is proof of my claims about you not playing solo or small scale. It's either that or you honestly do not PvP for more than 30 minutes a day. I get crit'd ticks of 4-5K per radiant thrown on me above 50% health.

    "why did you get low on health anyway?" - Oh, I dunno. Kinda have NBs spambushing me while templars open up with radiants, and once I get to that 49% health mark, the outcome is usually me dying within a second with a 8K+ radiant ticks.
    Edited by Ampnode on March 12, 2016 11:53PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    You're starting this thing again getting carried away bringing in outside stuff into it saying...

    well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...

    Now back to the topic at hand.

    It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.

    Called that bluff tho still waiting.

    This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.

    Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...

    There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.

    Honestly so many learn to play issues here.

    So after reading the unnecessary obvious first statement ... and second statement, by the way i brought in stamina dk in order to bring in executioner, then comparing the two so you kinda need to reevaluate the definition of ironic

    here ill post a link and you can type it http://www.merriam-webster.com/ ~since 1828 oh my~

    Anyways we're talking executioner and RD not classes, reflect, dragon leaps, and fossilize etc etc. Focus my friend you need to focus. Its ok to get carried away every now and then.

    then another l2p comment lmao... dude, when you run into something you cant really justify you just say over and over again ... oh you need to l2p... i think you need to show you know what your talking about cause from what i can see, you claim stuff but have nothing to show for it ... Tell me we are not in court(lol ok) and say we're in internet forums(i guess i must be lesser and idiot who cant read oh wait! i know! who cant play lol!) but well whatever i knew you couldnt do it :)


    No no, you're just very excitable about a game involving goblins and spells.

    There's plenty of things wrong in this game and RD isn't one of them.
  • AddictionX
    AddictionX
    ✭✭✭✭
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    You're starting this thing again getting carried away bringing in outside stuff into it saying...

    well templars this this that... therefore we need this... which in anyways doesn't really justify said skill...

    Now back to the topic at hand.

    It needs range, (Stamina DK) have no maneuverability. (RD) routinely crits over 10k and cast with prox det with only so ever blockable meteor while we wait to get cc'd.. ~yea not a good argument.

    Called that bluff tho still waiting.

    This isn't a court, this is a bloody internet forum about wizards and orcs and picking flowers ffs. I'm not going to produce play by play screen shots of things I routinely come across.

    Stam DKs are the best Stam class out there and dominated the last patch, not much has changed since then either. Ironic that you say I'm bringing stuff from the outside in, but you mention Stam DK by the way...

    There's lots of things classes do differently and better than others, that's why there are classes. Be pretty boring if everyone had RD, and Templars had reflect and Dragon Leaps and fossilize etc etc.

    Honestly so many learn to play issues here.

    So after reading the unnecessary obvious first statement ... and second statement, by the way i brought in stamina dk in order to bring in executioner, then comparing the two so you kinda need to reevaluate the definition of ironic

    here ill post a link and you can type it http://www.merriam-webster.com/ ~since 1828 oh my~

    Anyways we're talking executioner and RD not classes, reflect, dragon leaps, and fossilize etc etc. Focus my friend you need to focus. Its ok to get carried away every now and then.

    then another l2p comment lmao... dude, when you run into something you cant really justify you just say over and over again ... oh you need to l2p... i think you need to show you know what your talking about cause from what i can see, you claim stuff but have nothing to show for it ... Tell me we are not in court(lol ok) and say we're in internet forums(i guess i must be lesser and idiot who cant read oh wait! i know! who cant play lol!) but well whatever i knew you couldnt do it :)


    No no, you're just very excitable about a game involving goblins and spells.

    There's plenty of things wrong in this game and RD isn't one of them.

    Cool you have a right to an opinion. A bluff is just a bluff. The community has a hard time not raging about certain skills... It kinda hits me in a strange way idk. People tend to be brutally honest... The views and responses on this topic kinda say otherwise.
    Edited by AddictionX on March 13, 2016 12:18AM
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    Executioner is melee range, and is dodgeable. Where jesusbeam is ranged (very nice range in cyro too) and undodgeable. So executioner better do higher damage.
    Edited by Master_Kas on March 13, 2016 12:19AM
    EU | PC
  • Rudyard
    Rudyard
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    I'd gladly trade radiant for getting blinding flashes back.
    Deacon Grim
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Ampnode wrote: »
    Elong wrote: »
    AddictionX wrote: »
    Elong wrote: »
    AddictionX wrote: »
    AddictionX wrote: »
    it hits hard, has range and undodgable... gud luck if you block it brah~

    To bring my class executes... oh wait dk doesnt have one... well then....

    To bring executioner to par with this skill ima need abit more damage added to my tool tip please and thank you! Like a bleed dot to make up the damage between RD and Executioner. Dont worry magicka builds you can still purge it/heal/ {every other unlikely not really viable thing i could think of insert here} with a l2p comment at the end.

    also like 23 meters added to it, you should not be able to dodge it cause of the .... wind strike from your weapon comming down so fast the wind is razor sharp. Please and thank you!

    Oh and make it only bash able :)

    Idk why people defend it.... more and more people are catching on to this, more and more people agree to it... only said templars come to defend it..... idk man looks like its gonna get hit soon by ZOS.... if it doesnt i just request those changes to my executioner so templars cant heal out of 20 percent hp to full please and thank you!

    There are even RD specific builds now ... well then... i guess i can keep hoping maybe my class will get an execute...

    Its easy load up a det, jab some even if you miss its ok brah thats why you loaded up a prox det... then RD it... oh and throw in a meteor for giggles on that next guy while you RD it, that way he is stuck between blocking or bashing you from gap closer range.

    The math has been done for you, executioner does more damage over the same amount of time.


    I call your bluff and raise you ...prove it with videos, stats and pictures of this please and thank you!

    Also if you just said executioner does more damage over the same amount of time than RD, ummm no... good one tho.


    But it does. Fact.

    ah ah ah...No if and's and buts, just proof :) cause it would need to be melee range.... you forget the range on this skill.

    It needs range, Templars have no maneuverability. Executioner routinely crits over 10k and cast with animation cancelling in the blink of an eye.

    Is it undodgeable? Can it be raised by an extra 50% damage through CP? Does it have a base 28 meter range(is increased through Battle Spirit)? It doesn't matter how many times you tell yourself or everyone else here about how to learn to play and adapt. It's no coincidence that practically every half decent player says this skill is out of hand. Like I said, you must not play solo or run in a very small group. Anyone who does can realize that being spammed with an unblockable, undodgeable, high hitting ability is the definition of overpowered. If you don't see this, please upload some videos of you playing solo or in small groups displaying how you counter multiple radiants.

    Same can be said about a lot of Stamina related spells/attacks which are f'd up and annoying AF.

    Most of you QQ'ing here are complaining for your inability to deal with RD. Slot purge if you are not a Templar.

    If I had a chance to slot a magicka version of 2h execute, I would totally slot it instead of RD. The amount of bashes I receive while trying to execute a person while I am 1vx is enormous.

    Rd however is a good stamina punisher, I guess kids did not adapt to the new patch yet so they think dodge rolling 10 times in a row with vigor and rally up is still the way to pvp.
    ~ @Niekas ~




  • bubblebuttboss
    bubblebuttboss
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    This guy is not willing to face the facts, we've done everything possible to show him and he simply wont listen.

    Edited by bubblebuttboss on March 13, 2016 1:20PM
  • PURPLE245
    PURPLE245
    ✭✭✭
    does vamp make it worse im a vamp in 5 heavy 2 light 28k resist and im gettin hit with 17k+ at times i always thought vamp makes you take less dmg at low health? and 70 points into elemental defender ?
    ↓♛The Fam♛↓
    ¯\_(ツ)_/¯
    AD/High Elf-NB=Chip-D-I-P-S
    AD/High Elf-Sorc=Why Play
    AD/High Elf-Templar=Star Bucks
    AD/High Elf-DK=D-I-P-S
    DC/Orc-DK=Super Nub
    AD/Wood Elf-Templar=L M A O
    AD/Wood Elf-NB=ßoß
    AD/Wood Elf-sorc=Tarzan
    EP/Argonian-dk=Swimming Like A Shark
    PC☜═㋡630+cp ㋡═☞EU
    User ID=@PURPLE97
  • Bofrari
    Bofrari
    ✭✭✭
    Lyar09 wrote: »
    It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.

    Get over it and keep getting rekt
This discussion has been closed.