Just as every class can walk in 5 to 7 medium or 5 to 7 light and have it procc on all opponents. Why is it more problematic on a sorc than on other classes?
If a templar (who completely relies on heals instead of shields and thus has 100% of his 'damage-repairing' mechanic reduced by one type of spell) can handle it, then so would a sorc.If you reduce the shield and the heal accessible to sorcs with one type of spell sorcs are just walking ap piniatas. That´s why i compared it to dodgeroll (reducing dodge dmg avoided dmg and the healing).
Battle spirit disagrees. It handles both shields and heals equally, unlike dodge rolls.Heals and shields are just about as comparableas dodgeroll and heals. It´s two different mechanics in both cases.
Just as every class can walk in 5 to 7 medium or 5 to 7 light and have it procc on all opponents. Why is it more problematic on a sorc than on other classes?
Imagine that we play 1vs1, both with this set. Your main defense is shields and they are not reduced but mine is healing, and it is reduced. The simple math shows that you will have big advantage.
it's a 2 Sec debuff...nothing major here...move along people...it's not gonna be game breaking...it's not worth giving up all the wep damage agaisnt that or sustain....tested it...it works....but 2sec is too less time to make it stack with other debuffs and tht's about it.....
GreenSoup2HoT wrote: »This set should only apply Major Defile with no cool-down.
GreenSoup2HoT wrote: »This set should only apply Major Defile with no cool-down. You can still get Minor defile from Disease enchants which you should be running when considering use of this new set.
It's way to strong currently because you can run this set with jewelry and weapon's. This mean's you still still run light or medium burst type's of build's. Your opponent will have no chance at recovery because of heal debuff stacking.
In my opinion, this set should be used for mass spread of "Major Defoul" as a tanking role or AoE specialist role.
If this set is not changed, it will ruin the game period.
Would you sacrifice a 5-piece set bonus, along with accepting mediocre 2,3 and 4 part bonuses, just to be able to do something to your opponent that can be just as well done with normal abilities?
Would you sacrifice a 5-piece set bonus, along with accepting mediocre 2,3 and 4 part bonuses, just to be able to do something to your opponent that can be just as well done with normal abilities?
It's a 5 second debuff that applies every time you attack your opponent. It's also very easy to stack Major Defile with Lethal Arrow, soul harvest or reverb bash.it's a 2 Sec debuff
it's not worth giving up all the wep damage agaisnt that or sustain
And you would be hitting like a wet noodle because you are wearing a set with no bonuses that would increase your damage(or sustain) in any way. Meanwhile the guy attacking you will reverb bash you and equalize the health debuff field while keeping his damage set and wipe the floor with you.GreenSoup2HoT wrote: »
Actually yes I would. As a vampire I could now use Devouring Swarm and proc Major Defile to everyone who attack's me while I deal AoE damage to them.
As i stated already in major sets thread. I suggested this set to make small-scale for aggressive tanks more viable and thats what it will do, but zos must remove jewel parts from loot table so high burst builds won't have access to this, and set will stay as tanking set (and strong 5pc bonus will be reward coz we know that for now all new sets have weapon/armor/jewel parts and thats allowing much diversity with sets). Otherwise 5pc bonus should be toned down, but thats already won't be set that i asked for. And just forget about gcd for it.
ebethke_ESO wrote: »I think many agree that this set probably should give major defile instead of allowing to stack healing debuffs. I am personally conflicted on the "no jewelry" idea, as I was going to run a different set of heavy armor with this (I'm a glutton for punishment). Not a fan of introducing a CD, as cooldowns are the destroyer of sets (when's the last time anyone used magicka furnace and its 30 second CD?).
What do people think about making it not proc on AoE damage? This way, the set would apply major defile on people who willingly attack someone with the set on. I think many people are worried that 1 member out of 24 will wear this set and proc it on caltrops users etc., but this would alleviate this issue!
Without weapons this set will be useless. Stop asking to nerf it into oblivion like Black Rose. With all changes in pvp, era of zergers coming to an end, deal with it, and this set is nothing but just a one more cherry on a cake.
Just get rid of the jewelry and weapons for this set so u have to wear 5 heavy, and there u have your tradoff.
@Wrobel
Would you sacrifice a 5-piece set bonus, along with accepting mediocre 2,3 and 4 part bonuses, just to be able to do something to your opponent that can be just as well done with normal abilities?
If a templar (who completely relies on heals instead of shields and thus has 100% of his 'damage-repairing' mechanic reduced by one type of spell) can handle it, then so would a sorc. Battle spirit disagrees. It handles both shields and heals equally, unlike dodge rolls.
And you would be hitting like a wet noodle because you are wearing a set with no bonuses that would increase your damage(or sustain) in any way. Meanwhile the guy attacking you will reverb bash you and equalize the health debuff field while keeping his damage set and wipe the floor with you.
Having to spread between heals and shields is skill slot intensive. You can not play a sorc with only one of them you need atleast 3 skills - if you take into account shieldbreaker a minimum of 4. Whereas a templar can be played with only one healing spell (two if you count ritual as healing rather than purge). Sorcs main defense is the shield which got nerfed yet again in this patch and isn´t able to work on it´s own at all anymore.
Does sorc defense synergise too well with harness and healing ward - probably. Your proposal would not solve this issue though but push sorcs even further down this path.
Dodgeroll can´t be treated in the same way as heals or shields as it´s unlimited in the amount of dmg avoided (and as a result much more powerful and subject to even harsher restrictions in its use). If dodge was only capable of dodging 30k dmg in pve i´m pretty sure it would be affected by the battlespirit reduction.
That would be a good point if making heal debuffs apply to shields forced sorcs to slot a heal in addition to a shield. But that's not true - they are doing so regardless, even now.
Of course it cannot, that's my point. It was you who originally brought dodgeroll into this discussion ("It´s like proposing healdebuffs should affect your ability to dodgeroll 100% of the dmg"). As i said earlier, "dodgeroll is about avoiding damage, not about repairing the damage done. Completely different concept, unlike heals/shields which work very similar" - and that's why they both are affected by battle spirit debuff. And if heals and shields function similar enough to be equally affected by battle spirit, they function similar enough to be equally affected by heal debuff. Because shields are basically preemptive heals.