@Xantaria If you know exactly how it works, and some of the requirements and steps to reproduce it, send a PM to @ZOS_GinaBruno with the details. The more data they have, the easier it is to fix.[*] Multiple Mundus Stones (General): Yes, this is still a thing. I know exactly how it works and I know 2 people who have accumulated multiple Mundus Stones (one with 7, one with 3) and also watched them while they did it. It's a weird Exploit because it doesn't work on all characters. At this point I do not know which requirements the character used for this Exploit needs to meet but I know how to do it if your character does meet them.
Not fixed.
Thevampirenight wrote: »It seems like there is no map icon or anything to fast travel to the new areas yet not sure if its a bug or not.
It appears that mementos using the new collectible interface cannot be used in Cyrodiil. This could well be intentional, since some mementos were previously disabled in Cyrodiil. Still, it's sad that we can't use Finvir's Trinket anymore, since it can be quite useful for organizing PVP groups.
For the Champion System achievements, it appears that the actual award logic has not been updated, not just the description text. I have 450 champion points and expected to unlock all of the Champion System achievements when I logged in, but they remain locked.
potirondb16_ESO wrote: »Got this earlier on:
assertion failed
stack traceback:
[C]: in function 'assert'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:322: in function 'ZO_KeybindStrip:AddKeybindButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:460: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/Map/WorldMap.lua:6242: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:248: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:179: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:471: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:249: in function 'ZO_Scene:SetState'
Champion Points: Elemental Expert not working right.
Base damage of Dark Flare with 100 points in Thaumaturge = 15515
Base damage of Dark Flare with 100 points in Elemental Expert = 12413
Base damage of Vampires Bane with 100 points in Thaumaturge = 5294, 14058 over time
Base damage of Vampires Bane with 100 points in Elemental Expert = 4195, 11250 over time
Paulington wrote: »The champion skill, elemetal expert doesn't work propertly. It does not add magical damage. But thaumaturge works like before patch , although other description.
CP have never affected tooltip values outside of the extra magicka/stamina you get, you need to actually cast the spell to test.
trippingchrissy wrote: »I know that NPCs in Hew's Bane and Lorkhaj don't have facial animations yet, but Quen didn't have them in Eastmarch, either - I guess just new NPCs in general? Additionally, Kari also had no audio.
bikerangelo wrote: »@ZOS_GinaBruno @Wrobelhttps://www.youtube.com/watch?v=zFKrDfX13ew&feature=youtu.be
There's also the other bug where you sprint at the target and sheath your weapons, although I haven't had my ability bar lock up... yet.
These rock textures/bit mapping, though gorgeous, are killing my FPS and might need to be taken down a notch. Also some of the "stone work" textures in Abah's landing give the same FPS kills.
My video card specs can be found here.
Guys, thanks for all the feedback thus far. Here are some suggestions we really like and are considering so far:There are also a bunch of cool ideas in here for new stars, which we’re keeping in mind!
- Ensuring equality between Stamina and Magicka users with the new counter weights in place
- Combining together some of the weaker Champion passives
- No longer requiring players to invest in multiple different stars if their build does more than 1 type of damage
We also want to make an edit to the original post. Befoul is currently working correctly, however we do want to ensure it's a proper counter weight to the increased healing passive. Apologies for the confusion. We've updated the last section on clarity and replaced the example so it now reads as follows:
“It’s unclear exactly how some champion passives work just by reading their tooltips. For example, Spell Erosion and Piercing are looking at the attackers stats instead of the defenders so the number don't end up being what you may expect. We’ll be cleaning up instances of tooltips like this so they are easy to understand.”