Thieves Guild Bug Compilation Thread

  • Saturn
    Saturn
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    Ethoir wrote: »
    Ethoir wrote: »
    Character name: Anurri
    Description of issue: Wake Walker Archers have a very annoying habit of being able to dodge each and every sneak attack combat initiator that is thrown at them regardless of if they are melee or ranged.

    Update: Iron Wheel Archers are doing this in No Shira Citedel too. Can't sneak attack them at all because they seem to have 100% immunity to sneak attack openers.

    I think that is intentional. I personally really like this kind of anti-stealth attack enemy, makes you have to change your approach and target prioritisation.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Bashev
    Bashev
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    I do not know is it mentioned already or not. Bahraha's curse set is bugged. 40% damage reduction vs traps reduce all incoming damage.
    Because I can!
  • Bashev
    Bashev
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    Absorb magic cannot absorb Meteor.
    Because I can!
  • Bashev
    Bashev
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    Fasalla set procs on shields. it also procs on each DoT. If you put a DoT on somebody with this set for the whole duration of the DoT you will be with the healing debuff.
    Because I can!
  • Tib
    Tib
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    Quest: Idle Hands
    Character: kewpies (v16 AD Template)
    Objective: Pick Craft Supplies In Malabal Tor
    Pickpocket Any Items in Malabal Tor

    Zero progress in Malabal Tor (I hadn't done any quests/exploring in the zone previously)
    ~Tibbie~
    Senior Achievement Seeker, Scholar of UESP and the laziest trader in Tamriel
    Editor and Recent Changes Patroller at UESP
    Member of Beyond Skyrim: Iliac Bay
  • Ethoir
    Ethoir
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    Saturn wrote: »
    I think that is intentional. I personally really like this kind of anti-stealth attack enemy, makes you have to change your approach and target prioritization.

    Won't know if its deliberate until a Dev says so. At the moment it makes those archers more of a priority for me to brutally hit in the head with a Lethal Arrow or a Wrecking Blow since the traps they like setting on the ground are like Revealing Flares with a longer duration (their active time, not their effect's duration). And the fact they can't be insta-gibbed by sneak attacks is irritating. :/

    If it is deliberate, we should probably get a visual effect on these archers to indicate that they are immune to sneak attacks (so we'd have to re-think how we're going to deal with them). Right now the only things that separate these Sneak-Immune Archers from other Archers are:
    1. They lay those Stealth-Cancelling traps on the ground. The ones with the large blue rune and the five candles in the middle.
    2. The only attack they seem capable of using is Poison Arrow. I have not yet seen one that used light attacks, heavy attacks, Volley, Scatter Shot or Arrow Spray. And since Poison Arrow is all I've seen them using so far, having two or three of these particular archers attacking you is going to be a nuisance (or a pain in the neck) without a purge, making it even more important to kill them first so they can't stack poison DoTs on you.
    Bashev wrote: »
    Absorb magic cannot absorb Meteor.

    Because its a morph of Defensive Posture, which is a Reflect. And it would look a little silly absorbing a large falling ball of ice or burning rock. And I think what they did to prevent it from being reflected is made it count as a time-delayed ground AoE that hits your exact map coordinates once its animation has completed. In short, it no longer counts as a spell projectile and counts as a homing ground AoE instead.

    I'll miss the days of being able to make dudes eat their own comets or meteors. I'll have to settle for trying to mitigate the impact damage instead. If I can't reflect it or dodge it, I'll have to soften its blow the best I can.

    Another thing of note. Not sure if its a known issue or a bug. Some conversations between Thieves Guild members in their hide out are a bit out of sync. Take Zeira and Velsa's occasional conversations for example. Zeira may be in mid-sentance when Velsa starts speaking the next line of their conversation as if Zeira had finished speaking, leading to some noticeably large gaps in the conversation flow.

    Also noticing way too many places where, if you have a speed buff (mounts or major expedition) and try to jump while sprinting, your forward momentum gets "arrested". In short, your forward speed gets drastically cut so your mid-air momentum is no faster than a "jog".
    Edited by Ethoir on February 7, 2016 6:44PM
    Participant in the Sanguine's Tester beta group since November 2013.
  • StopDropAndBear
    StopDropAndBear
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    Character name: Shadynasty's

    Lots of weird lighting issues in Bahraha's Gloom delve, they fade away into the proper textures are you get closer:
  • StopDropAndBear
    StopDropAndBear
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    Character name: Shadynasty's

    Lots of weird lighting issues in Bahraha's Gloom delve, they fade away into the proper textures are you get closer:

    hit post and forgot to post the graphical settings I'm using, d'oh
  • StopDropAndBear
    StopDropAndBear
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    Bahraha's Gloom again, some of the trunks in the main chamber where the boss is can be looted as drinks? Confirmed by picking it up, it went into my inventory as a rank 5 drink called Wamasu Spew, and the trunk itself disappeared
  • Casdha
    Casdha
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    Rapid Maneuver was suppose to go from a 40% boost to a 30% boost in speed which is a 25% reduction in buff. Actual reduction in buff is 50%. Description of test and video proof can be found in this post
    Proud member of the Psijic Order - The first wave - The 0.016%

  • exiledtyrant
    exiledtyrant
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    Character name : Testymon

    Description:
    Deadly cloak morph of Blade cloak is broken. The animation plays out, but no damage is done and no projectile is released.

    Buffs: Fortifying crown meal, Warrior Mundus, Lycanthropy
    Attributes : 32 stamina 32 Health
    Champion points : 100 lady, 100 lover, 100 Ritual
    Equipment: 5x Bahraha's Curse Curse, 2x Valkyn Skoria, 2x Maelstrom Axe, 2x Maelstrom Dagger
    Enemy: Various Orsinum mobs
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Enodoc
    Enodoc
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    Character: Enodoc (VR16 DC Template)
    Quest: Idle Hands
    Tasks: Pickpocket Craft Supplies in Stormhaven / Pickpocket Any Items in Stormhaven
    Location: Koeglin Village
    NPC: Yarulorz gra-Namor

    This is the same bug as with "Under Our Thumb". On pickpocketing one of the items considered a "Craft Supply", in this case, a Tin of Eyeblack, the "Pickpocket Any Items" objective ticked twice (shown in UESPlog quest tracker in first screenshot). On second and third pickpocketing of the same NPC, and recovering a second and third "Craft Supply" item, the "Pickpocket Any Items" task correctly ticked only once (shown in UESPlog quest tracker in second and third screenshots).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
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    Screenshot upload failure. Here are the second and third screenshots to the post above.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Enodoc
    Enodoc
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    Character: Enodoc (VR16 DC Template)
    Quest: Plucking Fingers
    Tasks: Pickpocket Leisure Items in Stormhaven / Pickpocket Other Items in Stormhaven
    Location: Wayrest
    NPC: Bisquelas the Bard

    This is the same bug as with Under Our Thumb and Idle Hands. On pickpocketing one of the items considered a "Leisure Item", the "Pickpocket Other Items" objective ticked twice (shown in UESPlog quest tracker in first screenshot). On pickpocketing a second "Leisure Item" from a different NPC the "Pickpocket Other Items" task correctly ticked only once (shown in UESPlog quest tracker in second screenshot).

    On a side note, the secondary objective in this quest should be "Pickpocket Any Items" rather than "Pickpocket Other Items" (like the other quests), as "Other" implies that it does not include Leisure Items, which it does. [Edit: The second and third round of this quest do use "Any Items" rather than "Other Items".]
    Edited by Enodoc on February 7, 2016 10:21PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Anemonean
    Anemonean
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    Enodoc wrote: »
    Character: Enodoc (VR16 DC Template)
    Quest: Crime Spree
    Tasks: Break Into Any Single Safebox in Geenshade
    Location: Marbruk Fighters Guild

    Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.

    Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.

    Had same problem, not sure if it's worth reporting then but I'll do it anyway.

    Character: kewpies (vr16 AD Thieves Guild Template)
    Quest: Crime Spree
    Tasks: Break Into Any Single Safebox in Geenshade
    Location: Greenshade (both Marbruk and Woodhea

    Had the same thing happen to me in Greenshade.
    As an added note, when this particular iteration of 'Crime Spree' is in the quest log (other versions of the same quest in stonefalls, auridon, and shadowfen progressed normally), and you select "Show on map [M]" it brings you to a map of Auridon with the quest area around Vulkhel Guard rather than to the correct map of Greenshade.
    When you do manually go to the Greenshade map there is a quest circle around Woodhearth(I think thats the right town) but not around Marbruk. Breaking into lockboxes from Marbruk and Woodhearth dont progress the quest and, for giggles, I tried stealing in Vulkhel guard to see if its just a misrepresented quest area but that did not progress the quest either.
    Edited by Anemonean on February 7, 2016 10:06PM
    Calling all thieves, check out my Lockbox maps: http://roguesfolio.tumblr.com

    Also announcing the all new Legerdemain & Thievery guide: http://roguesfolio.tumblr.com/Guide

    And an all new work of fiction based on the maps: http://roguesfolio.tumblr.com/Story
  • kit_sune
    kit_sune
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    Got this weird login screen after a crash on the PTS
    Edited by kit_sune on February 7, 2016 11:40PM
    Everyone's Favorite Fox
  • Ra'Shtar
    Ra'Shtar
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    Got this weird login screen after a crash on the PTS

    Illuminati confirmed!
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Ra'Shtar
    Ra'Shtar
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    Using the heavy mercenary helmet with a light mercenary robe separates your head from your shoulders.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Ra'Shtar
    Ra'Shtar
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    I think i have found one of the issues concerning low FPS in Abah's Landing, even when not on the city it seems the PC renders water reflection on the port of the city lowering the water reflection settings gave back a lot of FPS this issue does not happens in any other zone/city in the game.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Cinbri
    Cinbri
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    Ebon gaunlets wasn't changed to new style.
  • Holy-Dope
    Holy-Dope
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    Anemonean wrote: »
    Enodoc wrote: »
    Character: Enodoc (VR16 DC Template)
    Quest: Crime Spree
    Tasks: Break Into Any Single Safebox in Geenshade
    Location: Marbruk Fighters Guild

    Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.

    Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.

    Had same problem, not sure if it's worth reporting then but I'll do it anyway.

    Character: kewpies (vr16 AD Thieves Guild Template)
    Quest: Crime Spree
    Tasks: Break Into Any Single Safebox in Geenshade
    Location: Greenshade (both Marbruk and Woodhea

    Had the same thing happen to me in Greenshade.
    As an added note, when this particular iteration of 'Crime Spree' is in the quest log (other versions of the same quest in stonefalls, auridon, and shadowfen progressed normally), and you select "Show on map [M]" it brings you to a map of Auridon with the quest area around Vulkhel Guard rather than to the correct map of Greenshade.
    When you do manually go to the Greenshade map there is a quest circle around Woodhearth(I think thats the right town) but not around Marbruk. Breaking into lockboxes from Marbruk and Woodhearth dont progress the quest and, for giggles, I tried stealing in Vulkhel guard to see if its just a misrepresented quest area but that did not progress the quest either.

    I'm facing the same problem...from step to step as above.....
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Holy-Dope
    Holy-Dope
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    Enodoc wrote: »
    Character: Enodoc (VR16 DC Template)
    Quest: Crime Spree
    Tasks: Break Into Any Single Safebox in Geenshade
    Location: Marbruk Fighters Guild

    Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.

    Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.

    This Quest is completely Broken....
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Holy-Dope
    Holy-Dope
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    Ethoir wrote: »
    Character name: Anurri
    Description of issue: Wake Walker Archers have a very annoying habit of being able to dodge each and every sneak attack combat initiator that is thrown at them regardless of if they are melee or ranged. On review, it looks like the simple act of trying to Sneak Attack one of these archers reveals you to them before your attack even lands. And since they can apparently dodge Sneak Attacks each and every time, this makes the attempt automatically fail and initiate normal combat. Side note: The Wake Walker Archers don't seem to be able to use any attack except Poison Arrow. Given the way DoTs work now, having 2 or 3 archers stacking Poison Arrow dots on you is a problem without a purge to deal with it.

    Name of Quest: This affects the Shark's Teeth Grotto and thus both quests associated with it.
    Location: The whole map.
    Enemy/NPC Name: Wake Walker Archer
    Screenshot: No screenshots, but videos are just as good if not better. My Combat Log displays their dodge in blue text.
    https://www.youtube.com/watch?v=5_qqZLCKMUY

    Also, as a side note, sometimes the UI pees on the proverbial carpet when I open the map.
    assertion failed
    stack traceback:
    	[C]: in function 'assert'
    	EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:322: in function 'ZO_KeybindStrip:AddKeybindButton'
    	EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:460: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
    	EsoUI/Ingame/Map/WorldMap.lua:6242: in function 'callback'
    	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
    	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:248: in function 'ZO_Scene:SetState'
    	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:179: in function 'ZO_SceneManager:ShowScene'
    	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:471: in function 'ZO_SceneManager:OnSceneStateChange'
    	EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnSceneStateChange'
    	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:249: in function 'ZO_Scene:SetState'
    

    And i was thinking that these mobs in TG zones have really high dodge chance...happened to me me many times with Surprise attack (sometimes even from stealth).
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • ThaJollabyb14_ESO
    Stealing from any of the NPCs in the Hew's Mane shop in Abah's Landing does not give progress to the Five Finger Discount achievement. I also pickpocketed a guard in the shop and still no check for this shop on the achievement. all the other shops work as they should.
  • JavaWho
    JavaWho
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    BUG: With Healing Springs Ability

    Characters: Sweet Java, Doc Java, Classic Cappuccino of mine along with two other players I know are experiencing this same effect.

    Place: MOL Normal and Vet modes, will check other areas of the game.

    All abilities on bar are available yet healing springs will be shaded in color and unavailable. It seems to be intermittent but does happen frequently. Also, when trying to use healing springs on the first trash pull in Vet MOL at end of fight it put both templars in slow motion while the remainder of the team went thru the door at the end of battle on to the next fight. We were not in any AOE that was on going that originally started it that we could see. In slow motion walk to the door we went thru but did not fix it. We had to reload and relog to get our characters back in motion.

    Java









    Epic Synergy, Founder
    JavaWho Dro-m'Athra Destroyer
  • Saturn
    Saturn
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    Bahara's Curse set is bugged. Currently the 40% damage reduction is applying to all incoming damage.
    xnv92c2isk5r.png
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Character Name: Keltika
    Level 23 Templar

    Bug1: EVERYTHING I pick up is launderable/selling to the fence.

    Bug2: In the quest Crime Spree, It says Stormhaven but means Glenumbra (Daggerfall Castle city). Quest says Rivenspire but means Wayrest. Next part of the quest says Alik'r Desert. (Don't have the Alik'r unlocked). The quest marker is Sentinal so I have no way to get there.

    Bug3: Breaking into a house with active npcs doesn't gain a bounty in Glenumbra (Daggerfall Castle city). Bounties work in Wayrest as a compairson.
    Edited by RDMyers65b14_ESO on February 8, 2016 9:51PM
  • JavaWho
    JavaWho
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    BUG: Server Overload?

    Place: MOL Vet Trash Pull directly prior to 2nd bosses, Skinrai and Vashai.

    I have been in several times and have seen a random lag spike in normal. In vet mode on this trash pull, I watched 4 people plus disconnect from server here. The server seems to be overloaded here. This makes it very hard to continue on to do any testing.

    I am running a water coolant game system so I am sure it is not on my end, especially when multiple people are crashing.

    Can we look into this so we can continue to test.
    Epic Synergy, Founder
    JavaWho Dro-m'Athra Destroyer
  • aLi3nZ
    aLi3nZ
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    I am not sure if this is mentioned yet. Sorry if it already has been.

    I play sourcer

    I can't unsommom pets. It says hold button for 4 seconds to unsommom right? Doesn't work. Also I randomly get stuck in unsommoming during duels sometimes.

    Also summoned Astro ultimate spawns 2 Astros around half the time you use this. Pretty sure this is a bug right? Two Astros is a bit OP. But seems on par with ice comet tbh when two spawn. *** ice comet.
  • Erraln
    Erraln
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    Character name: Testdun
    Issue: Wrothgar World Boss encounter error


    The Unfinished Dolmen seems to be spawning its add waves/ boss encounter concurrently. When approached, the world boss had the initial Worm Cultists and some Daedra spawned from waves 2 or 3, after a few failed attempts Zandadunoz the Reborn appeared, without the defeat of his predecessors. b54a2219b9ae7b08c143e61591bf54.png
    Edited by Erraln on February 9, 2016 12:56AM
This discussion has been closed.