Character name: Anurri
Description of issue: Wake Walker Archers have a very annoying habit of being able to dodge each and every sneak attack combat initiator that is thrown at them regardless of if they are melee or ranged.
Update: Iron Wheel Archers are doing this in No Shira Citedel too. Can't sneak attack them at all because they seem to have 100% immunity to sneak attack openers.
I think that is intentional. I personally really like this kind of anti-stealth attack enemy, makes you have to change your approach and target prioritization.
Absorb magic cannot absorb Meteor.
StopDropAndBear wrote: »Character name: Shadynasty's
Lots of weird lighting issues in Bahraha's Gloom delve, they fade away into the proper textures are you get closer:
nurrtibub16_ESO wrote: »Character: Enodoc (VR16 DC Template)
Quest: Crime Spree
Tasks: Break Into Any Single Safebox in Geenshade
Location: Marbruk Fighters Guild
Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.
Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.
Had same problem, not sure if it's worth reporting then but I'll do it anyway.
Character: kewpies (vr16 AD Thieves Guild Template)
Quest: Crime Spree
Tasks: Break Into Any Single Safebox in Geenshade
Location: Greenshade (both Marbruk and Woodhea
skepticalfox wrote: »
Got this weird login screen after a crash on the PTS
nurrtibub16_ESO wrote: »Character: Enodoc (VR16 DC Template)
Quest: Crime Spree
Tasks: Break Into Any Single Safebox in Geenshade
Location: Marbruk Fighters Guild
Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.
Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.
Had same problem, not sure if it's worth reporting then but I'll do it anyway.
Character: kewpies (vr16 AD Thieves Guild Template)
Quest: Crime Spree
Tasks: Break Into Any Single Safebox in Geenshade
Location: Greenshade (both Marbruk and Woodhea
Had the same thing happen to me in Greenshade.
As an added note, when this particular iteration of 'Crime Spree' is in the quest log (other versions of the same quest in stonefalls, auridon, and shadowfen progressed normally), and you select "Show on map [M]" it brings you to a map of Auridon with the quest area around Vulkhel Guard rather than to the correct map of Greenshade.
When you do manually go to the Greenshade map there is a quest circle around Woodhearth(I think thats the right town) but not around Marbruk. Breaking into lockboxes from Marbruk and Woodhearth dont progress the quest and, for giggles, I tried stealing in Vulkhel guard to see if its just a misrepresented quest area but that did not progress the quest either.
Character: Enodoc (VR16 DC Template)
Quest: Crime Spree
Tasks: Break Into Any Single Safebox in Geenshade
Location: Marbruk Fighters Guild
Upon looting the safebox in the Marbruk Tavern, the quest did not progress. Tried again in the Marbruk Fighters Guild, again no quest progression.
Screenshot shows UESPlog quest objective tracker after looting the second safebox in the Fighters Guild, which shows that the action registered in the quest ("Safeboxes pack 2"), and the quest nominally advanced, but no new task was given.
Character name: Anurri
Description of issue: Wake Walker Archers have a very annoying habit of being able to dodge each and every sneak attack combat initiator that is thrown at them regardless of if they are melee or ranged. On review, it looks like the simple act of trying to Sneak Attack one of these archers reveals you to them before your attack even lands. And since they can apparently dodge Sneak Attacks each and every time, this makes the attempt automatically fail and initiate normal combat. Side note: The Wake Walker Archers don't seem to be able to use any attack except Poison Arrow. Given the way DoTs work now, having 2 or 3 archers stacking Poison Arrow dots on you is a problem without a purge to deal with it.
Name of Quest: This affects the Shark's Teeth Grotto and thus both quests associated with it.
Location: The whole map.
Enemy/NPC Name: Wake Walker Archer
Screenshot: No screenshots, but videos are just as good if not better. My Combat Log displays their dodge in blue text.https://www.youtube.com/watch?v=5_qqZLCKMUY
Also, as a side note, sometimes the UI pees on the proverbial carpet when I open the map.assertion failed stack traceback: [C]: in function 'assert' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:322: in function 'ZO_KeybindStrip:AddKeybindButton' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:460: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' EsoUI/Ingame/Map/WorldMap.lua:6242: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:248: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:179: in function 'ZO_SceneManager:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:471: in function 'ZO_SceneManager:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:278: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:249: in function 'ZO_Scene:SetState'