VATS for pvp
jakeedmundson wrote: »People can say what they want about eso being an mmo... but i bought it because it had the Elder Scrolls name.... that is it.
Seems like you want single player game rather than an MMO.
jakeedmundson wrote: »You may have just sold me on fo4....
If it was something like far cry 4 or diablo 3 where a small group of friends could join YOUR game... not mmo style... i would have bought it on day 1.... maybe even pre-ordered it.
People can say what they want about eso being an mmo... but i bought it because it had the Elder Scrolls name.... that is it.
The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.
While I'm not done playing fallout 4 I have spent a considerable amount of time away from ESO playing in the wasteland. Coming back to ESO has been a little jarring and there are a few things about ESO that have irked me more than they did before. Below I discuss a few of the features of Fallout 4 I missed when I came back to ESO and link any threads I have created regarding these features.
- Inventory "Cap": A HUGE part of my fallout 4 gameplay is spent collecting junk. I regularly overloaded myself and loaded up my follower, popped a few buffs and skipped back to my base of operations to empty out my inventory. Coming back to ESO and getting the "you cannot carry anymore" message was just flat-out annoying. I had previously spoke on this subject in my More Bags and Encumbrance Concept thread.
- Companions: Having Dogmeat with me through my travels, as well as a few others (Valentine is AWESOME) spoiled me. I really felt... well... alone when I came back to ESO. I really wish ZOS would institute NPC companions and Immersive Pets.
- A Functional World: The ability to use the world around me, as in placing items INTO chests, laying on beds, and sitting in chairs. ESO not having these things really ruins the sense of being "in" the world. I discuss some of those things in my Environmental Immersion thread.
- Underwater Exploration: The fact that I can dive under and explore radioactive water in Fallout 4 but can't dive under and explore the water of ESO seems... backwards. We really need a Water Overhaul.
- Blood and Gore: Even without the Bloody Mess Perk Fallout 4 shovels out the gore. It's great! Headshot? Watch that cranium fly and the blood wash the walls. heheh. A Brutality Pack would be a welcome addition to ESO.
- Rested Bonus: Sleeping and waking up rested with a little bonus is great. While we have the Enlightenment mechanic I think there could be more in ESO. I discussed that a while back in my Expanded Rested Bonus concept.
- Spooky Environments: There weren't many times it was dark enough for me to need extra light in Fallout4, but when I needed it I could just use the Pipboy to light up the area. This small mechanic is great and ESO really needs Functional Torches and more Spooky Environments.
- HOUSING!!!: The most glaring thing missing from ESO is Player Housing. I know it's coming soon and I really hope ZOS takes note of what Bethesda was able to accomplish with Fallout 4 housing. I have previously discussed Housing and Crafting Stations in Homes.
- CHIILDRN!!!: Just having children run around Diamond City made it feel a bit more "alive". Adding children to ESO would go a long way to making the towns feel "alive".
Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!
Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!
The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.
So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.
Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.
You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's.
"YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
"YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!
The biggest thing for me would be either a weight inventory system where crafting materials weigh 0, or the current inventory system with a dedicated, account-wide reagent bank with a slot for each reagent.
Renaming items when you craft them could be cool.
Other than that, I just miss Diamond City Radio.
@danno8 Wildstar (which I tried recently... didn't keep my attention) lets you sit in chairs. Select chair... activate chair... character sits. I don't think it would have to be client side only.
The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.
So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.
Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.
You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's.
"YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
"YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
I guess you're just going to overlook the "...single individual with near absolute control over the game world around them..." part and pretend it's interchangable with multiplayers in an MMO.
Yeah that is pretty standard of you, anytime someone disagrees with your nutter ideas, you deflect. Thankfully ZOS sees through them.
@danno8 Wildstar (which I tried recently... didn't keep my attention) lets you sit in chairs. Select chair... activate chair... character sits. I don't think it would have to be client side only.
Stuff like that would be fine. I assumed you were talking more about moving around stuff, like tables chairs, plates, etc.. that kind of environmental control.
I took the time to read your encumbrance idea in the other thread. Seems legit and would essentially be an overflow with increasing debuffs. Certainly more dynamic than the "straw that broke the camels back" system we have now, where I can run, jump and fight but can't possibly hold even one more insect part...
edit: and for FO4 I was surprised they let you go above level 50. When I heard a guy was level 75 a few weeks ago I kind of wondered why I fretted over my skill point choices so much, when it was clear in the end I could just have them all if I kept playing.
What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.
So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.
You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.
What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.
So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.
You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.
heh. I've said this so much I feel like I need to make a macro.
I would be fine with this being an aspect of housing, but not if it was all we had. hunkering down in an oblivion plain sounds... dangerous.