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After playing Fallout 4...

Gidorick
Gidorick
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While I'm not done playing fallout 4 I have spent a considerable amount of time away from ESO playing in the wasteland. Coming back to ESO has been a little jarring and there are a few things about ESO that have irked me more than they did before. Below I discuss a few of the features of Fallout 4 I missed when I came back to ESO and link any threads I have created regarding these features.
  • Inventory "Cap": A HUGE part of my fallout 4 gameplay is spent collecting junk. I regularly overloaded myself and loaded up my follower, popped a few buffs and skipped back to my base of operations to empty out my inventory. Coming back to ESO and getting the "you cannot carry anymore" message was just flat-out annoying. I had previously spoke on this subject in my More Bags and Encumbrance Concept thread.
  • Companions: Having Dogmeat with me through my travels, as well as a few others (Valentine is AWESOME) spoiled me. I really felt... well... alone when I came back to ESO. I really wish ZOS would institute NPC companions and Immersive Pets.
  • A Functional World: The ability to use the world around me, as in placing items INTO chests, laying on beds (not open world, I was thinking in homes... ), and sitting in chairs. ESO not having these things really ruins the sense of being "in" the world. I discuss some of those things in my Environmental Immersion thread.
  • Underwater Exploration: The fact that I can dive under and explore radioactive water in Fallout 4 but can't dive under and explore the water of ESO seems... backwards. We really need a Water Overhaul.
  • Blood and Gore: Even without the Bloody Mess Perk Fallout 4 shovels out the gore. It's great! Headshot? Watch that cranium fly and the blood wash the walls. heheh. A Brutality Pack would be a welcome addition to ESO.
  • Rested Bonus: Sleeping and waking up rested with a little bonus is great. While we have the Enlightenment mechanic I think there could be more in ESO. I discussed that a while back in my Expanded Rested Bonus concept.
  • Spooky Environments: There weren't many times it was dark enough for me to need extra light in Fallout4, but when I needed it I could just use the Pipboy to light up the area. This small mechanic is great and ESO really needs Functional Torches and more Spooky Environments.
  • HOUSING!!!: The most glaring thing missing from ESO is Player Housing. I know it's coming soon and I really hope ZOS takes note of what Bethesda was able to accomplish with Fallout 4 housing. I have previously discussed Housing and Crafting Stations in Homes.
  • CHIILDRN!!!: Just having children run around Diamond City made it feel a bit more "alive". Adding children to ESO would go a long way to making the towns feel "alive".

Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!
Edited by Gidorick on December 16, 2015 9:19PM
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

Want more crazy ideas? Check out my Concept Repository!
  • phairdon
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    Mini nukes for world bosses & Cyrodiil. Who needs meteor when you can nuke everyone!

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  • Catblade
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    VATS for pvp
  • jakeedmundson
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    You may have just sold me on fo4....

    If it was something like far cry 4 or diablo 3 where a small group of friends could join YOUR game... not mmo style... i would have bought it on day 1.... maybe even pre-ordered it.

    People can say what they want about eso being an mmo... but i bought it because it had the Elder Scrolls name.... that is it.
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  • Takes-No-Prisoner
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    Catblade wrote: »
    VATS for pvp

    Equip a Fat Man. Turn on VATS and watch as the little nuke slowly flies into a angry blue zerg, exploding in a large mushroom cloud at Roebeck!? All while listening to The Five Stars?!

    Sign me UP!
    Edited by Takes-No-Prisoner on December 16, 2015 7:18PM
  • Gidorick
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    People can say what they want about eso being an mmo... but i bought it because it had the Elder Scrolls name.... that is it.

    Same here @jakeedmundson I'm playing ESO because of the ES part... the O just happens to be the fact that other people are running around too. ZOS needs to realize that making ESO into MORE of a TES experience would make ESO revolutionary in the MMO gamespace.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Galbrant
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    Hey with the player housing thing they can give us our own little Plane of Oblivion. Like a Pocket Netherworld from Disgaea 5 and since it's not on Tamriel they can design those zones without player housing and with our housing is in Oblivion when even customize the ground and sky! They can even add a Farming Skill line here for provisions, cloth plants, and wood materials. They can put our hirelings from the other crafting skill lines in this plane so we can boss them in getting more specific in what we want them to get out of their hunt for supplies.

    With the companions thing yeah. I mean some of us prefer to go it alone or just don't have all our buddies on all the time. Maybe they can add companions to the in game guilds. If you need a tank go to the fighters guild and pick one up. Need a healer? Head over to one of Tamriel's many chapels and pick up a Priest. I haven't finish the Guild specific questline yet so I don't know if it like the base games where you basically ascend to guildmaster. But I like to think if you get high enough you can boss a couple of companions or two around. Heck they can go the extra mile and give each faction and class their own set of named companions with story and quests like in SWTOR and New Vegas and Fallout 4. And give them their own skill line too to customize them to supplement our playstyle.
  • Prof_Bawbag
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    Like most of the other Bethesda games that have incorporated followers, FO4 followers become more of a hindrance, the more you play the game. Nudging you out of the way just as you're about to pull the trigger, standing in doorways, their progression chat automatically making you turn to face them, even during combat, standing in doorways, constantly breaking your cover. Oh, did i mention the standing in doorways thing? You'd think it would get improved with each passing game, but it's exactly the same as we seen in previous games - poorly implemented.

    I never use them now and won't use another one again.
    Edited by Prof_Bawbag on December 16, 2015 7:34PM
  • Gidorick
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    How do you feel about the companions we have in ESO during the main story @Prof_Bawbag. And your complaints are why companions can be dismissed! Just lie Bethesda RPGs I don't want companions to be mandatory in ESO, just an option if we want them.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
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    Seems like you want single player game rather than an MMO.
  • Gidorick
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    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    Edited by Gidorick on December 16, 2015 7:48PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Robbmrp
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    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    I couldn't agree with you more there. The ideas you listed would make this game even greater. Under water adventures are always fun. Imagine the pressure of trying to pick a master lock under water when your airs running out!
    NA Server - Kildair
  • J2JMC
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    You may have just sold me on fo4....

    If it was something like far cry 4 or diablo 3 where a small group of friends could join YOUR game... not mmo style... i would have bought it on day 1.... maybe even pre-ordered it.

    People can say what they want about eso being an mmo... but i bought it because it had the Elder Scrolls name.... that is it.

    I bought it because it's the only other action combat mmo on console besides dcuo....that is it.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

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  • Cuyler
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    You're right about the "feel" and lighting. FO4 nails it when your deep inside an abandoned building in the pitch black, dead bodies all over the place and get snuck up on by a legendary glowing ghoul roamer. It actually triggers the fight or flight response, tension and in those rare occasions paranoia. You just don't get that in ESO.

    Housing was the biggest thing when I was playing FO4 that I actually thought "it would be awesome if ESO had this" and I'm glad ZOS is actively approaching it. I beat Fallout 4 already and the gameplay is rather repetitive now but I still enjoy going back to continually add to my massive build on Spectacle Island. That being said I do have gripes over the seriously limited options to build with, like a single type of doorway, no corner floor pieces and the granularity of building blocks. Hopefully we can see ZOS take that a step further than Bethseda.

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  • Glaiceana
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    All really good suggestions Gidorick, as always! And welcome back to ESO :)
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  • dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.
  • Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.

    So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.

    Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.

    You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's. :wink:

    "YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
    "YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
    :lol:

    Edited by Gidorick on December 16, 2015 8:22PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • danno8
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    Gidorick wrote: »
    While I'm not done playing fallout 4 I have spent a considerable amount of time away from ESO playing in the wasteland. Coming back to ESO has been a little jarring and there are a few things about ESO that have irked me more than they did before. Below I discuss a few of the features of Fallout 4 I missed when I came back to ESO and link any threads I have created regarding these features.
    • Inventory "Cap": A HUGE part of my fallout 4 gameplay is spent collecting junk. I regularly overloaded myself and loaded up my follower, popped a few buffs and skipped back to my base of operations to empty out my inventory. Coming back to ESO and getting the "you cannot carry anymore" message was just flat-out annoying. I had previously spoke on this subject in my More Bags and Encumbrance Concept thread.
    • Companions: Having Dogmeat with me through my travels, as well as a few others (Valentine is AWESOME) spoiled me. I really felt... well... alone when I came back to ESO. I really wish ZOS would institute NPC companions and Immersive Pets.
    • A Functional World: The ability to use the world around me, as in placing items INTO chests, laying on beds, and sitting in chairs. ESO not having these things really ruins the sense of being "in" the world. I discuss some of those things in my Environmental Immersion thread.
    • Underwater Exploration: The fact that I can dive under and explore radioactive water in Fallout 4 but can't dive under and explore the water of ESO seems... backwards. We really need a Water Overhaul.
    • Blood and Gore: Even without the Bloody Mess Perk Fallout 4 shovels out the gore. It's great! Headshot? Watch that cranium fly and the blood wash the walls. heheh. A Brutality Pack would be a welcome addition to ESO.
    • Rested Bonus: Sleeping and waking up rested with a little bonus is great. While we have the Enlightenment mechanic I think there could be more in ESO. I discussed that a while back in my Expanded Rested Bonus concept.
    • Spooky Environments: There weren't many times it was dark enough for me to need extra light in Fallout4, but when I needed it I could just use the Pipboy to light up the area. This small mechanic is great and ESO really needs Functional Torches and more Spooky Environments.
    • HOUSING!!!: The most glaring thing missing from ESO is Player Housing. I know it's coming soon and I really hope ZOS takes note of what Bethesda was able to accomplish with Fallout 4 housing. I have previously discussed Housing and Crafting Stations in Homes.
    • CHIILDRN!!!: Just having children run around Diamond City made it feel a bit more "alive". Adding children to ESO would go a long way to making the towns feel "alive".

    Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!

    I think our inventories are already pretty huge, but I could always use more. If you want a weight/encumbrance system, I think the stack amount does pretty much the same thing. Small items can stack more than large items (or should be able to). It is simpler and accomplishes the same thing.

    You can already have companions. Those little things that they sell on the Crown store to follow you around. Unless you want full blown stories ala SWTOR. Huge undertaking, and I generally don't like companions so, not for me.

    Functional World. Just not sure it can be done mmo-wise. It would have to be client side only, otherwise people could grief others. And since it would be client side it would have to be worthless stuff so it can't be manipulated in the code. A huge headache.

    Underwater exploration. GW2 probably has the most fleshed out underwater in an mmo that I have played. Including combat, bosses, quests etc. It was done really well. And everyone hated it. All people wanted to do was get out of the water as fast as possible so they could get back to the "real" game back on land. I am not opposed to it, but generally people just don't care for underwater stuff so much.

    Blood and Gore. Sure, why not. Pretty easy to just add some extra client side decals that you can switch on or off. Or different death animations.

    Agree on spooky environments. GW2 did some really great dark environment mazes, Halloween stuff. Can be done.

    Housing agreed.

    Children agreed. No doubt they would be unkillable. Probably a good thing.

    After about 100 hours or so in FO4 I think I am done. I can 1 shot Behemoths from stealth now and the challenge is all gone. My character is slowly becoming god like. Lots of fun, but unlike the fantasy counterpart in Skyrim/Oblivion etc.. I can only go through it once. Just a setting thing.
  • Flame
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    Gidorick wrote: »

    Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!

    The biggest thing for me would be either a weight inventory system where crafting materials weigh 0, or the current inventory system with a dedicated, account-wide reagent bank with a slot for each reagent.

    Renaming items when you craft them could be cool.

    Other than that, I just miss Diamond City Radio.
  • Gidorick
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    @danno8 Wildstar (which I tried recently... didn't keep my attention) lets you sit in chairs. Select chair... activate chair... character sits. I don't think it would have to be client side only.

    And yea, I mean companions that help out. I really liked equipping my companions with gear. I found great fun in that aspect of the game.

    I've heard things about the Guild Wars 2 underwater... bad things. :lol: This is why underwater need not be a zone or Atlantis-like aspect of ESO... it needs to just be "there". Personally I'm indifferent to underwater combat. I could take it or leave it. Mostly I want exploration. Treasures (lockpicking while holding your breath... I never even THOUGHT of it like that before. Sounds awesome @Robbmrp !!), materials (pearls, seaweed, etc), and secret passageways to new areas would be great. Underwater should be there to enhance gameplay, not be a separate gameplay instance. And NO underwater Mounts. By the Divines I just about spit out my drink when they started talking about that in the armchair developer segment.

    The inventory could work on a slot concept, ZOS wouldn't need to overhaul their inventory system, just add the encumbrance mechanics on top of what is there. I go over the concept pretty thoroughly in the link I provided.

    You are right about being over powered in Bethesda RPGs. You almost always end up a god on a pile of gold with nothing to buy. It's totally a power trip fantasy... I'm surprised we haven't seen complaints about ESO not allowing that... which would be silly in an MMO.

    Wait... we kind of do with complaints about guards not being killable. And I've posted several of those.

    hehe.. oh well.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
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    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.

    So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.

    Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.

    You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's. :wink:

    "YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
    "YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
    :lol:

    I guess you're just going to overlook the "...single individual with near absolute control over the game world around them..." part and pretend it's interchangable with multiplayers in an MMO.

    Yeah that is pretty standard of you, anytime someone disagrees with your nutter ideas, you deflect. Thankfully ZOS sees through them.
  • Gidorick
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    Flame wrote: »
    Gidorick wrote: »

    Have you been playing Fallout 4? Is there anything in there that is in Fallout 4 that you wish was in ESO? All this being said, Fallout 4 crafting has really made me enjoy the crafting in ESO a bit more! Before I wasn't into crafting at all... now I'm looking forward to searching for ingredients and making some weapons and potions!

    The biggest thing for me would be either a weight inventory system where crafting materials weigh 0, or the current inventory system with a dedicated, account-wide reagent bank with a slot for each reagent.

    Renaming items when you craft them could be cool.

    Other than that, I just miss Diamond City Radio.

    Check out the linked concept @Flame for my ideas in inventory, which includes crafting bags (I posted the concept prior to ZOS announcing their Crafting Bags plan-and my idea would still work within that context).

    Also, what if you could have a bard that follows you around and sings and yabbers on about rumors he's heard... they could name him Ray Dio.

    :confounded: ... Sorry... that was stupid.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • danno8
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    Gidorick wrote: »
    @danno8 Wildstar (which I tried recently... didn't keep my attention) lets you sit in chairs. Select chair... activate chair... character sits. I don't think it would have to be client side only.

    Stuff like that would be fine. I assumed you were talking more about moving around stuff, like tables chairs, plates, etc.. that kind of environmental control.

    I took the time to read your encumbrance idea in the other thread. Seems legit and would essentially be an overflow with increasing debuffs. Certainly more dynamic than the "straw that broke the camels back" system we have now, where I can run, jump and fight but can't possibly hold even one more insect part...


    edit: and for FO4 I was surprised they let you go above level 50. When I heard a guy was level 75 a few weeks ago I kind of wondered why I fretted over my skill point choices so much, when it was clear in the end I could just have them all if I kept playing.
    Edited by danno8 on December 16, 2015 8:58PM
  • Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.

    So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.

    Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.

    You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's. :wink:

    "YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
    "YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
    :lol:

    I guess you're just going to overlook the "...single individual with near absolute control over the game world around them..." part and pretend it's interchangable with multiplayers in an MMO.

    Yeah that is pretty standard of you, anytime someone disagrees with your nutter ideas, you deflect. Thankfully ZOS sees through them.

    I passed that over because I thought it wasn't a sound enough comment to address. But I'll bite. :wink:

    How are any of these concepts allowing "near absolute control over the game world around them" ?
    • Inventory cap involves my own inventory...
    • Companions follow me around, not you and have been in other MMOs so not indicative of a single player game.
    • A Functional World involves me interacting with the world and doesn't prevent you from doing do in other areas of the world... and has been in other MMOs so not indicative of a single player game.
    • Underwater Exploration would just be more area to explore... and has been in other MMOs so not indicative of a single player game.
    • Blood and Gore would likely be client side and has been in other MMOs so not indicative of a single player game.
    • Rested Bonus would just impact the individual player and would have absolutely impact on other players.
    • Spooky Environments are just atmospheric enhancements so I don't see how that is in any way controlling the game world around them
    • Housing can be instanced and has been in other MMOs so not indicative of a single player game.
    • Children would just be more NPCs have been in other MMOs so not indicative of a single player game.

    I see no absolute control or anything that would "conflict with an environment that other players occupy"... where do you see it @dday3six ?
    Edited by Gidorick on December 16, 2015 9:07PM
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    That's right... Horse.
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  • Gidorick
    Gidorick
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    danno8 wrote: »
    Gidorick wrote: »
    @danno8 Wildstar (which I tried recently... didn't keep my attention) lets you sit in chairs. Select chair... activate chair... character sits. I don't think it would have to be client side only.

    Stuff like that would be fine. I assumed you were talking more about moving around stuff, like tables chairs, plates, etc.. that kind of environmental control.

    I took the time to read your encumbrance idea in the other thread. Seems legit and would essentially be an overflow with increasing debuffs. Certainly more dynamic than the "straw that broke the camels back" system we have now, where I can run, jump and fight but can't possibly hold even one more insect part...


    edit: and for FO4 I was surprised they let you go above level 50. When I heard a guy was level 75 a few weeks ago I kind of wondered why I fretted over my skill point choices so much, when it was clear in the end I could just have them all if I kept playing.

    Oh naw @danno8 ...moving stuff around the open would be a bit much. In our own home, sure but not in the world in general. I don't even know if that would be possible (or advisable) in an MMO.

    I want to just sit in chairs, lay in beds... Not so concerned with putting stuff INTO chests (expect in my own home... soon... I guess). I agree that placing items in chests in the open world would not be feasible. I redact that part then. :blush:

    .. Is there even a level cap in Fallout 4? I haven't heard of one. :confused:
    Edited by Gidorick on December 16, 2015 9:13PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Defilted
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    What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.

    So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.

    You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.
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  • TequilaFire
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    While I enjoy the heck out of FO4 the player movement could stand some improvement.
    One thing ESO does better.
  • Gidorick
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    Defilted wrote: »
    What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.

    So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.

    You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.

    heh. I've said this so much I feel like I need to make a macro. :lol:

    I would be fine with this being an aspect of housing, but not if it was all we had. hunkering down in an oblivion plain sounds... dangerous. :neutral:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UltimaJoe777
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    I think someone in Cyrodiil would rather be restricted from picking up more items rather than become overencumbered to the point they get jumped by players and cannot escape lol

    Yeah this was discussed before, some thread about hiring NPCs. Not a bad idea but nothing I personally would do.

    Unfortunately TESO is an MMO, so environmental immersion for yourself is out of the question, except for possibly in your own house, which of course is coming soon! :p Also if this ever came to be you could say goodbye to stealing from containers at your own pace...

    You and I both know Mounted and Underwater Combat has been requested, and that includes actually being able to go Underwater rather than just swim across the surface lol but unless we get something big on underwater content I doubt this will come to pass.

    I think the amount of content they had to tone down for ratings is what made this not happen.

    It's too easy to level in this game as it is, we don't need the Rested Bonus in this game lol and that goes for CP too. Besides, there hasn't been any solid reason to add resting to this game, but feel free to give some :)

    All I want is the cooldown on Almalexia's Enchanted Lantern reduced... If I get that, I'm happy lol

    Children will only come at a later part of the timeline, namely 4E, where they inherent the immortality the guards of this era have.
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  • Cuyler
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    Gidorick wrote: »
    .. Is there even a level cap in Fallout 4? I haven't heard of one. :confused:
    No, but there is a hard cap of lvl 65,535 where leveling past that with cause the game to crash.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Defilted
    Defilted
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    Gidorick wrote: »
    Defilted wrote: »
    What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.

    So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.

    You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.

    heh. I've said this so much I feel like I need to make a macro. :lol:

    I would be fine with this being an aspect of housing, but not if it was all we had. hunkering down in an oblivion plain sounds... dangerous. :neutral:

    you could have a Guild zone and a personal zone. Allow others to zone to your house if you want o giver permission. Click on the TP and choose from the list of pockets you can zone too. Just think this would be a really cool feature and really allow people to get creative when they are not limited to an actual house.
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