Rebeccas04nub18_ESO wrote: »I've been noticing the same problem, my stuff isn't selling. I'm getting more and more expired items even when the price is reasonable. I can sell alchemy ingredients and tempers, maybe top level potions and food but that's about it. I got an Ancient Elf motif back from the guild store and I priced it well below what they are supposed to be bringing. It seems to me that what we really need is an influx of new players to buy our wares.
Holycannoli wrote: »I didn't realize your time was more precious than someone who enjoys the "commerce" aspect of the game.
I mean, that's like asking ZOS to remove emotes because you personally think RPing is a waste of time.
I enjoy commerce in a game, I just don't enjoy having to spend so much time running around trying to find what I want. It's tedious, annoying and an unnecessary waste of time.
I mean hell even in Everquest 16 years ago we didn't have to run around, we just gathered in the EC tunnel and socialized while we were trading. 16 years ago and we still had a better trading system than ESO.
@Makkir yes I do see your pov for items such as crafting mats, motifs etc. But there is still good money to be made. I personally still sell tons of items such as tri pots/immovabiltiy pots and I still sell regular stacks of v16 mats. I just price them much lower than Traders and maybe they are getting bought up in zone and reposted in Traders so I'm not too sure about that. But what I do know is that I consistently sell tri pots and columbines very very quickly provided I ask for reasonable prices. The best example I can think of is that I end up with around 30-50 spare columbine and around maybe 50 tri pots spare a week with a little time invested in farming one or 2 times a week. I can easily move the columbine at 250 Gold a piece. Yet I see stacks upon stacks of columbine priced on the Traders at rawlkha at 380 Gold that never seem to move. Maybe the game just needs a little more time for prices to self adjust to the deflated market due to bop. The slow down of sales is inevitable with what zos has done to the economy with BOP. It's hard to make money so it's hard to get people to spend money.

As for the comments about a centralized AH--that won't solve anything. A centralized AH will just homogenize pricing and make it so that prices would have plummeted even faster than they have. BoP and the sad state of itemization is the downward slope on which we are sliding--an AH would've simply greased the wheels and hastened the slide; don't delude yourself into thinking that a centralized market would've somehow fixed this slope.
kendellking_chaosb14_ESO wrote: »Only one move is needed make more things craftable why keep Iron at max level because you can make seige engines repair kits this could make a lot of things in demand.
I believe Housing is gonna add more craftable stuff, like Furnitures. Furnitures also adds new item to sell and buy.
While I think player made seige would be awesome this wouldn't work (currently) because PvP doesn't pay in gold.3) Remove Siege from the PvP vendors and instead make it player crafted.
Nuff said here.
silky_soft wrote: »You know what would help the economy? Rubedo leather, kuta and yellow tempers. Also purple HP and 2 regen food/drinks.
dodgehopper_ESO wrote: »OP: The answer is simple. They have done what every f2p microtransaction MMORPG has done and hijacked a healthy market by selling things people would buy on their crown store. There is nothing to be done about this, its just the way life is. If you're really rich ($ or in game gold) and are able to pull it off you could create the market. Beyond this they've ruined costumes by creating far more interest and diversity selling their art in the Crown store, they've ruined motifs by flooding the economy with easily acquired motif sets, pets, etc. I never needed to buy crafting materials, not once. I always farmed plenty more than I needed. While others do not do that most people can sell what they don't use to afford what they need. SWG would not have been as popular as it was if they had destroyed the economy with microtransactions. As a side note this kills crafting in MMORPG's as well. Crafting is all too often hyped in MMORPG's but when you actually play the game you realize that crafting only benefits your newcomer friends, when you help them level up. End game gear almost never ends up being crafted in MMO's anymore. ESO seems to hybridize that where the best combo is a mix of craft and drop. At any regard when they sell motifs they are cheapening the value of a serious crafter, so its not just the economy that is weakened by this.
TLDR: Cash shops hijack in game economies in MMORGP's to some degree, because the developers are attempting to make money off of those supply&demand desires of the player base.