7/19- Updated
The fact I went from 800-900k in sales per week to about 250k speaks loud volumes. I know a lot of people want an auction house, and although this discussion is not about that particular topic, I hope this does allow the pro-Auction House team to see why one right now would be devastating. I doubt there is a Trade Guild GM out there that would admit their guild sales have been increasing week over week.
The simple fact is this game severely lacks consumables (aka gold sinks). The in game economy is not fluid at all but sometimes feels that way (usually when new content is released) because of the guild trader system, but really that acts more of thickening agent that slows the process down. The problem is that the majority of the noteworthy gear in the game is Bind on Pickup, the materials become increasingly available as more and more players complete their crafted v16 sets, and the motifs become less in demand as more and more are introduced to the guild stores. The fact that motifs are not account wide is the only thing still keeping them in somewhat demand.
What am I about to suggest is one way to stimulate the economy and should be rather simple to implement.
1) Daily or Weekly resupply quests in Cyrodiil. War is expensive and to continue war efforts, your faction generals need supplies to feed troops and repair/build structures. The daily/weekly quest would look something like this, "Bring 200 Iron Ingots, 150 Quartz (crafting traits) and 100 Cornflower to your Alliance General in Cyrodiil," and the reward should be something along the lines of the RNG bags. I would add a small chance to acquire an alliance war related costume, mount, pet, and legendary rings along with AP and/or a new currency.
Not only would this reinvigorate the economy, but also put back a demand on items that are pretty much rendered useless now. We don't need to argue about the numbers I listed above for the quest as it was just an example, but yes careful consideration would need to be given to the quantity required to complete the quest.
2) Remove the loot boost in the trophy chests in Imperial City and instead increase the drop chance of the agility trophies.
This was just a disaster the day the loot was doubled. The value on everything had since tanked.
3) Remove Siege from the PvP vendors and instead make it player crafted.
Nuff said here.
4) Complete Trait makeover. We got this.
5) Consider purple jewelry in the PvP RNG bags- Right now, the gold per AP is still better with armor style (Like Lion Fangs) and motif pages than it is on the cp160 bags and selling the loot. The highest priced items are currently Morag rings/necklaces and the prices are below 8k. Since most avid players were sitting on heaps of AP, you flooded the market with new PvP sets that are now hard pressed to sell for 500-800 gold a piece.
6) Stolen Items- when housing is in place, laundering stolen goods should be able to be placed in your home. This will create a demand for some of the blue/purple harder to find stolen goods.
Thank you for your time,
Edited by Makkir on July 19, 2016 8:04PM