bikerangelo wrote: »@Zinaroth
Alright fine, I'll reiterate. And I've done maelstrom, vet wgt / icp and dragonstar, killed molag bal probably four times now, and pretty much all end game content aside from trials.
NPC's don't bash or interrupt me when I cast dark flare, NPC's don't dodge roll, use LoS or interrupt me when I cast radiant, NPC's don't use animation canceling, mobs of NPC's will sit in my sweeps aoe. That is not hard, that's just figuring out how to beat the system. There's a significant difference in difficulty on any level in the game between pvp and pve. When I'm trying to counter wb spam, 7k surprise attacks or spambush with channeled abilities, it sheds more light on Templar effectiveness than running around dungeons where mobs flock to your aoe's.
I crunch numbers in pvp. I study class builds to maximize effectiveness and I respect people who put in a lot of effort to evaluate and compile data from class abilities. What I don't respect is elitism. That's great you're in a top tier raiding guild that discovers meta mechanics, very impressive, but you need to understand that we're all trying to get the same fixes implemented. I'd appreciate a little less condescension and a little more amicable collaboration to make sure templars are viable as more than just healers.
I agree with you to the extent that PvP and PvE offers different challenges in terms of how to overcome the obstables you're being faced with, but I will not agree with you that PvP somehow requires more skill than the most difficult PvE content, that is just a fallacy that doesn't create a constructive debate.
The only reason you are being met with a condescending tone is because of your original statement. I have nothing personally against you, but the attitude you were displaying in your original comment does NOT lead to a constructive debate on our class.
We both want the same thing here so let's not claim that the others way of playing the game is easier than our own. PvP requires a great set of skills to excel in, so does PvE.
I was in no way trying to be elitist, but I was using my position in the game to further my point. Everyone plays how they want and at what level they want, I am just allergic to PvPers claiming greater skill level.
1. Rite of Passage - healing should be 2x times stronger as it was before nerf (at least).
2. Eclipse should reflect stamina abilities if it still will be debuff with 1 cap target.
a. Total Dark should restore stamina instead of hp (templar already best healer).
3. Master Ritualist passive should be full changed and restore small amount of magicka/stamina upon casting Restoring Light abilities, to prevent stacking kagrenac templars. Or make it work as current Restoring Spirit and make last one work as it was in beta.
1. Rite of Passage - healing should be 2x times stronger as it was before nerf (at least).
2. Eclipse should reflect stamina abilities if it still will be debuff with 1 cap target.
a. Total Dark should restore stamina instead of hp (templar already best healer).
3. Master Ritualist passive should be full changed and restore small amount of magicka/stamina upon casting Restoring Light abilities, to prevent stacking kagrenac templars. Or make it work as current Restoring Spirit and make last one work as it was in beta.
Lightspeedflashb14_ESO wrote: »3. Rite of Passage - healing should be 2x times stronger as it was before nerf (at least).
4. Eclipse should reflect stamina abilities if it still will be debuff with 1 cap target.
a. Total Dark should restore stamina instead of hp (templar already best healer).
5. Master Ritualist passive should be full changed and restore small amount of magicka/stamina upon casting Restoring Light abilities, to prevent stacking kagrenac templars. Or make it work as current Restoring Spirit and make last one work as it was in beta.
number 3 is not needed, it is something that make the templar class better than the rest. we already don't have enough of that sort of thing. plus what about all the temps that don't wear that set? no. don't ask for nerfs. just add the restore small amount of magicka/stamina to it.
I thought of same @Zinaroth . Problem with this ult is that it as almost death sentence in pvp coz impossible to move and not needed in pve, and in compare with Barswarm its pale. Would be nice if ultimate from Restoring Light tree would really restore something. While Practiced Inacantation could get increased healing (Major Mending) for 6 sec, Remembrance could restore resources to caster every 1 sec for 4sec. So people will decide - self-sustain or group-oriented morph.
Agree about Eclipse but i doubt zos will change it skill to be copy of dk skill. However current debuff reflect is totally broken and proc some annoying bugs like hp desync.
About Master Ritualist - templar in kagrenac is totally broken in pvp(i know zos doesn't care about pvp, but still), and in another thread there were suggestions to either 1. change set bonus - bad idea as many non-templars using it now coz fast ressurect. 2.forbid to stack kagrenac and Ritualist passive - nerf of templars who use this set, obviously bad idea. 3.So i suggest to change templar passive - from all 3 choices i voting for this as it won't negatively affect other players(1) nor templar(2)[ofcourse ressing faster than enemy's projectile can reach you is fun but not balanced], instead of it we could get some sustain passive that we totally lack of and that doesn't require someone corpse near.
There is a suggestion about eclipse in pvp subforum by @Solariken that doesn't grab much attention. I think it is pretty damn good.I think Eclipse should just get the DK treatment and be a buff that origins on the Templar instead of being something cast on the enemy. But reflect is getting an overhaul in next patch so we will see what they make of it, the reflect mechanic that is. Agree with the Total Dark morph.
[Discussion copy/pasted from another thread]
So I just did a quick test on the PTS....
Without Enduring Rays:
RD ticked 6 times for 1257 damage each tick (this was before they changed it to 1 tick per second)
Reflective Light ticked 3 times for 723 damage per tick.
With Enduring Rays:
RD ticked 6 times for 1257 damage per tick - no change at all, although it does state it is a longer channel at 3.4 seconds
RL ticked 4 times at 723 damage per tick - you get 1 extra tick
If RD is actually lasting .5 seconds longer but not giving any extra ticks or damage then Enduring Rays is making RD a DPS loss compared to not getting the passive.
Reflective Light does receive 1 extra tick at the same damage, making it DPS neutral although one could argue better on resource management (like that matters at all).
If anyone does not understand why Templars complain about terrible passives that have terrible synergy please link them to this post!
Did you test Radian Glory (the other morph) aswell by any chance?
ZOS_GinaBruno wrote: »Thanks guys, we'll start to dig into this next week. One thing that would help a lot is separating feedback and suggestions from actual bugs.
Hey Admin, Explosive Charge skill ( it's morphed, don't know the un-morphed skill )is bugged, sometime it won't do anything...
Also makes me freeze my skills/bar swap, by that I mean I can't attack nor swap bars, only run around in my case run away lol
CuzImHarley wrote: »I can't even have a staff and a Sheila. I'm just saying
Who is Sheila? A long lost love?
@ZOS_GinaBruno Sneak peek about the templar update please? Have you guys done something about the sun shield at least?
@ZOS_GinaBruno Sneak peek about the templar update please? Have you guys done something about the sun shield at least?
I afraid there will be zero news till next eso live.(except news from Wheeler)
Maybe Gina doesn't want to spoil our anticipation.
Maybe there will be surprise changes no one suspected.
Don't know about changes, but Gina at least mentioned most broken/useless templar skills(among others). So i trying to be positive.@ZOS_GinaBruno Sneak peek about the templar update please? Have you guys done something about the sun shield at least?
I afraid there will be zero news till next eso live.(except news from Wheeler)
And I am afraid there won't be many good changes for the Templar class. I don't think ZOS realizes or aknowledges the poor state the class is in. If they did they I think they would've been a lot more inquisitous.
ZOS_GinaBruno wrote: »As mentioned earlier, there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Eclipse, Sun Shield, Vampire’s Bane, Radiant Aura, Restoring Focus, and Breath of Life to name a few.
Don't know about changes, but Gina at least mentioned most broken/useless templar skills(among others). So i trying to be positive.@ZOS_GinaBruno Sneak peek about the templar update please? Have you guys done something about the sun shield at least?
I afraid there will be zero news till next eso live.(except news from Wheeler)
And I am afraid there won't be many good changes for the Templar class. I don't think ZOS realizes or aknowledges the poor state the class is in. If they did they I think they would've been a lot more inquisitous.ZOS_GinaBruno wrote: »As mentioned earlier, there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Eclipse, Sun Shield, Vampire’s Bane, Radiant Aura, Restoring Focus, and Breath of Life to name a few.
Don't know about changes, but Gina at least mentioned most broken/useless templar skills(among others). So i trying to be positive.@ZOS_GinaBruno Sneak peek about the templar update please? Have you guys done something about the sun shield at least?
I afraid there will be zero news till next eso live.(except news from Wheeler)
And I am afraid there won't be many good changes for the Templar class. I don't think ZOS realizes or aknowledges the poor state the class is in. If they did they I think they would've been a lot more inquisitous.ZOS_GinaBruno wrote: »As mentioned earlier, there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Eclipse, Sun Shield, Vampire’s Bane, Radiant Aura, Restoring Focus, and Breath of Life to name a few.
We don't need tweaks, we need skill overhauls. Unless they change how some of these skills work and make them viable as stamina I don't see how these skills will help for example Stamplars. Sorry but I don't share your positivity on this matter. Sorry. But I hope I will be pleasently surprised, doubt it though.