@ZOS_GinaBruno has requested we consolidate all Templar issues into one thread so ZOS can review and prepare for the next rebalancing patch in Q1 of 2016. Please post all issues you have noticed with the Templar class regarding bugs, under performing skills and passives and general balance issues with the class. I will start by adding a post that has been shared around by Templar's a few times. Would love to have some feedback added by our Templar community.
Springt-Über-Zwerge wrote: »
@ZOS_GinaBruno is there also a fix for these bugs and completely useless abilities?
1. No 140% bonus on shields for jabs and sweeps.
2. Last hit of Jabs somtimes doesnt hit
3. no execute damage for Jesus beam when multiple Templars are in group.
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug (Eclipse sometimes does not function?)
6. global cooldown on toppling charge (Doubt they fix this)
7. completely useless sun shield (Scaling on HP is too low resulting in a PVP shield to small to be worthwhile.)
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 taget
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
14. Stamplar getting no healing bonuses resulting in a loss of class identity
Now to passives:
1. lower proc chance of burning light than 25% has been reported
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays lowering some templar dps skills (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Please post any issues you have noticed below!
ZOS_GinaBruno wrote: »Thanks guys, we'll start to dig into this next week. One thing that would help a lot is separating feedback and suggestions from actual bugs.
Templar with BoL is best healer. But yes, when Templar using Honor the Dead, his healing output equalized with other classes. Thats why noone use it.Come on are you seriously trying to argue against the claim that templars are just better in healing their group members than other classes?
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
Both Stamina DKs and Stamina NBs make better DPS than Stamina Templars. Stamina Sorcerers are somewhere on the same level.
Magicka Templars are currently more versatile than Stamina Templars.
Sorry but I don't think you know what you are talking about.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
Both Stamina DKs and Stamina NBs make better DPS than Stamina Templars. Stamina Sorcerers are somewhere on the same level.
Magicka Templars are currently more versatile than Stamina Templars.
Sorry but I don't think you know what you are talking about.
yeah they can switch from subpar dds, to mediocre healers or great utility chars without any true purpose...
I think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
the stam templars atleast can fullfill its role beeing a DPS like any other stam build of any other class. magica builds on the other hand have no choice but being a healer and even than you are not necessarily the best option in some cases even the worst option because all templar healing passives have been destroyed with 1.5...
and all usefull cc options for a magica temp have been transformed to stam morphs aswell...
Go back a few pages Gina already teased a few adjustments in mind based upon feedback in here and left the rest quietI think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
Go back a few pages Gina already teased a few adjustments in mind based upon feedback in here and left the rest quietI think they gathered all the information already and wont adjust anything else - not until pts feedback anyway
I don't think we will see any adjustments before the class overhaul anyway, so I think people should keep posting here.
Getting the community vocal worked for Sorcerers and Nightblades, should work for Templars aswell.
ZOS already said that DKs will be getting buffs but they haven't said the same about Templars so I still don't think they realize the state that our class is in, especially the Stamina orientated part.
Fairly sure they know and have already done the work for it just need to wait for pts
ZOS_GinaBruno wrote: »Hey guys! We’d like to give you an update on some of the abilities called out in this thread as potentially broken or not appearing to work as intended. Note that this list is not all encompassing, and also keep in mind that many class abilities will be tweaked and re-balanced in the next major update.
- Biting Jabs – No 140% bonus on shields
- If you are fighting a single target, the 140% damage is calculated against that enemy at once. If attacking a shield, the shield does not have mitigation, whereas a player character does. This may be causing some confusion, but in our testing, we found that every hit of this ability was doing the appropriate amount of damage.
- Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
- Dark Flare – Initial cast has a delay compared to subsequent casts
- Subsequent casts can appear to be slightly faster if animation cancelling is used. If there are other issues that don’t appear to be tied to this, please let us know.
- Eclipse – Ability occasionally doesn’t function, and single target skills (like Crystal Frags) can occasionally get through
- There are some improvements being made to reflects, and specifically with Eclipse in the next update, so this should be addressed at that time.
- Enduring Rays – This passive appears to be lowering the DPS of other Templar Skills, such as Backlash
- This is actually currently working as designed, though we do agree that this makes taking Enduring Rays somewhat of a nerf to Backlash because it will take longer to explode. We have considered making this passive not affect Backlash, and have a slight redesigned planned to Backlash specifically for the next update.
- Master Ritualist – Soul Gem is not always received
- There is only a 50% chance of receiving a Soul Gem, so unless there is additional information, this should be working as intended.
- Puncturing Sweep – This ability doesn’t break stealth or cloak
- This is tied to a larger issue where stealth is causing the target to dodge some abilities, including this one. This should be addressed in the next update.
- Radiant Destruction
- You don’t always get the execute bonus
- This will be addressed in the next major update.
- Ability effects will occasionally get stuck to corpses
- This is bugged internally, and we’ll work on getting it fixed.
- There appears to be inconsistent damage
- The total damage listed in the tooltip does not currently match the total damage output; this will be fixed in the next major update.
- Toppling/Focused Charge – Global cooldown appears to be broken
- This should be fixed in the next major update.
As mentioned earlier, there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Eclipse, Sun Shield, Vampire’s Bane, Radiant Aura, Restoring Focus, and Breath of Life to name a few. While we aren’t quite ready to talk about all the changes and details, we did pass along all your feedback in this thread (among others) and we look forward to seeing what you think once this is available to test on the PTS.
Can somebody explain me what did Gina say? I'm confused. Jabs/sweep won't receive 140% bonus against shield because it works as intended?If you are fighting a single target, the 140% damage is calculated against that enemy at once. If attacking a shield, the shield does not have mitigation, whereas a player character does. This may be causing some confusion, but in our testing, we found that every hit of this ability was doing the appropriate amount of damage.
Can somebody explain me what did Gina say? I'm confused. Jabs/sweep won't receive 140% bonus against shield because it works as intended?If you are fighting a single target, the 140% damage is calculated against that enemy at once. If attacking a shield, the shield does not have mitigation, whereas a player character does. This may be causing some confusion, but in our testing, we found that every hit of this ability was doing the appropriate amount of damage.
Hi all,
Yes, before I even begin this is my first post - I was compelled out of full-time lurking to comment despite all common sense telling me otherwise.
Read through nearly every post in this entire thread, and perhaps I'm over-simplifying here, but it seems as though nearly every comment on a skills' validity from a DPS perspective is driven by PVP. My question to you/ZOS is this: why do the abilities need to do the same things in both PVE and PVP? For instance, sweeps could have a more powerful CC or perhaps introduce a significant movement speed penalty in PVP that it doesn't have in PVE.
Just my 2 cents - when we talk about balance, I feel like the balance is always centered on PVP balance, which is a funny notion when people inherently tweak and break every available "exploit" and NPCs don't. Why don't we separate the two ways to play this game so when we "balance" PVE we don't break PVP and vice versa?
dodgehopper_ESO wrote: »Sadly nothing was said about the way CC Immunity is at cross paths with most of the class cc, nor was anything said about the shaky standing we are with CC. I really wish they would somehow give us our Blinding Flashes back. The Knockback on Jabs wasn't mentioned either which is unfortunate.
dodgehopper_ESO wrote: »Sadly nothing was said about the way CC Immunity is at cross paths with most of the class cc, nor was anything said about the shaky standing we are with CC. I really wish they would somehow give us our Blinding Flashes back. The Knockback on Jabs wasn't mentioned either which is unfortunate.
I'll be honest with you. If the Jabs CC thing isn't changed/dropped when the next big update hits Live, I give up permanently.
Hi all,
Yes, before I even begin this is my first post - I was compelled out of full-time lurking to comment despite all common sense telling me otherwise.
Read through nearly every post in this entire thread, and perhaps I'm over-simplifying here, but it seems as though nearly every comment on a skills' validity from a DPS perspective is driven by PVP. My question to you/ZOS is this: why do the abilities need to do the same things in both PVE and PVP? For instance, sweeps could have a more powerful CC or perhaps introduce a significant movement speed penalty in PVP that it doesn't have in PVE.
Just my 2 cents - when we talk about balance, I feel like the balance is always centered on PVP balance, which is a funny notion when people inherently tweak and break every available "exploit" and NPCs don't. Why don't we separate the two ways to play this game so when we "balance" PVE we don't break PVP and vice versa?
bikerangelo wrote: »If abilities are broken / not balanced both in PvP and PvE, I doubt they'd try and make them do different things in different instances. There's also PvE content in PvP zones, are you gonna hard CC an NPC with sweeps then immediately snare a player? That's just confusing.
The balance is centered around PvP because that's where every player pushes each class to the limit and discovers the most effective way to build their character. PvE doesn't require the same amount of effort.