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Round 7 Maelstrom Arena Needs Priority Fixing

  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    @alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part :p

    On the boss stage do the mages come to you? Or how do you get them close enough?
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  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    Nifty2g wrote: »
    @alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part :p

    On the boss stage do the mages come to you? Or how do you get them close enough?
    @Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway
    #MOREORBS
  • Joy_Division
    Joy_Division
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    Agreed that ping + RNG stuff is the only way I die in this stage (the adds are pathetic). The poison explosion are larger/faster than the graphics indicate and the mage teleport explosions are instant when it looks like the power they are using has a cast time. As a general principle, I don't think environmental hazards should be the most dangerous.

    Didn't know about kiting on the East, I'll have to try it. Is East to the right of the arena when you first port in (i.e. do we look North at the start?)

    I dislike the RNG and insta-lose mechanic in Boss stage 6 more than the Agonian stage though as for priorities.
    Edited by Joy_Division on December 3, 2015 3:36PM
  • Nifty2g
    Nifty2g
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    From what I remember East and West are the green pools I just looked at my in game compass though
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    @alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part :p

    On the boss stage do the mages come to you? Or how do you get them close enough?
    @Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway

    35k....jesus thats a lot....I got a v12 Altmer Templar, maybe I should level that one up and try vMA on magicka to see how it is different to stam. I really do not feel like doing it on Stamplar because that class is broken beyond good.

    How much HP you running arena with?
    Edited by Alcast on December 3, 2015 4:03PM
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  • Addihul
    Addihul
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    Flare, good idea. Also good catch on purifying. Made the bleed easy breezy.
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  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    @alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part :p

    On the boss stage do the mages come to you? Or how do you get them close enough?
    @Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway

    35k....jesus thats a lot....I got a v12 Altmer Templar, maybe I should level that one up and try vMA on magicka to see how it is different to stam. I really do not feel like doing it on Stamplar because that class is broken beyond good.

    How much HP you running arena with?
    If I use what I used to and with a power sigil I got 42k crits on that round once. But that set up is too glass cannon
    It's fun on a templar a little harder though I think than some other classes. Hard to build it with the right gear and Cp set up. But once you get used to it it's great
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    @alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part :p

    On the boss stage do the mages come to you? Or how do you get them close enough?
    @Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway

    35k....jesus thats a lot....I got a v12 Altmer Templar, maybe I should level that one up and try vMA on magicka to see how it is different to stam. I really do not feel like doing it on Stamplar because that class is broken beyond good.

    How much HP you running arena with?
    If I use what I used to and with a power sigil I got 42k crits on that round once. But that set up is too glass cannon
    It's fun on a templar a little harder though I think than some other classes. Hard to build it with the right gear and Cp set up. But once you get used to it it's great

    Hm ye, I also thought of changing my Stamplar over to magplar, tho its a redguard lol
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  • Dracane
    Dracane
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    This stage is pure luck or bad luck.
    You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.

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  • Nifty2g
    Nifty2g
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    Dracane wrote: »
    This stage is pure luck or bad luck.
    You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
    Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on me
    ptWsiQf.png
    I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it
    #MOREORBS
  • TotterTates
    TotterTates
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    Nifty2g wrote: »
    Dracane wrote: »
    This stage is pure luck or bad luck.
    You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
    Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on me
    ptWsiQf.png
    I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it

    Enrage timer? I've noticed several of those explosions on past recaps. I just assumed I got hit by 2 overlapping ones when it shows 32k+.

    Any idea how the enrage timer works?

    What's out of control is the length of some of the snares in round 6, 7, and 8.
    Edited by TotterTates on December 5, 2015 1:13PM
    Cuppincakes
    • Imperial Dragonknight (Tank)
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  • Personofsecrets
    Personofsecrets
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    Why is an enrage timer absurd?
  • Strider_Roshin
    Strider_Roshin
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    No freaking kidding. I rage on that stage the most because of it's broken mechanics.
  • code65536
    code65536
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    Nifty2g wrote: »
    I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it

    I wouldn't call it an enrage timer, per se, though I suppose it fits the mechanics of one. In addition to the DoT, the poison has a time bomb component like Magicka Detonation or Daedric Curse; you must purge it with the pool or it explodes--it's just a way to force you to use the pool instead of, say, healing yourself through the DoT duration. Same reason why they made it unpurgeable--ZOS really likes their green pools.
    Edited by code65536 on December 5, 2015 1:42PM
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  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Dracane wrote: »
    This stage is pure luck or bad luck.
    You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
    Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on me
    ptWsiQf.png
    I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it

    Any idea how the enrage timer works?
    Well judging from my experience that's happened once I just shield stacked for about 15 or so seconds without purging it and it blew up and one shot me through a shield, it basically never happens only if you have no green pools up I guess
    #MOREORBS
  • projectscience
    ZOS, please give us an ETA on some form of fix. In its current stage this level doesn´t consist of a mechanic, it consits of a RNG screw-up.
  • Nifty2g
    Nifty2g
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    I hope they've seen this
    #MOREORBS
  • Kaliki
    Kaliki
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    One could argue that you simply have to avoid the poison by never getting into the radius or knowing which plant spawned last and thus is less likely to detonate as long as there is no caster up.

    Making the poison explosion itself avoidable by running out/away would thus constitute a nerf.
    Same counts for being able to survive the dot.

    I agree it might sometimes be impossible to avoid the poison as melee or avoid the enraged slam you mentioned...
    But then again most ppl who have completed vet Maelstrom say it is fun to adapt to the game, in terms of time management, your physical ability to play and also your character, so a save function or adjustments to accomodate different playstyles would be nerfs and ruin their fun.

    By that logic, if you often die to chance as a melee you'd have to adapt and play range only at this boss.

    Personally I don't find the mechanics of stage 7 fun and would love to see the fixes you suggested... but as a casual player unable to complete the arena due to the lack of a save function I have to say that these changes sound more like nerfs than a save function.

    If a save function makes the arena easier it is merely indirectly, via having more concentration, your suggestions are direct nerfs to mechanics and I'd be more wary of those to be honest.
    Geemarc wrote: »
    why do we need to do it in one sitting?
    Because doing it in one sitting = superior skill. And because it is fun adapting your life and body to a game.
    And being able to just pause would make it easy and be the ultimate nerf.

    I don't agree with any of these statements but this seems to be the consensus among the leet.
    - Templars: Slower by Design® -
  • Dracane
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    However, I think the Arena does not need nerfs. Stage 7 is annoying, but still manageable if you pay attention.
    I hate this stage, but there are worse. The worst arena is arena 2, no matter what. The boss mechanic is a joke and simply annoying, no other boss in the game annoys me as much.
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    Magnus is my mind.

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  • Sharmony
    Sharmony
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    I have to agree here too, stage 7 is one of my biggest killers. Also stage 9 with completely broken interrupt connections, I can't say how many times I've died to archers in both stages simply because the connection hitbox to interrupt is stupidly broken.
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  • magnusthorek
    magnusthorek
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    IMHO, bold, italic and underlined, I don't think ZOS cares about players belo the Equatorial line at all
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  • Dracane
    Dracane
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    Sharmony wrote: »
    I have to agree here too, stage 7 is one of my biggest killers. Also stage 9 with completely broken interrupt connections, I can't say how many times I've died to archers in both stages simply because the connection hitbox to interrupt is stupidly broken.

    So true. I sometime need to bash 2 or 3 times in order to get it working and have fun when melees are jumping around you at the same time, possible absorbing bashes even though you're facing the archer or caster.
    Good luck maintaining this as a low stamina mage.
    Edited by Dracane on December 6, 2015 2:48PM
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    Magnus is my mind.

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  • Alcast
    Alcast
    Class Representative
    @ZOS_GinaBruno @ZOS_RichLambert is there any ETA on fixes for stage 7? I am getting quite pissed of every time I die to bugs or broken mechanics in that stage....I can upload a video so you know what we are talking about IF you want?
    Edited by Alcast on December 10, 2015 7:44PM
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  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    @ZOS_GinaBruno @ZOS_RichLambert is there any ETA on fixes for stage 7? I am getting quite pissed of every time I die to bugs or broken mechanics in that stage....I can upload a video so you know what we are talking about IF you want?
    @Alcast funny I just did a run and got the bs wrecking bite enrage bug, why the f does the boss enrage before his damn mechanic. what is that? why is that a thing? why did that make it past testing. the mechanic and the interupt is meant to be the enrage not as soon as you kill a shielder.

    i sometimes hate running maelstrom this stage just irritates me senseless
    #MOREORBS
  • Nifty2g
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    @ZOS_GinaBruno Are we getting one last maintenance or was this weeks the last one till next year...?
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    @ZOS_GinaBruno @ZOS_RichLambert is there any ETA on fixes for stage 7? I am getting quite pissed of every time I die to bugs or broken mechanics in that stage....I can upload a video so you know what we are talking about IF you want?
    @Alcast funny I just did a run and got the bs wrecking bite enrage bug, why the f does the boss enrage before his damn mechanic. what is that? why is that a thing? why did that make it past testing. the mechanic and the interupt is meant to be the enrage not as soon as you kill a shielder.

    i sometimes hate running maelstrom this stage just irritates me senseless

    Well they did not test vMA at all, they do normal (bc they cant do vet) and then they do 4x dmg on all mobs, done.
    I am mostly annoyed by the *** nonbreakable bleed sometimes. You cannot break free and you get the bleed ><. And Mages explosion which goes off too early.
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  • Fat_Cat45
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    I actually don't experience any problem on arena 7, as strange as that sounds. There is a safe zone in the center of the arena which no flower, or the explosion radius of a flower, can touch.

    And, whenever I have free time I pop all the flowers I can see by walking next to them and then sprinting away. This makes the flower count less than 4 at all times, until one of the summoners spawn at least.

    Of the 4 vet maelstrom runs I've done on my stamina templar, I've only been hit by volatile poison once. I treat the mechanics to that arena just like arena 6. I prioritize the mechanics over killing enemies (popping flowers before summoners spawn).

    Also the ability in the 1st post, Wrecking Bite, can be completely avoided if you CC break immediately when it happens and take 1 step backward. The boss will "miss" the attack. Wrecking Bite can also be avoided by circling the boss's feet rapidly and moving faster than the rotation speed of the boss (you will need major expedition for this)
    Edited by Fat_Cat45 on December 10, 2015 8:09PM
  • Alcast
    Alcast
    Class Representative
    Also, Stage 8 my Banner just disappears after I drop it >.>
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  • Alcast
    Alcast
    Class Representative
    Fat_Cat45 wrote: »
    I actually don't experience any problem on arena 7, as strange as that sounds. There is a safe zone in the center of the arena which no flower, or the explosion radius of a flower, can touch.

    And, whenever I have free time I pop all the flowers I can see by walking next to them and then sprinting away. This makes the flower count less than 4 at all times, until one of the summoners spawn at least.

    Of the 4 vet maelstrom runs I've done on my stamina templar, I've only been hit by volatile poison once. I treat the mechanics to that arena just like arena 6. I prioritize the mechanics over killing enemies (popping flowers before summoners spawn).

    Also the ability in the 1st post, Wrecking Bite, can be completely avoided if you CC break immediately when it happens and take 1 step backward. The boss will "miss" the attack. Wrecking Bite can also be avoided by circling the boss's feet rapidly and moving faster than the rotation speed of the boss (you will need major expedition for this)

    Problem with that bleed is I can NOT CC break it sometimes bc of bug. Otherwise the breaking free is already enough to avoid it. But if the game does NOT let you then well have fun with the bleed.
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  • jrkhan
    jrkhan
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    Outside of the mage adds disjointed aoe attack (which is still easy to deal with one you know the timing of it)
    I don't feel like these other things are completely avoidable issues if you just keep your eyes open for poison caller spawns.

    The first batch of flowers is already visible when they spawn, so you have 2-3 seconds before one randomly appears under you. Secondly, you should be able to easily live though a few seconds of poison damage if you have bad ping - since the venomcaller is very close to the cleansing pool.

    They already despawn during boss engage.

    I really feel like this boss fight is one of the easiest if you stay alert. Then again, I haven't tried this fight as melee. The big thing is, don't dps the mages if you are in danger of a venom caller spawning.
    Edited by jrkhan on December 10, 2015 9:01PM
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