@alcast i guess it would with stamina, i just kited him back and forth using dark flare, was about a minute and a half fight. then again this arena isn't melee friendly for the most part
@Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway
If I use what I used to and with a power sigil I got 42k crits on that round once. But that set up is too glass cannon@Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway
35k....jesus thats a lot....I got a v12 Altmer Templar, maybe I should level that one up and try vMA on magicka to see how it is different to stam. I really do not feel like doing it on Stamplar because that class is broken beyond good.
How much HP you running arena with?
If I use what I used to and with a power sigil I got 42k crits on that round once. But that set up is too glass cannon@Alcast Dark Flare crits for almost 35k for me, so I just use one of those and then run up and sweep it then run to the other. I actually ignored the second set of adds on my latest run. Unsure if it was pure RNG luck or not but I had no poisons in my pathway
35k....jesus thats a lot....I got a v12 Altmer Templar, maybe I should level that one up and try vMA on magicka to see how it is different to stam. I really do not feel like doing it on Stamplar because that class is broken beyond good.
How much HP you running arena with?
It's fun on a templar a little harder though I think than some other classes. Hard to build it with the right gear and Cp set up. But once you get used to it it's great
Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on meThis stage is pure luck or bad luck.
You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on meThis stage is pure luck or bad luck.
You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it
I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it
Well judging from my experience that's happened once I just shield stacked for about 15 or so seconds without purging it and it blew up and one shot me through a shield, it basically never happens only if you have no green pools up I guessTotterTates wrote: »Actually that has happened to me before I shield stacked and waited till a green circle appeared and the poison hit an enrage timer and blew up on meThis stage is pure luck or bad luck.
You can be as good and as killed as you want. If the bad luck hits you in this Arena (poison flower or venom caller at the wrong time) you ARE going to die and you can't do anything about it, especially when both healing areas are gone at this moment.
I think poison is completely out of control and ontop of it's absurdity it has an enrage timer on it
Any idea how the enrage timer works?
Because doing it in one sitting = superior skill. And because it is fun adapting your life and body to a game.why do we need to do it in one sitting?
I have to agree here too, stage 7 is one of my biggest killers. Also stage 9 with completely broken interrupt connections, I can't say how many times I've died to archers in both stages simply because the connection hitbox to interrupt is stupidly broken.
@Alcast funny I just did a run and got the bs wrecking bite enrage bug, why the f does the boss enrage before his damn mechanic. what is that? why is that a thing? why did that make it past testing. the mechanic and the interupt is meant to be the enrage not as soon as you kill a shielder.@ZOS_GinaBruno @ZOS_RichLambert is there any ETA on fixes for stage 7? I am getting quite pissed of every time I die to bugs or broken mechanics in that stage....I can upload a video so you know what we are talking about IF you want?
@Alcast funny I just did a run and got the bs wrecking bite enrage bug, why the f does the boss enrage before his damn mechanic. what is that? why is that a thing? why did that make it past testing. the mechanic and the interupt is meant to be the enrage not as soon as you kill a shielder.@ZOS_GinaBruno @ZOS_RichLambert is there any ETA on fixes for stage 7? I am getting quite pissed of every time I die to bugs or broken mechanics in that stage....I can upload a video so you know what we are talking about IF you want?
i sometimes hate running maelstrom this stage just irritates me senseless
I actually don't experience any problem on arena 7, as strange as that sounds. There is a safe zone in the center of the arena which no flower, or the explosion radius of a flower, can touch.
And, whenever I have free time I pop all the flowers I can see by walking next to them and then sprinting away. This makes the flower count less than 4 at all times, until one of the summoners spawn at least.
Of the 4 vet maelstrom runs I've done on my stamina templar, I've only been hit by volatile poison once. I treat the mechanics to that arena just like arena 6. I prioritize the mechanics over killing enemies (popping flowers before summoners spawn).
Also the ability in the 1st post, Wrecking Bite, can be completely avoided if you CC break immediately when it happens and take 1 step backward. The boss will "miss" the attack. Wrecking Bite can also be avoided by circling the boss's feet rapidly and moving faster than the rotation speed of the boss (you will need major expedition for this)