Outside of the mage adds disjointed aoe attack (which is still easy to deal with one you know the timing of it)
I don't feel like these other things are completely avoidable issues if you just keep your eyes open for poison caller spawns.
The first batch of flowers is already visible when they spawn, so you have 2-3 seconds before one randomly appears under you. Secondly, you should be able to easily live though a few seconds of poison damage if you have bad ping - since the venomcaller is very close to the cleansing pool.
They already despawn during boss engage.
I really feel like this boss fight is one of the easiest if you stay alert. Then again, I haven't tried this fight as melee. The big thing is, don't dps the mages if you are in danger of a venom caller spawning.
@Alcast Sounds like a sorc getting poison as templar on that round is painful, all of round 7 is physical damage except for the poison which arguably makes up for the loss of magical damage.
Get hit my poison then you have to shield stack 2 shields and usually ends up in a death depending what is attacking you really.
I normally use flare but I hardly even get to put it on my bar cause VENOMCALLERS SPAWN IN WAVE INTERVALS@Alcast Sounds like a sorc getting poison as templar on that round is painful, all of round 7 is physical damage except for the poison which arguably makes up for the loss of magical damage.
Get hit my poison then you have to shield stack 2 shields and usually ends up in a death depending what is attacking you really.
I will try Magicka templar soon because Stamplar is f... useless, I think even my REDGUARD Stamplar will perform better on Magplar setup LOL gj ZOS for killing my stamplar tyvm.
Ye I feel the pain, did you try Dark Flaring or Force Pulsing in that round?
Outside of the mage adds disjointed aoe attack (which is still easy to deal with one you know the timing of it)
I don't feel like these other things are completely avoidable issues if you just keep your eyes open for poison caller spawns.
The first batch of flowers is already visible when they spawn, so you have 2-3 seconds before one randomly appears under you. Secondly, you should be able to easily live though a few seconds of poison damage if you have bad ping - since the venomcaller is very close to the cleansing pool.
They already despawn during boss engage.
I really feel like this boss fight is one of the easiest if you stay alert. Then again, I haven't tried this fight as melee. The big thing is, don't dps the mages if you are in danger of a venom caller spawning.
I guess you are a magicka build? On stam you are dead after MAX 2 and stamina can NOT range stuff.
Outside of the mage adds disjointed aoe attack (which is still easy to deal with one you know the timing of it)
I don't feel like these other things are completely avoidable issues if you just keep your eyes open for poison caller spawns.
The first batch of flowers is already visible when they spawn, so you have 2-3 seconds before one randomly appears under you. Secondly, you should be able to easily live though a few seconds of poison damage if you have bad ping - since the venomcaller is very close to the cleansing pool.
They already despawn during boss engage.
I really feel like this boss fight is one of the easiest if you stay alert. Then again, I haven't tried this fight as melee. The big thing is, don't dps the mages if you are in danger of a venom caller spawning.
I guess you are a magicka build? On stam you are dead after MAX 2 and stamina can NOT range stuff.
Yes - magika nb (which I understand is one of the easier builds to do this with)
but (pardon my theory crafting)
you could probably use a bow/dagger throw while standing in the healing pool and still dps down the venom caller by the time the 3rd flower bursts. (If you randomly get hit by 2nd burst it's instant cleansed)
Actually, have you checked to see if you can hit the venom caller in the edge of the pool with wrecking blow? They really are nearly that close.
It's not like this fight has any dps checks, so I don't see why bow is off the table - the boss is 100% kittable, and with bow you can easily damage him while he screams.
I will try Magicka templar soon because Stamplar is f... useless, I think even my REDGUARD Stamplar will perform better on Magplar setup LOL gj ZOS for killing my stamplar tyvm.
Ye I feel the pain, did you try Dark Flaring or Force Pulsing in that round?
Also, Stage 8 my Banner just disappears after I drop it >.>
They aren't doing maintenance till sometime in January ...TotterTates wrote: »
They aren't doing maintenance till sometime in January ...TotterTates wrote: »
Exactly the reason why I'm done not fixing this round has killed it for meTotterTates wrote: »
TotterTates wrote: »
@Alcast
For everyone saying it's avoidable here is a perfect example of poison ticking twice (3 times actually in a second) along with poison spawning under my feet and having 0 time to move
Just going to tag @ZOS_GinaBruno @Seiffer and hope this is patched and hope that you guys are honestly not doing another maintenance before next year otherwise I'm personally done dealing with this bs
https://www.youtube.com/watch?v=R419XzpWYC4
Personofsecrets wrote: »All of these supposed bugs just sound like things that can be adapted to.
Again, the flowers are not the issue I know how to deal with them. Its Bugs and broken mechanics that are annoying which many ranged magicka DDs will not even notice because easy peasy ranged magicka funrun in maelstrom >.>
Personofsecrets wrote: »All of these supposed bugs just sound like things that can be adapted to.
I applaud you for your integrity on this matter.
Unlike Nifty2G or Joy_Division who argue so avidly agaist a save function but when it comes to mechanics they personslly dislike, call for nerfs.Again, the flowers are not the issue I know how to deal with them. Its Bugs and broken mechanics that are annoying which many ranged magicka DDs will not even notice because easy peasy ranged magicka funrun in maelstrom >.>
If being melee is the main issue for random deaths you simply have to adapt and play range.
If you tab target the boss and cannot hit the mage it sounds just working as intended...
If you die just outside the circle the you were simply too slow. Lag issue that exists with dozens of other mechanics.
Attempt to bait failed as this thread is about bug fixing not nerfing. Damage is fine, instant mechanics, not being able to avoid flowers and being hit by enrage damage when you shouldn't be etc. The fact this is left alone for 2+ weeks is disheartening to leave the content in this state, I don't want to make myself a hateful person anymore with thisPersonofsecrets wrote: »All of these supposed bugs just sound like things that can be adapted to.
I applaud you for your integrity on this matter.
Unlike Nifty2G or Joy_Division who argue so avidly agaist a save function but when it comes to mechanics they personslly dislike, call for nerfs.Again, the flowers are not the issue I know how to deal with them. Its Bugs and broken mechanics that are annoying which many ranged magicka DDs will not even notice because easy peasy ranged magicka funrun in maelstrom >.>
If being melee is the main issue for random deaths you simply have to adapt and play range.
If you tab target the boss and cannot hit the mage it sounds just working as intended...
If you die just outside the circle the you were simply too slow. Lag issue that exists with dozens of other mechanics.
Funny how ppl who want a save function get told L2P and adapt by ppl who want actual nerfs for their own subjective issues.
Ah and the ultimate killer argument against a save function also applies here: it was designed to be like this.
After reading that sentence, I knew you have 0 idea about stamina.
Are you a magicka Sorc or NB?
Saying that broken mechanics and bugs are working as intended is just utterly *** LOL
Personofsecrets wrote: »All of these supposed bugs just sound like things that can be adapted to.
I applaud you for your integrity on this matter.
Unlike Nifty2G or Joy_Division who argue so avidly agaist a save function but when it comes to mechanics they personslly dislike, call for nerfs.
I'm not completely sure it's ping, I wasn't even near the poison's effect when it exploded to debuff me but I got hit my it, the same thing happens with Arrow Spray, their area of effect is much larger than shown.I stopped going in there due to ping related issues, like getting hit with damage before the enemies have cast anything.
That being said my experiences have me questioning round 4 the most. It's not that badly designed, but getting stunned before you see the 2h mage teleport is bad... and extremely annoying.
Round 7 strat for me was always, kill one minder, stand next to the other one and DPS the boss while in the bubble (his scream kills the other adds on the pedestals). As soon as his scream ends I'd kill the second minder, rinse and repeat on the next minder spawn. Eventually the boss dies. Before the boss, it's just a matter of killing adds while watching your feet for the flowers, yes it's frustrating at times as you've pointed out with ping issues especially when you have no control over your own death, but I didn't find round 7 the most irritating.
Wrecking Bite is one of the bosses basic attacks in his rotation, Swipe, Lingering Spit, Wrecking Bite, Ground AoE (not sure what that one is called) and Enraged Scream.ryanborror wrote: »@Nifty2g does wrecking bite happen right after first caster is down and before shield or after second caster after shield?