For the life of me I cannot stand the lag. Living far away from the server, I'm grounded to 1 bar and beating this with 5 skills is just absurd.
It's taking me anywhere between 2-4 seconds to swap bars, which is enough time to spoil decent strategies and dps, It's worse than the dungeons, trials and PvP combined. So frustrating to have to compensate for this on a solo instance - are there any suggestions for dealing with this?
LadyLethalla wrote: »@Joy_Division
Thanks for this guide; I've been reading your stage 9 notes over and over and over.
Got a few small suggestions for next time you update it:
1. While I haven't yet completed the final boss round, although my SD isn't that high, I'm finding good results with a Nirn staff enchanted with a Prismatic glyph. That MD to Daedra is helping a lot, I think. (For the record, I'm dying to lag, dodge-rolling into white ghosts and all sorts of stupid mistakes etc.)
2. The Bone Colossus being summoned in round 4 isn't a death sentence. I've managed to complete that round twice with it, albeit using one of the sigils (defensive, I think), and on one of those occasions (if not both), the Destro Ulti. As well as staying out of the fire rain.
3. For the Ash Titan in round 5 I had to discover for myself that his big fire attack can be rolled through, without a stun if timed correctly. (I have not seen/heard this mentioned anywhere, in any guide.)
@code65536 I do this, however I assumed there are Daedra on stage 5 too or am I wrong? (adds etc)
glennsfono wrote: »Any content of any game at all that causes this much frustration and pure anger and rage is too hard and is simply wrong. I get it, all the elitists will say "git gud" and all that useless ***. But the fact of the matter is that it causes no emotion other than anger in 99% of all the players. That's just wrong and needs to be looked at and fixed by the developers. You can disagree all you want, but your opinion would be wrong. A game is supposed to be fun and enjoyable. Maybe I missed the part where a game is also supposed to cause furniture destroying rage as well.
Joy_Division wrote: »glennsfono wrote: »Any content of any game at all that causes this much frustration and pure anger and rage is too hard and is simply wrong. I get it, all the elitists will say "git gud" and all that useless ***. But the fact of the matter is that it causes no emotion other than anger in 99% of all the players. That's just wrong and needs to be looked at and fixed by the developers. You can disagree all you want, but your opinion would be wrong. A game is supposed to be fun and enjoyable. Maybe I missed the part where a game is also supposed to cause furniture destroying rage as well.
Is this comment really all that fair?
I cannot understand this perspective and I try to understand all perspectives.
Let's look at ESO. What percentage of the content is it fair to say is easy-peasy lemon squeezy? If you have any amount of champion points, and to be perfectly clear, vMA is meant for people that do, than 95% of all the Overland content is easy-peasy lemon squeezy.When I rolled a new Warden I intentionally did so without using my Champion Points because I wanted to know how much the CP system has corrupted the game. I was quite surprised that the Overland PvE questing zones was sometimes challenging until like level 25 or something and was never quite easy-peasy. Which is fine and I can see why ZoS has made it as such. But, once you get past level 50 and aquire champion points, you quickly out-level all this content. Point: Almost all the overland content in the base game, all those zones, i.e. the vast majority of stuff to do in this game is leveled difficulty for people who have no Champion Points
The only Overland content that presents something of a challenge to CP players are the World Bosses, and these are clearly designated as "group events." And even then, a single player with say 300ish CPs can take down a World Boss on the own when they learn the mechanics. The "public dungeons," again something ZoS indicates on the map is meant to be done with multiple players, will challenge a low CP inexperienced player, but once people understand the mechanics of the game and have all their skills, these are more or less easily cleared by solitary players.
All the DLC zone and storylines cater to this below level 50, no CP standard. The Thieve's guild, Vardenfell, Orsinium, Dark Brotherhood, etc., all of them are there for those players.
Then there are the instanced 4-player dungeons, the Fungal Grottos, the Spindleclutches, the Vaults of Madnesses, etc. These come in two modes, "normal" and "veteran". All of the "normal" versions fall into the "easy peasy lemon squeezy" category. Even the majority of the "veteran" dungeons are so easily clear, they don't need a tank, don't need a healer, can be done with 4 random "PuGs" from zone with zero problem.
And that's fine.
With all that content made for non "elitists," to use your word, what exactly is the game is for people such as myself who have played since launch and have max CPs? A few DLC dungeons - each by the way that also has a "normal" mode that is easy peasy - and Trials such as Atherian Archive, Halls of Fabrication, and Maelstrom Arena, which also have a "normal" mode that is easy peasy lemon squeezy.
But it's not good enough for you that 100% of the game's content that is available and offered to non "eiltitsts." You want more than 100%. You have a problem with the "veteran" mode that is there for players such as myself because you succumb to rage and frustration trying to do it. That's selfish. I don't smash furniture and get in a rage playing vMA. To say the game or the content causes this behavior is not accurate. I find the content fun and enjoyable. Because you do not believe it is does not make it a universal fact that renders people who hold different opinions as yours as "wrong."
glennsfono wrote: »Google it. I'm not the only customer who has this "perspective," as you put it. I've been following your guide, to the letter, for days. Days and days. I have burned through around 3.5 stacks of soul gems. Granted, I'm not a calculator, but that's roughly 700 deaths without 1 single completion. While we're on the subject of whether or not I'm a calculator, I'll point out that those numbers are a bit disproportionate. But, let me save you some typing (you're welcome).
From you: "learn the mechanics, and then git gud. Questions?"
coplannb16_ESO wrote: »glennsfono wrote: »Google it. I'm not the only customer who has this "perspective," as you put it. I've been following your guide, to the letter, for days. Days and days. I have burned through around 3.5 stacks of soul gems. Granted, I'm not a calculator, but that's roughly 700 deaths without 1 single completion. While we're on the subject of whether or not I'm a calculator, I'll point out that those numbers are a bit disproportionate. But, let me save you some typing (you're welcome).
From you: "learn the mechanics, and then git gud. Questions?"
Though I understand your anger/frustration after 3.5K deaths on vMA your feedback hits the wrong person here. Joy took the time to write a long, comprehensive guide (plus making and providing video-footage) and discusses and incorporates feedback from others.
If it was not for Joy and other players creating those guides you would have your 3.5K deaths and not even have the slightest clue about the mechanics. Yes, you have to learn them. But at least you do not have to discover them like as if this was the first time ever someone tried vMA.
I can do the arena. Iam not really good, have bad lag spikes and performance drops thanks to CPU-core switches in the middle of the boss rounds (thanks to Zeni not beeing able to correctly programm versus AMD Ryzens architecture causing up to 20 seconds of unplayability with 1 FPS and 999+ ms latency). And I still yell and swear at my screen when I drop from full to 0 suddenly without notice because the stupid game didnt show the enemy, its animation or whatever... and then after going through all that crap I end up with another worthless dagger, mace or sword instead of a lightning destro the game knows I want, but will never give to me.
Now, this is not a single player RPG. This is an MMO, and MMOs have always tried to cater to a) the biggest audience and b) as many type of players as possible. If you make vMA easy-peasy you could as well make all veteran/hm trials soloable. hardmode trials are also hard, and need not one but 12 players knowing the mechanics and play their class to the optimum possible. Even mDKs pull up to 50K dps in an optimal raid scenario. If you struggle to hit 15K DPS in vMA, well you would not be of any help in one of those trials.
The competetive pve players however like the challenge. They whine that stuff is too easy or that there is not enough content available the second they cleared the hardest/newest trial and dungeon. The devs need weeks and months to build a trial, and the content does not even last a few days or even hours for those players.
Now imagine everything would be watered down to normal dungeon level or even overland questing difficulty while the rewards stay the same. Oh the drama. The outrage would be epic.
However as there is plenty of easy content every type of player can find stuff to do. If you cannot complete vMA, well it wont make or break the game for you, and also the 3k more DPS of a vMA staff wont make or break a build (I still dont have mine and do well).
It is not Zenimax fault that you keep smashing your head in that brickwall. Just do something you enjoy and/or are good at. Or get better until you manage to beat it. It might cost another 10000 deaths (but no soul gems because you should release to wayshrine and run back in), but eventually you might do it. And I can assure you, if you made it, the feeling of your first completion is pure bliss.
glennsfono wrote: »coplannb16_ESO wrote: »glennsfono wrote: »Google it. I'm not the only customer who has this "perspective," as you put it. I've been following your guide, to the letter, for days. Days and days. I have burned through around 3.5 stacks of soul gems. Granted, I'm not a calculator, but that's roughly 700 deaths without 1 single completion. While we're on the subject of whether or not I'm a calculator, I'll point out that those numbers are a bit disproportionate. But, let me save you some typing (you're welcome).
From you: "learn the mechanics, and then git gud. Questions?"
Though I understand your anger/frustration after 3.5K deaths on vMA your feedback hits the wrong person here. Joy took the time to write a long, comprehensive guide (plus making and providing video-footage) and discusses and incorporates feedback from others.
If it was not for Joy and other players creating those guides you would have your 3.5K deaths and not even have the slightest clue about the mechanics. Yes, you have to learn them. But at least you do not have to discover them like as if this was the first time ever someone tried vMA.
I can do the arena. Iam not really good, have bad lag spikes and performance drops thanks to CPU-core switches in the middle of the boss rounds (thanks to Zeni not beeing able to correctly programm versus AMD Ryzens architecture causing up to 20 seconds of unplayability with 1 FPS and 999+ ms latency). And I still yell and swear at my screen when I drop from full to 0 suddenly without notice because the stupid game didnt show the enemy, its animation or whatever... and then after going through all that crap I end up with another worthless dagger, mace or sword instead of a lightning destro the game knows I want, but will never give to me.
Now, this is not a single player RPG. This is an MMO, and MMOs have always tried to cater to a) the biggest audience and b) as many type of players as possible. If you make vMA easy-peasy you could as well make all veteran/hm trials soloable. hardmode trials are also hard, and need not one but 12 players knowing the mechanics and play their class to the optimum possible. Even mDKs pull up to 50K dps in an optimal raid scenario. If you struggle to hit 15K DPS in vMA, well you would not be of any help in one of those trials.
The competetive pve players however like the challenge. They whine that stuff is too easy or that there is not enough content available the second they cleared the hardest/newest trial and dungeon. The devs need weeks and months to build a trial, and the content does not even last a few days or even hours for those players.
Now imagine everything would be watered down to normal dungeon level or even overland questing difficulty while the rewards stay the same. Oh the drama. The outrage would be epic.
However as there is plenty of easy content every type of player can find stuff to do. If you cannot complete vMA, well it wont make or break the game for you, and also the 3k more DPS of a vMA staff wont make or break a build (I still dont have mine and do well).
It is not Zenimax fault that you keep smashing your head in that brickwall. Just do something you enjoy and/or are good at. Or get better until you manage to beat it. It might cost another 10000 deaths (but no soul gems because you should release to wayshrine and run back in), but eventually you might do it. And I can assure you, if you made it, the feeling of your first completion is pure bliss.
While I understand what you're trying to say, I see the argument as flawed. If vMA is such difficult content, why do these competitive pve'ers consider it easy. Why are there so many people who claim to have completed it hundreds, if not more, of times and can do it with their eyes closed? Because they learned the mechanics and the spawn points, and when to do whatever it is you do.
Even as you stated, they release harder content in the form of new trials, only to be run through "easily" by the best of the best.
So, if vMA is literally only hard for a player the first 1000 times they die in it, after which point it becomes easy content, why the fluff? If it's "easy" for everyone eventually anyway, why make it so rage-inducing? No game should require 1000's of attempts to complete one single activity for their first many times. That's pure nonsense and stupidity in design at its finest.
glennsfono wrote: »...
No game should require 1000's of attempts to complete one single activity for their first many times. That's pure nonsense and stupidity in design at its finest.
glennsfono wrote: »Joy_Division wrote: »glennsfono wrote: »Any content of any game at all that causes this much frustration and pure anger and rage is too hard and is simply wrong. I get it, all the elitists will say "git gud" and all that useless ***. But the fact of the matter is that it causes no emotion other than anger in 99% of all the players. That's just wrong and needs to be looked at and fixed by the developers. You can disagree all you want, but your opinion would be wrong. A game is supposed to be fun and enjoyable. Maybe I missed the part where a game is also supposed to cause furniture destroying rage as well.
Is this comment really all that fair?
I cannot understand this perspective and I try to understand all perspectives.
Let's look at ESO. What percentage of the content is it fair to say is easy-peasy lemon squeezy? If you have any amount of champion points, and to be perfectly clear, vMA is meant for people that do, than 95% of all the Overland content is easy-peasy lemon squeezy.When I rolled a new Warden I intentionally did so without using my Champion Points because I wanted to know how much the CP system has corrupted the game. I was quite surprised that the Overland PvE questing zones was sometimes challenging until like level 25 or something and was never quite easy-peasy. Which is fine and I can see why ZoS has made it as such. But, once you get past level 50 and aquire champion points, you quickly out-level all this content. Point: Almost all the overland content in the base game, all those zones, i.e. the vast majority of stuff to do in this game is leveled difficulty for people who have no Champion Points
The only Overland content that presents something of a challenge to CP players are the World Bosses, and these are clearly designated as "group events." And even then, a single player with say 300ish CPs can take down a World Boss on the own when they learn the mechanics. The "public dungeons," again something ZoS indicates on the map is meant to be done with multiple players, will challenge a low CP inexperienced player, but once people understand the mechanics of the game and have all their skills, these are more or less easily cleared by solitary players.
All the DLC zone and storylines cater to this below level 50, no CP standard. The Thieve's guild, Vardenfell, Orsinium, Dark Brotherhood, etc., all of them are there for those players.
Then there are the instanced 4-player dungeons, the Fungal Grottos, the Spindleclutches, the Vaults of Madnesses, etc. These come in two modes, "normal" and "veteran". All of the "normal" versions fall into the "easy peasy lemon squeezy" category. Even the majority of the "veteran" dungeons are so easily clear, they don't need a tank, don't need a healer, can be done with 4 random "PuGs" from zone with zero problem.
And that's fine.
With all that content made for non "elitists," to use your word, what exactly is the game is for people such as myself who have played since launch and have max CPs? A few DLC dungeons - each by the way that also has a "normal" mode that is easy peasy - and Trials such as Atherian Archive, Halls of Fabrication, and Maelstrom Arena, which also have a "normal" mode that is easy peasy lemon squeezy.
But it's not good enough for you that 100% of the game's content that is available and offered to non "eiltitsts." You want more than 100%. You have a problem with the "veteran" mode that is there for players such as myself because you succumb to rage and frustration trying to do it. That's selfish. I don't smash furniture and get in a rage playing vMA. To say the game or the content causes this behavior is not accurate. I find the content fun and enjoyable. Because you do not believe it is does not make it a universal fact that renders people who hold different opinions as yours as "wrong."
Google it. I'm not the only customer who has this "perspective," as you put it. I've been following your guide, to the letter, for days. Days and days. I have burned through around 3.5 stacks of soul gems. Granted, I'm not a calculator, but that's roughly 700 deaths without 1 single completion. While we're on the subject of whether or not I'm a calculator, I'll point out that those numbers are a bit disproportionate. But, let me save you some typing (you're welcome).
From you: "learn the mechanics, and then git gud. Questions?"