Joy_Division wrote: »@notimetocare Don't play a class you dislike because getting your first complete on this will get frustrating at times. Besides, I think sorcerer is no longer as easy as it once was; the nerf to shields and the change to surge will make things more difficult and require adjustment.
I think a templar is more forgiving to learn vMA than a DK all things being equal.
Joy_Division wrote: »@NiclasFridholm - gratz!
@PurifedBladez - Keep at it...takes taken most of us longer than an hour! The top is all about timing. Do NOT feel pressured to destroy all three crystals. Jumping down and killed the daedroth is a piece of cake as long as you grab the healing or defense sigal.
@Brrrofski -
1. Vampire fire damage is inconsequential because of the CP system and points into elemental resistance. In fact, with the removal of camo hunter, I don't think there is any reason at all in the game to play human.
2. I would not spend gold tempers on Julianos if you got golden Kags. Kags is a good set with sustain that is more than up for the job. You are going to need regen from somewhere, I'd rather get it from a regen glyph than Engine Guardian to free up Skoria (which works very well for templars). If you have a staff for occasional heavy attacks, I think 2 sources of regen (Kags, jewelry glyph) is enough. dont froget the haste sigal increase your regen and throw in an occasional heavy attack and you'll be fine.
3. It's going to be too difficult to consistently cast dark flare. You will be jabbing everything most of the time just to stay alive. I like Reflective Light there instead. I know it's not the greatest DoT, but it ain't bad and DoTs are strong in Maelstrom since you spend so much time just trying to survive. I'd recommend healing ward over breath of life. I'd take channeled focus over Repentance since you aren't a stamplar. You're probably going to use shooting star 90% of the time. Nova on the backbar might be a good idea because there are certain times when the damage mitigation can come in handy.
Health isn't super important, think I got about 20K.
Good luck!
Joy_Division wrote: »@Swindy -
I think most people will agree that magicka is going to be easier to finish this than stam all things being equal. I always found the second stage to be a pain and if I go a few weeks without doing VMA, I'll die on that stage simply because I'm not use to it.
Despite the dumb nerfs sorcerers got, they still are a solid class for finishing this (although if your are comfortable - that's the key word there, comfort, playing mag templar/NB, those are perhaps a bit easier). Here is my advice for sorcerers, do not rely on bar swap. Hardened ward is on my front bar and it gets cast pretty much on cooldown on that second stage (or at least when I am hit by the blades). If my actual health gets low, then I bar swap (I use hardened ward first if there are enemies around) for healing ward. I have a shield on both bars (and overload bar) so no matter what, I always can immediately cast a skill that prevents me from dying.
The second stage is just a heal/mitigation check. The enemies are neither numerous or deadly. You could put the mutagen skill on you resto bar as you don't need many damage abilities this round. I know the blades are a pain and there will be times when they just kill you, but it's not too bad once you get accustomed to it. Just takes some gtting used to with all the shielding and healing.
Joy_Division wrote: »@Swindy -
I think most people will agree that magicka is going to be easier to finish this than stam all things being equal. I always found the second stage to be a pain and if I go a few weeks without doing VMA, I'll die on that stage simply because I'm not use to it.
Despite the dumb nerfs sorcerers got, they still are a solid class for finishing this (although if your are comfortable - that's the key word there, comfort, playing mag templar/NB, those are perhaps a bit easier). Here is my advice for sorcerers, do not rely on bar swap. Hardened ward is on my front bar and it gets cast pretty much on cooldown on that second stage (or at least when I am hit by the blades). If my actual health gets low, then I bar swap (I use hardened ward first if there are enemies around) for healing ward. I have a shield on both bars (and overload bar) so no matter what, I always can immediately cast a skill that prevents me from dying.
The second stage is just a heal/mitigation check. The enemies are neither numerous or deadly. You could put the mutagen skill on you resto bar as you don't need many damage abilities this round. I know the blades are a pain and there will be times when they just kill you, but it's not too bad once you get accustomed to it. Just takes some gtting used to with all the shielding and healing.
If you want to run stamina, then there are some things that can help you with the blades on Stage 2:
- Dodge roll through them. If there's a blade coming for you and you can't sidestep it, just roll dodge into it, and the damage will miss you.
- Keep Major Evasion up: Shuffle or Blur. 20% RNG chance of avoiding blade damage when they run through you.
- Keep up Quick Cloak or Deadly Cloak (under Dual Wield) to mitigate a nice portion of the blade damage.
And of course, you'll want to keep your Vigor HoT up, but that applies for the whole arena.