TheShadowScout wrote: »Oh, another "PtW" suggestion?
The trouble with crown store bought combat pets is that they would gain an advantage that people who haven't paid for it cannot duplicate no matter how much they play. They explicitly stated they don#t want to do that in their eso crown store.
That's why all the pets are "vanity pets" and only for looks.
IF they were to add combat pets for more people then sorcerors, (who BtW can already summon pets...), they would have to do it with added skill lines. Which they might someday, one way or another. A lot of people playing stealthy nightblade archers would love to go full "hunter" and be able to call some critters to fight for them like NPCs do instead of just summoning a shadow...
But then people would -need- a combat pet if they wanted to be competetive... since it'd be an added effect without giving anything up.Give everyone a combat pet, then sell skins from the crown store to customize the appearance only. Problem solved.
...and how does that work with people who haven't got a battle pet? The big problem with this is, people then would -have- to get one to match up, which would for one vex those who want to quest without pet in tow, for another be an eternal disadvantage for those who cannot get them yet, so they'd be at a drawback despite all battle levelling, and finally add a -lot- more lag since more people would run around with pets out all the time.WhiskeyRiver.AZub17_ESO wrote: »WoW has battle pets and it works great...
Jennifur_Vultee wrote: »I have two VR mages...the Daedric summoning line familiars get 0 space on my bars because they're useless. They'd have to give some reason to use them...a buff, high damage or something before I'd even consider slotting them. If I don't use the class familiars that are available now I can't see me using them on other classes.
TheShadowScout wrote: »...and how does that work with people who haven't got a battle pet? The big problem with this is, people then would -have- to get one to match up, which would for one vex those who want to quest without pet in tow, for another be an eternal disadvantage for those who cannot get them yet, so they'd be at a drawback despite all battle levelling, and finally add a -lot- more lag since more people would run around with pets out all the time.WhiskeyRiver.AZub17_ESO wrote: »WoW has battle pets and it works great...
No, thanks to all those problems.
Leave WoW stuff with WoW, and let us have TES stuff in ESO instead.
Not saying there never should be more combat pets, just saying it ought to be done the ESO way, comparable to the sorceror pet mechanic, both in power, and in usage. Which means, skill/ability.
Doesn't cover my point(s).WhiskeyRiver.AZub17_ESO wrote: »Well,they are matched up.To each style of player.Some get white striped senches,while others get different ones.
As to how they work for those who dont have them,they wait until it is opened to them.We dont always have to have everything given to us on a silver platter.Sometimes one should work for it.
More a comfort pet then a combat pet, huh?YurtTheSilentChief wrote: »I would like to have dibella as my **** pet.
TheShadowScout wrote: »Doesn't cover my point(s).WhiskeyRiver.AZub17_ESO wrote: »Well,they are matched up.To each style of player.Some get white striped senches,while others get different ones.
As to how they work for those who dont have them,they wait until it is opened to them.We dont always have to have everything given to us on a silver platter.Sometimes one should work for it.
If battle pets without drawbacks were a thing, everyone would -have- to get one to be competetive. Doesn't matter what shape it'd take for those who don't like to have pets follwoing around.
And for those who aren't there yet, there would be a huge outcry if all the battle levelling in cyrodil couldn't get them on par with that one advantage.
And it would -still- double the lag if everyone had to have a battle pet.
So, I say again - if more battle pets for everyone, then the ESO way, as skill/ability, so they have to sacrifice skill slots for 'em like sorcerors do, and balanced to be worth no more then those, NOT as "free bonus power".
I'd have no problem with pets that way... either toggles like the sorceror, or summons per time like the nightblade shades. I could see quite a few of that to fit in, either as "summoner" world skill line, or as additions to classes (I sometimes post an idea that would have room for this with class morphs, but that is a different discussion...)
And I am saying, no thanks.WhiskeyRiver.AZub17_ESO wrote: »I didnt disagree with you.I was just telling you how the other game was doing it,and making it work. :smile. :}
TheShadowScout wrote: »And I am saying, no thanks.WhiskeyRiver.AZub17_ESO wrote: »I didnt disagree with you.I was just telling you how the other game was doing it,and making it work. :smile. :}
Better to have the -choice- then having the game force you into taking a pet along to compete.
Better to not have double the lag because everyone has pets in tow.
Better to keep things done the ESO way, and leave "how other games do it" to other games.
TheShadowScout wrote: »...and how does that work with people who haven't got a battle pet? The big problem with this is, people then would -have- to get one to match up, which would for one vex those who want to quest without pet in tow, for another be an eternal disadvantage for those who cannot get them yet, so they'd be at a drawback despite all battle levelling, and finally add a -lot- more lag since more people would run around with pets out all the time.WhiskeyRiver.AZub17_ESO wrote: »WoW has battle pets and it works great...
No, thanks to all those problems.
Leave WoW stuff with WoW, and let us have TES stuff in ESO instead.
Not saying there never should be more combat pets, just saying it ought to be done the ESO way, comparable to the sorceror pet mechanic, both in power, and in usage. Which means, skill/ability.
TheShadowScout wrote: »...and how does that work with people who haven't got a battle pet? The big problem with this is, people then would -have- to get one to match up, which would for one vex those who want to quest without pet in tow, for another be an eternal disadvantage for those who cannot get them yet, so they'd be at a drawback despite all battle levelling, and finally add a -lot- more lag since more people would run around with pets out all the time.WhiskeyRiver.AZub17_ESO wrote: »WoW has battle pets and it works great...
No, thanks to all those problems.
Leave WoW stuff with WoW, and let us have TES stuff in ESO instead.
Not saying there never should be more combat pets, just saying it ought to be done the ESO way, comparable to the sorceror pet mechanic, both in power, and in usage. Which means, skill/ability.
I don't think you have any idea what you are talking about.
In wow, combat pets do not give any advantages in combat. Combat pets simply can fight with other combat pets, kinda like a pokemon mini-game.
Jennifur_Vultee wrote: »I have two VR mages...the Daedric summoning line familiars get 0 space on my bars because they're useless. They'd have to give some reason to use them...a buff, high damage or something before I'd even consider slotting them. If I don't use the class familiars that are available now I can't see me using them on other classes.
TheShadowScout wrote: »If by "battle mounts" you mean mounted combat, now that's a different topic, and one I would happen to agree with. Charging lanciers, horseback archery (or magery), light cavalry dashing in to slash with their sabers... heck, even two-man chariots, one player drives (and tries to hobble as many as possible with the wheel scythes), one player shoots arrows (or fireballs)...