RAGUNAnoOne wrote: »those people are probably so bad that they NEED perfect meta build V16s to make up for their lack of skills, happened to a few friends of mine who where grouped with someone like that...
It's not about being bad...Doing a dungeon with 4 v16's who have decent gear and understand their role makes the dungeon easier and allows more runs. Why spend 4 hours on one vWGT when I could do 5 or 6 in the same time frame?
RAGUNAnoOne wrote: »those people are probably so bad that they NEED perfect meta build V16s to make up for their lack of skills, happened to a few friends of mine who where grouped with someone like that...
It's not about being bad...Doing a dungeon with 4 v16's who have decent gear and understand their role makes the dungeon easier and allows more runs. Why spend 4 hours on one vWGT when I could do 5 or 6 in the same time frame?
But it's experience that matters, not level.
A VR16 tank who "understands their role" as a tank and is thus unable to DPS is going to cause a lovely wipefest at the Planar Inhibitor.
The point is, the question that needs to be asked is, "Have you cleared this dungeon before?", not "Let me take a look at your level."
For vWGT, I'd take an experienced player's VR1 alt over a newbie's VR16 main, and I'd take a VR1 who has a more open idea of what a tank's role is than a VR16 who rigidly adheres to the canonical MMO notion that a tank's role doesn't involve having enough DPS to 1-shot portals.
RAGUNAnoOne wrote: »those people are probably so bad that they NEED perfect meta build V16s to make up for their lack of skills, happened to a few friends of mine who where grouped with someone like that...
It's not about being bad...Doing a dungeon with 4 v16's who have decent gear and understand their role makes the dungeon easier and allows more runs. Why spend 4 hours on one vWGT when I could do 5 or 6 in the same time frame?
But it's experience that matters, not level.
A VR16 tank who "understands their role" as a tank and is thus unable to DPS is going to cause a lovely wipefest at the Planar Inhibitor.
The point is, the question that needs to be asked is, "Have you cleared this dungeon before?", not "Let me take a look at your level."
For vWGT, I'd take an experienced player's VR1 alt over a newbie's VR16 main, and I'd take a VR1 who has a more open idea of what a tank's role is than a VR16 who rigidly adheres to the canonical MMO notion that a tank's role doesn't involve having enough DPS to 1-shot portals.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
I agree that experience is important, but communication and gear trumps that imo. The strategy I just talked about above was explained to me in the middle of the dungeon because we didn't have a sorc and our tank knew about it. Took us two tries. Would've been much more difficult if I was wearing vet 1 gear instead of the mix of vet 16 purple/gold gear. Experience makes the runs faster, but decent gear, communication and player skill are what make runs possible.
KoshkaMurka wrote: »RAGUNAnoOne wrote: »those people are probably so bad that they NEED perfect meta build V16s to make up for their lack of skills, happened to a few friends of mine who where grouped with someone like that...
It's not about being bad...Doing a dungeon with 4 v16's who have decent gear and understand their role makes the dungeon easier and allows more runs. Why spend 4 hours on one vWGT when I could do 5 or 6 in the same time frame?
But it's experience that matters, not level.
A VR16 tank who "understands their role" as a tank and is thus unable to DPS is going to cause a lovely wipefest at the Planar Inhibitor.
The point is, the question that needs to be asked is, "Have you cleared this dungeon before?", not "Let me take a look at your level."
For vWGT, I'd take an experienced player's VR1 alt over a newbie's VR16 main, and I'd take a VR1 who has a more open idea of what a tank's role is than a VR16 who rigidly adheres to the canonical MMO notion that a tank's role doesn't involve having enough DPS to 1-shot portals.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
I agree that experience is important, but communication and gear trumps that imo. The strategy I just talked about above was explained to me in the middle of the dungeon because we didn't have a sorc and our tank knew about it. Took us two tries. Would've been much more difficult if I was wearing vet 1 gear instead of the mix of vet 16 purple/gold gear. Experience makes the runs faster, but decent gear, communication and player skill are what make runs possible.
Well... Usually we do that for the healer, and as a tank I just swap gear for a dps setup. Its just faster. There's nothing to tank anyway so a classic tank with 0 dps is useless.
Well, a vr16 with experience is a perfect option ofcThe point was I'd take a geared character that is willing to communicate over a low level with experience. You even said it your self, someone who lacks the stats is useless is not as helpful. If people want to run v16 dungeons so bad level up or play on the appropriately leveled main/alt.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
It's random. I've run vWGT a lot of times, and I've always gotten portals at some point in time, regardless of when I take the pinion.
KoshkaMurka wrote: »Well, a vr16 with experience is a perfect option ofcThe point was I'd take a geared character that is willing to communicate over a low level with experience. You even said it your self, someone who lacks the stats is useless is not as helpful. If people want to run v16 dungeons so bad level up or play on the appropriately leveled main/alt.
But scaling gives really high stats these days. My lvl20-something char has around 43k mana and over 2,5k spell damage unbuffed while in Cyrodiil XD As well as 22k health without any food buff. Also it was said in recent patch notes that low level chars are getting 20% hp and 25% extra damage in scaled dungeons... So the stats might be pretty good.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
It's random. I've run vWGT a lot of times, and I've always gotten portals at some point in time, regardless of when I take the pinion.
Something nobody has mentioned, sometimes guild members from multiple factions use the grouping tool for dungeons and sometimes instead of getting their guild member they get a random player, who is then immediately kicked, simply because there was someone else in queue that the group was looking to get
The person who has the inhibitor's aggro will not receive portals.
Are you on PC? PS4 NA this is the case. Just got out of it a vWGT about 3 minutes before posting this. Our tank didn't have the portals at all. Perhaps it's changed/fixed on a pc patch that console isn't on?
This. All of this.When using the group finder to create a group, what matters is player experience.
I've run vCOA with VR16s who have never set foot in there before (and a lot of times, they don't reveal this fact until they make a mistake that only a newbie would make, and then they confess that it's their first time through, after which we run them through the mechanics), and, frankly, I'd much rather run vCOA with an experienced player's battle-leveled VR1 alt than with a newbie's VR16 main. And, actually, I've done the former a bunch of times--using group finder to group up with friends who have lowbie alts (we queue up for unpopular dungeons and then manually travel to the dungeon that we actually want to do) so that they can be battle-leveled.
The problem is that there is currently no way for friends who share a Guild to be able to put together a cross-faction group. Apparently the ability to do so is coming. But right now, the only choice we have if we want to play together is to go into LFG and hope that our friends come up.Justice31st wrote: »Something nobody has mentioned, sometimes guild members from multiple factions use the grouping tool for dungeons and sometimes instead of getting their guild member they get a random player, who is then immediately kicked, simply because there was someone else in queue that the group was looking to get
This is a problem. No organized groups should be allowed to abuse the group finder tool that is meant for random players, and then kick these people. Not only is kicking somebody for no reason a *** move, but it also screws up with the que times.
gen_reynard2050 wrote: »vet pve group....
✔ Must Have TS!
✔ min 25K HP (DPS)
✔ min 30K DEF (TANK)
✔ min 30K MAGICKA (HEALER)
✘ no TS KiCK!
✘ too low hp KiCK!
✘ too low dps KicK!
✘ too low def KiCK!
✘ low level gear set KICK!
✘ alien language KICK!
Shadesofkin wrote: »Justice31st wrote: »So I have noticed when I play my v16 my group dungeon start rate using the group finder tool is pretty successful. However, when I play an low lvl I sometimes get kicked from group right away. I believe this is because the group leader checks group list levels. We are all battle leveled to v16 already, so why punish people who want to level through dungeons on their lower lvl alts. I feel not hiding the player level is creating discrimination while using the group finder tool. Atleast put in a vote kick system using the pop up check system.
I'm sorry to burst bubbles here but no way on Earth would I roll up into even vcoa with a v1 in a v16 group. Your deeps and resist couldn't handle the job.
Nothing personal just a fact.
I guess Cyrodiil or whatever might be different.
We did it the other day, the scaling was working without much trouble.
Now that being said, we did have to walk him through everything so it did take way longer than I'm used to.
that's cool to hear and I reckon I'd try it with our own apt guildies but in my humble opinion it's hard to find good v16s even who can even clear stuff like EH or FG without a lot of fussing around.
That said though I guess it really doesn't matter.
All I want from any of the pledges are the DC hat with the right trait and a molag kena hat that's not heavy or impen or both.
I have everything else I want really....I can even deal with the heavy hat if it had a different trait like infused or divines.
The point being I think I worry too much maybe about just getting it done because I've done them so many times....so I could reconsider my position but then there would be ts needed as one thing I would not be willing to do is be typing instructions constantly. That just really bugs me.
Actually, if you manage the rotation you can ensure the tank never gets the portals(not sure if this changed in orisinium patch). Have the tank pick it up first, whenever someone gets portals have the healer or dps take it, immediately after portals are down tank picks it back up. That's how my group did it at least and it was easier than the sorcerer pet glitch imo. Also allowed the tank to actually get involved.
It's random. I've run vWGT a lot of times, and I've always gotten portals at some point in time, regardless of when I take the pinion.
I could see the group kicking me because I was V16 IF by having me in the group made the dungeon harder.
Is this how all the dungeons work? Are they only scaled to v16 if you have a V16 in the group?
What would be better would be if group finder would have a within 3 or 5 levels of lead sort of selector.
These guys are indeed annoying, but sometimes they can be convinced.CirithValaria wrote: »- Our group of v1-v15 players are trying to find last 1 or 2 persons. When v16 joins they mostly leave instantly - because group is "low lvl".
NateAssassin wrote: »
People kick low level players, simply because there's a very high chance that guy lacks experience and will not pull his weight, nor does he know how to.
These guys are indeed annoying, but sometimes they can be convinced.CirithValaria wrote: »- Our group of v1-v15 players are trying to find last 1 or 2 persons. When v16 joins they mostly leave instantly - because group is "low lvl".
Last Saturday, I formed a PUG using the grouping tool to do the normal pledge (Banished Cells). I was VR10 DPS and there were a VR5 ish healer and a level 45 ish DPS.
I manually invited a VR16 tank who wanted to do the normal pledge at VR16.
First comment he said was that he was "leaving because there was no way our lowly levels group could get through this".
The level 45 DPS quickly wrote that he was wrong, that everybody would be scaled to VR16.
Skeptical, the VR16 agreed to try. The run went so fast, at the end the VR16 tank apologized for his earlier comment.
Some people just don't read the patch notes. They don't want to be asses, they're just uninformed. It's the job of the informed to inform the uninformed. Of course, if they don't believe you it's their own problem!
NateAssassin wrote: »
People kick low level players, simply because there's a very high chance that guy lacks experience and will not pull his weight, nor does he know how to.
But level alone shouldn't be what decides someone gets kicked when the instance is battle leveled. Many lower levels are alts for very experienced players. They know the fight mechanics and have their skill rotation dialed in.
On the flip side, there are plenty of bad, bad VR16s. Group finder has paired me with plenty of crap v16 DPS, and recently sent me to Vet Elden Hollow with a vampire, argonian, templar tank that couldn't hold aggro. I'd much rather have been with a v1 tank that could actually tank and hold up.