Paulington wrote: »Hey Eric! Welcome to the forums, glad to have you here.
#1: Power Overload. This ability currently gives -3% damage over base Overload when it really should give +3%, it's been like this a while and I made a thread on it but I can't see anyone actually looking at it currently.
#2: Bound Aegis. Please make this an ability you can hide. It's essential as a Sorcerer DPS and so I have this lovely armour that I can't see. I can hide it with costumes but that's not enough.
#3: Negate Magic. This ability is now mostly useless in PvE because every ability you want to negate is not negatable. Please make it consistent and actually negate magic in some way or replace the ultimate with something useful. It is fantastic in PvP, sure, but as it currently stands Sorcerers have one viable ultimate in PvE and that's a little upsetting.
I am sure there are more, especially other classes, but I just wanted to post and pick my top three..
This thread would be the perfect place for you to share your top 3 most desired class ability improvements. The more detailed and specific your feedback, the more helpful it will be.
Lava_Croft wrote: »Folks, I know it's hard since Wroobler is here now, but if we try to stick to the 3 (and some comments;) class skills Wroobler asks for, it will be both easier for him to read this thread as well as come back to this thread or any other threads he might create in the future.
I hope he might create other threads for subjects like weapon, guild and AvA skills.
cduff4ub17_ESO wrote: »1. There are too many vampires. I think this should be altered a bit to appeal to a more niche group of players. This is Elder Scrolls, not twilight. Maybe add some more active abilities like a gap closer or execute and award passives on a "per vampire ability" basis like the mages guild skill line.
2. Templar mobility or at least escapability, my god is this a joke. Sorcs and nightblades run off all the time but templars and DKs have to just sit and take it. Maybe templars can have a giant blinding light that is extremely resource intensive but blinds all players for 2 seconds so they can try to escape. I think this would stick with the templar class theme.
3. Sorc shield stacking... ridiculous. Can there hardened ward not be stackable, be much more expensive to use, or last for a much shorter period of time? How are sorcerers tankier than tanks? They can spam those wards for days and even in pvp they can basically double their health with a ward.