- Please make the Champion system character bound, just like any skill. Remove the account bound nonsense! Champ points starts to get earned at level 50. I am one of the few players with a lot of CP. I Don't want them all right away! They should progress whenever I play, as intended.
Each char gets a unique "road" of progress, instead of having 500 points to spend on a level 1, who cant spell its own name?- Un-nerf or upgrade Tamriel open world to some kind of challenge! Like it was before the first Vet area nerfs, where players just couldn't solo 5 mobs while putting on their shoes....half drunk
- Exp gain - Cut it please! Way to fast to gain exp. There are several In-game tools and options for those players who wants level 1 - 100 RIGHT NOW.
Let the levels, advancements and your play style mean something! Exp comes from everything you do...why does this have to be so fast?
These are my 3 wishes. And The Dark brotherhood please, since I will need some protection for having these opinions!
- Please make the Champion system character bound, just like any skill. Remove the account bound nonsense! Champ points starts to get earned at level 50. I am one of the few players with a lot of CP. I Don't want them all right away! They should progress whenever I play, as intended.
Each char gets a unique "road" of progress, instead of having 500 points to spend on a level 1, who cant spell its own name?
- Please make the Champion system character bound, just like any skill. Remove the account bound nonsense! Champ points starts to get earned at level 50. I am one of the few players with a lot of CP. I Don't want them all right away! They should progress whenever I play, as intended.
Each char gets a unique "road" of progress, instead of having 500 points to spend on a level 1, who cant spell its own name?- Un-nerf or upgrade Tamriel open world to some kind of challenge! Like it was before the first Vet area nerfs, where players just couldn't solo 5 mobs while putting on their shoes....half drunk
- Exp gain - Cut it please! Way to fast to gain exp. There are several In-game tools and options for those players who wants level 1 - 100 RIGHT NOW.
Let the levels, advancements and your play style mean something! Exp comes from everything you do...why does this have to be so fast?
These are my 3 wishes. And The Dark brotherhood please, since I will need some protection for having these opinions!
nordsavage wrote: »The villain finally appears. is this a boss fight?
2 and 3 are probably related to CC in general being broken in several ways. Being CC'd after breaking free, not being able to break free, being (visually) immune yet still get CC'd and of course the famous mini-stun that comes from gap closers.@wrobel, thx for this opportunity
1 - Decrease aoe calculation priority and massively decrease aoe damage compared to mono target spells in order to enhance 1v1 combat style in warbands (consider less aoe stack would be good for lag as well). Ultimates should remain the only efficient aoe, with a long respawn timer in order to avoid ultimates lagfest.
2 - Correct unbreakable fear bug
3 - Correct unbreakable double stun bug
My wishlist in terms of skills:
1. Remove the snares and ministuns from gapclosers.
Thanks for posting and good luck.
Hi Eric,
I'm a stamina sorcerer.
Right now, I have no other options than spamming Wrecking Blow to be efficient as a melee fighter.
I still don't get why you didn't introduce any viable stamina skills in the june update (sorry, but the stamina lightning form is totally useless, it was a terrible idea).
Any chance that we get viable options on this like Nightblades and Templars have ? (DK need also direct damage stamina skills).
Thanks.
Personofsecrets wrote: »@Wrobel , let all class skills base their power off of highest stat (like ultimates do) rather than making a stamina and magic version of everything.