Didn't I mention that in one of my posts, that they are pointing people to Crown Store with all the BoP, Potions and Repair kits but when you think about it, 3rd party selling websites are cheaper and they made it so in game items are better than the Crown Store. So what exactly is being promoted here?
You seem to have an issue with elite players, you love throwing that term around lolanitajoneb17_ESO wrote: »Didn't VDSA become afterwards the main source of gold income (via reselling weekly rewards) for the same "elite players" ?
No VDSA was always a means of income, it was a lot better at the start when no one had any gear from it. Then it died down but still incredibly good.
TERMINAT0R_XVII wrote: »Didn't I mention that in one of my posts, that they are pointing people to Crown Store with all the BoP, Potions and Repair kits but when you think about it, 3rd party selling websites are cheaper and they made it so in game items are better than the Crown Store. So what exactly is being promoted here?
THATS COPYRIGHT INFRINGMENT YOU SCRUB!!!!!! THAT CAN GET YOU PERMA-BANNED and depending on how bad the offense IT CAN LEAD TO YOU GETTING SUED BY ZENIMAX. All of these illegitimate 3rd party selling websites are breaking the law. DIDN'T YOU KNOW THAT????.......
MrBeatDown wrote: »I set the price for my product.
Again, you are completely missing the point of this whole discussion.anitajoneb17_ESO wrote: »You seem to have an issue with elite players, you love throwing that term around lolanitajoneb17_ESO wrote: »Didn't VDSA become afterwards the main source of gold income (via reselling weekly rewards) for the same "elite players" ?
No VDSA was always a means of income, it was a lot better at the start when no one had any gear from it. Then it died down but still incredibly good.
I'm sorry if I come across as "annoyed" by "elite players" - sometimes I am annoyed by their arrogance (for some of them) but in the current thread I'm not so I apologize if that's how it sounds.
Frankly, I have no firm opinion on whether VMA dropped stuff should be BoP or BoE. I can see the pros and cons of both. But there are a couple of things that do puzzle me. Like, why don't you do the (little) effort required to make the gold some other way (making gold being quite easy in ESO), as a matter of principle... you tell us to make "efforts to get better" instead of crying for nerfs when it comes to combat, but ask for things to be easier for you when it comes to economic resources ?
Also, you speak about VDSA rewards as they used to be. You probably remember that it was nearly impossible for "normally good" players to enter the leaderboards because you "excellent" would fill in all the ranking with multiple characters. Other weekly rewards (that we could reach) were all BoP . Was that fair ? Did we complain ? We did what was necessary to make enough gold to buy this stuff from you... Did you complain back then ?
Furthermore, you really made *tons* of gold back then, don't you still have it ? Have you spent it all ? You are aware that things change in an MMO and some gold should be saved up to anticipate those changes...
And I cannot support either your theory that the game's economy is broken, I still make tons of gold by doing easy quick stuff... looks pretty healthy to me.
If this thread shows one thing, it's that we're all equal when it comes to considering things that are beneficial to us as "good" and things that are not as "bad".
That being said, the "coincidence" of repair costs being high in VMA and the presence of repair kits in the crown store looks fishy to me, too. And your comment about "repair time" made me think too. Looks a bit unfair, because even if you wanted to use ingame repair kits, it would cost you too much time (1 piece of armor at a time) as compared to crown repair kits. There's a little problem here I think.
So basically you don't want to actually play the game, you just want to log in and have millions of gold and all the top level gear, fully enchanted, just magically appear in your inventory. so that you can just look at it.
because...pretty much just playing the game as normal is all you REALLY need to do here. It's not a job, and it doesn't feel like a job.
there has not been a single solitary moment in playing this game that I felt like I was doing any kind of work.
people who think that running a dungeon more than once is "hard work" need some perspective. and to get an actual job.
nothing about playing this video game nor any other video game is "hard work."
anitajoneb17_ESO wrote: »MrBeatDown wrote: »I set the price for my product.
That's where you're 100% wrong. YOU DO NOT set the price for your product. The market does.
MrBeatDown wrote: »Ive never seen the Market take my liquid asset and sell it before.
anitajoneb17_ESO wrote: »MrBeatDown wrote: »Ive never seen the Market take my liquid asset and sell it before.
LOL. Ever heard of 1929 ? When the market all of a sudden decided that the millions and billions that some people had piled up thanks to the industrial revolution were worth... just nothing.
And that's just one example among thousands.
Of course, the market only decides what your liquid assets are worth... because there's a market for money, too.
So basically you don't want to actually play the game, you just want to log in and have millions of gold and all the top level gear, fully enchanted, just magically appear in your inventory. so that you can just look at it.
because...pretty much just playing the game as normal is all you REALLY need to do here. It's not a job, and it doesn't feel like a job.
there has not been a single solitary moment in playing this game that I felt like I was doing any kind of work.
people who think that running a dungeon more than once is "hard work" need some perspective. and to get an actual job.
nothing about playing this video game nor any other video game is "hard work."
MrBeatDown wrote: »So again, the market has no say in the value of an item. THE FINAL AGREED SELL PRICE IS WHAT IS REALISED.
So basically you don't want to actually play the game, you just want to log in and have millions of gold and all the top level gear, fully enchanted, just magically appear in your inventory. so that you can just look at it.
because...pretty much just playing the game as normal is all you REALLY need to do here. It's not a job, and it doesn't feel like a job.
there has not been a single solitary moment in playing this game that I felt like I was doing any kind of work.
people who think that running a dungeon more than once is "hard work" need some perspective. and to get an actual job.
nothing about playing this video game nor any other video game is "hard work."
There isn't much in the way of reading comprehension in this thread, is there?
Let's lay it out:
A quester wanders the wilderness, doing quests, and harvesting mats, flowers, etc. along the way. They sell those flowers and make thousands. "Gold is easy to make!" Wait, where does that gold come from? It comes from other players who aren't out there picking flowers. Those players are out doing other stuff. For example, running vDSA and picking up Healer and Footman gear, which they, in turn, sell and make thousands.
So there are people out there harvesting mats, selling to the people who aren't doing that, and those people, in turn, are collecting other goods that are sold to others (often people in that first group). And there you have it: a functioning economy. People doing what they want, and trading/selling/buying.
The problem stems from the gear in all the new content being bind-on-pickup. Imagine you're that person out there farming flowers and mats. Now imagine all that stuff being bound. You can't sell it or trade it. You can either use it or destroy it. Well, that's what's happening to the other group right now. So people out there farming mats, farming IC, etc., they don't see the problem. They think, "Hey, my source of income is still there; what are these people crying about? Get off your lazy asses and get an in-game job!" You wouldn't be saying that if the stuff that you sell and trade suddenly became untradeable. You wouldn't be saying that if your in-game job suddenly resorted to paying you with a "good job" pat-on-the-back and nothing more.
So before people get haughty and proclaim that they can make 2.5M in IC, maybe they should take a moment to consider if they could've made that gold if IC trophies and vault rewards were all account-bound. Oh, and that Columbine that people sell for lots of gold? Do you think it'd still sell for that much if their customers run out of gold to buy that Columbine with because bind-on-pickup destroyed their source of income? Trade is a 2-way street. It's not healthy for anyone when there's a roadblock erected in one of the directions.
anitajoneb17_ESO wrote: »MrBeatDown wrote: »So again, the market has no say in the value of an item. THE FINAL AGREED SELL PRICE IS WHAT IS REALISED.
I wonder why you keep bringing up definitions that prove again and again how wrong you are.
Say there's a store in your neighbourhood that sells apples for 2 dollars.
Now you produce the *same* apples and decide their price is 5 dollars.
Are you going to sell ? NO. You may look at your apples and continue to pretend they're worth 5 dollars, as long as you haven't SOLD them for 5 dollars (actually made a transaction), they're NOT worth 5 dollars.
And are you going to ever sell them for 5 dollars ? NO. Because there's the shop next door where people get them for two dollars.
The MARKET decides the price, NOT YOU.
anitajoneb17_ESO wrote: »MrBeatDown wrote: »So again, the market has no say in the value of an item. THE FINAL AGREED SELL PRICE IS WHAT IS REALISED.
I wonder why you keep bringing up definitions that prove again and again how wrong you are.
Say there's a store in your neighbourhood that sells apples for 2 dollars.
Now you produce the *same* apples and decide their price is 5 dollars.
Are you going to sell ? NO. You may look at your apples and continue to pretend they're worth 5 dollars, as long as you haven't SOLD them for 5 dollars (actually made a transaction), they're NOT worth 5 dollars.
And are you going to ever sell them for 5 dollars ? NO. Because there's the shop next door where people get them for two dollars.
The MARKET decides the price, NOT YOU.
Personofsecrets wrote: »So basically you don't want to actually play the game, you just want to log in and have millions of gold and all the top level gear, fully enchanted, just magically appear in your inventory. so that you can just look at it.
because...pretty much just playing the game as normal is all you REALLY need to do here. It's not a job, and it doesn't feel like a job.
there has not been a single solitary moment in playing this game that I felt like I was doing any kind of work.
people who think that running a dungeon more than once is "hard work" need some perspective. and to get an actual job.
nothing about playing this video game nor any other video game is "hard work."
There isn't much in the way of reading comprehension in this thread, is there?
Let's lay it out:
A quester wanders the wilderness, doing quests, and harvesting mats, flowers, etc. along the way. They sell those flowers and make thousands. "Gold is easy to make!" Wait, where does that gold come from? It comes from other players who aren't out there picking flowers. Those players are out doing other stuff. For example, running vDSA and picking up Healer and Footman gear, which they, in turn, sell and make thousands.
So there are people out there harvesting mats, selling to the people who aren't doing that, and those people, in turn, are collecting other goods that are sold to others (often people in that first group). And there you have it: a functioning economy. People doing what they want, and trading/selling/buying.
The problem stems from the gear in all the new content being bind-on-pickup. Imagine you're that person out there farming flowers and mats. Now imagine all that stuff being bound. You can't sell it or trade it. You can either use it or destroy it. Well, that's what's happening to the other group right now. So people out there farming mats, farming IC, etc., they don't see the problem. They think, "Hey, my source of income is still there; what are these people crying about? Get off your lazy asses and get an in-game job!" You wouldn't be saying that if the stuff that you sell and trade suddenly became untradeable. You wouldn't be saying that if your in-game job suddenly resorted to paying you with a "good job" pat-on-the-back and nothing more.
So before people get haughty and proclaim that they can make 2.5M in IC, maybe they should take a moment to consider if they could've made that gold if IC trophies and vault rewards were all account-bound. Oh, and that Columbine that people sell for lots of gold? Do you think it'd still sell for that much if their customers run out of gold to buy that Columbine with because bind-on-pickup destroyed their source of income? Trade is a 2-way street. It's not healthy for anyone when there's a roadblock erected in one of the directions.
It sounds like people who are running content in which they only get BOP gear are making bad choices. The facts is, trophies and mats aren't bound and everyone has to make a choice of if they are going to be earning gold or spending gold.
MrBeatDown wrote: »Incorrect. My apples will still be worth $5.00 and the price may increase if decide inflation is getting higher, after the 2 dollar apple man runs out of apples, Ill be making over double what he was getting for them and selling less apples.
Personofsecrets wrote: »So basically you don't want to actually play the game, you just want to log in and have millions of gold and all the top level gear, fully enchanted, just magically appear in your inventory. so that you can just look at it.
because...pretty much just playing the game as normal is all you REALLY need to do here. It's not a job, and it doesn't feel like a job.
there has not been a single solitary moment in playing this game that I felt like I was doing any kind of work.
people who think that running a dungeon more than once is "hard work" need some perspective. and to get an actual job.
nothing about playing this video game nor any other video game is "hard work."
There isn't much in the way of reading comprehension in this thread, is there?
Let's lay it out:
A quester wanders the wilderness, doing quests, and harvesting mats, flowers, etc. along the way. They sell those flowers and make thousands. "Gold is easy to make!" Wait, where does that gold come from? It comes from other players who aren't out there picking flowers. Those players are out doing other stuff. For example, running vDSA and picking up Healer and Footman gear, which they, in turn, sell and make thousands.
So there are people out there harvesting mats, selling to the people who aren't doing that, and those people, in turn, are collecting other goods that are sold to others (often people in that first group). And there you have it: a functioning economy. People doing what they want, and trading/selling/buying.
The problem stems from the gear in all the new content being bind-on-pickup. Imagine you're that person out there farming flowers and mats. Now imagine all that stuff being bound. You can't sell it or trade it. You can either use it or destroy it. Well, that's what's happening to the other group right now. So people out there farming mats, farming IC, etc., they don't see the problem. They think, "Hey, my source of income is still there; what are these people crying about? Get off your lazy asses and get an in-game job!" You wouldn't be saying that if the stuff that you sell and trade suddenly became untradeable. You wouldn't be saying that if your in-game job suddenly resorted to paying you with a "good job" pat-on-the-back and nothing more.
So before people get haughty and proclaim that they can make 2.5M in IC, maybe they should take a moment to consider if they could've made that gold if IC trophies and vault rewards were all account-bound. Oh, and that Columbine that people sell for lots of gold? Do you think it'd still sell for that much if their customers run out of gold to buy that Columbine with because bind-on-pickup destroyed their source of income? Trade is a 2-way street. It's not healthy for anyone when there's a roadblock erected in one of the directions.
It sounds like people who are running content in which they only get BOP gear are making bad choices. The facts is, trophies and mats aren't bound and everyone has to make a choice of if they are going to be earning gold or spending gold.
So much for "play how you want", huh?
So much for "play how you want", huh?
MrBeatDown wrote: »Its real folks, ESO is in a full scale Economic depression and commerce with guild stores are suffering from the economic downfall because of BOP and BOE. Everything you do in ESO has a gold cost associated with it. They have successfully bleed the gold out of everyone that was already dependent on sales of items to continue to progress their characters. There is way to many gold sinks in this game. We need more gold to play the game. When i spend real money to purchase the game/DLC , i expect to be able to play it with my gear/skills points/etc. Currently I cannot play the PVE V M A because i cannot afford to pay the repair cost associated with it, im also unable to afford to pay the gold fees associated with changing skills, CP's, Crafting mats, ETC, to optimize my character in order to play the content that i payed my Real Money for. Im also unable to play the Daily's because i cannot afford to pay the repair cost associated with those. Im also unable to sell mats, since everyone else is flat broke and cannot afford to pay for them. It is also too expensive to just craft new gear instead of repairing the old gear to get around the gold fees.
I guess my character needs to get on ESO welfare gold payouts daily, because i cannot afford to play the content that i payed real money to play. It is also against the rules to take out my credit card and buy gold from a chinese gold selling store and i risk loosing my account over this.
Something needs to change, and it needs to change quickly.