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Two Years of ESO PvP - Rylana's comments for ZOS

  • Zheg
    Zheg
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    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    Won't speak for other groups, but we certainly call out targets when it's opportune and important. If you're being stealth bombed, you don't want TS clogged up with "there's a healer on the stairs! everyone focus them!" but when possible, we certainly do call out specific names to focus down, or call out that there's a healer on the ledge/behind the corner/etc.

    We also call out dangerous targets like meth. He hits super hard and can wreck multiple players at once with his burst, but if he's focused, he can be dealt with quickly. Back in 1.6 when meth was routinely crowned emp overnight, prox + dawn breaker every 5 seconds changed some of our TS callouts from "block" to "meth" :). We haven't had to fight emps much lately, but we'll also call out when to stop dpsing the emp and focus on everyone else because he/she has 50k hp and isn't doing enough dmg to warrant being deemed an immediate threat.

    Target calling is usually best reserved for prolonged fights of attrition (at least in my opinion), or smaller engagements. Just because people put up a video of them wiping an entire group in 2 seconds does not mean they aren't also wiping, nor does it mean they aren't fighting longer drawn out fights that maybe aren't optimal for youtube hits. I know for us, we never include TS audio in any vids that are posted of fights for obvious reasons, so no, you're not going to hear those callouts if they happen.

    And most importantly, we call out our friends on other alliances even if they aren't a priority because they must die >:) . I'll sometimes drop everything and go reverberating bash spam jules in a fight because she's one of my favorites, even though it's probably not the smartest thing to be doing at that moment in the fight.
    Edited by Zheg on November 17, 2015 7:03PM
  • hammayolettuce
    hammayolettuce
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    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    Won't speak for other groups, but we certainly call out targets when it's opportune and important. If you're being stealth bombed, you don't want TS clogged up with "there's a healer on the stairs! everyone focus them!" but when possible, we certainly do call out specific names to focus down, or call out that there's a healer on the ledge/behind the corner/etc.

    We also call out dangerous targets like meth. He hits super hard and can wreck multiple players at once with his burst, but if he's focused, he can be dealt with quickly. Back in 1.6 when meth was routinely crowned emp overnight, prox + dawn breaker every 5 seconds changed some of our TS callouts from "block" to "meth" :). We haven't had to fight emps much lately, but we'll also call out when to stop dpsing the emp and focus on everyone else because he/she has 50k hp and isn't doing enough dmg to warrant being deemed an immediate threat.

    Target calling is usually best reserved for prolonged fights of attrition (at least in my opinion), or smaller engagements. Just because people put up a video of them wiping an entire group in 2 seconds does not mean they aren't also wiping, nor does it mean they aren't fighting longer drawn out fights that maybe aren't optimal for youtube hits. I know for us, we never include TS audio in any vids that are posted of fights for obvious reasons, so no, you're not going to hear those callouts if they happen.

    And most importantly, we call out our friends on other alliances even if they aren't a priority because they must die >:)

    I'll add to this and say that in groups who regularly run together, there is less need to call out priority targets because everyone already knows who to focus. In VE there are always at least a few people in raid (myself included) who automatically go around looking for casters to interrupt or res'es to stop. Just because you don't see it or hear it in the videos, doesn't mean it's not happening.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Etaniel wrote: »
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target

    What I realized yesterday when I was in the same group as you, is that groups of that size can have fun in lag, while solo players, 2 man, 3 man etc cannot.

    We stood outside chalman breach at some point, we were in stealth and hadn't engaged yet, but that lag was very crippling. Everyone was rubberbanding in the grp, ping at 700+. Had I been solo, I would never have gone in that keep, because there would have been absolutely zero thing I could have done (not because of overwhelming numbers, because of lag). But here we went, straight in, and did a bloody massacre for about 10 min against a flood of DC defenders and additional EP attackers outside, before finally wiping. And even in that crazy constant lag and terrible fps, it was fun.

    Yet I couldn't help but feel a little guilty, because even though the lag was very present before we entered the keep, we only exacerbated it by jumping in.

    This is my point about the res lockout having a bigger impact on lag than aoe caps. If someone could only be res'd once every 3 - 5m for example (as they are thinking to do with forward camps) or better still let us 'burn' bodies so they can't be res'd fights like that wouldn't lag 1/2 as much. You can wipe 20 or 30 players as 12-16m but if there's another 20 there to perma res them as you move around the fight only ever causes lag. If they couldn't constantly res and actually had to run back or use a camp which you can deny by controlling placement zones it would be a far better fight and less lag.

    Also smaller groups could kill larger groups by picking them off over the course of a kite. Impacting then moving etc.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • frozywozy
    frozywozy
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    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.
    Takllin wrote: »
    Psilent wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    If you want to play horse simulator online you go right ahead glen coco, I'm here for fights and we're not going to get that by running away every time people are around. Pretend you're better at avoiding the zerg if it makes you sleep better, but don't call out other guilds in a public forum, sit on your fake high horse, and act like you're the more righteous player.

    53 v 12 is a good fight to you?

    Manoekin wrote: »
    Psilent wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    Whoa! Settle down cowboy! This here ranch is full of enough Bulls don't need no more.

    Yes, I have been on the inner of a keep below 20% and heard in TS "EP showed, let them take it and we'll head on up to the next keep. It'll get lagged if we stay here." If we can do it, why can't you?

    What you and Frozn are missing is that Daniel is a *** and takes his raids to where VE is as a form of griefing. Simply moving on will not stop it from continuing to occur and only validates this practice. It's not a secret that he and his guild hates VE and would do whatever they have to in order to force them off the server in order to get raids 5 and 6 in the campaign.

    Last time I checked the campaign list showed Haderus, Axe, and Trueflame. Plenty of fights for VE; they don't need to hurt server performance by running with Daniel and the Zerg den.

    We almost always go to TF, Haderus first and after flipping a few keeps all opposition disappears so we come to Azuras. Many times we have pulled off keeps that we broke down the outer and inner of as to not lag out the server because a lot more DC arrived.

    Any more bulls you want to throw around?

    We do not run with Daniel, we do not stack groups together. You all act like you know what zone chat and DC faction politics is like, you have no idea. Get off your high horses. You've all zerged, been zerged, etc. This is ridiculous.

    Yeah it is quite delicate when you don't get along with other leaders. I also tried plenty of time to reason with him or the leader of TKO and they don't seem to care much about server performances. Best thing, again, is to wait until Fallout 4, Starcraft 2 and Orsinium players come back to PvP to populate a second campaign, then you can go where you can play with mature and reasonable people who do care about the health of the game. Still, doesn't hurt sometimes to leave for another objective if you figure your faction has enough players engaged in a certain location.
    Edited by frozywozy on November 17, 2015 7:41PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.



    You can kill poeple in 24m with single targets but its more effective to use both aoe and single if you are less than 10. As long as your dmg is well focused. Yes you can't necessarily beat a full 24m straight off (it will depend on the group). If you want to impact on the battlefield you can attack multiple keeps split up a group etc. There are many ways to play eso pvp. The fact that a 24m group might be better at doing the things that you want to do doesn't mean it's wrong that they should be.

    I guess it comes down to tactics and the fact I simply don't agree with you view that 24m's can't be killed by less
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Ghost-Shot
    Ghost-Shot
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    frozywozy wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    @frozywozy please feel free to attempt coordination with the large blue group on Azuras, I am convinced at this point it can't be done. We have tried for months and they will have none of it since "we are just EP players on DC to pop lock the server and keep all the real DC out".
  • Zheg
    Zheg
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    frozywozy wrote: »

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    That's assuming that the ever present ego of pvpers isn't at mach 10 and they'll actually listen to other leaders. That's also assuming you don't have pvp leads that purposely move to the same objective as you just to troll and ruin ping because they suffer from an inferiority complex.
  • Derra
    Derra
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    Derra wrote: »
    Derra wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    Equally im sure many groups have had Arred the tryhard chase them trying to pick off 1 guy at the back constantly. So occasionally they get some of their own medicine back because its funny to see the rage in Arena.

    There wouldn't be a battlefield if it wasnt for groups, just a massive never ending zerg of yellows and reds between Alessia and BRK and Blues and Reds between Bleakers and Chal.

    Don't get me wrong ganking the v5's and 6's / people on horses at the back of the zerg lines is a very valid style of play, just not one I personally particularly respect but you don't see me flaming the playstyle on the forums or those that do it :)

    The reason bomb groups are associated with lag is generally the sheer amount of enemies it takes to kill some of them.
    If there was a cooldown on the zerg's constant resing so that bomb groups could actually wipe them without them perma resing there would be far far less lag.

    But no. AOE uncap is 100% the only solution, you are right!

    Glad we´re both not enjoying horseganking.

    Still my point stands. Solo / smallgrp no matter what you think of them does nothing that keeps you from playing every aspect of the game. Running your ballgrp does.
    Nice flame by taking it to a personal level without providing any evidence, salting the post with a little name and shaming and ignoring my argument as a whole.

    Wasn't actually flaming you. But if you feel it's naming and shaming to respond to your accusation that groups chase you to troll you so be it.

    How does a bomb group stop you from playing eso? By killing you? I realise your going to say "by lagging the server" but it's simply not a good enough excuse. There are other servers to choose from and the server lags just as bad when any number of pugs are concentrated on one target


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.



    You can kill poeple in 24m with single targets but its more effective to use both aoe and single if you are less than 10. As long as your dmg is well focused. Yes you can't necessarily beat a full 24m straight off (it will depend on the group). If you want to impact on the battlefield you can attack multiple keeps split up a group etc. There are many ways to play eso pvp. The fact that a 24m group might be better at doing the things that you want to do doesn't mean it's wrong that they should be.

    I guess it comes down to tactics and the fact I simply don't agree with you view that 24m's can't be killed by less

    So you´re saying aoe caps as they currently are (favoring large grps for simply stacking on crown are a good mechanic) aswell as purge, and barrier being the only defensive abilities not affected by caps at all?

    Also you´re again not reading what i wrote. I said it´s not possible to make an impact on the battlefield with anything less than 10 - you could argue 8 or 12 that´s not the point.
    Ofc 6 people can focus one guy out of a 24 slot if they´re not aware someone is going to get roasted. However i would not call that having influence and if the player is aware of what´s happening one dodgeroll into the middle of his grp will save their ass.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Zheg
    Zheg
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    ✭✭✭✭
    Derra wrote: »

    So you´re saying aoe caps as they currently are (favoring large grps for simply stacking on crown are a good mechanic) aswell as purge, and barrier being the only defensive abilities not affected by caps at all?

    Also you´re again not reading what i wrote. I said it´s not possible to make an impact on the battlefield with anything less than 10 - you could argue 8 or 12 that´s not the point.
    Ofc 6 people can focus one guy out of a 24 slot if they´re not aware someone is going to get roasted. However i would not call that having influence and if the player is aware of what´s happening one dodgeroll into the middle of his grp will save their ass.

    On PC NA kholes is able to do just that with <=12, as can haxus when they run that small. Most of the time there is backup available at the same objective when these groups fight, but they're able to do what everyone likes to get all negative nancy about and say can't be done because reasons.

    What kind of influence for solo and small mans are you talking about here? Map control? Given the design and nature of cyrodiil the only way to make that work is to make resources absolutely crucial, which, most players could give an eff about. If you're looking to have your 4 man group play a major role in map control, sorry to say, but you're going to have to choose between having that role in map control or running so few players.

    Most combat requests I hear from solo/small manners can be accommodated in some fashion, but not every request (particularly when it comes to the basic functionality of cyrodiil) can be. Cyrodiil is designed for group play and large map objectives. If you are unsatisfied, the push should be for additional objectives that matter, for cyrodiil alternatives, or a new game.
    Edited by Zheg on November 17, 2015 8:14PM
  • Derra
    Derra
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    Zheg wrote: »
    Derra wrote: »

    So you´re saying aoe caps as they currently are (favoring large grps for simply stacking on crown are a good mechanic) aswell as purge, and barrier being the only defensive abilities not affected by caps at all?

    Also you´re again not reading what i wrote. I said it´s not possible to make an impact on the battlefield with anything less than 10 - you could argue 8 or 12 that´s not the point.
    Ofc 6 people can focus one guy out of a 24 slot if they´re not aware someone is going to get roasted. However i would not call that having influence and if the player is aware of what´s happening one dodgeroll into the middle of his grp will save their ass.

    On PC NA kholes is able to do just that with <=12, as can haxus when they run that small. Most of the time there is backup available at the same objective when these groups fight, but they're able to do what everyone likes to get all negative nancy about and say can't be done because reasons.

    What kind of influence for solo and small mans are you talking about here? Map control? Given the design and nature of cyrodiil the only way to make that work is to make resources absolutely crucial, which, most players could give an eff about. If you're looking to have your 4 man group play a major role in map control, sorry to say, but you're going to have to choose between having that role in map control or running so few players.

    Most combat requests I hear from solo/small manners can be accommodated in some fashion, but not every request (particularly when it comes to the basic functionality of cyrodiil) can be. Cyrodiil is designed for group play and large map objectives. If you are unsatisfied, the push should be for additional objectives that matter, for cyrodiil alternatives, or a new game.

    On EU bananasquad does it aswell with 8 to 12 players. Still i´ve heared them complain that the good 24 slots just stomp them due to aoe caps (not tactics) and it´s about the breaking point.

    There is no reason to form grps between 3 and 6 ppl in cyrodiil atm and that´s what i take issue in mostly. Even two good 6 player grps are not even remotely in the same ballpark of efficiency as a 12 man grp is for example.

    It´s not related to playstyles or anything. Purely gamemechanics favoring stacking.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Manoekin
    Manoekin
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    ✭✭
    Satiar wrote: »
    Manoekin wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    One person's perspective = the whole groups perspective and gives you TS chat + knowledge of what went on before the fight. Amazing insight, Xsorus.

    Mano remembers my loving focus fire.

    With love,

    Wrecking Blows

    This. I've probably been focus fired by every group out there. Such a sloot.
  • Huckdabuck
    Huckdabuck
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    Manoekin wrote: »
    Satiar wrote: »
    Manoekin wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Derra wrote: »


    I don´t make any accusations about grps trying to troll. Those are assumptions by their behavior. Also theimputation i would be knowingly tryhard a stackgrp is just beyond me. There is no point in fighting them for me. I´ll try fight when they attack a keep i just ported to but i´m not stupid enough to engage these grps on purpose let alone tryhard them. Most of the time i just go as far as possible away from them.

    So everything in your response of: Arred the tryhard mixed with assumptions about horse- or ganking in general - was aiming to do is drag the argument on a personal level without reason.
    That means you´re either incapable of arguing neutrally on the topic or you´re lying and wanted to flame...


    Actually my argument is not by lagging out the server and a bomb grp does not stop me per se. What a bombgrp does though is through the direct use of gamemechanics like aoe caps, smartheals, unlimeted barrier, purge and rapidmaneuver they deny small grp and solo players participation in objective pvp.
    There is no way to have an impact on the battle for anything below 10 players in a grp when an organized 24 slot stackgrp is present because singletarget dmg is 100% uneffective against such a grp and aoe requires you to have even numbers or to be actually outnumbering them.

    There is no way to outsmart or outplay a ballgrp because of the games mechanics. That´s what i don´t like about them. Nothing else.

    I'm not going to get into the small man vs large group issue because it's been done to death already, and I just flat out don't think most of the changes solo/small manners insist on will do all that much to actually balance the scales the way they want them to. Fully agree there needs to be things done to balance, but I don't find most of the solutions I've seen thus far to be promising.

    Annnnyway, as to the single target being 100% ineffective, as a helpful hint, I know at least for us there are a certain people that if you target and FF them down, the raid can become incredibly vulnerable. There are some people we will drop everything for and go prioritize a rez to the detriment of everything else because either they, or their role is critical to our dynamic. I've noticed many solo/small mans do not have a good grasp of enemy names - who runs with who, who does what on their characters etc. I'd go so far as to say some even probably don't pay attention and realize they're fighting an emperor sometimes. In a head on fight, of course you're not going to take us on with significantly fewer numbers, but if you focus the right people, at the right time (when we're going through a breach, when we're focused on another group, when we're slacking off and chasing down randoms), that's your window to success. Sometimes we wipe because we were pugging out and not paying attention or whatever, but I'd say most of our wipes are when we fight people who are familiar with us and know who to prioritize a kill on and who not to - whether that's an ult dump, condensing aoe on that area, or someone spamming WB on them.

    Knowing who to prioritize is a key tool to winning engagements, but I so rarely hear people bring it up - and it's not always as simple as "focus the healer". Learn the people behind the alliance tag and you'll have a better chance at winning fights against them outnumbered.

    Ok.... i'm going to call *** on this...

    You can go watch DAOC videos right now of people doing this...

    Every single 24man video i've seen right now doesn't show this at all..Hell every single 24vs24 man video i've also doesn't show this is well..Its pretty much exactly the same tactic 100% of the time...Run in, drop ults..spam AOEs... There is virtually zero prioritizing going on in those fights in those videos..at least in terms of "picking out the healer" or "interrupting the caster"

    One person's perspective = the whole groups perspective and gives you TS chat + knowledge of what went on before the fight. Amazing insight, Xsorus.

    Mano remembers my loving focus fire.

    With love,

    Wrecking Blows

    This. I've probably been focus fired by every group out there. Such a sloot.

    It's because Bulbybear has nothing but <3 for ya!
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • felinith66
    felinith66
    ✭✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    @frozywozy please feel free to attempt coordination with the large blue group on Azuras, I am convinced at this point it can't be done. We have tried for months and they will have none of it since "we are just EP players on DC to pop lock the server and keep all the real DC out".

    Calling their guild member a c*nt in zone chat doesn't help either.
    Edited by felinith66 on November 18, 2015 4:45AM
  • zZzleepyhead
    zZzleepyhead
    ✭✭✭
    I couldn't decide whether to "agree" or "awesome" with this post.
    went with insightful; mutual thoughts op
    /thumbsup
    Edited by zZzleepyhead on November 18, 2015 5:25AM
  • mrdankles
    mrdankles
    ✭✭✭
    We need a focus lock on a target. Like say I want to keep lock on a vamp but runs through a crowd (ps4 btw) and then I lose him and hit someone else that's at full health when my target was nearing the 20% or around... So annoying we can't lock on to ONE person.
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
    PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.

    FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.

    Lol, I'm sure Luvboard was a nice enough guy, but I'm pretty sure he fell to many a hand when he strayed from his zerg. I for one got my emperor slayer achievement from him. I remember that day, was pretty excited :tongue:
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Jammer480 wrote: »
    I'm just tired of all the whining and bitching...the game is awesome. I can't imagine what some of you people must be like in real life...geez, you must be miserable to work with. Since your parents obviously didn't teach you this, Rule #1 in life is that everything changes. Learn to roll with it and stfu. Are there imbalances? Sure. Deal with it. If you have a legit complaint, send it to ZOS. If you don't like the game, please, please, please do us a favor and leave. There is absolutely nothing worse than getting in a group and someone insists on dragging the game down constantly...THAT is what wrecks a game.

    I work full time, get to play around 3hrs a day. The only thing that hurts my enjoyment of this game is that the slackers and losers(generally speaking) who have no life or job originally had a huge advantage over those of us who have limited playing time. I'm glad to see ZOS is making adjustments(like Ch. points cap) to help the survival of the majority of the players and hope they continue to level the playing field for everyone.

    Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag. I think people the majority of people who don't like zergs are loners with limited friends, trying to play God, and hate it when they get rolled by a group of friends having fun. I sincerely hope ZOS never tries to balance that out of the game. The epic battles of zerg vs zerg would be lost...those battles are the best thing in the game.

    What you said isn't technically wrong, zergs are fine (ie, large numbers), it's the blob groups that suck the fun from the game (the groups that stack and spam aoe). Not only do they lag play like crazy, but they are simply not fun to play with and not fun to play against (I have played both sides to this story). I have had the time of my life playing both large and small scale, but those blobs are a different story.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Eurotrash got nothin' on Yank drama.
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    felinith66 wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    @frozywozy please feel free to attempt coordination with the large blue group on Azuras, I am convinced at this point it can't be done. We have tried for months and they will have none of it since "we are just EP players on DC to pop lock the server and keep all the real DC out".

    Calling their guild member an ugly c*nt in zone chat doesn't help either.

    Fixed that for ya! B)

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Huckdabuck wrote: »
    felinith66 wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    @frozywozy please feel free to attempt coordination with the large blue group on Azuras, I am convinced at this point it can't be done. We have tried for months and they will have none of it since "we are just EP players on DC to pop lock the server and keep all the real DC out".

    Calling their guild member an ugly c*nt in zone chat doesn't help either.

    Fixed that for ya! B)

    Rekt!
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    JaJaLuka wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
    PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.

    FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.

    Lol, I'm sure Luvboard was a nice enough guy, but I'm pretty sure he fell to many a hand when he strayed from his zerg. I for one got my emperor slayer achievement from him. I remember that day, was pretty excited :tongue:

    Lol.
  • felinith66
    felinith66
    ✭✭✭
    Ghost-Shot wrote: »
    Huckdabuck wrote: »
    felinith66 wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Ghost-Shot wrote: »
    Psilent wrote: »
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.

    If you dont know Steve, you clearly made up knowing VE members, Steve is the second in command in VE. Also, there is a large group on DC that i will not name that likes to follow us around and leech off our success, we do are best to lose them but sometimes its out of our hands, try being a little less salty about it.

    No salt, truly. However, if you arrive at a keep with a zerg there, might be best to go elsewhere and PvDoor to help server performance. Less AP, but doing your civil duty to keep Cyrodiil fun for all!

    We do generally leave when we arrive and they are there, the problem is when they show up to a keep we are taking.

    EP is the most disorganized faction atm and yet we manage to communicate with each other and call where we hit to avoid (most possible) the merge of several guilds at the same location creating performance problems. If EP (who barely use teamspeak communication) can do it, I'm sure you guys can, for the best of all.

    Lets not act like you have never been in the vicinity of the EP zerg here champ. As already stated, we try to stay away from as many DC as possible at all times, but we also will not be 25% on the inner of a keep just to get up and leave when another guild decides they want to come piggyback our keep capture. Keep your hypocritical nonsense off the forums, unless of course you enjoy looking like a total dip[snip]

    I have never said I have not experienced being part of an EP zerg or that EP never zerg. I've said that we found ways to communicate between each other since 1-2months ago by creating an EP alliance guild (again) and it works really well. Giving directions in the guild chat before hitting or whispering other leaders out there could prevent them from hitting the same target as you do.

    @frozywozy please feel free to attempt coordination with the large blue group on Azuras, I am convinced at this point it can't be done. We have tried for months and they will have none of it since "we are just EP players on DC to pop lock the server and keep all the real DC out".

    Calling their guild member an ugly c*nt in zone chat doesn't help either.

    Fixed that for ya! B)

    Rekt!

    Lol. That made up proud? Pitiful
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    And the above illustrates the difference between our teams. J and I have a love hate relationship, and she talks lots of junk. But as soon as my people said anything personally derogatory towards here I let them know it wasn't happening on my watch.

    Apparently being trolled for being on your EP/DC during the same day in Azura is equivalent to calling a woman that in zone.

    What's even sadder is that, when I listened to your most recent video...you're all adults.... I was hoping to find out you were children given your childish attitudes.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    NPK Daniel wrote: »
    And the above illustrates the difference between our teams. J and I have a love hate relationship, and she talks lots of junk. But as soon as my people said anything personally derogatory towards here I let them know it wasn't happening on my watch.

    Apparently being trolled for being on your EP/DC during the same day in Azura is equivalent to calling a woman that in zone.

    What's even sadder is that, when I listened to your most recent video...you're all adults.... I was hoping to find out you were children given your childish attitudes.

    Childish attitudes?

    You wont work with us simply because some of us have characters on EP and like to play with old friends from time to time but we are childish? You and your guild really need to get over yourselves.
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    NPK Daniel wrote: »
    And the above illustrates the difference between our teams. J and I have a love hate relationship, and she talks lots of junk. But as soon as my people said anything personally derogatory towards here I let them know it wasn't happening on my watch.

    Apparently being trolled for being on your EP/DC during the same day in Azura is equivalent to calling a woman that in zone.

    What's even sadder is that, when I listened to your most recent video...you're all adults.... I was hoping to find out you were children given your childish attitudes.

    Yet you didn't do that for a couple of others who have played with you as well. Pick and choose as you will.....it is your right afterall.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Satiar
    Satiar
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    NPK Daniel wrote: »
    And the above illustrates the difference between our teams. J and I have a love hate relationship, and she talks lots of junk. But as soon as my people said anything personally derogatory towards here I let them know it wasn't happening on my watch.

    Apparently being trolled for being on your EP/DC during the same day in Azura is equivalent to calling a woman that in zone.

    What's even sadder is that, when I listened to your most recent video...you're all adults.... I was hoping to find out you were children given your childish attitudes.

    The difference, Daniel, is that we told our guys to stop and requested you work out your problems with VE leadership in private. Instead both you and your people continued to spew toxic nonsense in zone and the forums, so congrats now there's a shitshow.

    As to the lady in question, I can only say that if you throw enough spiteful nonsense at people and friends they care about, eventually someone is going to throw it back at you. And when that happens you don't get to play victim and you don't get sympathy.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Robbmrp
    Robbmrp
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    We have discussed adding capturable objectives in the Towns of Cyrodiil, additional "flags" like the Elder Scrolls and newer siege weapons. These still need to be fully approved by not just designers as you see posting here, but also by our programmers and producers, scoped accordingly, and added to the schedule for development.

    Cyrodiil is designed to be a massive war zone where battles rage on many fronts, and that vision still stands today just as it did when it was initially created. Whether you're in a non-Veteran Campaign, an Imperial City gated Campaign or vanilla Campaigns, we want Cyrodiil to be a fun and engaging experience for all players, and of course running smoothly. We know it's been bumpy, but we are working on it gang.

    Hello @ZOS_BrianWheeler, great to hear!

    Here's a few suggestions on some things that could help make the battles funner and more interesting.

    1- Ladders - This would allow a couple people to climb the keep walls to disrupt the defense of it. These would have to be limited for sure to maybe 2 at the most with also a player use limit. Each ladder would allow 1-4 players to go up and over the wall.

    2- Moats - Let players buy resources to build moats around the keep with draw bridges that can be pulled up. These bridges could be tied to the keep wall damage so that when the wall is at a certain %, it drops down allowing a ram to be used.

    3- Spike pits - spike traps in the ground that do instant death kills. Limit these to 1-3 placed around the keep/outposts within a certain radius. These could not be placed in front of the doors though as those are too easy of a target.
    Edited by Robbmrp on November 19, 2015 3:39PM
    NA Server - Kildair
  • Molag_Crow
    Molag_Crow
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    Agreed!
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • TheLaw
    TheLaw
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    This is a fantastic post, really is. Thanks for putting all our thoughts in words!

    @ZOS_BrianWheeler Work on making pvp engaging and fun for PVP players again. Then worry about everyone else. You're not going to make everyone happy, making PVP terrible for PVP players is a bad start.

    You also need to add small-scale instanced pvp (Arenas, battlegrounds, etc.). The amount of players that small-scale PVP would bring back to the game would be overwhelming. I know you may have restricted resources, but this has to be done. This must be a priority for PVP.
    Edited by TheLaw on November 20, 2015 9:12PM
    -= Shahrzad the Great |Sorc| =-
  • Lucky28
    Lucky28
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    Angarato wrote: »
    i dont agree with the reduction in damage. i am a nightblade that is already very dangerous at this point and can kill someone really fast. if they remove the damage penalty i'll probably 1 shot everything from stealth at this point. and my wd isnt even as high as alot of other people (3.5kish)

    would be really *** boring

    Well, thay'd have to revert all the changes they made to the battle spirit and skills not just damage reduction. i mean the nerfs they implemented to dodge roll, block and streak is pretty much what gave Nightblades free reign this patch they took all the good counters to nightblades away thus why nightblades are a dime a dozen right now.

    2.1 is just not working they really need to get rid of some of these changes they've made.
    Invictus
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