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Two Years of ESO PvP - Rylana's comments for ZOS

  • Jammer480
    Jammer480
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    FENGRUSH wrote: »
    Lava_Croft wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.
    PvP at launch was nothing but Dragon Knights. Sure, there was no lag, but there also wasn't even the faintest balance and zero protection against cheats. The current situation just increases the power of the nostalgia glasses. I'm also susceptible to it.

    FENGRUSH was not a dragonknight so this is clearly a lie. Luvboard fell at the hands of FENGRUSH and songs were written in His name.
    I was neither, but it was still all Dragon Knights. The fact you might've killed one doesn't change anything about that. Wiping a zerg doesn't mean zergs are fine.

    Anyhow, launch-time PvP is never returning because I doubt ZOS can untangle the spaghetti even if they wanted to.

    Yea I know, there was really bad problems with numerical things, but the structure of things was sound. Dynamic ult gen, no AOE caps on ground ults and AOE damage. Those were pretty key. There were like 3 sets in the game back then, and people were using ult gen through the roof. They needed to revisit the numbers on how ult was generated. For example, generating ult through ult damage wasnt good! They just did lazy quick fixes. People were generating ult in mass off others, so they put in caps - didnt fix it? Make the ult gen static. etc.


    Jammer480 wrote: »
    FENGRUSH wrote: »
    Jammer480 wrote: »
    Btw...I think historically speaking, zergs pretty much rule in warfare. Germany used it in the WW's and US even used it in Irag.
    FENGRUSH wrote: »
    Did you just name 2 groups that used 'zerging' and didnt win their wars and claim they 'pretty much rule (historically speaking)'?

    That's strange...last I checked Iraq was out of Kuwait. I take it you don't see the news much, son? Germans would rule the world if all the land masses were attached. Their zerg was unequaled. And those were recent wars. Historically, medieval wars were ALL won by the zerg.

    Jammer480 wrote: »
    If you don't like the game, please, please, please do us a favor and leave.

    Many already did.

    You're still here...move on.

    Your opinion is youre a casual and you detest people who are less casual than you. Large scale PvP battles would be lost because (?) (good players?) - you werent really clear on that. But basically you probably dont even know anyway and you just dont like good players is the general vibe your post gives off. Once you start referencing how modern and historic day wars were won by zergs and therefore if X shows up with more people than Y, Y should accept defeat, we knew there was no point discussing things with you that involved making interesting PvP.

    <Insert generic reference to counter argument of how numbers always win of historic battle where smaller group won as a reason to argue for removal of AOE caps only to be countered by another historic reference that shows your IQ is equivalent to that of a toothbrush.>

    I am a casual...I have a life outside of gaming...and I make up 95% of the gaming population. I'm killed a million times by better players. I do not detest anyone, especially someone who is quality, whether it's gaming, sports or life. I play with many who are hardcore. They're just not whiners. What I DO detest are whiners...either in gaming or in life. Guess now I'm whining about whiners...lol. Someone who played 5000hrs could destroy someone who only played 500. Does not make them a better player and should not give them that strong of an advantage.

    My point was that numbers definitely have an advantage, and so they should. While in the movies the small group occasionally survives the large army, that is certainly not typical in real life. I just hear the whiners complaining about the zerg while the issue is that they have no friends to back them up.

    And yeah, my intelligence is probably slightly less than my toothbrush, but don't care. The fact you take the time to insult me confirms you're the type of person the world could do without.
    Edited by Jammer480 on November 16, 2015 5:22PM
    Livin' the dream...
  • Lava_Croft
    Lava_Croft
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    There's two different things here though.

    1: Some people who prefer small scale see their niche style of playing as superior to the style of playing ESO was designed for.

    2: Small scale gameplay is not getting the attention it deserves at the moment, turning a niche style of playing into a nearly impossible style of playing.

    Don't give a *** about the tryhards in 1, but 2 needs to be fixed.
  • AbraXuSeXile
    AbraXuSeXile
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    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    This ^

    Some of you guys are clueless and speak about things you dont understand and put arguements forward only featuring things for your own benefit and not on the game as a whole so makes your arguement irrelevant and nulled.

    Ive seen zergs and ive seen organised groups. Theres a massive difference, use the correct term please.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.
  • Lava_Croft
    Lava_Croft
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.
    Because you have shown nothing but love and understanding, you find it noteworthy that all you receive is love and understanding.

    Applied for a job at ZOS yet?
  • Ishammael
    Ishammael
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    Xsorus wrote: »
    Pvp was vastly better at launch... There is no question

    The only reason it was better at launch was because we all sucked at it. If the meta had evolved from launch balance it would be 100x worse than it is now. Not defending the current state of the game, though. We as a community need to recognize which pieces were better... and which were not.

    Good parts:
    Launch to 1.2: Lag-free huge battles b/c people hadn't evolved into the PBAOE meta yet.
    1.3 - 1.4: Pop caps were still high and PvP population was high.
    1.5: Closest overall balance. Broken mechanics actually helping defeat zergs (purge+WoE, oil cata, etc.).
    1.6: Sweeping balance changes which unlocked class options not previously possible.
    1.7: Not really sure. (some balance changes)
    1.8: Additional itemization is good.

    Not sure I want to open the "bad parts" can of worms.
  • Psilent
    Psilent
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.
  • FENGRUSH
    FENGRUSH
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    Lava_Croft wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.
    Because you have shown nothing but love and understanding, you find it noteworthy that all you receive is love and understanding.

    Applied for a job at ZOS yet?

    Im sure theyre furnishing an offer as we speak.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Manoekin
    Manoekin
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    Make an AD FENGRUSH
  • _Chaos
    _Chaos
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    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.
    Edited by _Chaos on November 16, 2015 6:36PM
    'Chaos
  • Takllin
    Takllin
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    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    Bigger zerg groups? Stacking groups? With who? Please.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Gotcha - thanks for the reply.

    I dont hate VE or the members either! I know its one of the better large groups to run and do what it does. The whole idea wasnt to slander or troll either. People said you should try it if you think youre so good type thing and honestly - I think Id do just fine! Conversely, theres a lot of people in VE that could fit in my small group play on day 1, and a lot of people from large groups that could not.
  • Frawr
    Frawr
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    Try to see the bigger picture people.

    The only material thing about which @FENGRUSH has really been outspoken is the removal of the AOE cap; an artificial advantage given to big groups over small groups.

    Its removal levels the playing field. It means that everyone gets the same aoe damage and mitigation. It provides everyone with equal opportunity to kill everyone else. It is not a 'buff to small groups over large groups'. That is pure hyperbole and spin.

    It is balance.


    It is about time that this game stopped trying to prevent incompetent players from losing in a competitive PVP environment.
    Edited by Frawr on November 16, 2015 7:13PM
  • Starshadw
    Starshadw
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    Hard Nerf ALL AOE in game ! Aoe is a lazy solution for skilless ppl who can just run like lemings and spam one button. An aoe shall deal the same damage than a single target dps but divided between 6 targets.

    Comments like this are why I continue to believe that what really needs to happen is for skills to work differently in PvP than PvE. So that balancing PvP doesn't completely screw PvE.

  • BigTone
    BigTone
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    Manoekin wrote: »
    Make an AD FENGRUSH

    He's ours.

    angrydog-o.gif
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Frawr wrote: »
    Try to see the bigger picture people.

    The only material thing about which @FENGRUSH has really been outspoken is the removal of the AOE cap; an artificial advantage given to big groups over small groups.

    Its removal levels the playing field. It means that everyone gets the same aoe damage and mitigation. It provides everyone with equal opportunity to kill everyone else. It is not a 'buff to small groups over large groups'. That is pure hyperbole and spin.

    It is balance.


    It is about time that this game stopped trying to prevent incompetent players from losing in a competitive PVP environment.

    Every player already has an equal opportunity (apart from Templars XD) to kill someone else in a 1v1.

    Why shouldn't groups who play with more members have a better chance of killing you than you them? I honestly dont see why people who play in large groups are any less entitled to their kill then solo or small scale players.

    I 100% agree with the stance that there shouldnt be aoe caps, in fact I say damage should increase the more players you hit above a certain amount (scaling up).
    Also I think dynamic ulti and ground oil should come back, because it gave players more choice of how to play.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Satiar
    Satiar
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    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Someone tried to invite @FENGRUSH to Netflix and Chill and accidentally invited him to VE. That's why you were invited and immediately kicked upon accepting the invite.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Frawr
    Frawr
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    Frawr wrote: »
    Try to see the bigger picture people.

    The only material thing about which @FENGRUSH has really been outspoken is the removal of the AOE cap; an artificial advantage given to big groups over small groups.

    Its removal levels the playing field. It means that everyone gets the same aoe damage and mitigation. It provides everyone with equal opportunity to kill everyone else. It is not a 'buff to small groups over large groups'. That is pure hyperbole and spin.

    It is balance.


    It is about time that this game stopped trying to prevent incompetent players from losing in a competitive PVP environment.

    Every player already has an equal opportunity (apart from Templars XD) to kill someone else in a 1v1.

    Why shouldn't groups who play with more members have a better chance of killing you than you them? I honestly dont see why people who play in large groups are any less entitled to their kill then solo or small scale players.

    I 100% agree with the stance that there shouldnt be aoe caps, in fact I say damage should increase the more players you hit above a certain amount (scaling up).
    Also I think dynamic ulti and ground oil should come back, because it gave players more choice of how to play.

    Every player should have an equal opportunity to do damage whatever the size of the opposition numbers. The big group already has the advantage of having more fire power. that is enough of an advantage in my opinion.

    I agree with dynamic ult and ground oil.

    I suggest removal of armour and spell penetration altogether in order to slow down dps (and avoid the need for damage and healing and shield debuffs) and create actual diversity (with some tweaking for balance).

    I also suggest removal of stupid skills like 'proxy det'. Alliance skills should be buffs/benefits not outright aoe carnage.
    Edited by Frawr on November 16, 2015 8:17PM
  • FENGRUSH
    FENGRUSH
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    Satiar wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Someone tried to invite @FENGRUSH to Netflix and Chill and accidentally invited him to VE. That's why you were invited and immediately kicked upon accepting the invite.

    At first it seemed like an olive branch extended to foster a new friendship only to be met with great disdain.
  • Satiar
    Satiar
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    ✭✭✭
    FENGRUSH wrote: »
    Satiar wrote: »
    FENGRUSH wrote: »

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.


    I'm guessing you were extended a guild invite for the sole purpose of being troll kicked, and I'm sorry about that. If you genuinely want to raid with us; talk to the right people, in the right way, for the right reasons. Obviously if you were wanting to do it with slanderous intentions of our play-style (like originally assumed) we wouldn't be as welcoming. The only people you should be talking to about that are @x99Needles or @Satiar. Some seem to think that one or two bad apples represent VE as a whole, we're working vigorously to get rid of those apples.

    Someone tried to invite @FENGRUSH to Netflix and Chill and accidentally invited him to VE. That's why you were invited and immediately kicked upon accepting the invite.

    At first it seemed like an olive branch extended to foster a new friendship only to be met with great disdain.

    No, I'm pretty sure it was AoE BBQ effing up. An eager, well meaning gentleman!

    Should not have happened, zone chat is for trolling, not guild invites :(



    Edited by Satiar on November 16, 2015 8:27PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • jrkhan
    jrkhan
    ✭✭✭
    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.


    The fact of the matter is, stacking + timed aoe spam is OP in group play RELATIVE to other FORMATIONS and TACTICS.


    Can you name 1 way for an equal sized group to wipe a group using this tactic that doesn't also use that tactic?

    It would be like a dueling tournament where everyone plays a magika sorc (because no other build is viable)

    From your other posts it sounds like you're on board with the changes needed to make that happen. (Dynamic ult + aoe cap removal)

    Edited by jrkhan on November 16, 2015 9:59PM
  • Manoekin
    Manoekin
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    ✭✭
    Derra wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    You are welcome to an opinion there's no hate from me. However bomb groups aren't the one condemning the playstyle of soloers and smallscalers every chance they get.

    Also most guilds on EU side will take a guest without requiring they join the guild (that I know off) especially one who isn't going to be exactly joining regularly/they are considered a decent player. Long as you respect the fact they choose to run that way and do your job for the time your in the group should never be any problems.

    I don't know any US groups so can't comment on how good VE are

    Well soloers and small scale players do not deny the bombgrps participarting in any structured pvp by their mere presence do they?

    The problem is the implications a large grp has on the battlefield the second it appears. Ofc nobody of these grps cares about solo and smallscale players as they´re not able to deny them gameplay (although i´ve been chased by these grps out of pure spite and to "troll" me - so they also aim to destroy fun and enjoyable gaming experience deliberately) - why would they condemn anything.

    Why would you expect one to be caring and understanding in this situation? To be a good christ and hold the other cheek?

    The other day I had my raid run up to Sypher and say hi to him before we went off to the next objective. It's the people you're dealing with, not the play style. I've had solo players follow me from Roe to Nikel, but I don't hate other solo players for it.
  • Manoekin
    Manoekin
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    ✭✭
    jrkhan wrote: »
    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.


    The fact of the matter is, stacking + timed aoe spam is OP in group play RELATIVE to other FORMATIONS and TACTICS.


    Can you name 1 way for an equal sized group to wipe a group using this tactic that doesn't also use that tactic?

    It would be like a dueling tournament where everyone plays a magika sorc (because no other build is viable)

    From your other posts it sounds like you're on board with the changes needed to make that happen. (Dynamic ult + aoe cap removal)

    They go together. You move your group in a way to get the first hit. More goes into it than, "cast proxy and stack". Sometimes I get too gung *** and start charging forward and my group dies because I potatoed. Formation will never matter because no collision, though.
  • Minsc
    Minsc
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    Now is the chance to communicate with the person who could do something about the Aoe caps

    http://forums.elderscrollsonline.com/en/discussion/231384/greetings-eso-forum-posters#latest
  • jrkhan
    jrkhan
    ✭✭✭
    Manoekin wrote: »
    They go together. You move your group in a way to get the first hit. More goes into it than, "cast proxy and stack". Sometimes I get too gung *** and start charging forward and my group dies because I potatoed. Formation will never matter because no collision, though.

    Absolutely, as a guy that leads a group you need to adapt on the fly to put your pbaoe where it needs to be.

    I disagree though about formation.

    It matters right now - it's just there's only one viable formation.
    A spread out group is vulnerable.
    Catching a groups tail is possible - it can happen against a bad group.

    A group stacked to sync pbaoe and enjoy diminishing returns of opponents aoe is really the only valid formation.

    A variety of formations would be possible if the rules of AOE changed (e.g. If inevitable det were more effective, spreading out to avoid aoe scaling would have to happen) - or if flanking were somehow insentivized further.

    The only time you see groups spread out is really 'out of combat' to clean up a scattered enemy, to seige, to deny enemy rezzes.
    Edited by jrkhan on November 16, 2015 10:29PM
  • Satiar
    Satiar
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    ✭✭✭
    jrkhan wrote: »
    Manoekin wrote: »
    They go together. You move your group in a way to get the first hit. More goes into it than, "cast proxy and stack". Sometimes I get too gung *** and start charging forward and my group dies because I potatoed. Formation will never matter because no collision, though.

    Absolutely, as a guy that leads a group you need to adapt on the fly to put your pbaoe where it needs to be.

    I disagree though about formation.

    It matters right now - it's just there's only one viable formation.
    A spread out group is vulnerable.
    Catching a groups tail is possible - it can happen against a bad group.

    A group stacked to sync pbaoe and enjoy diminishing returns of opponents aoe is really the only valid formation.

    A variety of formations would be possible if the rules of AOE changed (e.g. If inevitable det were more effective, spreading out to avoid aoe scaling would have to happen) - or if flanking were somehow insentivized further.

    The only time you see groups spread out is really 'out of combat' to clean up a scattered enemy, to seige, to deny enemy rezzes.

    Actually a really good tactic is to spread out far to avoid the focused DPS, and than recondense with your own bomb when your enemy gives you the opportunity. It's hard to pull off, but it's REALLY effective if you're good at it. Havoc did this really well, part of why they were able to do so much against bigger numbers, they denied larger groups their focus DPS power.

    To do this most people in the raid have to be pretty tanky and survivable, and know how to spread without scattering.
    Edited by Satiar on November 17, 2015 12:17AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Psilent
    Psilent
    ✭✭✭✭✭
    Satiar wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    Lava_Croft wrote: »
    PvP performed better at launch, but saying PvP as a whole was better at launch is just stupid.

    It was lightyears better than laggy ball groups clashing and killing the server. Even if the performance was good - ball groups are simply dull.

    A 24 man raid should involve more than hugging crown and running one of a couple roles with varied ults.

    It does involve more than this. You should try joining or leading a 'good' group. There are plenty of bad bomb groups who just copy paste builds and run in a line. That's no different to all the copy paste soloers who take a build they see on youtube and slot it with still no clue how to play it.

    A good group is vastly different. For example there are multiple roles within my main group all adaptable based on what type of enemy we find whether that be a herd of pugs all spread out or a stacked counter bomb group.

    Also gvg can be as interesting as a dueling tournament. But your welcome to have an opinion.

    I asked to do this with VE. Someone invited me to the guild and I was kicked faster than you should be able to humanly access the guild tab menu.

    The hate is real for those who speak out against the ball and all of its might & glory.

    There's your problem, you tried to lead VE, one of the bigger DC zerg groups. Friends with a lot of people in VE, but lately they have been stacking groups. FPS drops to 3 and latency shoots up whenever I fight them.

    Best bet is to lead a group of 12 to 14 and do a few GvG matchups. Open field, take a keep on a dead server, etc. If the two groups are cordial you split off into a bit of dueling after the GvG; always a lot of fun to mix up a few 2v2 1v1 and 1vX.

    @Psilent Wait who do I stack groups with? VE runs one group, period. Always has always will.



    Never heard of you or seen you. Who are you? Oh your a zerg monkey, probably just lost in the crowd.

    But yes, when you throw out Caltrops and FTC reports 53+ individual people its pretty safe to assume there is at least two groups stacked at that location. I could be wrong... but I highly doubt it.
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